Henlein_Kosh
2013-05-29, 12:26 AM
I am currently building a campaign world from scratch, and theese are the different elven subraces I am going to put into that world.
I would like the playground's opinion on theese races, I would especially like you to evaluate the ecl. I've put on them, as I have never been good at getting that right. :smallsmile:
Notes on system:
The system is 3.5, but moderate to heavy houseruled
Some skills have been mashed together, most noticeably: spot and listen have become perception, and hide and move silently have become stealth
Characters only get ONE automatic language, other languages have to be bought as bonus languages or with skillpoints.
The class noble is from Mongoose Publishing's Power Classes series
The Fluff:
The Ancestor Elves are the original elves, the other elven races are decendants of them.Today there are very few Ancestor Elves left, and most of them have withdrawn from the mortal world, into 3 small enclaves.
The Star Elves came into being when the ancestors crossbred with mortals, they are today the most numerous of the elven races, and the most outgoing.
The Leaf Elves are descended from the star elves, but they have withdraw into the deep forrests of the world for many generations, and have evolved in a slightly different direction.
The Ice Elves are like the leaf elves descended from the star elves, but have been isolated in the north for so long that they are now considered a seperate race.
The Mist Elves are the result of ancestors crossbreeding with fey, today they are almost as few as the ancestors themselves.
The Shadow Elves where once ancestors themselves, but when the dark gods came into the world, they were tricked into following them, today the shadow elf community is split in two: thoose who still follow the dark gods and thoose who are trying to redeem themselves.
Ancestor Elves (Elgaet)
* +2 dex, -2 con, +2 int, +2 wis, -2 cha
* Medium sized, speed 30
* Imunity to Magic sleep effects
* Meditation - Elgaet don't sleep, instead they need to meditate 4 hours each day. they are able to perform other tasks during meditation but take -5 to all rolls during meditation.
* Limited Imortality - Elgaet don't die from old age, furthermore they are immune to non-magical diseases.
* Superior Low-light Vision
* +2 racial bonus to perception and search.
* Master of magic: Choose one school of magic, the Elgaet gains +2 racial bonus on save dc's with spells from that school, and +1 on other spells.
* Primary Language: Quenya
* Favored Class: Druid, Noble, or Wizard
* ecl +1
Star Elves (Eltarin)
* +2 dex, -2 con
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* +2 racial bonus vs enchantments
* low-light vision
* Proficient with short- and longbow, and their composite variants, as well as either longsword or rapier.
* +2 racial bonus to perception and search.
* Primary Language: Sindarin.
* Favored class: Ranger or Wizard
* ecl +0
Leaf Elves (Eltoras)
* +2 dex, -2con, +2 wis
* Medium Sized, speed 30
* +1 save vs enchantments
* low-light vision
* Proficient with short- and longbow, and their composite variants, as well as one of Handaxe, Battleaxe or Greataxe.
* +2 racial bonus to Perception, stealth and survival checks made in forrests.
* Primary Language: Sindarin.
* Favored Class: Druid, Ranger or Scout.
* ecl +0
Mist Elves (Eltainis)
* -2 str, +2 dex, -2 con, +2 cha
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* Superior Low-light Vision
* Magical adept: a mist elf with cha 11 or higher may choose either 3 0-level spells or one 1st-level spell form the bard and/or sorcerer spell-list, theese spells are available to him as spell-like abilities 1/day, with a cl equal to his character level. DC's are determined by charisma.
* +2 racial bonus to perception and search.
* Proficient with elven thinblade or elven lightblade
* Primary Language: Sindarin.
* Favored class: Bard or Sorcerer
* ecl +0
Ice Elves (Elturai)
* +2 con, +2 dex, -4 cha
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* low-light vision
* +1 racial bonus to fort saves
* Cold resist 5, and immune to non-lethal cold effects.
* +2 racial bonus to stealth and survival checks made in cold areas
* Primary Language: Sindarin.
* Favored class: Barbarian or Ranger.
* ecl +0
Shadow Elves (Elyrch)
* -2 con, +2 dex, +2 cha
* Medium Sized, speed 30
* Superior Low-Light Vision
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* Superior Low-light Vision
* Magical adept: a Shadow elf with cha 11 or higher may choose either 3 0-level spells or one 1st-level spell form the sorcerer spell-list, theese spells are available to him as spell-like abilities 1/day, with a cl equal to his character level. DC's are determined by charisma.
* Journeyman of magic: Choose one school of magic, the Shadow Elf gains +1 racial bonus on save dc's with spells from that school
* +2 racial bonus to perception and search.
* Voice of the deciever: Shadow Elves have +2 racial bonus to Bluff and Diplomacy
* Primary Language: Kiltarin
* Favored Class: Any two of: Paladin, Rogue, sorcerer and Warlock.
* ecl +2
Edit: Lowered ecl for Ice and Mist Elves.
Added the races elven names.
I would like the playground's opinion on theese races, I would especially like you to evaluate the ecl. I've put on them, as I have never been good at getting that right. :smallsmile:
Notes on system:
The system is 3.5, but moderate to heavy houseruled
Some skills have been mashed together, most noticeably: spot and listen have become perception, and hide and move silently have become stealth
Characters only get ONE automatic language, other languages have to be bought as bonus languages or with skillpoints.
The class noble is from Mongoose Publishing's Power Classes series
The Fluff:
The Ancestor Elves are the original elves, the other elven races are decendants of them.Today there are very few Ancestor Elves left, and most of them have withdrawn from the mortal world, into 3 small enclaves.
The Star Elves came into being when the ancestors crossbred with mortals, they are today the most numerous of the elven races, and the most outgoing.
The Leaf Elves are descended from the star elves, but they have withdraw into the deep forrests of the world for many generations, and have evolved in a slightly different direction.
The Ice Elves are like the leaf elves descended from the star elves, but have been isolated in the north for so long that they are now considered a seperate race.
The Mist Elves are the result of ancestors crossbreeding with fey, today they are almost as few as the ancestors themselves.
The Shadow Elves where once ancestors themselves, but when the dark gods came into the world, they were tricked into following them, today the shadow elf community is split in two: thoose who still follow the dark gods and thoose who are trying to redeem themselves.
Ancestor Elves (Elgaet)
* +2 dex, -2 con, +2 int, +2 wis, -2 cha
* Medium sized, speed 30
* Imunity to Magic sleep effects
* Meditation - Elgaet don't sleep, instead they need to meditate 4 hours each day. they are able to perform other tasks during meditation but take -5 to all rolls during meditation.
* Limited Imortality - Elgaet don't die from old age, furthermore they are immune to non-magical diseases.
* Superior Low-light Vision
* +2 racial bonus to perception and search.
* Master of magic: Choose one school of magic, the Elgaet gains +2 racial bonus on save dc's with spells from that school, and +1 on other spells.
* Primary Language: Quenya
* Favored Class: Druid, Noble, or Wizard
* ecl +1
Star Elves (Eltarin)
* +2 dex, -2 con
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* +2 racial bonus vs enchantments
* low-light vision
* Proficient with short- and longbow, and their composite variants, as well as either longsword or rapier.
* +2 racial bonus to perception and search.
* Primary Language: Sindarin.
* Favored class: Ranger or Wizard
* ecl +0
Leaf Elves (Eltoras)
* +2 dex, -2con, +2 wis
* Medium Sized, speed 30
* +1 save vs enchantments
* low-light vision
* Proficient with short- and longbow, and their composite variants, as well as one of Handaxe, Battleaxe or Greataxe.
* +2 racial bonus to Perception, stealth and survival checks made in forrests.
* Primary Language: Sindarin.
* Favored Class: Druid, Ranger or Scout.
* ecl +0
Mist Elves (Eltainis)
* -2 str, +2 dex, -2 con, +2 cha
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* Superior Low-light Vision
* Magical adept: a mist elf with cha 11 or higher may choose either 3 0-level spells or one 1st-level spell form the bard and/or sorcerer spell-list, theese spells are available to him as spell-like abilities 1/day, with a cl equal to his character level. DC's are determined by charisma.
* +2 racial bonus to perception and search.
* Proficient with elven thinblade or elven lightblade
* Primary Language: Sindarin.
* Favored class: Bard or Sorcerer
* ecl +0
Ice Elves (Elturai)
* +2 con, +2 dex, -4 cha
* Medium Sized, speed 30
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* low-light vision
* +1 racial bonus to fort saves
* Cold resist 5, and immune to non-lethal cold effects.
* +2 racial bonus to stealth and survival checks made in cold areas
* Primary Language: Sindarin.
* Favored class: Barbarian or Ranger.
* ecl +0
Shadow Elves (Elyrch)
* -2 con, +2 dex, +2 cha
* Medium Sized, speed 30
* Superior Low-Light Vision
* Needs only 4 hours of sleep per day.
* Imunity to Magic sleep effects
* Superior Low-light Vision
* Magical adept: a Shadow elf with cha 11 or higher may choose either 3 0-level spells or one 1st-level spell form the sorcerer spell-list, theese spells are available to him as spell-like abilities 1/day, with a cl equal to his character level. DC's are determined by charisma.
* Journeyman of magic: Choose one school of magic, the Shadow Elf gains +1 racial bonus on save dc's with spells from that school
* +2 racial bonus to perception and search.
* Voice of the deciever: Shadow Elves have +2 racial bonus to Bluff and Diplomacy
* Primary Language: Kiltarin
* Favored Class: Any two of: Paladin, Rogue, sorcerer and Warlock.
* ecl +2
Edit: Lowered ecl for Ice and Mist Elves.
Added the races elven names.