View Full Version : [PF] Worforged Original Race

2013-06-03, 12:05 PM
Hey all, this is a new race that has been originally created. It is called the Worforged! Completely unlike anything else as far as I know, someone may have told me onece it was similar to another race, but I have no clue what they are referring to. That being said, done and done.

-Humanoid (Living Construct Subtype)
-Medium Size or Small Size. Once chosen, this size cannot be changed.
-Those that choose to be Small Size get the standard +1 size bonus to hit and armor class and -1 penalty to CMB and CMD.
-Those that choose to be Medium Size do not get any size bonuses or penalties.
-Base Speed: 30' for both Medium and Small.
-Attribute Modifications: +2 Constitution, +2 Intelligence, -2 Charisma
-Racial Traits:
-+2 natural armor bonus to AC. While this is usually provided by a combination of metal plating that covers the worforged body, it can also be done with darkwood plating as desired. It is still considered natural armor. Worforged can still wear normal armor as can other races. Once chosen, this material cannot be change. This does allow worforged druids or other classes that have a material based limitation.
-Natural Attack (Slam): Medium: 1d4 + 1/2 Str, Small: 1d3 + 1/2 Str. This counts as a secondary attack (-5 to hit if used in a full attack).
-Immune to paralysis, poison and sleep effects.
-+2 racial bonus vs. disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea and sicken effects.
-+2 racial bonus to checks to remove negative levels and stabilization checks.
-Do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
-Do not heal naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a worforged repair kit. The amount of damage repaired per check is the result of the Craft check -15. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious worforged can repair itself.
-All applications of the Heal skill while used on a worforged is replaced with an appropriate Craft skill.
-Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
-Can be targeted by spells and effects that affect objects objects made from metal, stone and wood.
-Automatic Languages: Common. Bonus Languages: Draconic, Dwarven, Elven, Goblin, Gnome, Halfling and Orc
-Favored Class Options:
-Artificer: Add +1/4 to the caster level of any infusion cast that only targets yourself.
-Fighter: Add +1 to the fighter's CMD when resisting bull rush or disarm attempts.
-Paladin: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.
-Ranger: Add +1 round to the duration when using Hunter's Bond to grant his companions the bonus to a specific favored enemy.
-Rogue: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficency penalty for a weapon becomes 0 because of this ability, the rogue is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.
-Wizard: Add 1 spell from the wizard / sorcerer spell list to the wizard's spellbook. This spell must be at least one level lower than the highest-level spell he can cast.
-Adulthood: 0 years
-Intuitive: +1d12 / Self-Taught: +1d6 / Trained: +1d4
-Middle Age: 150, Maximum 150 years
-Base Height & Weight:
-Height: 5' 10" (Medium) or 2' 10" (Small)
-Weight: 270 lbs (Medium) or 50 lbs (Small)
-Modifier: 2d4 / Weight Modifier: x4


-Type: Humanoid (Half-Construct Subtype / Dwarven Subtype): 7 RP
-Size: Medium: 0 RP or Small: 0 RP
-Speed: Normal (30'): 0 RP
-Ability Score Modifier: Standard (+2 Constitution, +2 Intelligence, -2 Charisma): 0 RP
-Language: Standard (Automatic: Common, Bonus: Draconic, Dwarven, Elven, Goblin, Gnome, Halfling and Orc): 0 RP
-Subtype Traits: Included with Type
-+2 racial bonus vs. disease, exhaustion, fatigue, mind-affecting effects, or poison
-Spells from the healing subschool or supernatural abilities that duplicate them are 1/2 effective (replaces 'Cannot be raised or resurrected').
-Does not eat, breathe or sleep, but does need to rest for 8 hours to regain spells and similar abilities
-Exact Racial Traits:
-Natural Armor and Improved Natural Armor (Total: +2 Natural Armor): 3 RP
-Natural Attack: Slam (1d4, bludgeoning): 1 RP
-Duergar Immunities (Immune to paralysis, phantasms and poison, replaced phantasms with sleep effects): 4 RP
-Lifebound (+2 racial bonus vs. death effects, negative energy effects, remove negative levels and stabilize checks): 2 RP
-Plagueborn (+2 racial bonus vs. nauseated or sickened): 1 RP
-Weakness (Does not heal naturally, but can be repaired with the Craft skill or effects that repair constructs): -1 RP
-Weakness (Vulnerability to spells and effects that target mixed stone, metal and wood): -2 RP
-Total: 15 RP