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Ninja PieKing
2013-06-05, 10:28 PM
I was looking for a list like this online during character creation one day but could not find one. It is organized alphabetically and by no means a full list, but if you know of a source that is not included and you think should tell me. This includes a mixture of 3.0 and 3.5 sources.

Note: This list does not include artifacts, weapons, armour, or slotless magic items.

Refrences:AEG: Arms and Equipment Guide
BoED: Book of Exalted Deeds
BoVD: Book of Vile Darkness
CAdv: Complete Adventurer
CArc: Complete Arcane
CChamp: Complete Champion
CMage: Complete Mage
CScou: Complete Scoundrel
CotSQ: City of the Spider Queen
DotF: Defenders of the Faith
DMagic: Dragon Magic
DotU: Drow of the Underdark
DMG: Dungeon Master's Guide
DMG2: Dungeon Master's Guide II
DSc: Dungeonscape
ECS: Eberron Campaign Setting
XPH: Expanded Psionics Handbook
FoE: Faiths of Eberron
Ghost: Ghostwalk
LoM: Lords of Madness
MIC: Magic Item Compedium
MoE: Magic of Eberron
MoF: Magic of Faerûn
OA: Oriental Adventures
PGtF: Player's Guide to Faerûn
PHB: Player's Handbook
RotD: Races of the Dragon
Sand: Sandstorm
SS: Savage Species
ToB: The Book of Nine Swords: Tome of Battle
ToM: Tome of Magic
UE: Unapproachable East
Und: Underdark

Ninja PieKing
2013-06-05, 10:29 PM
Arms slot
{table=head]{colsp=5}Arms
Name|Source|Description|Activation|Price|
Armband of Confrontation|MIC|Fighting challenge lasts 3 extra rounds (Five Virtues)|-|1,400|
Armband of Elusive Action|MIC|Avoid Attack of Opportunity 1/day|Immediate (Mental)|800gp|
Armband of Maximized Healing|MIC|Maximize spells ≤6th 3/day no level or casting time increase|Swift (Mental)|7,200gp|
Armband of Might|MIC|+2 Strength checks and Strength based checks, +2 on damage of power attacks where the penalty is ≥2|-|4,100gp|
Armband of Reduction|AEG|Cast reduce person on self 1/day lasts 2 hours|?|2,000gp|
Bands of Blood Rage|MIC|grant blood rage 3/day; While in a blood rage, a character gains a +5 morale bonus on melee weapon damage rolls. However, each affected creature also takes 5 points of damage each round at the end of its turn sorcerers or dragonblood subtype, also gain a +5 morale bonus on damage with arcane spells while in a blood rage (Instruments of the Blood Gift)|Swift (Mental)|2,600|
Bands of Fortune|CScou|CChAttack: You gain a +2 luck bonus on attack and damage rolls; Defend: You gain a +2 luck bonus to Armor Class; Survive: You gain a +2 luck bonus on saving throws.|Swift|2,000gp|
Bone Bracers of the Death Deity|MoF|bracers of armor +3 allow the wearer to use death ward, desecrate, and unholy blight each 1/day negative level on good|- and ?|58,300gp|
Bracelet of Friends|DMG|Remove charm and summon ally to your side|Standard|19,000|
Bracelts of Spell Sharing|DMG2|Share spells of personal range with other weare in 60ft duration half can only shar one spell at a time|-|60,000gp|
Bracers of Accuracy|MIC|Has 3 charges renewed daily at dawn; 1 chargecharge: Ignore AC bonus from cover (except total cover) for all targets 2 charges: Ignore miss chance from concealment (except total concealment) 3 charges: Ignore both cover and concealment(as previous entries) for all targets.|Swift (mental)|4,000gp|
Bracers of Aerial Combat|MIC|+1 attack while you or foe is airborne (Array of the Manticore)|-|5,000|
Bracers of Arcane Freedom |MIC|Still Spell without altering level or casting time 2/day|Swift (Command)|2,300gp
Bracers of Archery, Greater|DMG|use any bow (not including crossbows) as if proficient. If proficient with any type of bow, gain a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls whenever using that type of bow|-|25,000gp|
Bracers of Archery, Lesser|DMG|same as greater bracers of archery, except that they grant a +1 competence bonus on attack rolls and no bonus on damage rolls|-|5,000gp|
Bracers of Armor|DMG|+1-+8 armour bonus|-|Bonus² * 1,000gp|
Bracers of Blast Barrier|MIC|The next spell cast or spell-like ability used before the end of the turn instead appears as a 10-foot-long, 10-foot-high wall that lasts for 1 round/level of the spell, any creature passing through takes damage as the spell cast min of spell level damage reflex save half for damage|Swift (Command)|3,200gp|
Bracers of Blinding Strike|MIC|+2 initiative; extra attack with full attack 3/day (Fleet Warrior’s Array)|— and Swift (Command)|5,000
Bracers of the Blinding Strike|MoF|Bracers of armor +6 give you the benefits of Improved Initiative and allow you an extra attack each round at your highest bonus|-|102,000gp|
Bracers of Dawn|MIC|Illuminates as a bullseye lantern, searing light 4/day|Move (Manipulation){Lantern} Standard (Manipulation){Searing Light}|26,000gp|
Bracers of Divine Luck|CChamp|When you cast a divine spell while wearing these bracers, you gain a +1 luck bonus on attack rolls, saving throws, or AC (chosen at the time you cast the spell). This bonus lasts until the start of your next turn (worshipers of a deity with the luck domain get the bonus to both)|-|8,000gp|
Bracers of Entangling Blast|MIC|Next spell cast or spell-like ability used deals half damage; but any creature damaged becomes entangled for 1d3 rounds,taking an additional 1 damage/level of the spell each round on your turn|Swift (Command)|2,000gp|
Bracers of Exit|AEG|negate dimensional anchor effect 1/day|?|11,200|
Bracers of Great Collision|MIC|+2d6 (3d6 for 2-handed) damage on crit for bludgeoning weapons|Free (Command)|1,500gp|
Bracers of Lightning|MIC|+1d6 electricity damage (Raiment of the Stormwalker)|Swift (Mental)|11,000gp|
Bracers of Murder|DotU|+2 profane bonus on attack rolls and damage rolls against flat-footed targets. If you have the death attack ability, the save DC to resist your death attack increases by 2. If you have sneak attack or sudden strike, reroll any result of 1 on the dice|-|8,000gp|
Bracers of Opportunity|MIC|If you have the Combat Reflexes +2 competence bonus on any attack of opportunity you make and grant an additional attack of opportunity 2/day|_ and Imediate (Mental)|2,300gp|
Bracers of Quicks Strike|MIC|1 extra attack on full attack at max base attack bonus 1/day does not stack must wear for 24 hours before accessing ability|Swift (Command)|1,400gp|
Bracers of Repulsion|MIC|When activated the all enemies within 10 feet must succeed on a DC 19 Fortitude save or be pushed5 feet away from you. Huge and larger creatures are unaffected|Swift (Command)|4,000gp
Bracers of Retaliation|MIC|+1 to armour and when you are damaged by a melee attack sacrifice an arcane spell or spell slot ≥1st level to daze your attacker for 1 round. A successful Will save (DC 10 + the level of the spell sacrificed) negates this effect.|- and Immediate (Command)|5,000gp|
Bracers of Striking|MoF|considered armed even when unarmedmay be modified with special weapon abilities as if they were a blunt weapon|-|1,310gp +enchants|
Bracers of Wind|MIC|imposing a –2 penalty on ranged attacks made against youSiege weapons, thrown boulders, and the like are unaffected. Does not stack with wind in the area, and +1 competence bonus on ranged attack rolls|Standard (Command)|10,000gp|
Caduceus Bracers|MIC| By sacrifi cing 5 points of healing (derived from lay on hands, wholeness of body, or any similar ability that measures your ability to heal as a daily limit of points) remove 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one creature.|-|2,000gp|
Chains of Shield Other|Ghost|Cast shield other on other wearer 1/day|?|2,200gp|
Counterstrike Bracers|MIC|On enemy miss activate to gain a free attack of opportunity 2/day|Immediate (Command)|2,500gp|
Crimson Dragonhide Bracers|MIC|Fire resistance 5 and +1 to natural armour|-|5,000|
Deathguardian Bracers|MIC|Sacrafice a spell or spell slot for twice its level as dr until the start of your next turn |Immediate (Command)|6,000gp|
Deathstrike Bracers|MIC|Deal crit and sneak attack damage to constructs, elementals, oozes, plants, and undead 3/day|Swift (Mental)|5,000gp|
Goodberry Bracelet|MIC|Creates 5 goodberries at dawn daily, the wisdom bonus you gain from magic items increases the berries' healing|Standard (Manipulation)|2,000gp|
Greatreach Bracers|MIC|Increase reach by 10ft for a round 3/day|Swift (Command)|2,000gp|
Inquisitor Bracers|MIC|Melee attack also inflicts cure moderate wounds on target|Swift (Command)|1,500gp|
Lucky Charm|CScou|When you activate this item, you use one of the charms on the bracelet to gain the benefit of a successful luck reroll without expending one of your daily luck rerolls. You can expend only one charm per round. You can use this ability only with luck effects that require one luck reroll to activate.
Moon Bracers|MoF|They have the same abilities as bracers of armor, plus you can use dimension door 1/day.|- and ?|12,100 gp (+1), 14,100 gp (+2), 19,100 gp (+3), 36,200 gp (+4), 45,200 gp (+5), 56,200 gp (+6), 69,160 gp (+7), 84,160 gp (+8)|
Mithral Bells|MIC|+2 competence bonus to perform and throw up to 40ft and explodes in a sound burst; loses all magic when all bells removed|- and Standard (Thrown)|3,700gp|
Rapidstrike Bracers|MIC|+2 competence bonus on attack rolls made as part of a flurry of blows until the end of your turn. 3/day|Swift (Command)|3,100|
Reciprocal Bracers|MIC|If hit by crit or sneak attack in the last turn your next melee hit is automatically a crit threat 2/day|Immediate (Command)|5,000gp|
Shadow Maniple|MIC|When you cast a spell with the shadow descriptor, or whenever you cast a mystery you can activate the maniple to heal damage equal to the level of the spell or mystery. 3/day|Swift (Command)|3,700gp|
Spellmight Bracers|MIC|-5 to hit with damaging ranged touch spells for +1d6 damage; dusklades can deliver a touch spell through a melee weapon, even if the spell doesn’t deal hit point damage and add 1d6 weapon damage|-|3,300|
Strongarm Bracers|MIC|you can wield weapons as if you were one size category larger than normal without penalty|-|6,000gp|
Tiger Claw Bracers|ToB|gains the use of a single Tiger Claw maneuver for which he meets the prerequisite
Vambraces of Evil’s Warding|BoED|Ranged attacks made by evil creatures against the wearer take a –4 penalty|-|18,000gp|
Vambraces of Warding|MIC|A good-aligned wearer gains a +2 sacred bonus to AC against ranged attacks.|-|8,000gp|
Wand Bracelet|MIC|can store up to four items, which appear as charms along the bracelet. You can grab one of the charms from the bracelet as a swift (manipulation) action, causing it to appear in your hand. If you have an item in hand, you can use a move (manipulation) action to store the item in the bracelet or to switch a held item for a stored item by touching the item to the charm representing the stored item. Storing an item causes it to shrink down and appear as a charm hanging from the bracelet. Any item stored can weigh no more than 3 pounds and must be able to be held in one hand, such as a wand or a light weapon. Only the wearer of the bracelet is able to retrieve or store items.|See text|12,000|
Ynloeth's Bracer|PGtF|functions as a bracer of armour + 8 and immunity to the death effect of the shattering swords of Coronal Ynloeth|-|70,000gp|
[/table]

Ninja PieKing
2013-06-05, 10:30 PM
Body Slot
Coming soon

Ninja PieKing
2013-06-05, 10:31 PM
Face Slot
Coming soon.

Ninja PieKing
2013-06-05, 10:32 PM
Feet Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:34 PM
Hand Slot
Coming soon.

Ninja PieKing
2013-06-05, 10:36 PM
Head Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:37 PM
Rings Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:38 PM
Shoulders Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:39 PM
Throat Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:40 PM
Torso Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:42 PM
Waist Slot
Coming Soon.

Ninja PieKing
2013-06-05, 10:43 PM
Reserved Spot.