DracoDei
2013-06-04, 01:43 PM
Was inspired by a PbP game I am in to think this one up. Not sure on the spell level or if I could have worded it better. Help on both those things especially appreciated.
Shadow Mirror
Illusion (Shadow) [Teleportation]
Level: Brd 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Personal; see text
Target: You
Duration: 5 rounds/level
This spell functions as per Mirror Image except as above and as follows: the number of "images" is capped at 10, not 8, and you have no true position until and unless you choose to, your "original self" is just another duplicate. If it ever matters which of the images is real(regardless of if this is due to your own actions or the actions of another), pick the option that is most beneficial to you. You may pick more than one location to be real at that instant, in order to keep your options open for the future.
If the number of "images" is ever reduced to one, then the spell ends immediately.
As a swift standard action you may equalize your reality between all the images, giving you the option of "really" being at the location of any image again. A "real" image moving through a "not real" image also renders both images "real".
For the duration of this spell you may take a full-round action that provokes attacks of opportunity to have a single additional "image" fission off an existing duplicate (neither need be or not be "the real you"). The new "image" is adjacent to the duplicate it fissioned off of. This may not increase the total number of you to more than 8.
Alternate/Older version of text:
Version 2:
You split into several quasi-real duplicates, making it impossible for enemies to know which target to attack. The figments stay near you and disappear when struck.
Shadow Mirror splits you into 1d4+1 duplicates plus one duplicates per three caster levels (maximum ten total). These duplicates split off from eachother and remain in a cluster, each within 5 feet of at least one duplicate. They can move into and through eachother. Two or more duplicates separate, observers can’t use vision or hearing to tell which one(s) could possibly be the real one((is this necessary, or should it be covered by a teleportation mechanic?)). The figments mimic eachothers actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball).
While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)
for the duration of this spell you may take a full-round action that provokes attacks of opportunity to have a single additional duplicate fission off an existing duplicate (neither need be or not be "the real you"). The new duplicate is adjacent to the duplicate it fissioned off of. This may not increase the total number of you to more than 8.
Shadow Mirror
Illusion (Shadow) [Teleportation]
Level: Brd 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Personal; see text
Target: You
Duration: 5 rounds/level
This spell functions as per Mirror Image except as above and as follows: the number of "images" is capped at 10, not 8, and you have no true position until and unless you choose to, your "original self" is just another duplicate. If it ever matters which of the images is real(regardless of if this is due to your own actions or the actions of another), pick the option that is most beneficial to you. You may pick more than one location to be real at that instant, in order to keep your options open for the future.
If the number of "images" is ever reduced to one, then the spell ends immediately.
As a swift standard action you may equalize your reality between all the images, giving you the option of "really" being at the location of any image again. A "real" image moving through a "not real" image also renders both images "real".
For the duration of this spell you may take a full-round action that provokes attacks of opportunity to have a single additional "image" fission off an existing duplicate (neither need be or not be "the real you"). The new "image" is adjacent to the duplicate it fissioned off of. This may not increase the total number of you to more than 8.
Alternate/Older version of text:
Version 2:
You split into several quasi-real duplicates, making it impossible for enemies to know which target to attack. The figments stay near you and disappear when struck.
Shadow Mirror splits you into 1d4+1 duplicates plus one duplicates per three caster levels (maximum ten total). These duplicates split off from eachother and remain in a cluster, each within 5 feet of at least one duplicate. They can move into and through eachother. Two or more duplicates separate, observers can’t use vision or hearing to tell which one(s) could possibly be the real one((is this necessary, or should it be covered by a teleportation mechanic?)). The figments mimic eachothers actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball).
While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)
for the duration of this spell you may take a full-round action that provokes attacks of opportunity to have a single additional duplicate fission off an existing duplicate (neither need be or not be "the real you"). The new duplicate is adjacent to the duplicate it fissioned off of. This may not increase the total number of you to more than 8.