LordErebus12
2013-05-31, 03:40 AM
does anyone have a good concept for a playable troll race, with no racial hit dice and no more than LA +1? nothing too much like WOW, but along those lines.
Troll:
They inhabit the foothills of mountains, living in small clans and dwelling in wood-walled villages. They have a strongly battle-oriented society.
Troll:
Medium Giant
HD 1d8+1 (5 HP)
Speed 30 ft. (6 squares)
Init: -1
AC 14 (+3 Studded Leather, -1 dex, +2 natural), Touch 9, flat-footed 14
BAB/Grapple: +0/+6
Attack Greatclub +2 melee (2d8+3) or Bite +2 melee (1d8+3)
Full-Attack Greatclub +2 melee (2d8+3) and Bite -3 melee (1d8+1)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Low-light vision, Powerful Build, Regeneration 1, Scent
Saves Fort +3, Ref -1, Will +0
Abilities Str 14, Dex 8, Con 12, Int 8, Wis 10, Cha 8
Skills +4 Spot
Feats Power Attack
Environment Warm Hills
Organization Solitary, Pair, Family (2-4 plus 2 large trolls and 1 huge troll), or clan (20-40, plus 5-10 large trolls and 3-10 huge troll.)
Challenge Rating 1
Treasure Standard
Alignment Usually chaotic neutral
Advancement (see chart)
Level Adjustment +1
The humanoid creature standing before you looks like a very large orc, complete with green skin and short tusks. However, a pair of long, pointed ears emerge from it's long black hair and a long tail tipped with fur swishes behind it. It stands before you in a suit of studded leather, with a massive club over it's shoulder.
Young highland trolls stand about seven or eight feet tall and weight about 500 pounds, but they grow all through their lives. As they grow, a male's nose will expand, becoming large and bulbous. A female's nose will grow as well, but not nearly as fast, and it will develop a slight hook. Both males and females develop spots of darker green on their arms, chest, back, shoulders, and face. Their tusks become more pronounced and their tails longer and thicker. By old age, a highland troll can be 15 feet tall.
Combat:
Highland trolls may not be particularly intelligent, but they are quite strong, and they have been fighting practically from birth, so even young trolls have plenty of experience in battle. Single trolls fight recklessly, depending on their regeneration to protect them. Larger groups use tactics, rotating two or three groups of trolls. One group attacks and fades back once they're injured, waiting for their regeneration to restore them while the second group moves in. This rotation can lead to long battles, but the trolls are smart enough to know that time is on their side.
Powerful Build: The physical stature of a highland troll lets him function in many ways as if he were one size category larger. Whenever a highland troll is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the highland troll is treated as one size larger if doing so is advantageous to him. A highland troll is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A highland troll can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Regeneration: A highland troll's regeneration is overcome by acid, cold, and fire damage. If a highland troll loses a limb or body part, the severed portion regrows over the next hour.
Highland Trolls as Characters:
+4 str, -2 dex, +2 con, -2 int, -2 cha. Highland trolls are stong and tough opponent, but their bulk makes them less than agile, and they are not known for their intellect.
Medium Size: No special bonuses or penalties based on size
A highland troll's base land speed is 30 feet.
+2 natural armor bonus
Natural weapons: Bite (1d8)
Special Qualities (See above): Powerful Build, Regeneration 1, Scent
Automatic Languages: Common and Giant. Bonus languages: Orc, Goblin
Favored Class: Barbarian
Level Adjustment: +1
Credit goes to Admiral Squish.
Troll:
They inhabit the foothills of mountains, living in small clans and dwelling in wood-walled villages. They have a strongly battle-oriented society.
Troll:
Medium Giant
HD 1d8+1 (5 HP)
Speed 30 ft. (6 squares)
Init: -1
AC 14 (+3 Studded Leather, -1 dex, +2 natural), Touch 9, flat-footed 14
BAB/Grapple: +0/+6
Attack Greatclub +2 melee (2d8+3) or Bite +2 melee (1d8+3)
Full-Attack Greatclub +2 melee (2d8+3) and Bite -3 melee (1d8+1)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Low-light vision, Powerful Build, Regeneration 1, Scent
Saves Fort +3, Ref -1, Will +0
Abilities Str 14, Dex 8, Con 12, Int 8, Wis 10, Cha 8
Skills +4 Spot
Feats Power Attack
Environment Warm Hills
Organization Solitary, Pair, Family (2-4 plus 2 large trolls and 1 huge troll), or clan (20-40, plus 5-10 large trolls and 3-10 huge troll.)
Challenge Rating 1
Treasure Standard
Alignment Usually chaotic neutral
Advancement (see chart)
Level Adjustment +1
The humanoid creature standing before you looks like a very large orc, complete with green skin and short tusks. However, a pair of long, pointed ears emerge from it's long black hair and a long tail tipped with fur swishes behind it. It stands before you in a suit of studded leather, with a massive club over it's shoulder.
Young highland trolls stand about seven or eight feet tall and weight about 500 pounds, but they grow all through their lives. As they grow, a male's nose will expand, becoming large and bulbous. A female's nose will grow as well, but not nearly as fast, and it will develop a slight hook. Both males and females develop spots of darker green on their arms, chest, back, shoulders, and face. Their tusks become more pronounced and their tails longer and thicker. By old age, a highland troll can be 15 feet tall.
Combat:
Highland trolls may not be particularly intelligent, but they are quite strong, and they have been fighting practically from birth, so even young trolls have plenty of experience in battle. Single trolls fight recklessly, depending on their regeneration to protect them. Larger groups use tactics, rotating two or three groups of trolls. One group attacks and fades back once they're injured, waiting for their regeneration to restore them while the second group moves in. This rotation can lead to long battles, but the trolls are smart enough to know that time is on their side.
Powerful Build: The physical stature of a highland troll lets him function in many ways as if he were one size category larger. Whenever a highland troll is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the highland troll is treated as one size larger if doing so is advantageous to him. A highland troll is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A highland troll can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Regeneration: A highland troll's regeneration is overcome by acid, cold, and fire damage. If a highland troll loses a limb or body part, the severed portion regrows over the next hour.
Highland Trolls as Characters:
+4 str, -2 dex, +2 con, -2 int, -2 cha. Highland trolls are stong and tough opponent, but their bulk makes them less than agile, and they are not known for their intellect.
Medium Size: No special bonuses or penalties based on size
A highland troll's base land speed is 30 feet.
+2 natural armor bonus
Natural weapons: Bite (1d8)
Special Qualities (See above): Powerful Build, Regeneration 1, Scent
Automatic Languages: Common and Giant. Bonus languages: Orc, Goblin
Favored Class: Barbarian
Level Adjustment: +1
Credit goes to Admiral Squish.