danzibr
2013-06-05, 11:05 PM
From another thread (DeusMortuusEst can say it better than I)
I think that Vael on these boards solved this by giving characters 'imaginary wealth' each time they leveled up. The players pick enchantment and magic items for the value corresponding to the IW and then their characters gain those powers as they level up.
It actually makes characters slightly more powerful, I think. It's in her/his campaign setting, I'll see if I can dig it up later.
I was wondering if anyone had tried such a thing and how it went. It seems really cool to me.
I don't have everything worked out, but I imagine it would behave as follows:
For things like an Amulet of Health +2 you spend the imaginary 2k and get a +2 enhancement bonus to your Con.
It's not as straightforward when it comes to weapons. I guess you would choose a type of weapon (like as with Weapon Focus or the like), then you could spend 2k and from then on any weapon of that type you pick up is +1. This seems to favor melee (ahh, givin' melee some love). I picture this like that one dude in Game of Thrones making his sword burn.
If you want say a +2 shortsword and +1 flaming shortsword you'd do the above process twice, probably designating how you treat the shortsword.
Same thing for armor.
Wizards and the like simply wouldn't be able to make wondrous items or enchant weapons and armor. Scrolls check, potions check, wands check. So yes to consumables, no to otherwise. Probably only gods would make artifacts.
Any experience with this?
I think that Vael on these boards solved this by giving characters 'imaginary wealth' each time they leveled up. The players pick enchantment and magic items for the value corresponding to the IW and then their characters gain those powers as they level up.
It actually makes characters slightly more powerful, I think. It's in her/his campaign setting, I'll see if I can dig it up later.
I was wondering if anyone had tried such a thing and how it went. It seems really cool to me.
I don't have everything worked out, but I imagine it would behave as follows:
For things like an Amulet of Health +2 you spend the imaginary 2k and get a +2 enhancement bonus to your Con.
It's not as straightforward when it comes to weapons. I guess you would choose a type of weapon (like as with Weapon Focus or the like), then you could spend 2k and from then on any weapon of that type you pick up is +1. This seems to favor melee (ahh, givin' melee some love). I picture this like that one dude in Game of Thrones making his sword burn.
If you want say a +2 shortsword and +1 flaming shortsword you'd do the above process twice, probably designating how you treat the shortsword.
Same thing for armor.
Wizards and the like simply wouldn't be able to make wondrous items or enchant weapons and armor. Scrolls check, potions check, wands check. So yes to consumables, no to otherwise. Probably only gods would make artifacts.
Any experience with this?