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Humble Master
2013-06-03, 05:59 PM
Well it started on the disfunctional rules thread but it is it's own beast now.The point of this thread is to find as many differently named natural weapons in 3.5 books as possible. Please list the monster and book the natural weapon is from. The massive list will be compiled on the first page. Away now to find the most absured natural weapons possible!

Current Total: About 103
Official Natural Weapon List

Monster Manual I
Claw
Bite
Slam
Tail Slap
Gore
Sting
Tentacle
Foreclaw (deinonychus)
Talon (wyvern)
Wing (wyvern, dragon)
Claws (raven)
Talons (eagle, owl)
Rake (lion)
Snakes (Medusa)
Arms (octopus, squid)
Horn (unicorn, tarrasque)
Stamp (elephant)
Hoof (horse)
Tongue (mohrg)
Light ray (lantern archon)
Shock (will-o'-wisp)
Spikes (manticore)
Eye Rays (Beholder)

Monster Manual 2:
Nettles (Bogun)
Wind Scythe (Breathdrinker)
Tail Slam (Catoblepas, several others)
Butt (Cervidal)
Tongue (Dire Toad)
Horn (Horned Felldrake)
Chain Rakes (Chain Golem)
Razor Saw (Clockwork Horror)
Pressure Dart (Electrum Clockwork Horror)
Rake (Stained Glass Golem)
Butt (Brass Golem)
Stamp (Grizzly Mastodon)
Beard (Durzagon (half-fiend))
Tentacle rake (Leechwalker, Meagpede, Moon Beast, Mooncalf)
Tentacle-arms (Mooncalf)
Spores (Myconid)
Needles (Needlefolk)
Tusks (Nightmare Beast)
Rapier-hands (Nimblewright)
Tendrils (Rukarazyll)

Monster Manual 3
Piercing Claw (Boneclaw)
Tail spike (Battletitan)
Beak (Dino, Swindlespitter)
Head butt (Goatfolk)
Lash (Lurking Strangler)
Tounge (Yugoloth, Canoloth)

Monster Manual 4
Piercing Arms (Black Rock Triskelion)
Spiked Fists (Briarvex)
Pincers (Clockroaches)
Wingblade (Greenspawn Razorfiend)
Tongue Lash (Vitreous Drinker)
Piercing Tentacles (Dreadful Lasher)
Bone Blades (Blade Thrall)

Monster Manual 5
Flesh Hook (Draudnu)
Hellfire touch (Remmanon)
Frostbite Touch (Frostwind Virago)
Tempest Lash (Illurien)
Throat Dart (Thoon Infiltrator)
Arm-axe (Thoon Soldier)
Spines (Mockery Bug)
Bone Scythe (Bonespur)
Acid Orb (Tirbana Spawner)
Vine Net (Vinespawn)

Epic Level Handbook
spinning blades (Anaxim)
shocking touch (Anaxim)
electricity ray (Anaxim)
eye ray (Atropal and Gibbering Orb)
pseudopod slam (Phaethon)
head-tentacles (Neh-Thalggu)
forelimb (Thorciasid)
antennae (Thorciasid)
disintegrating touch (Umbral Blot (Blackball))
head spike (Uvuudaum)
skull butt (Winterwight)

Fiend Folio
Beak and Kick (Abrian)
Front Claw and Rear Claw (Abyssal Ghoul)
Tail Hand (Ahuizotl)
Tendrils (Boodthorn, Kelp Angler and a few others)
Feather Flurry (Chronotryryn)
Leg Rake (Chwidencha)
Tencacle Rake (Darkweaver)
Fingernails (Paeliryon)
Tounge (Disenchanter)
Head Butt and Stamp (Indricothere)
Fiery Wind Spike (Living Holocaust)
Trunk Spike (Maelephant)
Heat Touch (Phiuhl)
Tail Rake (Sporebat)
Vine Whip (Yellow Musk Creeper)

Fiendish Codex 1
Tendrils (Dybbuk, Yochlol)
Touch (Guecubu)
Incorporeal Touch (Pale Night, The Mother of Demons)
Pseudopod (Zuggtmoy)

Fiendish Codex 2
Stupefying Touch (Amnizu)

Libris Mortis
Skin Slap (Forsaken Shell)
Coat Sleeve (Raiment)
Foreclaws (Revived Fossil example using Megaraptor)
Intestines Loop (Skulking Cyst)

Book of Vile Darkness
tail stinger (Ghargatula)
tendril bite (Vilewight)

Book of Exalted Deeds
Armblade (Sword Archon)

Lords of Madness
Pincer (Cildabrin)
Spittle (Gibbering Mouther)
Long tentacle (ulitharid)
Short tentacle (ulitharid)
Spines (silthilar)
Strand (urophion)

Sandstorm
vine rake (Ironthorn)
Pincer Claw (Waste Crawler/Anhydrut)
Tail Sting (Waste Crawler/Anhydrut)

Stormwrack
Stinger (Blackskate)
Coral Stars (Ranged, Coral Golem)
Touch/Drown (Nereid)

Kalamar: Dangerous Denizens
Pinchers (lobsterfolk)
Disintegration ray (Rock Serpent)

The Forge of War
Wing buffets (Warforged raptor)

Dragon Compendium
Thorns (Ranged) - Blackroot Marauder
Bone Shards (Ranged) - Bonespitter
Stinging Vines - Bonetree
Frond - Ciruja Plant
Beak - Air Demon

Frostburn
Tail (Glytodon)
Frigid Touch (Ghost, Frostfell)
Rimefire Bolt (Rimefire Eidolon)

Allanimal
2013-06-03, 06:12 PM
I assume you only want melee natural attacks? Or do you want ranged as well?

Monster Manual 2:
Nettles (Bogun)
Wind Scythe (Breathdrinker)
Tail Slam (Catoblepas, several others)
Butt (Cervidal)
Tongue (Dire Toad)
Horn (Horned Felldrake)
Chain Rakes (Chain Golem)
Razor Saw (Clockwork Horror)
Pressure Dart (Electrum Clockwork Horror)
Rake (Stained Glass Golem)
Butt (Brass Golem)
Stamp (Grizzly Mastodon)
Beard (Durzagon (half-fiend))
Tentacle rake (Leechwalker, Meagpede, Moon Beast, Mooncalf)
Tentacle-arms (Mooncalf)
Spores (Myconid)
Needles (Needlefolk)
Tusks (Nightmare Beast)
Rapier-hands (Nimblewright)
Tendrils (Rukarazyll)


Edit: added a few more
Edit2: A couple more weapons, cleanup

Humble Master
2013-06-03, 06:16 PM
I assume you only want melee natural attacks? Or do you want ranged as well?

Monster Manual 2:
Nettles (Bogun)
Wind Scythe (Breathdrinker)
Tail Slam (Catoblepas)
Butt (Cervidal)
Chain Rakes (Chain Golem)

Thank you for the attack and for your formatting. And yes I would like ranged attacks to please!

Finally what kind of perverted monster uses it's Butt as a weapon?

Deophaun
2013-06-03, 06:18 PM
Ranged attacks to please!

Also what kind of lame monster uses it's Butt as a weapon?
Butt as in headbutt.

Immabozo
2013-06-03, 06:19 PM
Thank you for the attack and for your formatting. And yes I would like ranged attacks to please!

Finally what kind of perverted monster uses it's Butt as a weapon?

fart monster. It's a ranged gas attack.

Humble Master
2013-06-03, 06:19 PM
Butt as in headbutt.
Ok good. I was about to loose faith in WotC ability to make good monsters.

[Looks at your avatar] never mind, I have already lost faith.

Sgt. Cookie
2013-06-03, 06:31 PM
This looks like a job for someone with a slightly buggered up biorythm and several MMs to hand. Give me some time and I shall return with a list.

Allanimal
2013-06-03, 06:31 PM
Thank you for the attack and for your formatting. And yes I would like ranged attacks to please!


I added more to my original MM2 list.
I'll try to add the strange ranged natural attacks a bit later.

Ksheep
2013-06-03, 06:33 PM
Would Swarm count as a natural weapon? If so, there's a bunch with that.

Some others:
Tendrils - Dybbuk, Yochlol (Fiendish Codex I)
Touch - Guecubu (Fiendish Codex I) (and many others)
Incorporeal Touch - Pale Night, The Mother of Demons (Fiendish Codex I) (and many others)
Pseudopod - Zuggtmoy (Fiendish Codex I)
Stupefying Touch - Amnizu (Fiendish Codex II)
Skin Slap - Forsaken Shell (Libris Mortis)
Coat Sleeve - Raiment (Libris Mortis)
Foreclaws - Revived Fossil example using Megaraptor (Libris Mortis)
Intestines Loop - Skulking Cyst (Libris Mortis)

Humble Master
2013-06-03, 06:42 PM
Thanks Ksheep.

On a side note I have abandoned the Warshaper Idea. I more or less ended up with a Chaos beast by the time I finished the natural attacks from Fiend Folio and MM2.

Allanimal
2013-06-03, 07:02 PM
Did the rundown on the MM2 again for the ranged weapons - turns out most are (Su) abilities with a description, and I left those out.

The Tail Slap vs Tail Slam is interesting. 1 letter difference, but the same darn thing. Half the monsters are one way, half the other.

Immabozo
2013-06-03, 07:04 PM
Thanks Ksheep.

On a side note I have abandoned the Warshaper Idea. I more or less ended up with a Chaos beast by the time I finished the natural attacks from Fiend Folio and MM2.

War shaper is a decent PrC, just dont abuse that ability. Immune to crits, 5' reach, +4 str and con, fast healing 2 and the ability to make a concentration check to heal 10 are all decent class abilities. Granted it doesn't progress spell casting or wildshape, but that may, or may not be a problem for you. I'm sure it is in the eyes of a pure optimizer, but real characters should never be the creation of pure optimization.

I think the classes capstone is useless, since other builds give that, while advancing at least wildshaping as well.

Sgt. Cookie
2013-06-03, 07:14 PM
Here is a MMIII list:

Piercing Claw (Boneclaw)
Tail spike (Battletitan)
Beak (Dino, Swindlespitter)
Head butt (Goatfolk)
Lash (Lurking Strangler)
Tounge (Yugoloth, Canoloth)

Mystify
2013-06-03, 07:17 PM
War shaper is a decent PrC, just dont abuse that ability. Immune to crits, 5' reach, +4 str and con, fast healing 2 and the ability to make a concentration check to heal 10 are all decent class abilities. Granted it doesn't progress spell casting or wildshape, but that may, or may not be a problem for you. I'm sure it is in the eyes of a pure optimizer, but real characters should never be the creation of pure optimization.

I think the classes capstone is useless, since other builds give that, while advancing at least wildshaping as well.
I like it in gestalt. When the other half is druid, lack of wildshape progression is not an issue

Chronos
2013-06-03, 07:18 PM
We should probably include Monster Manual 1, too, if only for completeness. Plus it does have some weird ones, too, like squid's Arms and Medusa's Snakes.

Monster Manual I
Claw
Bite
Slam
Tail Slap
Gore
Sting
Tentacle
Talon (wyvern)
Wing (wyvern, dragon)
Claws (plural) (raven)
Talons (plural) (eagle, owl)
Rake (lion)
Snakes (Medusa)
Arms (octopus, squid)
Horn (unicorn, tarrasque)
Stamp (elephant)
Hoof (horse)
Tongue (mohrg)
Light ray (debatable) (lantern archon)
Shock (debatable) (will-o'-wisp)
Spikes (debatable) (manticore)

EDIT: Also Foreclaw (deinonychus)

Humble Master
2013-06-03, 07:19 PM
Thank you Sgt. Cookie and Cronos. You weapons shall be added to the amalgam.

Immabozo
2013-06-03, 07:48 PM
I like it in gestalt. When the other half is druid, lack of wildshape progression is not an issue

Yeah, I was thinking that, on a gestalt, it sews up the holes quite nicely!

The Viscount
2013-06-03, 08:23 PM
Fiend Folio
Incorporeal bite (Bhut)
Tail Lash (Skulvyn)
Tentacle Slap (Tunnel Terror)

Fiendish Codex II
Shield arm bash (Legion devil)

MMIII
Elemental ball (Omnimental)
Fang (Harpoon Spider)
Vile Spew (Runehound)
Splinterspit (Splinterwaif)

Fiendish Codex I
Chains (Sibriex)

Eberron Campaign Setting
Axe and Maul (Warforged Titan)

Oriental Adventures
Serpent bite (Hebi-no-onna)
Thorn Burst (Ashi no Oni)
Unholy Fire (Kyoso no Oni)
Entrails (Pennaggolan)

Manual of the Planes
Tail Barb (Dusk Beast)
Icicle (Ice Paraelemental)

Planar Handbook
Lesser Gore (Gaspar)

Tome of Magic
Appendage blade (Deadly Dancer)
Hair Lash (Deathshead)

Frostburn
Wing claw (Snowcloak)

Ninja'd on several. Duplicates removed. I might have missed one or two. let me know if I did.

Alex12
2013-06-03, 08:28 PM
MM4 (melee only)

Piercing Arms (Black Rock Triskelion)
Spiked Fists (Briarvex)
Pincers (Clockroaches)
Wingblade (Greenspawn Razorfiend)
Tongue Lash (Vitreous Drinker)
Piercing Tentacles (Dreadful Lasher)
Bone Blades (Blade Thrall)

Necroticplague
2013-06-03, 08:35 PM
I like it in gestalt. When the other half is druid, lack of wildshape progression is not an issue


Yeah, I was thinking that, on a gestalt, it sews up the holes quite nicely!

Plus, it passes one of the main "rules" of good gestalt: one side should have more passive abilities, while the other should be the one that uses your actions. In this case, gestalt could be a martial adept or caster on one side, taking warshaper on the other because it has a nice grab bag of useful passive abilities. Only real things it has that are active are growing natural weapons and healing (something normally done during downtime), and the improvements to however you entered it (also normally done outside of combat).

The Viscount
2013-06-03, 08:58 PM
MMV
Flesh Hook (Draudnu)
Hellfire touch (Remmanon)
Frostbite Touch (Frostwind Virago)
Tempest Lash (Illurien)
Throat Dart (Thoon Infiltrator)
Arm-axe (Thoon Soldier)
Spines (Mockery Bug)
Bone Scythe (Bonespur)
Acid Orb (Tirbana Spawner)
Vine Net (Vinespawn)

Immabozo
2013-06-03, 09:00 PM
Plus, it passes one of the main "rules" of good gestalt: one side should have more passive abilities, while the other should be the one that uses your actions. In this case, gestalt could be a martial adept or caster on one side, taking warshaper on the other because it has a nice grab bag of useful passive abilities. Only real things it has that are active are growing natural weapons and healing (something normally done during downtime), and the improvements to however you entered it (also normally done outside of combat).

Truth. Although I think Nature's Warrior is another nice candidate along this line. Could be +NA, damage, passive enhancements to you form, a nifty change to movement I've never seen anywhere else (turning into a rushing river of water) or some other things I am forgetting

Allanimal
2013-06-04, 12:50 AM
A couple more... I tried to enter only names of natural weapons we haven't yet listed above.

Book of Vile Darkness
tail stinger (Ghargatula)
tendril bite (Vilewight)

Book of Exalted Deeds
Armblade (Sword Archon)

Lords of Madness
Pincer (Cildabrin)
Spittle (Gibbering Mouther)
Long tentacle (ulitharid)
Short tentacle (ulitharid)
Spines (silthilar)
Strand (urophion)

Mystify
2013-06-04, 01:06 AM
you should keep a running total in the first post as well

Humble Master
2013-06-04, 07:48 AM
Thank you all for your addition to the natural weapons list.
And yes Misty I will try to count the total number of unique natural weapons.

Edit: I got the total. I might be wrong so correct me if I am. Remember this is the total of differently named natural weapons repeates, even if they are in different books, will not be counted.

Chronos
2013-06-04, 08:33 AM
Foreclaw, from MM I, got missed in my post because I snuck it in with an edit.

Humble Master
2013-06-04, 08:37 AM
Foreclaw, from MM I, got missed in my post because I snuck it in with an edit.

Thank you for noticing that. I have fixed it.

The Viscount
2013-06-04, 03:01 PM
I categorized the natural weapons in my earlier post so you can add them more easily.

hydraa
2013-06-04, 03:21 PM
Do templates count,
Cityscape
Negative energy touch (Sepulchral Thief) {Template}

Planar Handbook
energy ray (ENERGON (XAC-YEL/XAC-YIJ/XAP-YAUP/XONG-YONG/XOR-YOST) )
lesser gore (GASPAR)
positive energy ray (VIVACIOUS CREATURE) {Template}

MMI

eye rays (Beholder/Gauth/Retriever)


Note: It looks like you have tongue listed under MM1,2,and 3. Were you listed only complete unique or unique in a book?

NeoPhoenix0
2013-06-04, 03:34 PM
Sandstorm
vine rake (Ironthorn)
pincer claw (Waste Crawler)

hydraa
2013-06-04, 04:02 PM
Not sure if you want to stretch to here or not
Kalamar: Dangerous Denizens
pinchers (lobsterfolk)
Disintergration ray (Rock Serpent)
Stamp (War elephant/Wooly Mammoth)

---

The forge of War

Wing buffets (Warforged raptor)

Amnestic
2013-06-04, 04:02 PM
Stormwrack

Stinger* (Blackskate)
Coral Stars (Ranged, Coral Golem)
Touch/Drown** (Nereid)

Sandstorm

Vine Rake (Ironthorn)
Pincer Claw (Waste Crawler/Anhydrut)
Tail Sting (Waste Crawler/Anhydrut)

*Is stinger different to tail stinger and sting? Apparently so!

**Not sure if this counts, tossing it in just in case it does. Someone with more mastery can correct me if I'm wrong.

Mystify
2013-06-04, 04:20 PM
We may actually pass 101 natural weapons

Ksheep
2013-06-04, 04:30 PM
Here's some from Dragon Compendium:

Thorns (Ranged) - Blackroot Marauder
Bone Shards (Ranged) - Bonespitter
Stinging Vines - Bonetree
Frond - Ciruja Plant
Beak - Air Demon

NeoPhoenix0
2013-06-04, 05:11 PM
Frostburn
Tail (Glyptodon)
Frigid Touch (Ghost, Frostfell)
Rimefire Bolt (Rimefire Eidolon)

does the desiccating touch of the dry lich from sandstorm count

Edit: Steelclaw removed
Edit2: spelling

The Viscount
2013-06-04, 06:37 PM
I suppose it does. An Urskan's steel claws are actually manufactured weapons, not natural.

Humble Master
2013-06-04, 08:11 PM
Thank you everyone for your contributions. We have about 93 natural weapons right now. Soon we shall reach the 101 mark!

NeoPhoenix0
2013-06-04, 08:34 PM
Sorry the tail creature from frostburn is spelled Glyptodon, I misspelled it before.

Edit: Its debatable but i think the sonic ray (Thrum Worm) from races of stone could count.

NeoPhoenix0
2013-06-04, 09:23 PM
I think i have enough here to put us over the top

Epic Level Handbook
spinning blades (Anaxim)
shocking touch (Anaxim)
electricity ray (Anaxim)
eye ray (Atropal and Gibbering Orb)
pseudopod slam (Phaethon)
head-tentacles (Neh-Thalggu)
forelimb (Thorciasid)
antennae (Thorciasid)
disintegrating touch (Umbral Blot (Blackball))
head spike (Uvuudaum)
skull butt (Winterwight)

Humble Master
2013-06-04, 09:34 PM
Put them in Neo Pheonix, thanks for the attacks.

We have reached our goal ladies and gentlemen!
We have found over 101 differently named natural attacks!

Now sit back and think what a Warshaper that grew all of these weapons would look like.

Now think of what that Warshaper's Full Attack would look like.

NeoPhoenix0
2013-06-04, 09:37 PM
my goodness, its far worse than the Hecatoncheires who centuple wields greatswords and boulders.

noparlpf
2013-06-04, 09:55 PM
Now sit back and think what a Warshaper that grew all of these weapons would look like.

Somebody already said (though maybe in the Dysfunctions thread) that that's probably how odopi are born:
http://www.wizards.com/dnd/images/mmiii_gallery/83028.jpg

Allanimal
2013-06-04, 10:19 PM
For the books I checked, I didn't include the (Su) Natural weapons (Like Catoblepas' Death Ray) because I just assumed that they'd be out. I just re-read the class feature description and no, it doesn't...

Necroticplague
2013-06-04, 11:06 PM
For the books I checked, I didn't include the (Su) Natural weapons (Like Catoblepas' Death Ray) because I just assumed that they'd be out. I just re-read the class feature description and no, it doesn't...

Welp, we've already included light rays and eye rays. See no reason why we can't add other ranged supernatural weapons to the mix. Heck, I even think weapons that are even only for certain circumstances are o.k., since we have Beard (which looking at the SRD entry, is simply "rend, plus spreads disease"), so I don't saee why we can't things like Rake to the list.

TuggyNE
2013-06-04, 11:53 PM
I'd suggest going back through and separating out ranged (and maybe Su) natural weapons, just to be on the safe side. It'd be awesome if there were over 101 Na natural melee weapons alone.

Sliver
2013-06-29, 01:17 PM
Nice list, but you seem to have some repeats... Butt and stamp are ones I noticed quickly...

HunterOfJello
2013-06-29, 01:20 PM
I want to see a video of someone trying to convince their DM that the Warshaper class feature Morphic Weapons allows them 130+ natural weapons as a move action. lel.

NeoPhoenix0
2013-06-29, 06:40 PM
No, i believe it takes 130+ move action to get it but they don't have a maximum duration so you just walk around forever with far to many limbs.

Chronos
2013-06-29, 07:35 PM
Found another one from Monster Manual 1: The Manta Ray (http://www.d20srd.org/srd/monsters/mantaRay.htm) has Ram.

Nightraiderx
2013-08-31, 11:30 AM
Question about wing buffet and other wing type natural weapons wound a warshaper get any oother mechanical benefit from them such as rules for gliding and jump checks?

noparlpf
2013-08-31, 06:26 PM
Question about wing buffet and other wing type natural weapons wound a warshaper get any oother mechanical benefit from them such as rules for gliding and jump checks?

Not by RAW, and common sense has no place at a D&D table.

Ksheep
2013-08-31, 06:29 PM
"Alright, you grow a pair of wings which you can use to attack with. Make a Knowledge: Nature check"

"25"

"You quickly realize that these are ostrich wings and are no good for flight"

ericgrau
2013-09-01, 12:07 AM
Ok good. I was about to loose faith in WotC ability to make good monsters.

[Looks at your avatar] never mind, I have already lost faith.
Actually TSR made the tree stump with bunny bait, and many other super crazies. That's 2e. And since the bunny is at the end of one of its tentacles, it could conceivable swing with it. Bunny natural attack!

Nightraiderx
2013-09-01, 08:18 AM
"Alright, you grow a pair of wings which you can use to attack with. Make a Knowledge: Nature check"

"25"

"You quickly realize that these are ostrich wings and are no good for flight"

Well good thing for druid spells, i believe there is one in spell compendium that gives +30 fly speed and since I have wings....