Fenryr
2013-06-02, 01:50 PM
Yo, hi! Bear with me. It's kinda complicated.
First, I want to make my intentions clear: I want to help my DM. He's somewhat discouraged and is not enjoying being a DM of a party with 3 optimizers and 1 casual. I apologize in advance for any confusion or lack of clear statements (English is not my native language).
Short story: Any optimized module for DMs? Any homebrew or DM campaign with optimized monsters? A list of powerful monsters? Beyond MM3, of course.
Long story: Right now we're playing The Return of Tomb of Horrors where we are supposed to face the true form of Azererak (dunno where he got that module).
The party right now consists of a Drow Noble Cleric (Level adjustment 2) with HEAVY focus in Necromancy and undeads minions, a simple Barbarian, a Summoner with powerful summons and me, Inquisitor/Swordsage. 25 point buy, two traits, Hero/Anti Hero option. Standard wealth per level. We're 14.
The DM thinks we're too powerful for him to handle. We already beat an Ancient Green Dragon (CR17) and now it's the zombie pet of the Cleric (our only loss was a random Bard of a player who seldomly comes so he's not included in the party). The Cleric also has a frost giant skeleton and a void zombie, the 3 undead minions (Counting the dragon) are intelligent and has feats and skill points as as well. The Barbarian ... is simple because he has a +5 weapon. He's no threat. No uber charger or something similar. The Summoner has quite powerful summons with templates and teamwork feats. The Inquisitor has high AC and nifty tricks with Judgments and spells.
Our last fight was with an Incorporeal Devil who had Damage Reduction 10 unless Good. The Summoner missed the session. At the beginning the Barbarian got paralyzed and the Inquisitor called the wrong Judgements. The only threat was the Frost Giant skeleton who managed to get a Crit of 125 damage. 125/2 - 10 = 52 (half damage to incorporal and the DR). Then Inquisitor called the right Judgments (more damage and ignore proper DR). The Barbarian flees due to a lack of ranged weapon and he got sickened and paralyzed more than once. The Cleric tries a couple of spells and half fail. After a tedious battle we won. At this point, the DM was bored because he couldn't hit the Inquisitor and the Barbarian fled. The Cleric was surrounded by its undead pets. The Summoner was absent.
Now, I tried another solution before: I recommended books (3.5 mostly) that he could use to counter us or to make things more interesting. He claims "I don't have enough time". I KNOW he has time because he likes to play videogames and read other books about fantasy (non RPG stuff).
Why he's the DM? Because he wants to. He has been our DM for almost 4 years with one abandoned campaign and several breaks. In those breaks we have two different DMs (a friend of mine and me). Last time my friend was being a DM, he pressed him to finish early so he could be the DM again (even though he missed a lot of sessions as a player). We ignored him and I was the DM for a two sessions adventure that I could stretch to make it a four sessions adventure but he insisted again. I resigned and allowed him to be DM again.
Then all this happens. Couple of battles where we somewhat domain and lots of roleplay. And he feels down.
So, solutions so far:
1) Tone down the optimization. I could try to convince the party to tone down the numbers and options but I'm sure a single player will refuse.
2) Give more material to my DM. The frustrating part is that I already gave him ideas, feats, monsters, specific locations and such and he doesn't want to use those options. Metagame? No, I will not use it. Also, I gave him a general review, not specific ideas, so it's kinda impossible for me to guess what he's gonna try.
3) Ask him to step aside and make him a player. Perhaps this way he will learn to optimize or he will take time to himself and read more books and options that could be used later.
So, dear Giants and Pixies, what ya got in mind?
First, I want to make my intentions clear: I want to help my DM. He's somewhat discouraged and is not enjoying being a DM of a party with 3 optimizers and 1 casual. I apologize in advance for any confusion or lack of clear statements (English is not my native language).
Short story: Any optimized module for DMs? Any homebrew or DM campaign with optimized monsters? A list of powerful monsters? Beyond MM3, of course.
Long story: Right now we're playing The Return of Tomb of Horrors where we are supposed to face the true form of Azererak (dunno where he got that module).
The party right now consists of a Drow Noble Cleric (Level adjustment 2) with HEAVY focus in Necromancy and undeads minions, a simple Barbarian, a Summoner with powerful summons and me, Inquisitor/Swordsage. 25 point buy, two traits, Hero/Anti Hero option. Standard wealth per level. We're 14.
The DM thinks we're too powerful for him to handle. We already beat an Ancient Green Dragon (CR17) and now it's the zombie pet of the Cleric (our only loss was a random Bard of a player who seldomly comes so he's not included in the party). The Cleric also has a frost giant skeleton and a void zombie, the 3 undead minions (Counting the dragon) are intelligent and has feats and skill points as as well. The Barbarian ... is simple because he has a +5 weapon. He's no threat. No uber charger or something similar. The Summoner has quite powerful summons with templates and teamwork feats. The Inquisitor has high AC and nifty tricks with Judgments and spells.
Our last fight was with an Incorporeal Devil who had Damage Reduction 10 unless Good. The Summoner missed the session. At the beginning the Barbarian got paralyzed and the Inquisitor called the wrong Judgements. The only threat was the Frost Giant skeleton who managed to get a Crit of 125 damage. 125/2 - 10 = 52 (half damage to incorporal and the DR). Then Inquisitor called the right Judgments (more damage and ignore proper DR). The Barbarian flees due to a lack of ranged weapon and he got sickened and paralyzed more than once. The Cleric tries a couple of spells and half fail. After a tedious battle we won. At this point, the DM was bored because he couldn't hit the Inquisitor and the Barbarian fled. The Cleric was surrounded by its undead pets. The Summoner was absent.
Now, I tried another solution before: I recommended books (3.5 mostly) that he could use to counter us or to make things more interesting. He claims "I don't have enough time". I KNOW he has time because he likes to play videogames and read other books about fantasy (non RPG stuff).
Why he's the DM? Because he wants to. He has been our DM for almost 4 years with one abandoned campaign and several breaks. In those breaks we have two different DMs (a friend of mine and me). Last time my friend was being a DM, he pressed him to finish early so he could be the DM again (even though he missed a lot of sessions as a player). We ignored him and I was the DM for a two sessions adventure that I could stretch to make it a four sessions adventure but he insisted again. I resigned and allowed him to be DM again.
Then all this happens. Couple of battles where we somewhat domain and lots of roleplay. And he feels down.
So, solutions so far:
1) Tone down the optimization. I could try to convince the party to tone down the numbers and options but I'm sure a single player will refuse.
2) Give more material to my DM. The frustrating part is that I already gave him ideas, feats, monsters, specific locations and such and he doesn't want to use those options. Metagame? No, I will not use it. Also, I gave him a general review, not specific ideas, so it's kinda impossible for me to guess what he's gonna try.
3) Ask him to step aside and make him a player. Perhaps this way he will learn to optimize or he will take time to himself and read more books and options that could be used later.
So, dear Giants and Pixies, what ya got in mind?