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View Full Version : Best ways to add Wizard spell slots



Ignominia
2013-06-03, 01:42 PM
Hi all,

Was looking for some ideas to add spells per day to my Wizard.
I know there are bonus spells for high intelligence, +1 spell/day for specialization and of course the pearl of power. Any other brilliant methods?
Feats, class abilities, items?

Any suggestions would be appreciated.

Flickerdart
2013-06-03, 01:44 PM
Focused Specialist gives you another bonus slot, but you must give up an additional school.

ahenobarbi
2013-06-03, 01:57 PM
Two optimized ways:
If you are an elf and do not specialize you get one bonus slot of highest level spell you can cast (Races of the Wild).
Domain Wizard requires you to not specialize and gives you one extra slot at each spell level you can cast (but you can only prepare spells from your chosen
Arcane domain (different from cleric domain) in them).

Some poor ways:
Nightmare spinner gives you some extra slots.
Alienist gives you extra slot for Summon Monster (but makes your summons much weaker).

Jigokuro
2013-06-03, 02:05 PM
The top 2 things ahenobarbi said are great.
Also there is the feat Extra Slot, which simply gives and extra spell per day of any level up to 1 less than the highest you can cast (at the time you take the feat, not changing later).

Arcane_Snowman
2013-06-03, 02:08 PM
Though it doesn't go altogether too high, the Ring of Wizardry (http://www.d20srd.org/srd/magicItems/rings.htm#wizardry) will double your spell slots for a certain spell level.

jedipilot24
2013-06-03, 02:09 PM
Nightmare Spinner isn't all that bad; you only lose 1 CL. Alienist, on the other hand, isn't worth it.
Domain Wizard is one of those options that the DM won't allow unless he's a moron.
Although Mage of the Arcane Order doesn't add additional spell slots, it does give you a lot more versatility with the slots you do have and pretty much makes up for losing three schools to Focused Specialist.
Another option that adds versatility is Alacritious Cogitation: leave a slot open to spontaneously cast another spell of that level or lower.
Reserve Feats allow wizards to conserve spells but still contribute without having to break out the crossbow.

Fouredged Sword
2013-06-03, 02:34 PM
Pearls of power work well. Get the Spell (arcane devotion) domain and pearls of power for the spellslot that you prepare anyspell and greater anyspell in.

Ignominia
2013-06-03, 03:19 PM
Focused Specialist gives you another bonus slot, but you must give up an additional school.

Ok, initially I completely disregarded this suggestion because I had a hard enough time choosing which schools to ban in the first place... then I found this:

http://community.wizards.com/go/thread/view/75882/19864630/Focused_Specialist_is_better_than_you_think

I have since entirely remade my character into a focused specialist.

Also, Im taking the Alacritious Cogitation (looking at YOU jedipilot24) to give me even more juice.

Thanks for the WONDERFUL advice gang!

Allanimal
2013-06-03, 03:30 PM
Alienist, on the other hand, isn't worth it.


I like the flavor of Alienist so much, to bad the mechanics make it so bad...

Spuddles
2013-06-03, 04:23 PM
Ok, initially I completely disregarded this suggestion because I had a hard enough time choosing which schools to ban in the first place... then I found this:

http://community.wizards.com/go/thread/view/75882/19864630/Focused_Specialist_is_better_than_you_think

I have since entirely remade my character into a focused specialist.

Also, Im taking the Alacritious Cogitation (looking at YOU jedipilot24) to give me even more juice.

Thanks for the WONDERFUL advice gang!

I highly recommend Conjurer. Trade away scribe scroll & your familiar for rapid summoning & augment summoning. Very handy, if you are going to summon monsters. And you should. You can summon things that fly/burrow/cast wind wall or gust of wind (only good spells in evocation), etc. etc.

Conjuration is just an unfair school to have.

Ignominia
2013-06-03, 05:05 PM
I like the flavor of Alienist so much, to bad the mechanics make it so bad...

I agree... I played one once and quite enjoyed it. My party isn't big on optimization so it didn't slow me down much.

@Supddles, I plan on going conjuror, keeping scribe scroll and ditching my familiar for abrupt jaunt. My wizard will be "cold" themed, so I'm taking the winter blast reserve feat as my only real damage output option. The rest will be buffs, debuffs, battlefield control and utility... Really getting excited to play this character!

Chronos
2013-06-03, 06:15 PM
Actually, I think that Alienist is a well-designed, balanced prestige class: It has some advantages over straight Wiz-20, and some disadvantages to make up for it. It only looks bad because there are so many wizard prestige classes out there that aren't balanced, and give you good things essentially for free.

ahenobarbi
2013-06-03, 07:41 PM
Actually, I think that Alienist is a well-designed, balanced prestige class: It has some advantages over straight Wiz-20, and some disadvantages to make up for it. It only looks bad because there are so many wizard prestige classes out there that aren't balanced, and give you good things essentially for free.

I'd pick straight wizard any day (and mayhaps fluff me wizard as obsessed with outlandish horrors). Up to level 8 wizard is simply better. After that... wizard is still most likely better.

You loose (compared to plain wizard):
* Good summons.
* 4 feats (2 as prereq, 2 you'd get as wizard bonus feats).
* -10 penalty to some good skills.
* -2 Wisdom.

You get:
* A small boost to remaining summons.
* A small bonus to saving throws.
* 2 bonus feats.
* A small boost to familiar.
* 3 hit points.
* Extra slot for your sub-standard summons.
* Age-resistance. Nice if you can begin game as alienist 9 (+3 to casting stat), but useless otherwise.
* Outsider type. Ok, but not very useful at lave 15.