wayfare
2013-06-04, 03:19 PM
Hey All:
I am working on a world where magic is innate to all characters, and I'd like some feedback on how folks think that would work.
I won't go into details on the system (i'll post that in homebrew once i get all the spells up), but essentially, characters get a class feature at 1, 3, 5, 7, 9 and spells as follows
Characters also know 1 cantrip/level.
1: 1 first level spell
2: 1 first level spell
4: 1 first or second level spell
6: 1 first or second level spell
8: 1 first, second, or third level spell
10: 1 first, second, or third level spell
The only limitation on the magic is that every spell has a linked attribute. To cast the spell, you must have an attribute modifier equal to the spell level.
So, folks, what are the implications of this sort of thing? What should i watch out for -- what choices are too good and will be unbalancing if everybody takes them?
I am working on a world where magic is innate to all characters, and I'd like some feedback on how folks think that would work.
I won't go into details on the system (i'll post that in homebrew once i get all the spells up), but essentially, characters get a class feature at 1, 3, 5, 7, 9 and spells as follows
Characters also know 1 cantrip/level.
1: 1 first level spell
2: 1 first level spell
4: 1 first or second level spell
6: 1 first or second level spell
8: 1 first, second, or third level spell
10: 1 first, second, or third level spell
The only limitation on the magic is that every spell has a linked attribute. To cast the spell, you must have an attribute modifier equal to the spell level.
So, folks, what are the implications of this sort of thing? What should i watch out for -- what choices are too good and will be unbalancing if everybody takes them?