genericwit
2013-06-04, 06:33 PM
So basically, this is what it looks like:
Invulnerable Rager Archetype
Feats:
1: Power Attack, Combat Reflexes
3: Improved Bullrush
5: Raging Vitality
7: Greater Bull Rush
9: Improved Overrun
11: Lunge
13: Monkey Lunge
15: Greater Overrun
17: Charge Through
19: Dazing Assault
Rage Powers:
2: Lesser Beast Totem
4: Reckless Abandon
6: Beast Totem
8: Knockback
1O: Greater Beast Totem
12: Come and Get Me
14: Quick Reflexes
16: Improved Damage Reduction I
18: Improved Damage Reduction II
2O: Improved Damage Reduction III
Abilities:
Str 2O [4: 21, 8: 22, 16: 23, 2O: 24]
Dex 14
Con 15 [12: 16]
Int 8
Wis 12
Cha 7
Trait: Maybe Reactionary, I'm undecided.
I figure I'll need all the DR I can get, 'cuz my AC is gonna be shot to hell between raging and come and get me, especially in that one level before getting monkey lunge. The concept is basically thus: being able to zip across the battlefield, trampling and getting an AoO against any successfully overrun mook, laying down a full attack ala pounce on the BBEG finishing up the sequence with a bull rush [ala Knockback], which if I remember correctly doesn't suffer as much as a final iterative which, if successful, triggers another attack of opportunity, anyways. Then, pull up Come and Get Me and beat the piss out of the guy if he tries to attack, and laugh in his face if he tries to withdraw past my 1O foot reach.
Problems? Anything I'm missing? Any mechanic that I described that doesn't work the way I think it does?
Invulnerable Rager Archetype
Feats:
1: Power Attack, Combat Reflexes
3: Improved Bullrush
5: Raging Vitality
7: Greater Bull Rush
9: Improved Overrun
11: Lunge
13: Monkey Lunge
15: Greater Overrun
17: Charge Through
19: Dazing Assault
Rage Powers:
2: Lesser Beast Totem
4: Reckless Abandon
6: Beast Totem
8: Knockback
1O: Greater Beast Totem
12: Come and Get Me
14: Quick Reflexes
16: Improved Damage Reduction I
18: Improved Damage Reduction II
2O: Improved Damage Reduction III
Abilities:
Str 2O [4: 21, 8: 22, 16: 23, 2O: 24]
Dex 14
Con 15 [12: 16]
Int 8
Wis 12
Cha 7
Trait: Maybe Reactionary, I'm undecided.
I figure I'll need all the DR I can get, 'cuz my AC is gonna be shot to hell between raging and come and get me, especially in that one level before getting monkey lunge. The concept is basically thus: being able to zip across the battlefield, trampling and getting an AoO against any successfully overrun mook, laying down a full attack ala pounce on the BBEG finishing up the sequence with a bull rush [ala Knockback], which if I remember correctly doesn't suffer as much as a final iterative which, if successful, triggers another attack of opportunity, anyways. Then, pull up Come and Get Me and beat the piss out of the guy if he tries to attack, and laugh in his face if he tries to withdraw past my 1O foot reach.
Problems? Anything I'm missing? Any mechanic that I described that doesn't work the way I think it does?