Lord Iames Osari
2006-11-30, 07:06 PM
Chapter 10: Monsters and NPCs
All NPCs represented here who appeared in The Tapestry of Fate: A Heart Divided are presented with statistics for their earliest appearance in the book. In some cases, advancement guides are provided. (Yes, I am aware of the numerous typos and the need to provide more fleshed-out flavor text. I'm working on it)
Battle Automatons
The Battle Automatons are similar in appearance to the Warforged that replaced them later on in the Yuan-ti War, though their construction is much bulkier and less organic-looking. The Battle Automaton series got progressively less blocky and more rounded with each model, so that the Mk. IIXs are visually nearly indistinguishable from Warforged. The models were developed on a yearly basis, so the Mk. I was introduced at the end of 7603, the Mk. II was released at the end of 7604, and so on.
Raysson-Marionette Battle Automaton Mk. I CR 1/2
N Medium construct
Init +0; Senses Listen -4, Spot -4; darkvision 60ft., low-light vision
Languages Mercaani
AC 19 (+0 Dex, +5 natural, +4 shield), touch 10, flat-footed 19
vp 6 (1 VD); wp 20, fast healing 2
Immune construct immunities
Fort +0, Ref +0, Will -4
Speed 30 ft. (6 squares)
Melee shortsword +2 (1d6+4/19-20) or
Melee Enkiduan glaive +2 (1d10+4/x2, 10-ft. reach) or
Ranged light crossbow -2 (1d8/19-20, 80 ft.
Base Atk +0; Grp +4
Abilities Str 18, Dex 10, Con ~, Int ~, Wis 3, Cha 3
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B)
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive.
Raysson-Marionette Battle Automaton Mk. II CR 1
N Medium construct
Init +1; Senses Listen -4, Spot -4; darkvision 60 ft., low-light vision
Languages Mercaani
AC 20 (+1 Dex, +5 natural, +4 shield), touch 11, flat-footed 19
vp 11 (2 VD); wp 20, fast healing 2
Immune construct immunities
Fort +0, Ref +1, Will -4
Speed 30 ft. (6 squares)
Melee shortsword +2 (1d6+3/19-20) or
Melee Enkiduan glaive +2 (1d10+3/x2, 10-ft. reach) or
Ranged light crossbow +0 (1d8/19-20, 80 ft.)
Base Atk +1; Grp +4
Abilities Str 16, Dex 12, Con ~, Int 3, Wis 3, Cha 3
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw
Skills Knowledge (war) +1
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. III CR 1
N Medium construct
Init +1; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 20 (+1 Dex, +5 natural, +4 shield), touch 11, flat-footed 19
vp 17 (3 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +2, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+3/19-20) or
Melee Enkiduan glaive +3 (1d10+3/x2, 10-ft. reach) or
Ranged light crossbow +1 (1d8/19-20, 80 ft.)
Base Atk +2; Grp +5
Atk Options Point Blank Shot
Abilities Str 16, Dex 12, Con ~, Int 3, Wis 4, Cha 4
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +2
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. IV CR 2
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 22 (4 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +3, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+2/19-20) or
Melee Enkiduan glaive +3 (1d10+2/x2, 10-ft. reach) or
Ranged light crossbow +3 (1d8/19-20, 80 ft.)
Base Atk +3; Grp +5
Atk Options Point Blank Shot
Abilities Str 15, Dex 15, Con ~, Int 4, Wis 4, Cha 4
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +4
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. V CR 2
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 28 (5 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +3, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+2/19-20) or
Melee Enkiduan glaive +3 (1d10+2/x2, 10-ft. reach) or
Ranged light crossbow +3 (1d8/19-20, 80 ft.)
Base Atk +3; Grp +5
Atk Options Point Blank Shot
Abilities Str 15, Dex 15, Con ~, Int 5, Wis 5, Cha 5
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +4
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. VI CR 3
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 33 (6 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +4, Will -1
Speed 30 ft. (6 squares)
Melee shortsword +4 (1d6+2/19-20) or
Melee Enkiduan glaive +4 (1d10+2/x2, 10ft.-reach) or
Ranged light repeating crossbow +4 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +2/+2 (1d8/19-20, 80 ft.)
Base Atk +4; Grp +6
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 15, Con ~, Int 6, Wis 5, Cha 5
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +7
Possessions shortsword, light repeating crossbow, 2 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. VII CR 3
N Medium construct
Init +2; Senses Listen -2, Spot -2; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 37 (7 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +4, Will +0
Speed 30 ft. (6 squares)
Melee shortsword +5 (1d6+2/19-20) or
Melee Enkiduan glaive +5 (1d10+2/x3, 10-ft. reach) or
Ranged light repeating crossbow +5 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +3/+3 (1d8/19-20, 80 ft.)
Base Atk +5; Grp +7
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 15, Con ~, Int 7, Wis 6, Cha 6
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +8
Possessions shortsword, light repeating crossbow, 2 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. IIX CR 4
N Medium construct
Init +3; Senses Listen -2, Spot -2; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 44 (8 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +5, Will +0
Speed 30 ft. (6 squares)
Melee shortsword +6/+1 (1d6+2/19-20) or
Melee Enkiduan glaive +6/+1 (1d10+2/x2, 10-ft. reach) or
Ranged light repeating crossbow +7 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +5/+5/+0 (1d8/19-20, 80 ft.)
Base Atk +6; Grp +8
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 16, Con ~, Int 8, Wis 6, Cha 6
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +10
Possessions shortsword, light repeating crossbow, 3 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Bliss Vine CR 4
N Large plant
Init +0; Senses Listen +1, Spot +1; blindsight 30 ft., low-light vision
Aura aura of bliss
AC 15, touch 9, flat-footed 15
vp 30 (4 VD); wp 16
Immune electricity, plant traits
Resist cold and fire 10, plant traits
Fort +7, Ref +1, Will +2
Speed 5 ft. (1 square)
Melee Slam +7 (1d6+7) or
Base Atk +3; Grp +12
Atk Options constrict 1d6+7, entangle, improved grab
Abilities Str 20, Dex 10, Con 16, Int ~, Wis 13, Cha 9
SQ Aura of bliss, constrict 1d6+7, entangle, improved grab, blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10
Environment: Temperate forests
Organization: Solitary or patch (2-4)
Challenge Rating: 4
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD (Colossal)
Level Adjustment: —
As you walk through the woods, you suddenly feel a strange sense of happiness and contentment drawing you toward a plant not ten yards from where you stand. It is a viny plant bedecked with fragrant, deep red flowers. You breathe deeply, savoring the enchanting scent, and feel yourself slipping into a blissful stupor...
Aura of Bliss (Ex): The bliss vine exudes sweet-smelling pheromones in a 30-foot radius of itself. These pheromones are an airborne toxin with a Fortitude save DC of 15. Those who fail the save are treated as if under the effects of the attraction power for 1 minute. After the one minute has ended, the creature must make another Fortitude save against DC 15. Failure results in being unconscious and charmed, while success indicates that they are merely stunned and charmed. These effects last for 1d10 rounds. The save DC is Constitution-based. This is a mind-affecting, compulsion, and poison effect that operates only in the spring and summer. The durations of effects already in place continue after the bliss vine's demise.
Constrict (Ex): A bliss vine deals 1d6+7 points of damage with a successful grapple check.
Entangle (Su): A bliss vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to entangle (caster level 4th).
Improved Grab (Ex): To use this ability, a bliss vine must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Blindsight (Ex): Bliss vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.
Camouflage (Ex): Since a bliss vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant.
The bliss vine is a relative of the assassin vine. However, unlike its cousin, the bliss vine prefers to lure its prey to it with its pheromonal powers. Once an animal or humanoid has succumbed to its aura of bliss, it kills its victims and feeds on their corpses. In the fall, its seeds can be harvested and made into poisons.
The Children of Destiny
The Children of Destiny are an adventuring team from Seven Paths. They are regarded as the best team the school has yet trained, owing at least something to the fact that three of its five members are the Seven's children.
Aerin Hitomi, 17 CR 2
Female human Monk 2
LG Medium humanoid (Human)
Init +8; Senses Listen +9, Spot +9
Languages Auran, Holy Tongue, Low Elven, Mercaani
AC 22 (+4 Dex, +4 Wis, +4 class), touch 18, flat-footed 18; Combat Expertise, Dodge
vp 16 (2 VD); wp 15
Resist evasion
Fort +6, Ref +7, Will +7
Speed 30 ft. (6 squares)
Melee unarmed strike +4 (1d6+3/20) or
Melee flurry of blows +2/+2 (1d6+3/20) or
Ranged light crossbow +5 (1d8/19-20, 80 ft.)
Base Atk +1; Grp +4
Atk Options Combat Reflexes, flurry of blows
AP 6 (1d6)
Combat Gear crossbow bolts (20)
Abilities Str 16, Dex 18, Con 15, Int 17, Wis 18, Cha 18
SQ Flurry of blows, unarmed strike, kazejutsu style
Feats Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Dodge, Combat Expertise
Skills Concentration +8, Hide +9, Jump +10, Knowledge (religion) +6, Knowledge (the planes) +3, Listen +9, Move Silently +9, Spot +9, Tumble +9
Possessions combat gear plus monks outfit, cloak, superior pack, tent, wooden holy symbol of Vala, ring of arcane signing
Aerin is the daughter of Kenji and Mariko Hitomi. Her unusual red-gold hair color is the result of Mariko's magical exposure to elemental fire, the same exposure that granted Mariko her arcane powers. She is quite tall, standing 6"1', and she weighs 205 lb. She has her mothers violet eyes.
Aerin’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Mnk 3 (3) Mobility
Mnk 4 (4) Con +1
Mnk 6 (6) Spring Attack, Defensive Strike
Mnk 8 (8) Dex +1; Fire-Souled template
Mnk 9 (9) Weapon Finesse
Mnk 12 (12) Dex +1; Whirlwind Attack
Mnk 14 (14)
Mnk 14/Clr 1 (15) Monastic Training (cleric [Vala {Fire, War}]), Martial Weapon Proficiency (longsword), Weapon Focus (longsword)
Mnk 15/Clr 1 (16) Dex +1
Mnk 17/Clr 1 (18) Whirling Steel Strike
Mnk 19/Clr 1 (20) Wis +1
Mnk 20/Clr 1 (21) Soulfire Spell
Mnk 20/Clr 1/SG 1 (22)
Mnk 20/Clr 1/SG 3 (24) Wis +1; Improved Critical (longsword)
Mnk 20/Clr 1/SG 6 (27) Graceful Edge (longsword)
Mnk 20/Clr 1/SG 7 (28) Wis +1
Mnk 20/Clr 1/SG 9 (30) Extra Smiting
Additional Equipment by Character Level
5 bracers of armor +2, brooch of shielding (101 pts), potion of
cure light wounds (4, 1d8+5), potion of cure moderate wounds (2d8+10), ring of protection +1
Aramoro, 114 CR 5
Male common elf Sorcerer 5
CG Medium humanoid (Elf)
Init +8; Senses Listen +7 (+9), Spot +7 (+9; +10 in bright light, +12); low-light vision, elf senses
Languages Arcanic, Low Elven, Mercaani, Sylvan, empathic link
AC 17 (+4 Dex, +3 class), touch 14, flat-footed 13
vp 27 (5 VD); wp 15
Immune sleep effects
Resist Will +7 vs. enchantment and telepathy effects
Fort +3, Ref +5, Will +5
Speed 30 ft. (6 squares)
Melee +1 longsword +5 (1d8+3/19-20) or
Melee +1 longsword+5 (1d8+4/19-20, two-handed) or
Ranged +1 composite shortbow (+2) +7 (1d6+3/x3, 70ft.)
Base Atk +2; Grp +4
AP 8 (1d6)
Combat Gear arrows (20), necklace of fireballs II (6d6, 4d6, 4d6, 2d6), potion of cure light wounds (4, 1d8+5), wand of color spray (42 charges)
Spells Known (CL 5, 0% arcane spell failure chance):
2nd (5/day) - false life (1d10+5 temp vp), invisibility
1st (7/day) - mage armor, magic missile (3 missiles), shield, summon monster I
0 (6/day) - arcane mark, dancing lights, detect magic, ghost sound (Will DC 14 disbelief), ray of frost (+6 ranged touch, 1d3 cold), read magic
Abilities Str 14, Dex 18, Con 15, Int 14, Wis 13, Cha 18
SQ immunity to sleep effects, +2 Will vs. enchantment and telepathy effects, weapon proficiencies, low-light vision, elven senses, summon familiar (Kumori, hawk)
Feats Alertness (when Kumori is within5ft.), Eschew Materials, Quickness, Martial Weapon Proficiency (longsword, longbow, shortbow), Combat Casting
Skills Concentration +10, Knowledge (arcana) +10, Listen +7 (+9), Search +4, Spellcraft +10, Spot +7 (+9; +10 in bright light, +12)
Possessions combat gear plus +1 longsword, +1 composite shortbow (+2), superior pack, explorer’s outfit
Aramoro is a fairly typical urban elf: a casual worshipper of Solaan and Mariko, with the normal green elven eyes. His most distinguishing feature is his hair, which he uses magical dyes to turn pale blue. He is as tall as Aerin but slimmer and lighter, owing to his elven build. He weighs 195 lb.
Kumori CR ~
Female hawk familiar
N Tiny magical beast (augmented animal)
Init +3; Senses Listen +6, Spot +14
Languages empathic link, speak with master
AC 20, touch15, flat-footed 17
vp 13 (5 VD); wp 10
Resist improved evasion
Fort +2, Ref +5, Will +6
Speed 10 ft. (2squares), fly 60 ft. (average)
Melee talons +5 (1d4-2)
Space 2-1/2 ft.
Reach 0ft.
Base Atk +0; Grp -10
Atk Options deliver touch spells
Abilities Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
SQ share spells, low-light vision
Feats Weapon Finesse
Skills Concentration +8, Knowledge (arcana)+7, Listen+6, Spellcraft+7, Spot+14
Aramoro’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Spells
Sor 6 (6) Still Spell; 0: Message, 3: Chain Missile (SC)
Sor 7 (7) 1: Ray of Enfeeblement, 2: Web, 3: Fireball
Sor 8 (8) Con +1; 0: Touch of Fatigue, 4: Ice Storm
Sor 8/Barbarian 1 (9) Energy Substitution (cold)
Sor 8/Bbn 4 (12) Wis +1; Kiai Shout
Sor 8/Bbn 4/RageMage 1 (13)
Sor 8/Bbn 4/RM 2 (14) 2: See Invisibility, 3: Summon Monster III, 4: Greater Invisibility
Sor 8/Bbn 5/RM 2 (15) Practiced Spellcaster (sorcerer)
Sor 8/Bbn 5/RM 3 (16) Str +1
Sor 8/Bbn 5/RM 4 (17) 0: Mending, 5: Teleport
Sor 8/Bbn 5/RM 5 (18) Arcane Strike
Sor 8/Bbn 5/RM 6 (19) 2: Scorching Ray, 3: Ray of Exhaustion, 4: Orb of Cold, 5: Hold Monster
Sor 8/Bbn 5/RM 7 (20) Str +1
Sor 8/Bbn 5/RM 8 (21) Extend Rage; 6: Summon Monster VI
Sor 8/Bbn 5/RM 10 (23) 4: Force Missiles (SC), 5: Cloudkill, 6:Disintegrate
Sor 9/Bbn 5/RM 10 (24) Cha +1; Twin Spell; 7: Waves of Exhaustion
Sor 10/Bbn 5/RM 10 (25) 5: Wall of Force, 6: Greater Dispel Magic, 7: Greater Teleport
Sor 11/Bbn 5/RM 10 (26) 8: Incendiary Cloud
Sor 12/Bbn 5/RM 10 (27) Greater Kiai Shout; 7: Delayed Blast Fireball, 8: Superior Invisibility (SC)
Sor 13/Bbn 5/RM 10 (28) Cha +1; 9: Summon Monster IX
Sor 14/Bbn 5/RM 10 (29) 8: Polar Ray, 9: Mass Hold Monster
Sor 15/Bbn 5/RM 10(30) Extra Rage; 9: Meteor Swarm
Bellantin, 16 CR 2
Male human Cleric 2 (Valdersaan)
LN Medium humanoid (Human)
Init +2; Senses Listen +4, Spot +4
Aura lawful cleric
Languages Dwarven, Holy Tongue, Mercaani
AC 15 (+2 Dex, +3 class), touch 12, flat-footed 13
vp 18 (2 VD); wp 16, DR 5
Fort +6, Ref +2, Will +7
Speed 20 ft. (4 squares)
Melee warhammer +4 (1d8+4/x2, wielded in two hands) or
Ranged light crossbow +3(1d8/19-20)
Base Atk +1; Grp +4
Atk Options smite 1/day
Special Actions turn undead 6/day
AP 6 (1d6)
Combat Gear holy water (1 flask), bolts (10), warhammer (doubles as holy symbol of Valdersaan)
Spells Prepared (CL 2):
1st - bless, cause fear (Will DC 15 negates), magic weapon, protection from chaos (domain spell)
0 - detect magic, guidance, guidance, light
Abilities Str 16, Dex 15, Con 16, Int 15, Wis 18, Cha 16
SQ Human racial traits, turn undead 6/day, smite 1/day, cleric spells, spontaneous cure spells, domains (Destruction, Law)
Feats Martial Weapon Proficiency (warhammer), Combat Focus
Skills Concentration +8, Intimidate (cc) +5, Knowledge (dungeoneering) (cc) +5, Knowledge (the planes) +7, Knowledge (religion) +7
Possessions combat gear plus breast plate, light crossbow, spell component pouch, superior pack, ring of arcane signing
Bellantin, the son of a northern blacksmith, has grey-blue eyes and shaves his head bald. When his hair grows out, it is black. He joined the priesthood of Valdersaan and then Seven Paths. He is on the short side, standing 5’8” tall, but stocky, weighing 201 lb.
Bellantin’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Clr 3 (3) Weapon Focus (warhammer)
Clr 4 (4) Wis +1
Clr 6 (6) Combat Stability
Clr 8 (8) Int +1 [Axiomic, Craft (weaponsmithing)]
Clr 9 (9) Extra Smiting
Clr 12 (12) Wis +1; Reach Spell
Clr 12/Ftr 1 (13) Power Attack
Clr 12/Ftr 2 (14) Improved Critical (warhammer)
Clr 13/Ftr 2 (15) Combat Vigor
Clr 14/Ftr 2 (16) Wis +1
Clr 16/Ftr 2 (18) Cleave
Clr 18/Ftr 2 (20) Str +1
Clr 19/Ftr 2 (21) Great Cleave
Clr 20/Ftr 2 (22)
Clr 20/Ftr 4 (24) Str +1; Overwhelming Critical, Improved Sunder
Clr 20/Ftr 6 (26) Combat Brute
Clr 20/Ftr 8 (28) Wis +1; Brutal Strike
Clr 20/Ftr 10 (30) Improved Spell Capacity (10th), Improved Initiative
Kael Nakaza, 17 CR 5
Male half-elf Soulknife 5
CG Medium humanoid (Elf, Psionic)
Init +4; Senses Listen +12, Spot +12; low-light vision
Languages Auran, Low Elven, Mercaani, Penumbraic
AC 21 (+4 Dex, +6 class, +1 ring of protection), touch 15, flat-footed 17
vp 47(5 VD); wp 17, DR 4
Immune sleep
Resist Will +11 vs. enchantment and telepathy effects
Fort +6, Ref +10, Will +9
Speed 30 ft. (6 squares)
Melee +1 mind blade +9 (1d10+7/19-20) or
Ranged +1 mind blade +9 (1d10+7/19-20, 30 ft.)
Base Atk +3; Grp +7
Atk Options Focused Mind Strike, Psionic Weapon
Special Actions psychic strike +1d8
AP 7 (1d6)
Combat Gear potion of cure light wounds (11, 1d8+5), potion of cure moderate wounds (4, 2d8+10), alchemist’s fire (15)
pp/day 2
Abilities Str 19, Dex 18, Con 17, Int 14, Wis 17, Cha 16
SQ Half-elf racial traits, mindblade, throw mindblade, psychic strike +1d8, +1 mindblade, free draw, shape mindblade
Feats Weapon Focus (mind blade), Wild Talent, Psionic Weapon, Focused Mind Strike
Skills Autohypnosis +11, Concentration +11, Craft (alchemy) +10, Knowledge (psionics) +10, Listen +12, Spot +12
Possessions combat gear plus chain shirt, superior adventurer’s pack, tent, ring of arcane signing, brooch of shielding (101), cloak of resistance+2, ring of protection +1, feather token (swan boat)
Kael takes after his father in many ways: though by no means stupid, he very rarely contributes anything to a conversation without thoroughly thinking it over first. He also broods on a regular basis about the pressures of having to live up to the reputation of his father and mother. He follows no deity in particular. He is 6'2", weighs 232lb., has deep blue eyes and long black hair that he wears in a ponytail.
Kael’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
SK 5/Pyrokineticist 1 (6) Psionic Meditation
SK 6/PK 1 (7) keen mindblade
SK 6/PK 2 (8) Str +1
SK 6/PK 3 (9) Greater Psionic Weapon
SK 6/PK 4 (10)
SK 8/PK 4 (12) Dex +1; Power Attack
SK 10/PK 4 (14) collision mindblade
SK 10/PK 5 (15) Improved Critical (mindblade)
SK 10/PK 6 (16) Dex +1
SK 10/PK 8 (18) Cleave
SK 12/PK 8 (20) Str +1
SK 13/PK 8 (21) Mind Cleave
SK 14/PK 8 (22) collision mighty cleaving mindblade
SK 14/PK 10 (24) Con +1; Deep Impact
SK 17/PK 10 (27) Epic Psionic Focus
SK 18/PK 10 (28) Str +1; collision mindcrusher mindblade
SK 20/PK 10 (30) Great Cleave
Kira Nakaza, 17 CR 2
Female half-elf Rogue 2
CG Medium humanoid (Elf)
Init +4; Senses Listen +9, Spot+9; low-light vision
Languages Dwarven, Gnomish, Low Elven, Mercaani, Orc
AC 17 (+4 Dex, +3 class), touch 14, flat-footed 13; Dodge
vp 15 (2 VD); wp 16, DR 2
Immune sleep effects
Resist evasion
Fort +3, Ref +6, Will +3
Speed 30ft. (6 squares)
Melee rapier +3(1d6+2/18-20) or
Ranged light crossbow +5(1d8/19-20, 80 ft.)
Base Atk +1; Grp +3
Atk Options sneak attack +1d6
AP 6 (1d6)
Combat Gear ACid flask (4), crossbow bolts (20)
Abilities Str 15, Dex 18, Con 16, Int 17, Wis 16, Cha 18
SQ Half-elf traits, sneak attACk +1d6, trapfinding, evasion
Feats Dodge
Skills Appraise +8, Balance +9, Disable Device +10, Hide +9, Listen +9, Move
Silently +9, Open Lock +11, Search +9, Spot +9, Tumble +9, Use Rope +9
Possessions combat gear plus leather armor, rapier, light crossbow, traveler’s outfit, superior adventurer’s pack, MW thieves’ tools, climber’s kit, grappling hook
Kira worships Fortuna, Solaan, Mariko, and Karan. She is 5’9” and weighs 165lb. She has blue eyes and brown hair. She is very outgoing, unlike her brother.
Kira’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Rog 3 (3) Mobility
Rog 4 (4) Int +1 (Aquan, Use Magic Device)
Rog 6 (6) Spring Attack
Rog 8 (8) Dex +1
Rog 9 (9) Deadly Precision
Rog 10 (10) Improved Evasion
Rog 12 (12) Int +1; Weapon Finesse
Rog 12/Lurk 3 (15) Combat Expertise
Rog 13/Lrk 3 (16) Int +1 (Court Elven, Concentration); Quick Draw
Rog 13/Lrk 5 (18) Psionic Weapon
Rog 15/Lrk 5 (20) Dex +1
Rog 16/Lrk 5 (21) Whirlwind Attack, Skill Mastery
Rog 16/Lrk 8 (24) Dex +1; Psionic Meditation
Rog 16/Lrk 11 (27) Greater Psionic Weapon
Rog 16/Lrk 12 (28) Str +1
Rog 16/Lrk 14 (30) Improved Initiative
The Denizens of Seven Paths
Seven Paths is not merely a school; it also houses several independent businesses, as well as the Dragon’s Hoard Bank. Detailed here are those who make their livings at the Seven Paths complex.
Thamas Maevisson, 45 CR 3
Male human Warrior 2/Magewright 2
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Mercaani, Orc
AC 11 (+0 Dex, +1 class), touch 10, flat-footed 11
vp 18 (4 VD); wp 13
Fort +4, Ref +0, Will +4
Speed 30ft. (6 squares)
Melee unarmed strike +5 (1d3+2 nonlethal)
Base Atk +3; Grp +5
Atk Options Power Attack, Flying Kick
Spells Known (CL 2):
1st (2/day) - none
0 (3/day) - arcane mark, prestidigitation
Abilities Str 14, Dex 10, Con 13, Int 14, Wis 12, Cha 11
Feats Improved Unarmed Strike, Power Attack, Flying Kick
Skills Intimidate +5, Jump +6, Profession (brewer) +6, Profession (innkeeper) +8, Spellcraft +5
Possessions clothes, spell component pouch
Thamas is a tall, burly man who’s put on a bit of weight in his middle age. He stands 5’11” and weighs 224lb.; his eyes are brown, and his hair a silvering brown. He is a jovial, good-natured man whom most take a great liking to; unfortunately, he was born with a disfigured upper lip which is moderately unpleasant to look at. The disfigurement impeded his speech greatly when he was younger; but he worked hard to overcome the impediment. It is now barely noticeable, except when he becomes preoccupied or excited, when it reasserts itself. If a fight breaks out, his favored tactic is to leap feet first over the bar and smash into the combatants.
Kimiyo Maevisson, 47 CR 1/2
Female human Magewright 1
NG Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Gnomish, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 5 (1 VD); wp 9
Fort -1, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike -2 (1d3-2 nonlethal)
Base Atk +0; Grp -2
Spells Known (CL 1):
1st (2/day) - floating disk
0 (3/day) - message
Abilities Str 7, Dex 10, Con 9, Int 15, Wis 13, Cha 16
Feats Negotiator, Quickness
Skills Diplomacy +7, Intimidate +5, Profession (innkeeper) +5, Profession (waitress) +5, Sense Motive+5
Possessions clothes, spell component pouch
Standing at 5’2” and weighing 121lb., Kimiyo is as short and thin as her husband is tall and broad. Her hair and eyes are identical to his in color, however. She does her best to defuse any tense situations that crop up before they erupt into violence.
Nakuyo Maevisson, 17 CR 1/2
Female human Magewright 1
CG Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3+1 nonlethal)
Base Atk +0; Grp +1
Atk Options Improved Unarmed Strike
Spells Known (CL 1):
1st (2/day) - grease, floating disk
0 (3/day) - message, prestidigitation
Abilities Str 12, Dex 10, Con 10, Int 14, Wis 12, Cha 13.
SQ Human racial traits, spells, spell mastery
Feats Improved Unarmed Strike, Spell Mastery
Skills Concentration +2, Diplomacy +3, Intimidate +2, Profession (barkeep) +5, Profession (waitress) +5, Spellcraft +6
Possessions clothes, spell component pouch
At 5’5” and 132lb., Nakuyo looks like a scaled-up, younger version of her mother, except for one detail. Unfortunately, she was born with the same disfigurement of her upper lip as her father, so while her body is quite alluring and her personality quite likable, she is less attractive than she would otherwise be. She usually works in the main bar area.
Serving Girls (2) CR 1/2
Female human Magewright 1
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike -1 (1d3-1 nonlethal)
Base Atk +0; Grp -1
Atk Options Improved Unarmed Strike
Spells Known (CL 1):
1st (2/day) - floating disk
0 (3/day) - message
Abilities Str 9, Dex 11, Con 10, Int 14, Wis 12, Cha 12
SQ Human racial traits, spells, spell mastery
Feats Improved Unarmed Strike, Skill Focus (Profession [waitress])
Skills Concentration +4, Diplomacy +3, Intimidate +3, Profession (waitress) +8, Spellcraft +6
Possessions clothes, spell component pouch
*For non-human serving girls, drop Improved Unarmed Strike and reduce Concentration and Intimidate bonuses to +2 each. Alter languages spoken as appropriate.
These young women work in the dining hall of Maevissons most of the time, but Nakuyo will occasionally switch places with one of them.
Cooks (6) CR 1/2
Male or Female human Commoner 1
N Medium humanoid (Human)
Init +1; Senses Listen +5, Spot +1
Languages Mercaani
AC 11 (+1 Dex, +0 class), touch 11, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +1, Will +1
Speed 30 ft. (6 squares)
Melee cooking knife -1 (1d4-1/19-20) or
Ranged cooking knife -1(1d4-1/19-20, 10 ft.)
Base Atk +0; Grp -1
Abilities Str 9, Dex 12, Con 10, Int 11, Wis 13, Cha 8
SQ Human racial traits
Feats Skill Focus (Knowledge [local {Enkidu City area}], Profession [cook])
Skills Knowledge (local [Enkidu City area]) +5, Listen +5, Profession (cook) +8
Possessions clothes, cooking knife
*For non-human cooks, drop Knowledge (local) and the related Skill Focus feat.
Kenin Osari, 262 CR 2
Male common elf Magewright 3
NG Medium humanoid (Elf)
Init +2; Senses Listen +8, Spot+6; low-light vision, elf senses
Languages Arcanic, Dwarven, Gnomish, Holy Tongue, Low Elven, Mercaani
AC 13 (+2 Dex, +1 class), touch 12, flat-footed 11
vp 11(3 VD); wp 12
Immune sleep effects
Resist Will +7 vs. enchantment and telepathy effects
Fort +2, Ref +3, Will +5
Speed 30ft. (6 squares)
Melee scimitar +1 (1d6/18-20)
Base Atk +1; Grp +1
Spells Known (CL 3):
1st (3/day) - alarm, identify
0 (3/day) - arcane mark, detect magic, mage hand, mending, open/close, read magic
Abilities Str 10, Dex 14, Con 12, Int 18, Wis 14, Cha 15
SQ Elf racial traits, spells, spell mastery
Feats Alertness, Spell Mastery
Skills Gather Information +4, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (local [Enkidu City area]) +10, Listen +8, Profession (shopkeeper) +8, Spellcraft +10
Possessions clothes, scimitar spell component pouch
This scholarly elf loves gossip almost as much as he loves ancient history and esoteric knowledge. He doesn’t spread much gossip himself, but he always keeps his keen ears open for whatever he might hear. He also has a good heart, as demonstrated by the fact that he and his wife adopted the mysterious, orphaned infant Nintari Goju brought to them and raised him as their own. When they first met, Kenin had difficulty pronouncing his future wife’s name correctly, and it has now become something of a pet name. While most say “Calli” with the same “a” as in “cat”, Kenin says “Cali” with the same “a” as in “swat”.
Calli Osari, 40 CR 1
Female half-elf Expert 2
NG Medium humanoid (elf)
Init -1; Senses Listen +2, Spot +2; low-light vision
Languages Arcanic, Archaic Mercaani, Gnomish, Low Elven, Mercaani
AC 9 (-1 Dex, +0 class), touch 9, flat-footed 10
vp 3 (2 VD); wp 8
Immune sleep effects
Resist Will +6 vs. enchantment and telepathy effects
Fort -1, Ref -1, Will +4
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3 nonlethal)
Base Atk +1; Grp +1
Abilities Str 10, Dex 9, Con 8, Int 17, Wis 12, Cha 12
SQ Half-elf racial traits
Feats Negotiator
Skills Appraise +8, Bluff +6, Decipher Script +8, Diplomacy +12, Forgery +8, Knowledge (arcana) +8, Knowledge (history) +8, Profession (shopkeeper) +6, Sense Motive +8
Possessions clothes
Kenin Osari’s wife has an even greater love of ancient history and esoteric knowledge than he does. She’s not entirely sure how she ended up helping her husband run a general store, but she’s grateful that the regular visits from adventurers means there are always aged curios and artifacts to examine. She is unfortunately clumsy, but in a disarming and endearing way. She’s better at negotiating than her husband, and so does most of the haggling. She named Iames. She has never tried her hand at producing forged documents of her own, but she has studied the art in order to be able to spot imitations of her beloved ancient texts.
Groom (10) CR1
Male or Female human Expert 1/Magewright 1
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Mercaani, Low Elven
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 6 (2 VD); wp 11
Fort +0, Ref +0, Will +5
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3+1 nonlethal)
Base Atk +0; Grp +1
Spells Known (CL 1):
1st (2/day) - mount
0 (3/day) - prestidigitation
Abilities Str 12, Dex 10, Con 11, Int 12, Wis 12, Cha 12
SQ Human racial traits
Feats Animal Affinity, Spell Mastery
Skills Appraise +5, Concentration +4, Handle Animal +7, Heal +5, Profession (groom) +6, Ride +7, Sleight of Hand +4, Use Rope +4
Possessions clothes, spell component pouch
*For non-human grooms, drop Animal Affinity (reducing Handle Animal and Ride each to +5) and Appraise.
Nikov Karlmann, 79 CR 17
Male dwarf Artificer 17
LG Medium humanoid (Dwarf)
Init +1; Senses Listen +0, Spot +0; darkvision 60ft.
Languages Arcanic, Dwarven, Gnomish, Holy Tongue, Mercaani, Terran
AC 20 (+1 Dex, +9 class), touch 11, flat-footed 19
vp 110 (17 VD); wp 16
Resist +2 vs. poison, spells, and spell-like effects
Fort +8, Ref +6, Will +10
Speed 20 ft. (4 squares)
Melee +5 thundering adamantine warhammer +21/+16/+9 (1d8+10/20/x2)
Base Atk +12; Grp +15
Atk Options rage1/day
Infusions (CL 17, save DC 14 + infusion level):
6th (3/day)
5th (3/day)
4th (5/day)
3rd (5/day)
2nd (5/day)
1st (5/day)
Abilities Str 16, Dex 12, Con 16, Int 18, Wis 10, Cha 13
SQ Dwarf racial traits, artificer knowledge +21, artisan bonus, disable trap, item creation, craft homunclus, retain essence, metamagic spell trigger, metamagic spell completion, skill mastery (Spellcraft, Use Magic Device), craft reserve (5,000)
Feats Magical Aptitude, Scribe Scroll, Brew Potion, Skill Focus (Use Magical Device), Craft Wondrous Item, Exceptional Artisan x2, Craft Magic Arms and Armor, Extraordinary Artisan x2, Craft Wand, Legendary Artisanx3, Craft Rod, Craft Staff, Forge Ring, Attune Magic Weapon
Skills Appraise +24, Craft (armorsmithing) +28, Craft (blacksmithing) +28, Craft (gemcutting) +28, Craft (jeweler) +28, Craft (weaponsmithing) +28, Spellcraft +26, Use Magical Device +26
Possessions clothes, masterwork gemcutters’ tools, masterwork jewelers’ tools, masterwork jewelers’ loupe, +5 thundering adamantine warhammer.
This dwarf’s first loyalty is to Mariko; he serves as her personal armorer and, by extension, as the armorer for all of the Seven. He is very fond of Aerin and often bestows upon her little trinkets that he has made. His manner is gruff and blunt but friendly, and he likes to hear stories of students’ adventures; after listening, he will explain precisely how you fell short, mutter an apology (if he likes you) and then declare loudly, “But ‘tis the truth, by Bella’s blade, and the truth must be told!” Nikov stands 4’2” and weighs in at a solid 170lb.; his eyes are stone-gray, and his hair and beard coal-black.
Marthyn Marthynsfrin Rendon Rendonnell Farthing Farthington Marionette, 94 CR 8
Male city gnome Magewright 5/Wizard (Necromancer) 4
N Small humanoid (Gnome)
Init +2; Senses Listen +5, Spot +3; low-light vision
Languages Arcanic, Daemic, Dwarven, Gnomish, Low Elven, Mercaani
AC 16 (+2 Dex, +1 size, +3 class), touch 13, flat-footed 14
vp 40 (9 VD); wp 15
Fort +4, Ref +4, Will +10
Speed 20 ft. (4 squares)
Melee Morningstar +5 (1d6)
Base Atk +4; Grp +0
Combat Gear various alchemical items
Spells Prepared (CL 8):
2nd - scare, stonebones, spectral hand, fog cloud, summon undead II
1st – ray of enfeeblement (2, ranged touch +7), shocking grasp (2, melee touch +5, 5d6), shield
0 – touch of fatigue (5, melee touch +5, Fort DC 15 negates)
Spells Known (CL 5):
2nd (2/day) - make whole
1st (3/day) - alarm, magecraft, floating disk
0 (3/day) - arcane mark, magehand, mending, open/close
Abilities Str 10, Dex 14, Con 15, Int 18, Wis 13, Cha 10
SQ City gnome racial traits, prohibited schools (Enchantment, Illusion), magewright spells, wizard spells, summon familiar (none), spellmastery
Feats Alertness, Spell Focus (conjuration), Augment Summoning, Scribe Scroll, Spell Focus (necromancy), Practiced Spell caster (wizard)
Skills Craft (alchemy) +22, Craft (candlemaker) +18, Craft (locksmithing) +18,
Knowledge (arcana) +18, Knowledge (architecture & engineering) +16, Spellcraft +18
Possessions combat gear plus clothes, morningstar, spell component pouch, spellbook
Spellbook spells prepared plus 0-level spells plus 1 - obscuring mist, cause fear, mage armor, magic missile, expeditious retreat, chill touch, summon undead I
Marthyn, as he is known to most at Seven Paths, is awidower whose wife was killed many years ago while performing alchemical experiments. His children, Lia and Eldon, were too young at the time to remember the event, and they attend the school. Unfortunately, the salvageable remains weren’t enough to be raised, and Marthyn doesn’t have enough money to buy one of the more potent spells of resurrection. He hasn’t told his children how their mother died, and the Seven remain unaware of his troubles; if they knew, they would happily cast the necessary spell free of charge. Marthyn still grieves in the dead of night, and he has lately begun to dabble in necromancy. Ever since the accident, he has been irrationally frightened of performing any sort of alchemical experiment, although he will craft any standardal chemical item. He is 3’5” tall and weighs 45lb. His eyes are blue and his hair black. He mutters to himself constantly and is easily startled. Whenever a student who is studying alchemy with him begins to experiment, he becomes highly agitated, wringing his hands and shouting frantically for them to stop. He currently has no familiar.
Wyra Tanners, 26 CR 5
Female half-orc Magewright 6
N Medium humanoid (Orc)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Gnomish, Low Elven, Mercaani, Orc
AC 12 (+0 Dex, +2 class), touch 12, flat-footed 12; Combat Expertise
vp 21 (6 VD); wp 13
Fort +3, Ref +2, Will +6
Speed 30ft. (6 squares)
Melee whip +5 (1d3+2 nonlethal, 15 ft. reach) or
Melee whipdagger +5(1d4+2, 15 ft. reach)
Base Atk +3; Grp +5
Atk Options Improved Trip
Spells Known (CL 6):
2nd (2/day) - make whole
1st (3/day) - grease, magecraft, mount
0 (3/day) - arcane mark, magehand, mending, open/close
Abilities Str 14, Dex 10, Con 13, Int 16, Wis 12, Cha 10
SQ Magewright spells, half-orc racial traits
Feats Combat Expertise, Exotic Weapon Proficiency (whip), Improved Trip
Skills Bluff +4, Craft (armorsmithing)+12, Craft (calligraphy) +12, Craft (leatherworking) +14, Intimidate +4, Perform (weapon drill) +6
Possessions clothes, whip, whipdagger, spell component pouch
When the Dark Lord’s armies retreated back over the mountains into Mothga’s Wastes from Krafdheubh, they left a female infant behind. A family of human tanners took her in, raised her, and taught her their trade. Having felt unwelcome in the dawrven city, dwarves having notoriously long memories and an unparalleled ability to hold grudges, Wyra struck out on her own, eventually ending up at Seven Paths, where she is treated, for the most part, without regard to her race. She is 5’6” and weighs 201lb.
All NPCs represented here who appeared in The Tapestry of Fate: A Heart Divided are presented with statistics for their earliest appearance in the book. In some cases, advancement guides are provided. (Yes, I am aware of the numerous typos and the need to provide more fleshed-out flavor text. I'm working on it)
Battle Automatons
The Battle Automatons are similar in appearance to the Warforged that replaced them later on in the Yuan-ti War, though their construction is much bulkier and less organic-looking. The Battle Automaton series got progressively less blocky and more rounded with each model, so that the Mk. IIXs are visually nearly indistinguishable from Warforged. The models were developed on a yearly basis, so the Mk. I was introduced at the end of 7603, the Mk. II was released at the end of 7604, and so on.
Raysson-Marionette Battle Automaton Mk. I CR 1/2
N Medium construct
Init +0; Senses Listen -4, Spot -4; darkvision 60ft., low-light vision
Languages Mercaani
AC 19 (+0 Dex, +5 natural, +4 shield), touch 10, flat-footed 19
vp 6 (1 VD); wp 20, fast healing 2
Immune construct immunities
Fort +0, Ref +0, Will -4
Speed 30 ft. (6 squares)
Melee shortsword +2 (1d6+4/19-20) or
Melee Enkiduan glaive +2 (1d10+4/x2, 10-ft. reach) or
Ranged light crossbow -2 (1d8/19-20, 80 ft.
Base Atk +0; Grp +4
Abilities Str 18, Dex 10, Con ~, Int ~, Wis 3, Cha 3
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B)
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive.
Raysson-Marionette Battle Automaton Mk. II CR 1
N Medium construct
Init +1; Senses Listen -4, Spot -4; darkvision 60 ft., low-light vision
Languages Mercaani
AC 20 (+1 Dex, +5 natural, +4 shield), touch 11, flat-footed 19
vp 11 (2 VD); wp 20, fast healing 2
Immune construct immunities
Fort +0, Ref +1, Will -4
Speed 30 ft. (6 squares)
Melee shortsword +2 (1d6+3/19-20) or
Melee Enkiduan glaive +2 (1d10+3/x2, 10-ft. reach) or
Ranged light crossbow +0 (1d8/19-20, 80 ft.)
Base Atk +1; Grp +4
Abilities Str 16, Dex 12, Con ~, Int 3, Wis 3, Cha 3
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw
Skills Knowledge (war) +1
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. III CR 1
N Medium construct
Init +1; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 20 (+1 Dex, +5 natural, +4 shield), touch 11, flat-footed 19
vp 17 (3 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +2, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+3/19-20) or
Melee Enkiduan glaive +3 (1d10+3/x2, 10-ft. reach) or
Ranged light crossbow +1 (1d8/19-20, 80 ft.)
Base Atk +2; Grp +5
Atk Options Point Blank Shot
Abilities Str 16, Dex 12, Con ~, Int 3, Wis 4, Cha 4
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +2
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. IV CR 2
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 22 (4 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +3, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+2/19-20) or
Melee Enkiduan glaive +3 (1d10+2/x2, 10-ft. reach) or
Ranged light crossbow +3 (1d8/19-20, 80 ft.)
Base Atk +3; Grp +5
Atk Options Point Blank Shot
Abilities Str 15, Dex 15, Con ~, Int 4, Wis 4, Cha 4
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +4
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. V CR 2
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 28 (5 VD); wp 20, fast healing 2
Immune construct immunities
Fort +1, Ref +3, Will -2
Speed 30 ft. (6 squares)
Melee shortsword +3 (1d6+2/19-20) or
Melee Enkiduan glaive +3 (1d10+2/x2, 10-ft. reach) or
Ranged light crossbow +3 (1d8/19-20, 80 ft.)
Base Atk +3; Grp +5
Atk Options Point Blank Shot
Abilities Str 15, Dex 15, Con ~, Int 5, Wis 5, Cha 5
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot
Skills Knowledge (war) +4
Possessions shortsword, light crossbow, 10 bolts, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. VI CR 3
N Medium construct
Init +2; Senses Listen -3, Spot -3; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 33 (6 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +4, Will -1
Speed 30 ft. (6 squares)
Melee shortsword +4 (1d6+2/19-20) or
Melee Enkiduan glaive +4 (1d10+2/x2, 10ft.-reach) or
Ranged light repeating crossbow +4 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +2/+2 (1d8/19-20, 80 ft.)
Base Atk +4; Grp +6
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 15, Con ~, Int 6, Wis 5, Cha 5
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +7
Possessions shortsword, light repeating crossbow, 2 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. VII CR 3
N Medium construct
Init +2; Senses Listen -2, Spot -2; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 37 (7 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +4, Will +0
Speed 30 ft. (6 squares)
Melee shortsword +5 (1d6+2/19-20) or
Melee Enkiduan glaive +5 (1d10+2/x3, 10-ft. reach) or
Ranged light repeating crossbow +5 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +3/+3 (1d8/19-20, 80 ft.)
Base Atk +5; Grp +7
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 15, Con ~, Int 7, Wis 6, Cha 6
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +8
Possessions shortsword, light repeating crossbow, 2 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Raysson-Marionette Battle Automaton Mk. IIX CR 4
N Medium construct
Init +3; Senses Listen -2, Spot -2; darkvision 60 ft., low-light vision
AC 21 (+2 Dex, +5 natural, +4 shield), touch 12, flat-footed 19
vp 44 (8 VD); wp 20, fast healing 2
Immune construct immunities
Fort +2, Ref +5, Will +0
Speed 30 ft. (6 squares)
Melee shortsword +6/+1 (1d6+2/19-20) or
Melee Enkiduan glaive +6/+1 (1d10+2/x2, 10-ft. reach) or
Ranged light repeating crossbow +7 (1d8/19-20, 80 ft.) or
Ranged light repeating crossbow +5/+5/+0 (1d8/19-20, 80 ft.)
Base Atk +6; Grp +8
Atk Options Point Blank Shot, Rapid Shot
Abilities Str 15, Dex 16, Con ~, Int 8, Wis 6, Cha 6
SQ Darkvision 60 ft., low-light vision, fast healing 2, construct traits
Feats Phalanx Fighting (B), Quick Draw, Point Blank Shot, Rapid Shot
Skills Knowledge (war) +10
Possessions shortsword, light repeating crossbow, 3 5-bolt cases, Enkiduan tower shield, Enkiduan glaive
Bliss Vine CR 4
N Large plant
Init +0; Senses Listen +1, Spot +1; blindsight 30 ft., low-light vision
Aura aura of bliss
AC 15, touch 9, flat-footed 15
vp 30 (4 VD); wp 16
Immune electricity, plant traits
Resist cold and fire 10, plant traits
Fort +7, Ref +1, Will +2
Speed 5 ft. (1 square)
Melee Slam +7 (1d6+7) or
Base Atk +3; Grp +12
Atk Options constrict 1d6+7, entangle, improved grab
Abilities Str 20, Dex 10, Con 16, Int ~, Wis 13, Cha 9
SQ Aura of bliss, constrict 1d6+7, entangle, improved grab, blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10
Environment: Temperate forests
Organization: Solitary or patch (2-4)
Challenge Rating: 4
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD (Colossal)
Level Adjustment: —
As you walk through the woods, you suddenly feel a strange sense of happiness and contentment drawing you toward a plant not ten yards from where you stand. It is a viny plant bedecked with fragrant, deep red flowers. You breathe deeply, savoring the enchanting scent, and feel yourself slipping into a blissful stupor...
Aura of Bliss (Ex): The bliss vine exudes sweet-smelling pheromones in a 30-foot radius of itself. These pheromones are an airborne toxin with a Fortitude save DC of 15. Those who fail the save are treated as if under the effects of the attraction power for 1 minute. After the one minute has ended, the creature must make another Fortitude save against DC 15. Failure results in being unconscious and charmed, while success indicates that they are merely stunned and charmed. These effects last for 1d10 rounds. The save DC is Constitution-based. This is a mind-affecting, compulsion, and poison effect that operates only in the spring and summer. The durations of effects already in place continue after the bliss vine's demise.
Constrict (Ex): A bliss vine deals 1d6+7 points of damage with a successful grapple check.
Entangle (Su): A bliss vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to entangle (caster level 4th).
Improved Grab (Ex): To use this ability, a bliss vine must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Blindsight (Ex): Bliss vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.
Camouflage (Ex): Since a bliss vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant.
The bliss vine is a relative of the assassin vine. However, unlike its cousin, the bliss vine prefers to lure its prey to it with its pheromonal powers. Once an animal or humanoid has succumbed to its aura of bliss, it kills its victims and feeds on their corpses. In the fall, its seeds can be harvested and made into poisons.
The Children of Destiny
The Children of Destiny are an adventuring team from Seven Paths. They are regarded as the best team the school has yet trained, owing at least something to the fact that three of its five members are the Seven's children.
Aerin Hitomi, 17 CR 2
Female human Monk 2
LG Medium humanoid (Human)
Init +8; Senses Listen +9, Spot +9
Languages Auran, Holy Tongue, Low Elven, Mercaani
AC 22 (+4 Dex, +4 Wis, +4 class), touch 18, flat-footed 18; Combat Expertise, Dodge
vp 16 (2 VD); wp 15
Resist evasion
Fort +6, Ref +7, Will +7
Speed 30 ft. (6 squares)
Melee unarmed strike +4 (1d6+3/20) or
Melee flurry of blows +2/+2 (1d6+3/20) or
Ranged light crossbow +5 (1d8/19-20, 80 ft.)
Base Atk +1; Grp +4
Atk Options Combat Reflexes, flurry of blows
AP 6 (1d6)
Combat Gear crossbow bolts (20)
Abilities Str 16, Dex 18, Con 15, Int 17, Wis 18, Cha 18
SQ Flurry of blows, unarmed strike, kazejutsu style
Feats Improved Unarmed Strike, Combat Reflexes, Improved Initiative, Dodge, Combat Expertise
Skills Concentration +8, Hide +9, Jump +10, Knowledge (religion) +6, Knowledge (the planes) +3, Listen +9, Move Silently +9, Spot +9, Tumble +9
Possessions combat gear plus monks outfit, cloak, superior pack, tent, wooden holy symbol of Vala, ring of arcane signing
Aerin is the daughter of Kenji and Mariko Hitomi. Her unusual red-gold hair color is the result of Mariko's magical exposure to elemental fire, the same exposure that granted Mariko her arcane powers. She is quite tall, standing 6"1', and she weighs 205 lb. She has her mothers violet eyes.
Aerin’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Mnk 3 (3) Mobility
Mnk 4 (4) Con +1
Mnk 6 (6) Spring Attack, Defensive Strike
Mnk 8 (8) Dex +1; Fire-Souled template
Mnk 9 (9) Weapon Finesse
Mnk 12 (12) Dex +1; Whirlwind Attack
Mnk 14 (14)
Mnk 14/Clr 1 (15) Monastic Training (cleric [Vala {Fire, War}]), Martial Weapon Proficiency (longsword), Weapon Focus (longsword)
Mnk 15/Clr 1 (16) Dex +1
Mnk 17/Clr 1 (18) Whirling Steel Strike
Mnk 19/Clr 1 (20) Wis +1
Mnk 20/Clr 1 (21) Soulfire Spell
Mnk 20/Clr 1/SG 1 (22)
Mnk 20/Clr 1/SG 3 (24) Wis +1; Improved Critical (longsword)
Mnk 20/Clr 1/SG 6 (27) Graceful Edge (longsword)
Mnk 20/Clr 1/SG 7 (28) Wis +1
Mnk 20/Clr 1/SG 9 (30) Extra Smiting
Additional Equipment by Character Level
5 bracers of armor +2, brooch of shielding (101 pts), potion of
cure light wounds (4, 1d8+5), potion of cure moderate wounds (2d8+10), ring of protection +1
Aramoro, 114 CR 5
Male common elf Sorcerer 5
CG Medium humanoid (Elf)
Init +8; Senses Listen +7 (+9), Spot +7 (+9; +10 in bright light, +12); low-light vision, elf senses
Languages Arcanic, Low Elven, Mercaani, Sylvan, empathic link
AC 17 (+4 Dex, +3 class), touch 14, flat-footed 13
vp 27 (5 VD); wp 15
Immune sleep effects
Resist Will +7 vs. enchantment and telepathy effects
Fort +3, Ref +5, Will +5
Speed 30 ft. (6 squares)
Melee +1 longsword +5 (1d8+3/19-20) or
Melee +1 longsword+5 (1d8+4/19-20, two-handed) or
Ranged +1 composite shortbow (+2) +7 (1d6+3/x3, 70ft.)
Base Atk +2; Grp +4
AP 8 (1d6)
Combat Gear arrows (20), necklace of fireballs II (6d6, 4d6, 4d6, 2d6), potion of cure light wounds (4, 1d8+5), wand of color spray (42 charges)
Spells Known (CL 5, 0% arcane spell failure chance):
2nd (5/day) - false life (1d10+5 temp vp), invisibility
1st (7/day) - mage armor, magic missile (3 missiles), shield, summon monster I
0 (6/day) - arcane mark, dancing lights, detect magic, ghost sound (Will DC 14 disbelief), ray of frost (+6 ranged touch, 1d3 cold), read magic
Abilities Str 14, Dex 18, Con 15, Int 14, Wis 13, Cha 18
SQ immunity to sleep effects, +2 Will vs. enchantment and telepathy effects, weapon proficiencies, low-light vision, elven senses, summon familiar (Kumori, hawk)
Feats Alertness (when Kumori is within5ft.), Eschew Materials, Quickness, Martial Weapon Proficiency (longsword, longbow, shortbow), Combat Casting
Skills Concentration +10, Knowledge (arcana) +10, Listen +7 (+9), Search +4, Spellcraft +10, Spot +7 (+9; +10 in bright light, +12)
Possessions combat gear plus +1 longsword, +1 composite shortbow (+2), superior pack, explorer’s outfit
Aramoro is a fairly typical urban elf: a casual worshipper of Solaan and Mariko, with the normal green elven eyes. His most distinguishing feature is his hair, which he uses magical dyes to turn pale blue. He is as tall as Aerin but slimmer and lighter, owing to his elven build. He weighs 195 lb.
Kumori CR ~
Female hawk familiar
N Tiny magical beast (augmented animal)
Init +3; Senses Listen +6, Spot +14
Languages empathic link, speak with master
AC 20, touch15, flat-footed 17
vp 13 (5 VD); wp 10
Resist improved evasion
Fort +2, Ref +5, Will +6
Speed 10 ft. (2squares), fly 60 ft. (average)
Melee talons +5 (1d4-2)
Space 2-1/2 ft.
Reach 0ft.
Base Atk +0; Grp -10
Atk Options deliver touch spells
Abilities Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
SQ share spells, low-light vision
Feats Weapon Finesse
Skills Concentration +8, Knowledge (arcana)+7, Listen+6, Spellcraft+7, Spot+14
Aramoro’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Spells
Sor 6 (6) Still Spell; 0: Message, 3: Chain Missile (SC)
Sor 7 (7) 1: Ray of Enfeeblement, 2: Web, 3: Fireball
Sor 8 (8) Con +1; 0: Touch of Fatigue, 4: Ice Storm
Sor 8/Barbarian 1 (9) Energy Substitution (cold)
Sor 8/Bbn 4 (12) Wis +1; Kiai Shout
Sor 8/Bbn 4/RageMage 1 (13)
Sor 8/Bbn 4/RM 2 (14) 2: See Invisibility, 3: Summon Monster III, 4: Greater Invisibility
Sor 8/Bbn 5/RM 2 (15) Practiced Spellcaster (sorcerer)
Sor 8/Bbn 5/RM 3 (16) Str +1
Sor 8/Bbn 5/RM 4 (17) 0: Mending, 5: Teleport
Sor 8/Bbn 5/RM 5 (18) Arcane Strike
Sor 8/Bbn 5/RM 6 (19) 2: Scorching Ray, 3: Ray of Exhaustion, 4: Orb of Cold, 5: Hold Monster
Sor 8/Bbn 5/RM 7 (20) Str +1
Sor 8/Bbn 5/RM 8 (21) Extend Rage; 6: Summon Monster VI
Sor 8/Bbn 5/RM 10 (23) 4: Force Missiles (SC), 5: Cloudkill, 6:Disintegrate
Sor 9/Bbn 5/RM 10 (24) Cha +1; Twin Spell; 7: Waves of Exhaustion
Sor 10/Bbn 5/RM 10 (25) 5: Wall of Force, 6: Greater Dispel Magic, 7: Greater Teleport
Sor 11/Bbn 5/RM 10 (26) 8: Incendiary Cloud
Sor 12/Bbn 5/RM 10 (27) Greater Kiai Shout; 7: Delayed Blast Fireball, 8: Superior Invisibility (SC)
Sor 13/Bbn 5/RM 10 (28) Cha +1; 9: Summon Monster IX
Sor 14/Bbn 5/RM 10 (29) 8: Polar Ray, 9: Mass Hold Monster
Sor 15/Bbn 5/RM 10(30) Extra Rage; 9: Meteor Swarm
Bellantin, 16 CR 2
Male human Cleric 2 (Valdersaan)
LN Medium humanoid (Human)
Init +2; Senses Listen +4, Spot +4
Aura lawful cleric
Languages Dwarven, Holy Tongue, Mercaani
AC 15 (+2 Dex, +3 class), touch 12, flat-footed 13
vp 18 (2 VD); wp 16, DR 5
Fort +6, Ref +2, Will +7
Speed 20 ft. (4 squares)
Melee warhammer +4 (1d8+4/x2, wielded in two hands) or
Ranged light crossbow +3(1d8/19-20)
Base Atk +1; Grp +4
Atk Options smite 1/day
Special Actions turn undead 6/day
AP 6 (1d6)
Combat Gear holy water (1 flask), bolts (10), warhammer (doubles as holy symbol of Valdersaan)
Spells Prepared (CL 2):
1st - bless, cause fear (Will DC 15 negates), magic weapon, protection from chaos (domain spell)
0 - detect magic, guidance, guidance, light
Abilities Str 16, Dex 15, Con 16, Int 15, Wis 18, Cha 16
SQ Human racial traits, turn undead 6/day, smite 1/day, cleric spells, spontaneous cure spells, domains (Destruction, Law)
Feats Martial Weapon Proficiency (warhammer), Combat Focus
Skills Concentration +8, Intimidate (cc) +5, Knowledge (dungeoneering) (cc) +5, Knowledge (the planes) +7, Knowledge (religion) +7
Possessions combat gear plus breast plate, light crossbow, spell component pouch, superior pack, ring of arcane signing
Bellantin, the son of a northern blacksmith, has grey-blue eyes and shaves his head bald. When his hair grows out, it is black. He joined the priesthood of Valdersaan and then Seven Paths. He is on the short side, standing 5’8” tall, but stocky, weighing 201 lb.
Bellantin’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Clr 3 (3) Weapon Focus (warhammer)
Clr 4 (4) Wis +1
Clr 6 (6) Combat Stability
Clr 8 (8) Int +1 [Axiomic, Craft (weaponsmithing)]
Clr 9 (9) Extra Smiting
Clr 12 (12) Wis +1; Reach Spell
Clr 12/Ftr 1 (13) Power Attack
Clr 12/Ftr 2 (14) Improved Critical (warhammer)
Clr 13/Ftr 2 (15) Combat Vigor
Clr 14/Ftr 2 (16) Wis +1
Clr 16/Ftr 2 (18) Cleave
Clr 18/Ftr 2 (20) Str +1
Clr 19/Ftr 2 (21) Great Cleave
Clr 20/Ftr 2 (22)
Clr 20/Ftr 4 (24) Str +1; Overwhelming Critical, Improved Sunder
Clr 20/Ftr 6 (26) Combat Brute
Clr 20/Ftr 8 (28) Wis +1; Brutal Strike
Clr 20/Ftr 10 (30) Improved Spell Capacity (10th), Improved Initiative
Kael Nakaza, 17 CR 5
Male half-elf Soulknife 5
CG Medium humanoid (Elf, Psionic)
Init +4; Senses Listen +12, Spot +12; low-light vision
Languages Auran, Low Elven, Mercaani, Penumbraic
AC 21 (+4 Dex, +6 class, +1 ring of protection), touch 15, flat-footed 17
vp 47(5 VD); wp 17, DR 4
Immune sleep
Resist Will +11 vs. enchantment and telepathy effects
Fort +6, Ref +10, Will +9
Speed 30 ft. (6 squares)
Melee +1 mind blade +9 (1d10+7/19-20) or
Ranged +1 mind blade +9 (1d10+7/19-20, 30 ft.)
Base Atk +3; Grp +7
Atk Options Focused Mind Strike, Psionic Weapon
Special Actions psychic strike +1d8
AP 7 (1d6)
Combat Gear potion of cure light wounds (11, 1d8+5), potion of cure moderate wounds (4, 2d8+10), alchemist’s fire (15)
pp/day 2
Abilities Str 19, Dex 18, Con 17, Int 14, Wis 17, Cha 16
SQ Half-elf racial traits, mindblade, throw mindblade, psychic strike +1d8, +1 mindblade, free draw, shape mindblade
Feats Weapon Focus (mind blade), Wild Talent, Psionic Weapon, Focused Mind Strike
Skills Autohypnosis +11, Concentration +11, Craft (alchemy) +10, Knowledge (psionics) +10, Listen +12, Spot +12
Possessions combat gear plus chain shirt, superior adventurer’s pack, tent, ring of arcane signing, brooch of shielding (101), cloak of resistance+2, ring of protection +1, feather token (swan boat)
Kael takes after his father in many ways: though by no means stupid, he very rarely contributes anything to a conversation without thoroughly thinking it over first. He also broods on a regular basis about the pressures of having to live up to the reputation of his father and mother. He follows no deity in particular. He is 6'2", weighs 232lb., has deep blue eyes and long black hair that he wears in a ponytail.
Kael’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
SK 5/Pyrokineticist 1 (6) Psionic Meditation
SK 6/PK 1 (7) keen mindblade
SK 6/PK 2 (8) Str +1
SK 6/PK 3 (9) Greater Psionic Weapon
SK 6/PK 4 (10)
SK 8/PK 4 (12) Dex +1; Power Attack
SK 10/PK 4 (14) collision mindblade
SK 10/PK 5 (15) Improved Critical (mindblade)
SK 10/PK 6 (16) Dex +1
SK 10/PK 8 (18) Cleave
SK 12/PK 8 (20) Str +1
SK 13/PK 8 (21) Mind Cleave
SK 14/PK 8 (22) collision mighty cleaving mindblade
SK 14/PK 10 (24) Con +1; Deep Impact
SK 17/PK 10 (27) Epic Psionic Focus
SK 18/PK 10 (28) Str +1; collision mindcrusher mindblade
SK 20/PK 10 (30) Great Cleave
Kira Nakaza, 17 CR 2
Female half-elf Rogue 2
CG Medium humanoid (Elf)
Init +4; Senses Listen +9, Spot+9; low-light vision
Languages Dwarven, Gnomish, Low Elven, Mercaani, Orc
AC 17 (+4 Dex, +3 class), touch 14, flat-footed 13; Dodge
vp 15 (2 VD); wp 16, DR 2
Immune sleep effects
Resist evasion
Fort +3, Ref +6, Will +3
Speed 30ft. (6 squares)
Melee rapier +3(1d6+2/18-20) or
Ranged light crossbow +5(1d8/19-20, 80 ft.)
Base Atk +1; Grp +3
Atk Options sneak attack +1d6
AP 6 (1d6)
Combat Gear ACid flask (4), crossbow bolts (20)
Abilities Str 15, Dex 18, Con 16, Int 17, Wis 16, Cha 18
SQ Half-elf traits, sneak attACk +1d6, trapfinding, evasion
Feats Dodge
Skills Appraise +8, Balance +9, Disable Device +10, Hide +9, Listen +9, Move
Silently +9, Open Lock +11, Search +9, Spot +9, Tumble +9, Use Rope +9
Possessions combat gear plus leather armor, rapier, light crossbow, traveler’s outfit, superior adventurer’s pack, MW thieves’ tools, climber’s kit, grappling hook
Kira worships Fortuna, Solaan, Mariko, and Karan. She is 5’9” and weighs 165lb. She has blue eyes and brown hair. She is very outgoing, unlike her brother.
Kira’s Advancement Path
Class (Character) Ability Increases; Feats, Bonus Feats; Other
Rog 3 (3) Mobility
Rog 4 (4) Int +1 (Aquan, Use Magic Device)
Rog 6 (6) Spring Attack
Rog 8 (8) Dex +1
Rog 9 (9) Deadly Precision
Rog 10 (10) Improved Evasion
Rog 12 (12) Int +1; Weapon Finesse
Rog 12/Lurk 3 (15) Combat Expertise
Rog 13/Lrk 3 (16) Int +1 (Court Elven, Concentration); Quick Draw
Rog 13/Lrk 5 (18) Psionic Weapon
Rog 15/Lrk 5 (20) Dex +1
Rog 16/Lrk 5 (21) Whirlwind Attack, Skill Mastery
Rog 16/Lrk 8 (24) Dex +1; Psionic Meditation
Rog 16/Lrk 11 (27) Greater Psionic Weapon
Rog 16/Lrk 12 (28) Str +1
Rog 16/Lrk 14 (30) Improved Initiative
The Denizens of Seven Paths
Seven Paths is not merely a school; it also houses several independent businesses, as well as the Dragon’s Hoard Bank. Detailed here are those who make their livings at the Seven Paths complex.
Thamas Maevisson, 45 CR 3
Male human Warrior 2/Magewright 2
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Mercaani, Orc
AC 11 (+0 Dex, +1 class), touch 10, flat-footed 11
vp 18 (4 VD); wp 13
Fort +4, Ref +0, Will +4
Speed 30ft. (6 squares)
Melee unarmed strike +5 (1d3+2 nonlethal)
Base Atk +3; Grp +5
Atk Options Power Attack, Flying Kick
Spells Known (CL 2):
1st (2/day) - none
0 (3/day) - arcane mark, prestidigitation
Abilities Str 14, Dex 10, Con 13, Int 14, Wis 12, Cha 11
Feats Improved Unarmed Strike, Power Attack, Flying Kick
Skills Intimidate +5, Jump +6, Profession (brewer) +6, Profession (innkeeper) +8, Spellcraft +5
Possessions clothes, spell component pouch
Thamas is a tall, burly man who’s put on a bit of weight in his middle age. He stands 5’11” and weighs 224lb.; his eyes are brown, and his hair a silvering brown. He is a jovial, good-natured man whom most take a great liking to; unfortunately, he was born with a disfigured upper lip which is moderately unpleasant to look at. The disfigurement impeded his speech greatly when he was younger; but he worked hard to overcome the impediment. It is now barely noticeable, except when he becomes preoccupied or excited, when it reasserts itself. If a fight breaks out, his favored tactic is to leap feet first over the bar and smash into the combatants.
Kimiyo Maevisson, 47 CR 1/2
Female human Magewright 1
NG Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Gnomish, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 5 (1 VD); wp 9
Fort -1, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike -2 (1d3-2 nonlethal)
Base Atk +0; Grp -2
Spells Known (CL 1):
1st (2/day) - floating disk
0 (3/day) - message
Abilities Str 7, Dex 10, Con 9, Int 15, Wis 13, Cha 16
Feats Negotiator, Quickness
Skills Diplomacy +7, Intimidate +5, Profession (innkeeper) +5, Profession (waitress) +5, Sense Motive+5
Possessions clothes, spell component pouch
Standing at 5’2” and weighing 121lb., Kimiyo is as short and thin as her husband is tall and broad. Her hair and eyes are identical to his in color, however. She does her best to defuse any tense situations that crop up before they erupt into violence.
Nakuyo Maevisson, 17 CR 1/2
Female human Magewright 1
CG Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3+1 nonlethal)
Base Atk +0; Grp +1
Atk Options Improved Unarmed Strike
Spells Known (CL 1):
1st (2/day) - grease, floating disk
0 (3/day) - message, prestidigitation
Abilities Str 12, Dex 10, Con 10, Int 14, Wis 12, Cha 13.
SQ Human racial traits, spells, spell mastery
Feats Improved Unarmed Strike, Spell Mastery
Skills Concentration +2, Diplomacy +3, Intimidate +2, Profession (barkeep) +5, Profession (waitress) +5, Spellcraft +6
Possessions clothes, spell component pouch
At 5’5” and 132lb., Nakuyo looks like a scaled-up, younger version of her mother, except for one detail. Unfortunately, she was born with the same disfigurement of her upper lip as her father, so while her body is quite alluring and her personality quite likable, she is less attractive than she would otherwise be. She usually works in the main bar area.
Serving Girls (2) CR 1/2
Female human Magewright 1
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Low Elven, Mercaani
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +0, Will +3
Speed 30 ft. (6 squares)
Melee unarmed strike -1 (1d3-1 nonlethal)
Base Atk +0; Grp -1
Atk Options Improved Unarmed Strike
Spells Known (CL 1):
1st (2/day) - floating disk
0 (3/day) - message
Abilities Str 9, Dex 11, Con 10, Int 14, Wis 12, Cha 12
SQ Human racial traits, spells, spell mastery
Feats Improved Unarmed Strike, Skill Focus (Profession [waitress])
Skills Concentration +4, Diplomacy +3, Intimidate +3, Profession (waitress) +8, Spellcraft +6
Possessions clothes, spell component pouch
*For non-human serving girls, drop Improved Unarmed Strike and reduce Concentration and Intimidate bonuses to +2 each. Alter languages spoken as appropriate.
These young women work in the dining hall of Maevissons most of the time, but Nakuyo will occasionally switch places with one of them.
Cooks (6) CR 1/2
Male or Female human Commoner 1
N Medium humanoid (Human)
Init +1; Senses Listen +5, Spot +1
Languages Mercaani
AC 11 (+1 Dex, +0 class), touch 11, flat-footed 10
vp 3 (1 VD); wp 10
Fort +0, Ref +1, Will +1
Speed 30 ft. (6 squares)
Melee cooking knife -1 (1d4-1/19-20) or
Ranged cooking knife -1(1d4-1/19-20, 10 ft.)
Base Atk +0; Grp -1
Abilities Str 9, Dex 12, Con 10, Int 11, Wis 13, Cha 8
SQ Human racial traits
Feats Skill Focus (Knowledge [local {Enkidu City area}], Profession [cook])
Skills Knowledge (local [Enkidu City area]) +5, Listen +5, Profession (cook) +8
Possessions clothes, cooking knife
*For non-human cooks, drop Knowledge (local) and the related Skill Focus feat.
Kenin Osari, 262 CR 2
Male common elf Magewright 3
NG Medium humanoid (Elf)
Init +2; Senses Listen +8, Spot+6; low-light vision, elf senses
Languages Arcanic, Dwarven, Gnomish, Holy Tongue, Low Elven, Mercaani
AC 13 (+2 Dex, +1 class), touch 12, flat-footed 11
vp 11(3 VD); wp 12
Immune sleep effects
Resist Will +7 vs. enchantment and telepathy effects
Fort +2, Ref +3, Will +5
Speed 30ft. (6 squares)
Melee scimitar +1 (1d6/18-20)
Base Atk +1; Grp +1
Spells Known (CL 3):
1st (3/day) - alarm, identify
0 (3/day) - arcane mark, detect magic, mage hand, mending, open/close, read magic
Abilities Str 10, Dex 14, Con 12, Int 18, Wis 14, Cha 15
SQ Elf racial traits, spells, spell mastery
Feats Alertness, Spell Mastery
Skills Gather Information +4, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (local [Enkidu City area]) +10, Listen +8, Profession (shopkeeper) +8, Spellcraft +10
Possessions clothes, scimitar spell component pouch
This scholarly elf loves gossip almost as much as he loves ancient history and esoteric knowledge. He doesn’t spread much gossip himself, but he always keeps his keen ears open for whatever he might hear. He also has a good heart, as demonstrated by the fact that he and his wife adopted the mysterious, orphaned infant Nintari Goju brought to them and raised him as their own. When they first met, Kenin had difficulty pronouncing his future wife’s name correctly, and it has now become something of a pet name. While most say “Calli” with the same “a” as in “cat”, Kenin says “Cali” with the same “a” as in “swat”.
Calli Osari, 40 CR 1
Female half-elf Expert 2
NG Medium humanoid (elf)
Init -1; Senses Listen +2, Spot +2; low-light vision
Languages Arcanic, Archaic Mercaani, Gnomish, Low Elven, Mercaani
AC 9 (-1 Dex, +0 class), touch 9, flat-footed 10
vp 3 (2 VD); wp 8
Immune sleep effects
Resist Will +6 vs. enchantment and telepathy effects
Fort -1, Ref -1, Will +4
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3 nonlethal)
Base Atk +1; Grp +1
Abilities Str 10, Dex 9, Con 8, Int 17, Wis 12, Cha 12
SQ Half-elf racial traits
Feats Negotiator
Skills Appraise +8, Bluff +6, Decipher Script +8, Diplomacy +12, Forgery +8, Knowledge (arcana) +8, Knowledge (history) +8, Profession (shopkeeper) +6, Sense Motive +8
Possessions clothes
Kenin Osari’s wife has an even greater love of ancient history and esoteric knowledge than he does. She’s not entirely sure how she ended up helping her husband run a general store, but she’s grateful that the regular visits from adventurers means there are always aged curios and artifacts to examine. She is unfortunately clumsy, but in a disarming and endearing way. She’s better at negotiating than her husband, and so does most of the haggling. She named Iames. She has never tried her hand at producing forged documents of her own, but she has studied the art in order to be able to spot imitations of her beloved ancient texts.
Groom (10) CR1
Male or Female human Expert 1/Magewright 1
N Medium humanoid (Human)
Init +0; Senses Listen +1, Spot +1
Languages Mercaani, Low Elven
AC 10 (+0 Dex, +0 class), touch 10, flat-footed 10
vp 6 (2 VD); wp 11
Fort +0, Ref +0, Will +5
Speed 30 ft. (6 squares)
Melee unarmed strike +1 (1d3+1 nonlethal)
Base Atk +0; Grp +1
Spells Known (CL 1):
1st (2/day) - mount
0 (3/day) - prestidigitation
Abilities Str 12, Dex 10, Con 11, Int 12, Wis 12, Cha 12
SQ Human racial traits
Feats Animal Affinity, Spell Mastery
Skills Appraise +5, Concentration +4, Handle Animal +7, Heal +5, Profession (groom) +6, Ride +7, Sleight of Hand +4, Use Rope +4
Possessions clothes, spell component pouch
*For non-human grooms, drop Animal Affinity (reducing Handle Animal and Ride each to +5) and Appraise.
Nikov Karlmann, 79 CR 17
Male dwarf Artificer 17
LG Medium humanoid (Dwarf)
Init +1; Senses Listen +0, Spot +0; darkvision 60ft.
Languages Arcanic, Dwarven, Gnomish, Holy Tongue, Mercaani, Terran
AC 20 (+1 Dex, +9 class), touch 11, flat-footed 19
vp 110 (17 VD); wp 16
Resist +2 vs. poison, spells, and spell-like effects
Fort +8, Ref +6, Will +10
Speed 20 ft. (4 squares)
Melee +5 thundering adamantine warhammer +21/+16/+9 (1d8+10/20/x2)
Base Atk +12; Grp +15
Atk Options rage1/day
Infusions (CL 17, save DC 14 + infusion level):
6th (3/day)
5th (3/day)
4th (5/day)
3rd (5/day)
2nd (5/day)
1st (5/day)
Abilities Str 16, Dex 12, Con 16, Int 18, Wis 10, Cha 13
SQ Dwarf racial traits, artificer knowledge +21, artisan bonus, disable trap, item creation, craft homunclus, retain essence, metamagic spell trigger, metamagic spell completion, skill mastery (Spellcraft, Use Magic Device), craft reserve (5,000)
Feats Magical Aptitude, Scribe Scroll, Brew Potion, Skill Focus (Use Magical Device), Craft Wondrous Item, Exceptional Artisan x2, Craft Magic Arms and Armor, Extraordinary Artisan x2, Craft Wand, Legendary Artisanx3, Craft Rod, Craft Staff, Forge Ring, Attune Magic Weapon
Skills Appraise +24, Craft (armorsmithing) +28, Craft (blacksmithing) +28, Craft (gemcutting) +28, Craft (jeweler) +28, Craft (weaponsmithing) +28, Spellcraft +26, Use Magical Device +26
Possessions clothes, masterwork gemcutters’ tools, masterwork jewelers’ tools, masterwork jewelers’ loupe, +5 thundering adamantine warhammer.
This dwarf’s first loyalty is to Mariko; he serves as her personal armorer and, by extension, as the armorer for all of the Seven. He is very fond of Aerin and often bestows upon her little trinkets that he has made. His manner is gruff and blunt but friendly, and he likes to hear stories of students’ adventures; after listening, he will explain precisely how you fell short, mutter an apology (if he likes you) and then declare loudly, “But ‘tis the truth, by Bella’s blade, and the truth must be told!” Nikov stands 4’2” and weighs in at a solid 170lb.; his eyes are stone-gray, and his hair and beard coal-black.
Marthyn Marthynsfrin Rendon Rendonnell Farthing Farthington Marionette, 94 CR 8
Male city gnome Magewright 5/Wizard (Necromancer) 4
N Small humanoid (Gnome)
Init +2; Senses Listen +5, Spot +3; low-light vision
Languages Arcanic, Daemic, Dwarven, Gnomish, Low Elven, Mercaani
AC 16 (+2 Dex, +1 size, +3 class), touch 13, flat-footed 14
vp 40 (9 VD); wp 15
Fort +4, Ref +4, Will +10
Speed 20 ft. (4 squares)
Melee Morningstar +5 (1d6)
Base Atk +4; Grp +0
Combat Gear various alchemical items
Spells Prepared (CL 8):
2nd - scare, stonebones, spectral hand, fog cloud, summon undead II
1st – ray of enfeeblement (2, ranged touch +7), shocking grasp (2, melee touch +5, 5d6), shield
0 – touch of fatigue (5, melee touch +5, Fort DC 15 negates)
Spells Known (CL 5):
2nd (2/day) - make whole
1st (3/day) - alarm, magecraft, floating disk
0 (3/day) - arcane mark, magehand, mending, open/close
Abilities Str 10, Dex 14, Con 15, Int 18, Wis 13, Cha 10
SQ City gnome racial traits, prohibited schools (Enchantment, Illusion), magewright spells, wizard spells, summon familiar (none), spellmastery
Feats Alertness, Spell Focus (conjuration), Augment Summoning, Scribe Scroll, Spell Focus (necromancy), Practiced Spell caster (wizard)
Skills Craft (alchemy) +22, Craft (candlemaker) +18, Craft (locksmithing) +18,
Knowledge (arcana) +18, Knowledge (architecture & engineering) +16, Spellcraft +18
Possessions combat gear plus clothes, morningstar, spell component pouch, spellbook
Spellbook spells prepared plus 0-level spells plus 1 - obscuring mist, cause fear, mage armor, magic missile, expeditious retreat, chill touch, summon undead I
Marthyn, as he is known to most at Seven Paths, is awidower whose wife was killed many years ago while performing alchemical experiments. His children, Lia and Eldon, were too young at the time to remember the event, and they attend the school. Unfortunately, the salvageable remains weren’t enough to be raised, and Marthyn doesn’t have enough money to buy one of the more potent spells of resurrection. He hasn’t told his children how their mother died, and the Seven remain unaware of his troubles; if they knew, they would happily cast the necessary spell free of charge. Marthyn still grieves in the dead of night, and he has lately begun to dabble in necromancy. Ever since the accident, he has been irrationally frightened of performing any sort of alchemical experiment, although he will craft any standardal chemical item. He is 3’5” tall and weighs 45lb. His eyes are blue and his hair black. He mutters to himself constantly and is easily startled. Whenever a student who is studying alchemy with him begins to experiment, he becomes highly agitated, wringing his hands and shouting frantically for them to stop. He currently has no familiar.
Wyra Tanners, 26 CR 5
Female half-orc Magewright 6
N Medium humanoid (Orc)
Init +0; Senses Listen +1, Spot +1
Languages Dwarven, Gnomish, Low Elven, Mercaani, Orc
AC 12 (+0 Dex, +2 class), touch 12, flat-footed 12; Combat Expertise
vp 21 (6 VD); wp 13
Fort +3, Ref +2, Will +6
Speed 30ft. (6 squares)
Melee whip +5 (1d3+2 nonlethal, 15 ft. reach) or
Melee whipdagger +5(1d4+2, 15 ft. reach)
Base Atk +3; Grp +5
Atk Options Improved Trip
Spells Known (CL 6):
2nd (2/day) - make whole
1st (3/day) - grease, magecraft, mount
0 (3/day) - arcane mark, magehand, mending, open/close
Abilities Str 14, Dex 10, Con 13, Int 16, Wis 12, Cha 10
SQ Magewright spells, half-orc racial traits
Feats Combat Expertise, Exotic Weapon Proficiency (whip), Improved Trip
Skills Bluff +4, Craft (armorsmithing)+12, Craft (calligraphy) +12, Craft (leatherworking) +14, Intimidate +4, Perform (weapon drill) +6
Possessions clothes, whip, whipdagger, spell component pouch
When the Dark Lord’s armies retreated back over the mountains into Mothga’s Wastes from Krafdheubh, they left a female infant behind. A family of human tanners took her in, raised her, and taught her their trade. Having felt unwelcome in the dawrven city, dwarves having notoriously long memories and an unparalleled ability to hold grudges, Wyra struck out on her own, eventually ending up at Seven Paths, where she is treated, for the most part, without regard to her race. She is 5’6” and weighs 201lb.