Krazzman
2013-05-31, 03:37 AM
Hello again fellow playgrounders...
You can find a TL;DR version of my questions at the end of my "Wall of Text".
I have a Problem in my current Pathfinder(with 3.5 inputs) campaign.
The Players killed some creatures and since I wanted to get a bit better sorted and do it by the book but - after the party killed a few drow, ogres, a babbling mouther and trolls (oh and werewolfs) - I don't have a clue how to determine the treasure they get.
We have and "use" the Magic Item Compendium but I wanted to first search for a Pathfinder only solution then going back to the MIC.
Houserules I'm using:
The players trade gold and all other stuff they "sell" in as Tradegoods. The Smiths and Enchanters/casters/Alchemists can make nearly everything as long as they bring the materials/recipes and so on. Currently the smiths know how to enchant a weapon and armor to +2 and "every" +1 Special Ability.
A thought I had:
Depending on how much they haul out of their adventures the "city" grows and the less time spend smithing weapons is more time spent making reinforcements (better walls/palisades and train the "common" mooks they have). Overall plan is to make this count later into the war against Drows and Orcs (from the frozen north).
Additionally the Human barbarian/oracle is haunted by a 30cm high pink teddy bear after drinking wine made out of the blood of innocent children (he had no clue and doesn't know this). Now I had a Plan to do something with this and give him a boon the next time he gets knocked to 0 hp but I am unsure what to give him...
The Party I am stuck with so far is: All ECL 6.
Human Barbarian/Oracle (Lame Curse and Ancestor/family "Domain")
Human Witch (more blasty and using her sleep hex)
Frost Elf Ranger/Scout (3.5 adaption, only one skirmish per round, skirmish progression as rogues sneak attack with swift hunter allowed)
Half-Frost-Elf Druid (with 2 Domain Powers, don't know the domains right now, doesn't use Wildshape so far [new player] but has Natural Spell and runs aroung in a +1 Mountain Plate)
Half-Orc Samurai (new-ish to the party and new to the system)
TL;DR:
How to do Treasury in Pathfinder for following encounters (Party ECL 5 wnt to 6 after the Trolls)?
1 Babbling Mouther
3 Ogres
4 Trolls
6 Werewolves
What bonus should/can I grant a Barbarian Oracle that is haunted by a 30cm high pink Teddybear that functions like the 3.5 Ivory Pipes of Haunting (following you everywhere, spawning in your backpack)? (the next time he goes unconcious)
I hope you can help me with this, I am probably going to ask a few things since some questions I had elude me now...
You can find a TL;DR version of my questions at the end of my "Wall of Text".
I have a Problem in my current Pathfinder(with 3.5 inputs) campaign.
The Players killed some creatures and since I wanted to get a bit better sorted and do it by the book but - after the party killed a few drow, ogres, a babbling mouther and trolls (oh and werewolfs) - I don't have a clue how to determine the treasure they get.
We have and "use" the Magic Item Compendium but I wanted to first search for a Pathfinder only solution then going back to the MIC.
Houserules I'm using:
The players trade gold and all other stuff they "sell" in as Tradegoods. The Smiths and Enchanters/casters/Alchemists can make nearly everything as long as they bring the materials/recipes and so on. Currently the smiths know how to enchant a weapon and armor to +2 and "every" +1 Special Ability.
A thought I had:
Depending on how much they haul out of their adventures the "city" grows and the less time spend smithing weapons is more time spent making reinforcements (better walls/palisades and train the "common" mooks they have). Overall plan is to make this count later into the war against Drows and Orcs (from the frozen north).
Additionally the Human barbarian/oracle is haunted by a 30cm high pink teddy bear after drinking wine made out of the blood of innocent children (he had no clue and doesn't know this). Now I had a Plan to do something with this and give him a boon the next time he gets knocked to 0 hp but I am unsure what to give him...
The Party I am stuck with so far is: All ECL 6.
Human Barbarian/Oracle (Lame Curse and Ancestor/family "Domain")
Human Witch (more blasty and using her sleep hex)
Frost Elf Ranger/Scout (3.5 adaption, only one skirmish per round, skirmish progression as rogues sneak attack with swift hunter allowed)
Half-Frost-Elf Druid (with 2 Domain Powers, don't know the domains right now, doesn't use Wildshape so far [new player] but has Natural Spell and runs aroung in a +1 Mountain Plate)
Half-Orc Samurai (new-ish to the party and new to the system)
TL;DR:
How to do Treasury in Pathfinder for following encounters (Party ECL 5 wnt to 6 after the Trolls)?
1 Babbling Mouther
3 Ogres
4 Trolls
6 Werewolves
What bonus should/can I grant a Barbarian Oracle that is haunted by a 30cm high pink Teddybear that functions like the 3.5 Ivory Pipes of Haunting (following you everywhere, spawning in your backpack)? (the next time he goes unconcious)
I hope you can help me with this, I am probably going to ask a few things since some questions I had elude me now...