Melcar
2013-06-02, 04:27 PM
So here it is, The last of the spells I'm going to share with you. You are probably tired of reading them all by now.
I hope you will comment on the following, so that it might be perfekt.
Thanks!
Melcar’s Weave Requiem
Abjuration
Level: sor/wiz 11
Components: V, S, M
Casting time: 6 hours
Range: Unlimited
Target: The Weave
Duration: Permanent
Saving Throw: Special
Spell resistance: No
As this powerful spell is channeled emerald, purple and red lightning swirl and arcs around the caster. The sky parts revealing the Weave in all its glory, which now glows with an eary green pulse. From the sky strands of pure weave energy flows into the caster. In a colossal flash, control of the weave shifts to the caster, effectively making him master of Magic. This however drains the caster 1 year of age per day of control. Every day a Spellcraft check (DC 97) and a will saving throw (DC: 62) is needed to maintain control. Any damage dealt while in control also requires a Consentration check (DC equal to damage dealt). Every day control is maintained the caster resieves + 1 bonus to the check and save. When in control of the Weave the caster reseaves the following abilities:
Deny Weave:
This ability works just as if the salient divine ability of Mystra. If uses on a deity, it is the number of days in control which determines the divine rank effected.
Automatic Spell control:
When in control of the weave one controls all arcane magic and therefor the caster can counter any spell that utilizes the weave. He can also cast any spell ever created at will.
Weave Attunement:
When in control of the Weave one can sense the presence of all magic in Fearûn, and must thusly take a will saving throw to comprehend the amount of knowledge. (DC: 62)
Ultimate Knowledge:
When controling the Weave, one gains an inside bonus to Knowledge Arcane and Spellcraft equal to his level + number of days in control.
If a sentient being, divine or mortal, is in control of the weave when this spell is cast, the being must atemt a will save to stay in control. If the save is failed control of the weave passes on to the caster.
If control of the weave have been established and then lost, the caster must succeed at a will save equal the the total days of control or forever die. If death uccurs from this, only a divine might can return the caster to life.
Material components:
7 Perfect Orbleens
7 Perfect Star Sapphires
7 Perfect Powdered Moonstones
7 Chardalyns
11 Weave Spheres
Blood from a prismatic dragon, great wyrm.
The heart of the Tarrasque
A powdered Demi Lich
The Spell: Melcar’s Magic Flow
The Spell: Greater Magical Flow Enhancement
The powdered demilich and the powdered moonstones are mixed and enchanted with 4 Weave Spheres by the spell Melcar’s Magic Flow. Thus creating Weave Dust, this is used to draw a circle of power.
In every Chardalyns Greater Magical Flow Enhancement is cast. The Star Sapphires and Orbleens are magically imbued with the magic in the heart of the Tarrasque and then placed strategically in the casting circle, so to give off their magical power.
When casting this spell, the caster drinks the dragon blood. After which his body is infused with magical essence.
As power begins to flow in the casting circle the remaining 7 Weave Spheres merge with the Chardalyns giving off their imbued spell 7 fold.
I hope you will comment on the following, so that it might be perfekt.
Thanks!
Melcar’s Weave Requiem
Abjuration
Level: sor/wiz 11
Components: V, S, M
Casting time: 6 hours
Range: Unlimited
Target: The Weave
Duration: Permanent
Saving Throw: Special
Spell resistance: No
As this powerful spell is channeled emerald, purple and red lightning swirl and arcs around the caster. The sky parts revealing the Weave in all its glory, which now glows with an eary green pulse. From the sky strands of pure weave energy flows into the caster. In a colossal flash, control of the weave shifts to the caster, effectively making him master of Magic. This however drains the caster 1 year of age per day of control. Every day a Spellcraft check (DC 97) and a will saving throw (DC: 62) is needed to maintain control. Any damage dealt while in control also requires a Consentration check (DC equal to damage dealt). Every day control is maintained the caster resieves + 1 bonus to the check and save. When in control of the Weave the caster reseaves the following abilities:
Deny Weave:
This ability works just as if the salient divine ability of Mystra. If uses on a deity, it is the number of days in control which determines the divine rank effected.
Automatic Spell control:
When in control of the weave one controls all arcane magic and therefor the caster can counter any spell that utilizes the weave. He can also cast any spell ever created at will.
Weave Attunement:
When in control of the Weave one can sense the presence of all magic in Fearûn, and must thusly take a will saving throw to comprehend the amount of knowledge. (DC: 62)
Ultimate Knowledge:
When controling the Weave, one gains an inside bonus to Knowledge Arcane and Spellcraft equal to his level + number of days in control.
If a sentient being, divine or mortal, is in control of the weave when this spell is cast, the being must atemt a will save to stay in control. If the save is failed control of the weave passes on to the caster.
If control of the weave have been established and then lost, the caster must succeed at a will save equal the the total days of control or forever die. If death uccurs from this, only a divine might can return the caster to life.
Material components:
7 Perfect Orbleens
7 Perfect Star Sapphires
7 Perfect Powdered Moonstones
7 Chardalyns
11 Weave Spheres
Blood from a prismatic dragon, great wyrm.
The heart of the Tarrasque
A powdered Demi Lich
The Spell: Melcar’s Magic Flow
The Spell: Greater Magical Flow Enhancement
The powdered demilich and the powdered moonstones are mixed and enchanted with 4 Weave Spheres by the spell Melcar’s Magic Flow. Thus creating Weave Dust, this is used to draw a circle of power.
In every Chardalyns Greater Magical Flow Enhancement is cast. The Star Sapphires and Orbleens are magically imbued with the magic in the heart of the Tarrasque and then placed strategically in the casting circle, so to give off their magical power.
When casting this spell, the caster drinks the dragon blood. After which his body is infused with magical essence.
As power begins to flow in the casting circle the remaining 7 Weave Spheres merge with the Chardalyns giving off their imbued spell 7 fold.