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sambouchah
2013-06-05, 11:05 PM
What is your favorite character you have ever gotten to play in D&D/PF/What have you?

Redshark
2013-06-06, 10:10 AM
My first ever character in D&D Grimdalf, Dwarf Fighter 6/Cleric 4 got disintegrated facing a beholder, by rolling a 2 on his save. He and his partner, an Half-Orc Barbarian 8 (that also died against the same beholder, with yet another disintegrating ray, rolling a 1 on his save) were known as "The Dynamic Duo". The DM later told us that the beholder was at less than 5 hit points...I still miss Grimdalf

And Senun Esoj, Sorcerer 10, an odd guy that rode a donkey and had metal songs for each spell. He is now a famous NPC that travels the realms selling (and sometimes stealing) magic items to fellow adventurers. He was last seen in Baldur's Gate, riding his donkey into the sunset (Lucky Luke style) after helping the heroes against a criminal organization and "forgetting" to give back the enchanted bow that he borrowed from one of them :smallbiggrin:

Talya
2013-06-06, 10:26 AM
For about five years I was a player in a live (non-pbp) game. We started at level 4, and got to level 18. While I've made a lot of other characters, none have felt so real to me. (She's still my avatar here.) She had more personality and growth potential from a fluff standpoint than anything else I've ever tried.

Forgotten Realms setting
Nara Aesera Nahid (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=1001)
Nara was a harem girl in a Pasha's palace outside the bustling metropolis of Calimport. Her striking, fiery red hair was almost unheard of among those of Calishiite ancestry, but it was correctly surmised that the girl likely had Efreeti or Genaasi blood in her lineage. When Pasha Jhozim el Fadeel saw the young child with the fiery hair, he knew he had to have her for his own harem, and so the purchase was made.

Growing up in a harem provided Nara with ample opportunities to enhance her social skills and performing arts, as well as religious traning from the Sunite Headmistress Cassindra, but what surprised nobody was how magic came to her so naturally. Nobody understood to what extent, though, until the bugbear raiding party fought its way into the harem looking for the Pasha's blood. They received a warm welcome...warmer than they expected by far when flames burst from 17 year old Nara's hands, incinerating the lot of them. Nara received her freedom from the grateful Pasha in exchange for her act.

House rules in creation: DM granted spontaneous casters +1 spell per spell level, with the caveat that the extra spell HAD to come from a forgotten realms based source.

Mobility requirement for PRC was substituted for "Harem Trained" regional feat.

Bardic Weapon Proficiency: Longsword was substituted for Weapon Proficiency: Scimitar due to her Calishiite (Arabic) heritage.

The non-optimal bard multiclass allowed getting into the PrC early (skills and whip proficiency), as well as giving her some divine-like healing ability. The class has a very divine flavor for a sorceror.

Complete Champion and PHBII were not available when we started and the DM hasn't allowed them yet, so some other flavorful additions might have been useful that she doesn't have.


Her cohort was here: http://www.giantitp.com/forums/showthread.php?t=78574

When the campaign ended, she had built a gargantuan, "Wonder of the World" temple to Sune in Calimport, known as "The Basilica of Burning Passions" that resembled, somewhat, the hanging gardens of babylon. (My pseudo-ziggurat style towering basilica in the middle of a desert city also had waterfalls going down its sides and massive fountains powered by magical decanters of endless water.) Our players have continued to play campaigns in the same setting (we like the continuity), with various DMs, and Nara is an occasional quest giver, and the Basilica is a permanent fixture in Calimport for our campaigns now.

Footnote: For a character loosely based on some Arabian Nights stories, getting the Character Sheet ID 1001 on The Tangled Web has always been a point of pride for me. This character was meant to be awesome.

Kazuel
2013-06-06, 10:30 AM
In 3.5 I played a LE Monk4/Rogue3 (Ninja, before CA was out). He wasn't optimized at all but it was a ton of fun.

Arc_knight25
2013-06-06, 10:32 AM
I have so many characters that i have loved to play. But so far my top two have been:

An Elven Wizard/Fighter going AA. I randomly rolled his name, came out to be Something that sounded exactly like Ai-er-a. So he of course had the JFK speech pattern that I actually took time to learn. He was a womanizer, and alot of qouting from Clone High. Was Epic.

My second would have to be my 1/2Orc Favoured Soul/Pious Templar of Gruumsh. His closest buddy was another PC, was a Kobald Fighter of Io. The Kobald had more Str then I did. The Kobalds nickname became Altas. We had a portable ram that we called the Master key. Never got a chance to use it, Would have been awesome to see the rogue fail his open lock check and have us say, "Don't worry we brought the master key" Then proceed to boot the door down with said Key.

Again, so many characters I have loved to RP. But it always comes down to the people that you play with that make these characters so memorable.

Ruethgar
2013-06-06, 11:12 AM
Jivens Ulshar is definitely one of my favorites. He is a moderately insane floating skull originally with custom psionic invoker class, his favorite thing to do was re-write people's memories to become mirrors of himself. There was a feat that required he be female that I found after character creation and my DM allowed him to get a transgender operation... as a floating skull.

One of his favorite things to do at lower level was levitate bodies into a makeshift golem and slap his foes with a dead man's hand... or other appendage. There was a very holy animated tree in the party that did not approve. Those were some fun fights, righteous holy tree vs. undead golem and the insane skull that animated it.

This version of Jivens was eventually crafted into an item. The item itself wasn't magical but Jivens would do the will of the one who wore it... while he slowly drove them insane. The DM decided that the party would go to a Rose Red type place that amplified Jivens' abilities. He ended up brain washing the most powerful psionic there, and from his super psychic fortress started warping the minds of the country with some seriously epic reach. Most of the party died or was converted trying to take him down and even then they only managed to kill the mind controlled psionic, Jivens himself escaped with a serious crack on his skull and just a little bit more insanity in his head.

I eventually re-wrote him for another DM who didn't approve the custom class as an illusionist with a rather large raven familiar that spoke abyssal. His entrance into a town was to fly in on the raven, land in the town square and float in circles around the raven as it spoke a poem about fluffy bunnies in the demonic tongue. His new favorite pass time became casting Miser's Envy on clergy men of sun gods and charming them to do hilarious acts.

He was a very fun character to RP, though not the best by optimizer definition.

Bonzai
2013-06-06, 11:59 AM
My favorite character in recent memory was in the last campaign I played in.

Malvo The Maleficent. Tamer of Beasts, Lord of Elementals, Binder of Fiends, Master of the Undead, and defiler of virgins

Human focused conjurer/Master Specialist/Thaumaturgist

The campaign was a plane hoping adventure, with the party all being specialist wizards that belonged to an extra planer wizards academy. We would bounce around campaign settings, accomplishing missions for the school.

It was a very fun campaign. The DM introduced a lot of home brew. He encouraged us to make our own spells, which helped personalize our characters. He also introduced some new feats. But what I loved was that it was an all wizard campaign. The party was balanced with each other, and we could distribute the work load and party roles. This allowed me to focus on battle field control and positioning to a level that I had never been able to before, and it was a blast. I tee'd things up for the evoker to knock over, while the Abjurer and transmuter protected the party.

Role play wise, he was cocky, showy, and always tried to put up a strong front. As a Conjurer, he was into instant gratification. If he wanted to go some where, he teleported there. If he wanted something, he conjured it. If he needed help, he summoned it. This made him impatient and a little overly self assured. For every problem, there was a solution. For him, that solution was conjuration. He was not evil or mean spirited and was actually a good person, but he saw no reason to let other people know that. He was more than happy to let people believe that he would summon a pack of devils on them if they crossed him.

His usual tactics involved creating a kill zone with spell sequencer-ed Evard's, caustic Mire, and another custom AoE spel (kind of like stone spikes)l. This usually triggered his contingent summons. He would then drop his enemies into it with dimensional shuffle and heightened dimensional hops. From there the Evoker would start throwing his fireballs on the group, and he could help out with things like Acid Storm. He was able to summon as a standard, and could cast any conjuration (including summons) as a swift action 3/per day.

The DM allowed for the group to learn circle magic as part of our studies. Our campaign ended at 16th level. I was bummed, because once 9th level spells became available, Malvo's power level was going to get insane. The DM had a home brew feat tree that allowed you to mitigate the xp costs of casting spells. I would have completed that tree at 18th. From there I would have invested in making simulacrum to do my own circle magic, and max out my caster level among other things. Then I would also be able to cast gate without the cost as well.

So with all that in place I could show off the first round of combat and cast Gate, swift action boots of temporal acceleration, First round cast standard and swift gate. Second round cast gate and swift gate. 5 gates are then opened on the first turn and I summon 5 Xixecal from the epic level handbook, and each of them can summon 5 old white dragons. Not bad for an 18th level caster.

Andry
2013-06-06, 12:19 PM
I would have to say my favorite was the recently retired Jalen "Swiftwind Aersume' a Valenar Ranger/Scout(Swift Hunter)/Lion Totem Barbarian/ Revenant Blade. With the help of warforged wizard/loremaster who was named Library and a Valenar druid named Talia Brambleblade recover his ancestors double-scimitar in Xen'drik. After many adventures in Stormreach they founded a joint warforged/elven settlement in Xen'drik called Vanguard. We eventually put a morotorium on the campaign after going from 5th level to 18th in a 2/12 year campaign. In the last adventure we defeated a powerful agent of the Lords of Dust the Balor (we think it had more than a few class levels) known as the Blood Scourge.

sambouchah
2013-06-06, 12:26 PM
Forgot to put my favorite character so far:smalltongue:

An elven druid who had amnesia and a hole in his heart that he couldn't seem to fill. Turns out he once was a Naga and through some magical curse he was put in an elves body. Great fun, to play.:smallbiggrin:

DustyBottoms
2013-06-06, 12:41 PM
My favorite is an active character - Bared the One-Handed, a Human Fighter-7 Warmage-1 Marshal-2. Very diplomatic straightforward, initially using two spiked shields in battles before losing a hand to alter the course of a plot quest (Originally, he was Bared the Thick-Handed). He has since come across an intelligent defending Dwarven waraxe and the party has completed many a challenge, but Bared has remained true to himself while attempting to save the world from planar collapse.

Also, pronunciation is bear-ed.

unseenmage
2013-06-06, 01:13 PM
My absolute favorite was a 4E Skeleton (homebrew playable undead) Rogue who wore a simple wooden mask, spoke with in a charming baritone, and dressed up as a wizard.

He stashed all sorts of pouches and sheaths up his sleeves and would constantly bluff his way through encounters. He used Sleight of Hand to pretend to cast"Summon Dagger" spells instead of throwing daggers, and he entertained village children with what were essentially magicians tricks.

When the going got real tough he would intimidate lesser monsters by prying back his mask and cowl with a flourish and claim to be a mighty lich.

Once he managed to convince half the kobolds in a young W dragon lair to follow him, or else. When he finally confronted the dragon he had half the kobold forces, all the dwarven prisoners (he'd dabbed a little blood on each of their foreheads and convinced the dwarves to play along).

He simply walked up t the dragon and made it a deal. Explained he was immortal and that the dragon was effectively immortal and that they could either come to some sort of long long term agreement OR they could fight to the death. Even if the dragon won it would at least lose half it's minions. At most it'd lose all of them.

And that was how I wound up co-establishing the kobold/dwarf mining prison. Every chance I got I would capture enemies instead of killing them and have them shipped back to the dragon. He got to eat whoever he didn't like and I got to adventure with a business running in the background.

Fun times.

Ruethgar
2013-06-06, 01:39 PM
I really like that one unseenmage, sounds like a lot of fun.

Deaxsa
2013-06-06, 01:43 PM
Footnote: For a character loosely based on some Arabian Nights stories, getting the Character Sheet ID 1001 on The Tangled Web has always been a point of pride for me. This character was meant to be awesome.

that is SO AWESOME :smallcool:

unseenmage
2013-06-06, 01:56 PM
I really like that one unseenmage, sounds like a lot of fun.

Thank you. And he was. I used him again in another game with another DM. During the training adventure (think a meet-and-greet where each player and character gets to know one another) he claimed a spiked post from a pit trap.
Later he would use that post to test water depth, impale zombies, and circumnavigate an entire dungeon.

There was this dark castle, several stories high. We decided to avoid the looming ominous broken front doors. Esp as the BBEG had just taunted us and walked through them into the shadows.

We found a wind wall keeping us from simply climbing the walls. He used his fence post. Fastened chain to it, coiled it in said chain, and had the high Str character hurl the whole thing THROUGH the wind wall. DM threw up his hands and had the BBEG fight us on the roof.

Turns out the BBEG was on the top floor and the vile summoning was on the roof. We were SUPPOSED to fight our way through the castle, get trapped, and escape by the skin of our teeth.

During the fight this second skeleton used rope to disarm the BBEG, attempted to trip all the mages performing the vile summoning, and generally solve every problem.

After that character I gained a reputation for solving problems with rope. Another group playing Dresdenverse asked for my help neutralizing a concert of enthralled rockers and as it turns out they wound up using my rope-themed suggestion to help beat the encounter.

BowStreetRunner
2013-06-06, 02:06 PM
Back in 2nd edition, a GM asked me to join a game that was having problems with PvP fighting. It seemed all the players tended to get into it with one another almost as often as they took on the monsters the GM through at them. He was hoping that I could restore some sanity to the party. However, my first handful of characters for that game were killed by other members of the party. Apparently, the players all knew the GM had asked me into the game and were a bit suspicious. It didn't matter what I played - paladin or ranger, human or elf - they refused to trust any of my characters and eventually overreacted to some situation and killed each in turn.

And then I introduced my Cleric of Nerull. Honestly, they didn't know what to make of him. He was blatantly evil...too blatantly evil, in fact. Where my previous characters had tried to be good guys, this guy never once made any effort to do anything of the sort. Where each of the others they had accused of lying about their motives...well, if this guy was lying then he must be a really great guy or something, I guess. So they watched and waited but never made a move against him. Until it was too late.

The last scene in which I played my character, I had locked the rest of the party caged inside a pit and poured oil over them. I had stolen their possessions - even their clothing - and as I walked away I tossed a burning torch into the pit with them. They should have been immolated, but divine intervention saved them. (The DM had worked so hard to bring them together into a cohesive group, he didn't want to end it with them all burning to a crisp.) They woke up a hundred miles away, naked and penniless, but alive.

My PC became an NPC - the party's greatest adversary and nemesis in fact - and their hatred for him kept the rest of the party together as their one unifying goal - destroy him at all cost. The Cleric of Nerull never was caught - we all graduated and left that college before the game concluded. But while I played a variety of other characters in the game after that, I never did quite match the entertainment valued of confusing the rest of the party into inaction by playing an evil character who never hid his nature from them.

Larkas
2013-06-06, 02:17 PM
After Talya's awesome character, I'm even a little shy of talking about mine! :smallbiggrin:

My favorite character has to be the first character I played in 3E, back when the game had just came out. IIRC, he was an elven Bard 5/ Ranger 5 going into Harper Scout when the game ended because our DM moved to Italy. Back then, we didn't have much material to play with, but even so, the character was sorely unoptimized. Really fun to play, though! My DM would be mad when I'd sing some anime song to Inspire Courage, or Competence, or what have you. But it was priceless! Our campaign world was Faerûn, but the tone was much darker, something really close to Ravenloft, actually. So my songs would break the mood, cheer everyone up and be useful! One thing he was good at, though, was to dodge everything the DM threw at us. At one time, our DM wanted to kill pretty much every character besides two that were being held elsewhere. We had to pass through a chamber that was soon to be filled with moving blades. Everyone died, except my character, who passed some 4 or 5 reflex saves. As the DM wanted to railroad continue with his story, he, quite literally, dropped a rock in my head, targeting FORTITUDE. Of course I failed. It didn't kill him, though, merely made him unconscious. But from that day on, the DM knew that my character would never fear death again. :smallbiggrin: Oh, and his name? Larkas, of course! :smallwink:

MrNobody
2013-06-06, 02:26 PM
My favourite character was Wilhelm Kartoffelnessen, ended factotum 11/chameleon 10, played in a campaign that went from middle to epic level.

He was born as a simple farmer, he got married, had children, all a farmer could wish for... Since one day, when a group of epic-level adventurers of every class and alignment teleported right in the field he was plowing.
This was part of a huge multi-dimensional battle ongoing from hours and in which were battling different formations: one was fighting for Good Gods, the other for Evil Gods.
Wilhelm hadn't the time to get cover since he got caught a huge explosion: it was a "magic singularity" caused by all that power in a single place of the material plane. The singularity killed all the adventurer but not Wilhelm. Infact all the soul of the adventurers were bound to his body and were continuing their battle in his mind, each gaining control over him for a few ours. The only thing they all agreed was leaving to find a way to split again: the union in one body prevented all of them from using fully their power.

I used chameleon "aptitude focus" and other factotum and chameleon abilities to mimic all possible classes and every time he changed focus also changed personality, according to the prevailing soul: when he was first met by the rest of the party he acted like a (good) Pelor's Servant, having divine focus. The next day he attempted to kill a couple of his fellows since became dominant the soul of an assassin. In the rare occasions the souls gave him some rest, the "real" Wilhelm sat in a corner using divination to Scry on his family.

When he got epic he found a ring of three wishes. Two were used to help the party in the final battle, the third to split the souls giving them their body back.

Ruethgar
2013-06-06, 02:35 PM
I just remembered my brother's dwarf, don't know what his original name was, but everyone just called him Pits, because he was a stubborn barbarian/fighter he always insisted going first and failed every single pit trap reflex save.

The scenario where Pits finally died, out party was shipwrecked on an island and as luck would have it a rather large red dragon landed and demanded our gold. There was a bit of metagaming based on the size of the dragon most people in the party already knew the minimum age and that we shouldn't be able to take it. We rolled initiative and Pits went last. Everyone gave up their gold and valuables on their turn until it came to Pits, the stubborn, greedy, dwarf barbarian who goes into a rage and attacks. The ensuing battle nearly killed the party, Pits and our main rogue were swallowed whole. The rogue cut his way out. The dragon flew off with as much treasure as it could grab in a round. The only casualty was Pits in the belly of a red dragon.

It had one health left when it got away.

Phippster
2013-06-06, 02:37 PM
Silas Aiolyr started off as an Elven Rogue, and ended up ending a three-decade long conflict by betraying his employer and shoving a foot-long knife through his eye socket. I don't think I actually used any standard classes, everything about him was at least slightly home-brewed. He ended up as a Rogue 7/Hexblade 8/Shadowknife 5. Rogue had less restrictive sneak attack, Hexblade used invocations, and Shadowknife existed to combine the two.

He grew up a street thug, after his father had been killed while they were traveling in a foreign land. Eventually, he was exiled from his group of thieves and sold to a wizard who the guild had accidentally tried to rob. The wizard turned out be a cultist of Orcus, who tried to bind part of his master's essence to Silas. The ritual failed, leaving Silas with a scar along the entirety of his right arm, and a startling personality change; he became much more violent, and often had absolutely splitting headaches that were accompanied by blood-lust. He took to smoking as a way to relieve his headaches, and quickly became an addict. His newly violent personality, along with his lust for revenge, led him to kill the thieves that had ratted him out in a bloody campaign across the city.

After his spree had ended, Silas fled the city of his birth and left the country, moving across the ocean and becoming a mercenary. He later became an assassin, and ended up embroiled in a conflict that tore the continent apart due to the rival factions of the two princes fighting for the crown. He eventually betrayed his original employer, the brother on the throne, for the much more beloved favorite of the people, and later killed King Marcus by sticking his knife through his eye socket about 3,000 feet above the capital city.

Silas's first words after being found in the rubble by the Paladin/Bard? "And you said I'd never need a ring of Feather Fall."

Callin
2013-06-06, 02:37 PM
One of my favorite characters is one I love to hate.

Brock Torun was a Dwarf Cleric 14 (the only way I was able to get into the game). I dislike playing Dwarves, and I honestly dont care to play a Cleric. So I tried many many times to get him killed off. Each and EVERY single time the party resurrected him. His last death was at the hands of a Balor. Brock had a few pounds of Gun Powder on him and with the Balors death immolation flame F U I reminded the DM I was carrying said powder and BOOM. Death to me. The 1/2 Orc Barb used the top of his skull as a drinking mug for a short bit until they resurrected him for the last time before the game ended.

One of the best PC to PC interactions in that game was when I first met the Monk in the group. Being a [male genitalia] to him I cast Command and Told him to kneel. He saved and said his name was not Neil it was Brother William. This happened over and over again until the DM told me to make a save. I failed and I knelt to him. We laughed and laughed and laughed about it.

Karoht
2013-06-06, 02:43 PM
Pathfinder.
Arcane Sage Sorcerer False Priest
Long story short, I was THE Swiss Army Sorcerer. "I got an app for that."
Long story long, I kept a 'spellbook' full of scrolls to take advantage of False Priest and had access to virtually any Divine spell in the game I wanted, and the racial spell Paragon Surge for access to the entire Sorcerer list. 9th level Sorc casting, 8th level divine casting, there wasn't much I couldn't solve with some amount of magic.
It was crazy.

AshesOfOld
2013-06-06, 02:47 PM
It has to be the wizard I played a few years ago in an old friend's campaign.

The campaign was based on some D&D book about a race of powerful lizardmen invading our homeworld.

My wizard was powerhungry but fiercely loyal and in love with the party healer, who happened to be the DM's girlfriend. It actually worked out and created some of the best party dynamics I've experienced.
His powerhunger grew, however, leading to him almost being killed (and subsequently paying back in full) by the elf ranger.

It could have gone on indefinetely, the story kept being interesting, but in the end our DM suffered a massive writer's block and gave up on the campaign :smallfrown:.

Both the best character and the best campaign I've played in.

ArcturusV
2013-06-06, 04:36 PM
Hmm, best, or Favorite... that's two different groups in my own mind.

By the topic title, my "Best" probably would have been Galen Terat, an Illusionist. For once I had a DM who was pretty cool with letting me get creative with Illusions and use them as I wanted to. Galen went through adventures counting on nothing but Illusions and his own ability to charm people (without magic). I don't think I ever actually used a real "attack" with him. No Color Spray, no Shadow Evocation, no off school Summonings, Fireballs, etc. Not even the usual pray for a hit Clubbing/Dagger tossing/crossbowing that usually is done by lower level casters. It was a lot of fun, the party liked the leeway of my illusions being able to determine how, and if, combat happened.

My favorite? Hmm. I had a fondness for Justin Valkirk when I ran him. Rolled stats resulted in me having a good Charisma, decent Strength, Con, and Dex, but piss poor Wisdom (6) and Int (4).

So I ran him as an idiot savant Fighter/Sorcerer into Anointed Knight. Got the DM to okay a Crab as my familiar. Jillian the Crab becoming a full fledged character of her own, rather than just Suicide Scout Bait, Forgotten for Bonuses, or Situationally Remembered. Didn't get to play Justin for too long before the game went belly up. But was a lot of fun as I did. Very simplistic guy, believed everything that everyone ever told him, approached problems from blunt force, simplistic methods. He was also the guy that moved the plot forward the most because of his mannerisms. Things people dismissed because it was Impossible, or Couldn't possibly be the case because it's too simple, he latched onto a made into something.

Was a lot of fun. Wish I could run that character again.

Deathcharge01
2013-06-06, 09:18 PM
Well this is stirring up some memories. My Best character turns out to be my first try at Wizard. What made it particularly fun was the fact that the DM was a real hardass, and promised that i wont have had any fun with it given that it was my first try in only my second campaign ever, and he was right in assuming so. In my first campaign I played a paladin like 16 times and a TWF once (yes i died almost 20 times but i refused to give up on the paladin class).

As it turned out, in the new campaign with the new DM, we started at level 1 and I managed to get Muse(the wizard) to level 7 without a single death while having tons of fun RPing him as he was a case of split personality which manifested itself in the form of Sorcerer 1/Wiz 3/ Ultimate magus 3. While I was primarily a wiz, I'd roll to see which side (sorc 25% or wiz 75%) would prevail for the day until some sort of "shock" brought back the more dominant intelligent side of Muse. Muse died when that DM asked me to make a concentration check on an active fly spell after taking some heavy damage, which ultimately resulted in him falling to death. *teardrop*

Since that I've been playing wiz, well....after i threw a couple charging/leapattacking/shocktrooper/momentumswing/etc orc chars at that DM for his silliness.

buttcyst
2013-06-06, 10:14 PM
I've played many characters, each was my favorite at the time I played it because they were all horribly terrific in their own way.

That said, I am greatly enjoying my CG barbarian 5 soon to be exalted forsaker... playing alongside a NE cleric of nerull that keeps "kill the barbarian" points on the top of his character sheet. for backstory, we are childhood friends on a right of passage journey to explore and obtain a sample of each island in our DM's world. Starting with a negative intelligence, I had to make checks to see whether I understood what was being said to me if it was too wordy. I am hardly optimized with him right now, with only save boosting feats and my main weapon is a spear that I intend to never improve in any way, although my sidearm is a +2 greatsword, keened and does 2d8 damage lol. I enjoy him because he is rich in personality and instead of playing to his fighting potential, I am playing him to his personality, feats and skills wise.

oh ya, his name is Ba(click)ulee (click)umbaasu

Grayson01
2013-06-08, 06:19 PM
Okay my best characters I ever played were the first two characters I ever played in college. The first one was an awesome Human Rouge Assassin. His name Was Valintino the group called him True Love. He was a prince who's family held half dragon children as a great boon. So he would spend most of the campaigns hitting in dragons. He also convinced the Lawful Good Monk (who had a Int of 8 but was played like it was 3) to become his royal jester. He was skill tricked out and with a keen rapier a flaming dagger and telling blow used to deal massive sneak attacks!
The second best was a Clearic Storm lord, I talked the DM into letting me make up a deity to use so he could be CN and be a healer. He spent the whole campign trying to convert the party and running around in bad weather with his spear held in the air trying to get struck by lightning. I used to ask the DM every new game day what's the weather like. He eventually rolled out like a years worth of random weather.
Both charters made a great time RP wise, they did decent damage, and had their own fun quirks. Like tricking the Monk into, since level one to ten, that the whole campign we were hunting a creature called a Bounty, or making the players recite the Payer of Thanos before bestowing healing magic on them lol.

Grifoneis
2013-06-09, 02:41 AM
My first character was the iconic blaster wizard in a terrible 4e game, but I had fun none the less. His name was Zeddicus Zul Zorrander (ripped off the Seeker of Truth) and he was immortal in the sense he didn't die from aging because he sacrificed his village's children through ancient blood rituals with a demon. He also wore a green bathrobe that came down to his waistline then was completely open to the front of his legs but still hung around the back, and anytime his crotch was directly looked at, it casted light on itself to avoid being seen.
A buddy of mine in a past 3.5 edition game played a psion with no arms and homebrewed telekinetic powers so he could use them instead of his arms, and he was a complete sociopath never once feeling an emotion about all the things he did in the campaign which include but are not limited to: creating a miniature beholder to replace his psi crystal only to have it turn on him and he had to kill it, getting his legs crushed by bolders thrown by giant with the tank ran away, and doing something so terrible I had to redraw the world map to accommodate for the damage he did.

PersonMan
2013-06-09, 04:45 AM
One of my earliest PbP characters was Kolaris. The concept was essentially "androgynous crystal hunter" (crystal hunter being a homebrew class I'd made) - the character was very 2-D.

Due to amazing stat rolls and all-around ridiculous rolls in general even after that, the concept changed to "androgynous crystal hunter who is amazing at everything ever". The original party ended up almost-dead after a duel in a gladiatorial arena sort of thing, but Kolaris managed to survive and saved one of the downed party members.

Since then I've played a lot of characters, all of them with more depth, but Kolaris has a special place for me as the first successful PbP character I've ever played (the first one was in a game that died very quickly so I barely got to use him).

yougi
2013-06-09, 11:26 AM
Cleric of Nerull Awesomeness

This sounds so incredibly awesome. I'm going to go invent my time machine so I can get to play in that game.


My favorite character was Lord Zedior Greatblade, a sorcerer (well, magic-user, it was 1E) born from a family of powerful knights and fighters (reverse Roy Greenhilt) who was ashamed of being a poor fighter. He pretended to be a great fighter in various taverns and invented stories were he fought gangs of bandits. Once, he went too far, got beaten up in a brawl from a vengeful brawler who thought Zed had killed his brother. Zed went back, used his magic to get back at the man, almost killed him until he was stopped and teleported to another city.

Zedior started out as a coward on the field, using deceit to get out of fights (one of his favorite move was talking very loudly of great adventures the party had never had when in good spots for ambushes to convince potential enemies they were much stronger than they actually were), and talking of great battles when he came back to town. As he grew in power, he became more and more confident in his magic and had to lie less, even often downgrading his adventures to make them believable. He ended up buying a popular inn and staging weekly shows about his adventures with his magic as special effects.

Zedior died due to one of 1E's lamest rules: teleporting a well-known place had a 1% chance of the caster actually teleporting inside the ground. When the party faced a Gorgimera (chimera with a gorgon's head instead of a goat's) and had the Druid and Fighter turned to stone, Zed teleported back to his inn to try to find scrolls of stone to flesh, rolled 01 on the d%, and never came back for the Rogue.

RFLS
2013-06-09, 11:39 AM
Hmmm....I've got a few. I had a gnome necromancer in a recent PF game. He went by the name of Sir Samuel Fitzwilliam-Smythe, and his only reason for being part of the party was that they were the most entertainment he'd had in a while. His favorite trick was letting his undead out of a portable hole to play, and then casting an illusion to make it seem like there were quite a few more than there actually were.

I'm currently playing in an X-Crawl PbP game, and I'm running a character named Rita. She's a mech-suit user, and builds all of her own stuff. Currently she's using a grenade launcher and a power fist, but she changes a lot of stuff about her suit between every single mission. She's not much of a person for talking for long, but she does enjoy throwing snarkiness into general conversation. The interactions between her and the group's prima donna is hilarious, too.

The last one is the saddest, as I've never had a chance to play him. Khaju is an old, old kobold. In his youth, he was the savior of his tribe. He built them a new place to live, and defended them against their enemies. One by one, every member of his tribe died, and he was left alone. Now, he wanders around, fighting for the underdog wherever he might be needed. He has an odd code of honor: He tells his opponents exactly once who they're up against, and gives them a chance to surrender. If (normally when) they refuse, he turns their world upside down with terrifying illusions before executing them with his scythe.

Mechanically, he's a Sorcadin with DWK shenanigans going on and a focus on Illusion spells. The scythe was included when I realized that looking essentially like an avatar of Death to his enemies was the kind of symbolism that would appeal to him.

prufock
2013-06-09, 01:24 PM
The general case answer to this is "the one I'm currently playing."

Specific case: Michal Carter, human bard/marshal diplomancer. Michal is a naive, friendly, optimistic, enthusiastic sort of guy. He loves people, and gets excited about seeing new places and meeting new folks. In most cases, he wouldn't hurt a fly. He's honest, loyal, and just a fine upstanding young man.

Michal is fun to play because, well, he's just so positive. He has no tragic backstory (he's a carter, the son of a carter, and began adventuring because he would get to see new places and meet new people; it just sounded so cool) and very little in the way of a dark side. He tries to see the good in everyone and thinks every problem can be solved by compromise.

Character development: However, the adventuring life hasn't been easy on Michal. He's had a friend get murdered (he got better) and tortured, and it's slowly making him a little more cynical.

ericp65
2013-06-09, 07:33 PM
Darnelle Duval was born in southern France to a solitary witch. Nothing is known of the father, so her nickname for a while was "the Fatherless." Human by birth, she has long blonde hair, blue eyes, and lightly tanned skin. She became a Wizard under her mother's teaching, then went to study with an older, more experienced spellcaster. Something happened to magically transport Darnelle to the Forgotten Realms, where she discovered that she'd taken on the racial characteristics of a half-elf, while still being technically human (with unchanged appearance). She's lived there ever since, traveling and adventuring with Flagg, a human Paladin of Torm, and Sav, a chivalrous drow, with various other characters coming and going. All three have died at least twice each, but that doesn't stop 'em from getting into more trouble together. Marrying the Paladin, and became known as Darnelle Pureheart, but mostly she prefers to be known as Darnelle the White, as her travels once took her to Krynn, where she underwent the Test of High Sorcery and became a wizard of the white robes. Her black cat familiar, Damian, is cowardly but still useful, and hates to fly, but is happy to make his Mistress happy, and loves chasing rodents in enlarged form. Darnelle became legendary enough on another new Outer Plane to be regarded as the matron of arcane lore and magic, roaming about and whispering magical secrets to those who would benefit from the knowledge. She once slew a powerful blue dragon by shattering a magical staff against it, destroying the creature in a blast that threw her to another Plane (I don't recall if it was staff of the magi or staff of power that allows a retributive strike). She's always eager to learn new arcane lore, sometimes gathering and sending out adventuring parties to "fetch" spellbooks and powerful magical items for her. Having reigned with her husband over the Damara and Vaasa regions for a dozen years, her wanderlust has her planning to leave Toril to seek further adventures among the Planes, with whoever will join her.

Darnelle is my favorite character of all time, played from first level (2nd Ed) up through 36th (3.5e). She formally became an epic character during the campaign in which she became "Wise Woman" while on that new Plane. I based her personality on that of my younger sister. Her battle cry (yes, a Wizard with a battle cry!) is a very enthusiastic "Give death!" She has three children: Robert, a paladin, who is heir to the throne in Bloodstone; Rebina, a Dweomerkeeper of Mystra; Electa, a Duskblade and officer in the kingdom's army.

danzibr
2013-06-09, 08:34 PM
My absolute favorite was a 4E Skeleton (homebrew playable undead) Rogue who wore a simple wooden mask, spoke with in a charming baritone, and dressed up as a wizard.

He stashed all sorts of pouches and sheaths up his sleeves and would constantly bluff his way through encounters. He used Sleight of Hand to pretend to cast"Summon Dagger" spells instead of throwing daggers, and he entertained village children with what were essentially magicians tricks.

When the going got real tough he would intimidate lesser monsters by prying back his mask and cowl with a flourish and claim to be a mighty lich.
[...]

Love it! I'm so using this idea at some point.

unseenmage
2013-06-09, 09:29 PM
Love it! I'm so using this idea at some point.

Glad you liked it, he was extra fun to play.

I was thinking today that maybe for his next incarnation I'll use Shax Haversacks. Raid them for supplies and always have just what I need under my robes tucked up under my ribcage.

(For those who don't know Shax Haversacks are Handy Haversacks that contain everything you'd ever need for an adventure.
http://www.giantitp.com/forums/showthread.php?t=175203 )

Waker
2013-06-10, 07:50 AM
I've talked about my favorite characters in other threads, so I'm just gonna copy-paste them here.

One of my more epic battles in my D&D career involved climbing a dragon. A little backstory on my character first. I was playing as a Human Barbarian/Fighter hailing from the desert. He favored leather and cloth armor and his weapon of choice was an ancestral falchion with a few magic traits (including minor intelligence.) I was not at all optimized, but the character had one thing going for him, he was larger than life. No matter how bad things got, he always pulled through with overwhelming panache. The only reason he failed rolls was so that what he did next was all the more impressive. At the time of this adventure I was either level 11 or 12.

Anyways, this blue dragon (young adult or adult, can't remember) decided to stake a claim in the desert and demanded tribute from my character's tribe. To make an example of them, the dragon kills some of those resisting him, including my character's father. Bad move. I tell the rest of the party I've got to go kill the dragon. They say "Don't worry, we'll help you." to which I reply "If you interfere in any way, I'll kill you."

Fast forward to me entering the dragons cave. I attempt no stealth or subterfuge, and demand a duel. The dragon is of course amused by my swagger and agrees to this. Some blows are exchanged and he manages to get a lucky spell in on me (Can't recall which, but I was locked in place for a few rounds) but before he can kill my character, my fathers ghost (who is bound to the cave) appears and harries the dragon while I break out. Combat is resumed and the dragon decides to get cute. He opts to snatch my falchion and then fly in the air above me.

I'm not having any of this, I run and jump up high enough to grab his leg and begin clambering to his head. Now comfortably perched behind his head I begin wailing away (I did have Improved Unarmed). The dragon is sufficiently annoyed/hurt so he flies out of his lair and begins climbing altitude. Once high enough he grabs me with a claw and has the brilliant idea of stabbing me with my falchion. Remember how I said the falchion was intelligent? The dragon ends up slicing up his own hand and I'm forced to make two reflex saves, one to grab the dragon and the other to grab my sword as we are both dropped. I make the saves. I make a swing at the dragon with my sword (taking penalties for using my sword one-handed) and miss. The dragon attempts to finish me off and by sheer stupid luck, misses me. I attack again and get the lucky blow I needed, killing the dragon.

Now gravity kicks in, the now dead dragon and myself begin plummeting. But I've got one last ace in the hole. As a 1/day ability my sword can cast Feather Fall. I make a safe landing on the ground several hundred feet below. With 6 hp left.

That is one tale of Abar Zaal the Immortal. It was not his last.

It would take too long to relate all of his stories, so I'll just give a quick summary of his brushes with death.

He survived being sacrificed (two successful saves against coup de grace), buried in an avalanche, jumped off an airship onto a mountain, dropped into a vat of water containing some bloodsucking jellyfish (like bloodbloaters, but did con damage instead) then fell into a fast moving river that propelled me into a spiked wall, killed a water elemental by himself underwater when it knocked over his boat, blew up a pirate ship and killed its crew, killed a pair of twin monks using only a scimitar.
He had many other brushes with death, these are just some of the more memorable. The group joked that death was obviously a woman, because this man flirted with it constantly

But I can tell one more story.
Basic background is that we've been conscripted and sent off on a diplomatic mission to get allies needed to oppose an invading army led by an Ogre Mage. We get sidetracked and end up stumbling across the invading army, somehow saddled with the extra task of saving a princess taken for the general's wife.
Armed with some illusion magic the Barbarian/Fighter bluff/intimidates his way to the general claiming to be messengers. We get a look at the compound and figure the princess is held in the remains of a tower near the camp's center. The rogue spider climbs his way up but ends up scaring the princess half to death and her screams raise an alarm. With subtly abandoned I tell the remaining party (Paladin, Mystic Theurge and Ranger I think) to start a fire and yell out "We're under attack!"
Abar climbs the sheer tower wall with his bare hands and upon reaching the window, bursts in. The Princess is not in the tower, but the Ogre Mage is. At the time I'm lvl 7 and down to 2/3 of my health. My Fight Or Flight Instinct came preset with the third option of "Awesome" fortunately so I proceed to pound the Ogre, but before he goes down he used a magic item to open a portal to the Plane of Shadow.
The party eventually recovered this item, but sadly it was 1/day, so Abar had to spent the night by himself in the Plane of Shadow. The next day the party opens the portal and I come staggering out with about 4 Str left after a few brushes with some Shadows.

Mr. Zolrane
2013-06-10, 11:43 AM
My favorite was in the last PF game I played (some time ago; I mostly DM nowadays). He was a perpetually drunk elderly, gay (deeply-closeted and reflected all that onto the party bard because he was the party bard) monk. The backstory I gave my DM? "He was a bum who stole something." which was eventually revamped and expand to "He was a bum who stole a sword." His name was Frank. I got to play a crotchety old man who wore a burlap sack in a campaign that consisted primarily of diplomatic meetings with government officials. It was a blast.

Everyone laughed at Frank until his build kicked in and he had the highest damage in a party consisting mostly of tier 3 and 4 characters.

gr8artist
2013-06-10, 01:10 PM
Charza Sahlaren
My friend found a "Pyromancer" book that I thought (for the longest time) was an actual 3.5 published material. The class was kinda' meh, though, and we were playing PF, so I was anything but overpowered.
The highlights: Spontaneous Cha-based caster, limited to Trans, Evoc, and Conj spells. Spells had to have the [fire] descriptor, but many staples were re-fluffed to fit (burning missile, incinerate, etc.). Fire resistance = lvl
Got an elemental familiar and a bunch of SLA's. But the class is pretty boring... see something, set it on fire, repeat.
So I gave little Charza (a halfling) a bit of divine flavor. I talked the DM into letting me use a divine focus instead of a spell component pouch, and I actively worshiped a custom deity: Fah-ren, goddess of beauty, creativity, and fiery passion, who paints the morning and evening sky in shades of red and rose.
Charza's family were attacked, and his house burned down. Father missing, little brother saved. Charza ran back into the house to try and save his mother, but as the smoke filled his lungs, Fah-ren looked down on him and felt compassion. She blessed him with power over - and protection from - flames. He pulled his mother to safety, but she died. He and his brother lived with neighbor's, but Charza's untrained talents did too much damage to their homes. So he and his brother were sent to Fah-ren's temple for training and guidance. Fast forward a few years, and Charza sets out to find his father (or proof of his death) and bring the light and warmth of Fah-ren to anyone who needed it.
He was exceedingly friendly, obnoxiously confident, and possessed a short and irritable temper. The DM was generous with letting me flavor his spells, so magic burning missile would take the form of small animals, or a bow with multiple arrows, or red lightning falling from the sky. I wasn't just a caster, I was an entertainer, and took great pride in describing my spells with a flourish.
Our adventures included entering a cave that turned out to be a massive snake's throat, a welcome-to-the-neighborhood party that got crashed by a terrasque, and a magical sword that talked me into reviving a dracolitch (or whatever it's called. Powerful, skeletal, magical, black dragon)
The worst was when we got captured by tribal forest dwellers and they tied me up and took me into their (flammable) trees. Charza is scared of heights, and SLA's make burning through ropes a laughably easy task. It took half the village to subdue and restrain him enough to take him prisoner.

sombrastewart
2013-06-10, 08:42 PM
I've got two examples.

Jaral an'Halzikar

Built as a cleric of death for an evil campaign, he was actually a crazy mashup of characters I'd like to think an opt board would be proud of. He had good stats, so I slotted the strongest into Cha, Wis and Con. I built him for an evil campaign, so he started as a cleric, Paladin of Tyranny, Warlock, Eldritch Theurge and Ur-Priest. His saves were through the roof, which was my primary goal since the DM LOVES Save or Die effects. His save DCs weren't huge, so I spec'd his spell selection for utility, and his invocation selection for mobility. He wasn't going down or getting pinned.

He was a rather standoffish type, but approached things much like a member of an organized crime group: he was reliable when you were working with him. He pulled the rogue out of a bad situation with a barbed devil, incapacitated an enemy necromancer and mercilessly cut down a group member that tried to backstab us in a Stupid Evil move. I never play evil characters, so this was a definite change.

Killian Sirrijin, Gentleman Thief and guildmaster of the Last Laugh

http://a3.ec-images.myspacecdn.com/images01/46/4186f9a94ecfd8ca51f0a1190b2cf8de/l.jpg
This is my guy. Started from level 8 and run to level 27, this guy has been through the ringer. He lost a hand early, was turned from human to human six inches tall, to halfling with both hands to an elf, to an elf with the Dark template.

He was a happy guy, loved pranks and playing tricks, kept momentos and was loyal to his friends. But if he didn't know you, he'd steal stuff just out of habit. He robbed an entire gypsy camp once because one of them cheated him at cards. In his travels, he acquired enough to happily leave a million in gold on an alter to Olidammara.

He's a CN rogue (primarily) who has piles of high skills (exemplar, thief acrobat, etc) and the WotC Epic prestige Void Incarnate. But, he's had character development. He pined for the sorceress from the campaign he started in, but was separated from her by being caught in a Ravenloft style demiplane that tormented him by almost finding her. After he helped a bard and a werewolf lord escape and obtaining a Gate Key, he went back to find the sorceress. He found that she was very happy to see him, and they got married. Unfortunately, the guy that was running that campaign moved and I never got to finish the arc; I was hoping (hoping) that the two of them would achieve a divine rank, but not inherently in either one. Instead, invested in the two of them together.

Thurbane
2013-06-10, 09:19 PM
My two favorites would be:

(3.5) Jagormon - 1/2 Orc Ranger 3/Fighter 2/Barbarian 6 that I played through the Temple of the Dragon Cult modules (Dungeon Crawl Classics) plus some homebrew campaign.

(3.5) Dagornach Spurling - Human (Copper) Dragon Shaman 10 that I played through Expedition to the Ruins of Greyhawk.

Shaynythyryas
2013-06-11, 08:09 AM
The general case answer to this is "the one I'm currently playing."

Same here.

I currently enjoy a LOT my little swiss army knife Chaos Gnome Wilder/AnarchicInitiate/FreedomPaladin/BattleDancer, power-optimized to the point the only way the DM tries to counter her is by having her running out of PP.
She's a combat beast, with charisma so huge and behavior so erratic and flirty that her only trouble is figuring out what the hell is happening (but in the end it's not like she really cares at all).

Talya
2013-06-13, 04:48 PM
that is SO AWESOME :smallcool:

You know what's more awesome?

I just did a Google image search for "Heartwarder."

The very first image that came up... I am the iconic Heartwarder.

magwaaf
2013-06-14, 03:01 AM
this game is near 2 years we are level 12.

Pherick Son of Volundr Dragon Shaman of The Great Wyrm Tribe of the Spine of the World in The Silver Marches of Faerun

we redid dragon shaman to be an awesome support class

http://www.giantitp.com/forums/showthread.php?t=275536

but my character has recruited the group to initially save my tribe from the griffin tribe who is trying to take the north for himself. our adventures of killing evil dragons, helping good dragons, looking for pieces to a dwarf artifact, hunting mass amounts of werewolves for the Lord's Alliance. We've done alot of bounty work in Waterdeep making friends on both the good and gray side of the law (both sets of contacts are great). then our wizard made a giant adamantine airship with a permanent mordankainen's magical mansion, then we saved the town of daggerford from a linnorm and its lizardfolk army. we cleaned out the high moor of an old keep full of hobgoblins with the help of the duine barbarian tribes. as our group tells this next part it's "we went into baldur's gate, 3 weeks later we left baldur's gate" we got the piece of the dwarf artifact side quest thing and left. we kinda caused some issues, some of us got arrested, some of us got out after attacking an execution (and failing)... it was something alright... yeah...

so then we went to help with the island of ruathym with luskan attacking ita gain, found out luskan was allied with the griffins and they installed a new king that is from the bloodline of uthgar and that it turned outthat i was a direct descendant of uthgar. so i defeated the new guy, took his place, as barbarian king, married the queen that was there previously, and went back to the adventure. then moved south to calimshan and have been doing work in calimshan, finding more info ont he dwarf artifact, meeting old contacts, trying to save the world... yada yada, PC stuff

im terrible at storytelling tis a nutshell of what little i can remember

oh we had to murder a party member for being a red wizard of thay. for awhile we were fine and then he just went too balls evil.

buttcyst
2013-06-14, 03:31 PM
Reading through all of these keeps bringing up memories of old characters, I already posted one, but I do have another that is a candidate for legendary. I played a gnome fighter that used a short spear, his name was long spear. He was 650 years old, but looked unaged, the DM gave everybody in the group an elemental power unlocked at lvl 5, mine was earth/plant.

Before we unlocked the powers, we were just ordinary characters except that we were all unnaturally old. It was my first time playing a fighter, before that I usually played casters. As a result, my fighter kept trying to talk his way out of every fight, often times provoking attacks of opportunity just because I wanted to parley in the middle of combat, usually about something ridiculous. DM threw a giant purple wyrmm at us, I knew it was a burrowing animal so I used my sla to ask it for one of it's teeth. I spent 2 rounds of combat trying to intimidate/diplomacy check this thing into giving me it's tooth all the while it was attacking me. Finally the DM outright told me that it wasn't going to do it anyways no matter how hard I tried even if I passed my checks so I decided to fight for almost the first time in the entire campaign so far. it had only been hit once by the barbarian for less than 10 HP at the time, I got lucky and a half on the dice. I rolled 3 nat 20 in a row, house rules that an instant kill. I took its tooth and had it made into a spear for me, the DM was furious.


This was also the first character I took to the dark side, I played on the alchemist bit of the gnome and decided that collecting samples and testing them for possible alchemical uses was fun. From the wyrmm, I took some of its saliva in my water skin and poured some of it on the foot of the high cleric that I had tied up to a pillar in his own church during an interrogation. I snapped the neck of a baby giant owl while it was in it's nest and cut out it's heart, I was looking for any healing properties I might find. the only reason the nest was there in the first place was because the DM was trying to get the party wizard a familiar, my actions made half the party CE.


He was eventually captured and forced to fight in an arena in orcuss' realm as part of a deal cut between the giant owl king and the party cleric. it was pretty fun, and pretty epic even though we only made it to lvl 11

killem2
2013-06-14, 03:52 PM
My favorite character was a Wizard/Cleric 2nd edition, that had some flaws that whenever he would cast any spell, the heavens would open, cherubs would sing, and a bright beam of light would shine down on me.

:smallbiggrin:

Martial_law
2013-06-15, 12:16 AM
A feral creature who eventually turned into a giant feral rabbit with photosynthesis, and who grew mushrooms in his armpits, and had massive tusks making an archon of a great spirit, so I controlled ghosts and they become my spies across the continent. I was a habitual burier of items, and so we had caches all over the continent.

Harlot
2013-06-15, 02:42 PM
THIS ONE:
Anwamanë (meaning: kamikaze)
Male level 9 (NB: Level adjustment: +2.)
Race : Human (winged) – Template from 'Savage Species.' P. 111 for info + p.137 for 'winged' template
Class: Dragonblooded – homebrew from www.dandwiki.com
Dragon: BRASS – Chaotic neutral, Fire. (Alt. Alignments: Neutral good eller chaotic neutral)
Race/class proficiencies: Medium armor proficiency (dragonblooded, human), martial weapon proficiency (human), Fly speed (winged)
Race/Class bonuses: +4 to dex og +2 to wisdom (winged) Fly Speed = base speed +20 = 50 ft. +2 to AC (natural armor, dragonblooded) +2 strength (dragonblooded). +3 bonus to saves; sleep, paralysis & fire.
Class features (Up to level 9): Dragonblood bond (Brass dragon), breath weapon – fire – 4d8 (every 1d4 rounds), spell-like abilities 1 pr. level, sorcerer, claws & bite + claws (1d6/1d4 – bites primary), darkvision.


FEATS: level 0, 3, 6 og 9, + 1 bonusfeat as human. 5 overall.
Exotic weapon proficiency: Katana (BAB+1) off hand: katana 1d10, main hand: Katana 1d10)
A katana can be used without special training, unlike most exotic weapons. It can be used as a two-handed martial weapon in this manner. (With the exotic weapon proficiency feat, the wielder increases the critical threat range to 18-20. Additionally, if the wielder uses the katana as a two-handed weapon, the critical damage multiplier is increased to x3.
Weapon Focus: Katana: BAB +1 when using a Katana.
Two-weapon fighting: (dex15) -2/-2 on attack rolls. Katana x 2 = basis damage 1d8/1d8 (org. 1d10, 1d10)
Oversized Two Weapon Fighting (Complete adventurer p. 111)
Prerequisite: Two weapon fighting, str. 13
You are adept at wielding larger than normal weapons in your off hand. Benefit: When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand (PHB p. 160).
Exhaled barrier (Races of the Dragon, p. 101)
Prerequisite: breath weapon, Dragonblood subtype


I REALLY miss Anwamanë - only got to use him for one campaign :-(

Malvanis
2013-06-15, 09:50 PM
I really liked my minotaur barbarian. That was my first character. Though I am kinda liking my dwarf warblade.

thebladeofchaos
2013-06-15, 10:29 PM
My fave was a warmage I played in a Birthright setting. She was blooded, but chose to forgo land to keep her freedom. started her at level 1 and got her to level 8 before we were betrayed and cut down by the Sphinx.

Her Name was Silven Eradora (and I use the name a hell of a lot now, as she became my heroine archtype) and she came from the Giantdowns. a soldier by trade trained in the wilds to fight, whilst she wasn't exactly proud of her magical side. She only used it in battle and wouldn't talk about it outside. My first character to use a spear and shield as opposed to a sword, and my most stable.

She was the only one to get out of the Giantdowns, as our leader, a paladin known as Gunther (who made 'the one and only mobile church of Haelyn' and put a lot of effort into the paper model. (it was a 10 man tent that he kept on hand. we kept it with us with symbols and everything. our DM once said the monsters snuck in during a night, which was countered with 'can you show me how they could without cutting a hole in the side')) Started dating and....well, he was so paranoid about his bride to be that he 'accidentally' discovered that she was a succubus, who, on a 1 in 100 chance, summoned a Balor, killing him instantly. our Rogue ally decided to serve her, and our other characters were killed outright trying to hold it back for civilians to get out to safety.

She found employ in the Shards of the Empire, doing odd times as a bodyguard to the king of Roesone (my fighter) who was allied with the count of Illien and the Count of Medore. (my friends Fighters and other) and opened a college to cultivate the talent of other Warmages.

She served on the frontline of the Ghore invasionary wars, bringing down Cain (who turned against us) and leading warmages to decimate the Ghore army, a legend of the Kingdom.

Our DM made it so that she was the lost heir of Ghore, giving her control of the realm once we killed the current leader. She gave it up to the king of Roesone, which was then split between the party. she only asked for her freedom, which she loved more then anything.

around 8th level, she went to the deserts in the east, finding the terrors there to be tougher then the pray in the West, but nothing compared with her spear. (DM made it a legacy weapon. 'Liberia's savior' after the name of her college) she met the Spinx and, due to party communication breaking down, faced off with her. she barely made it out alive first time. So when they had to go back due to the king of Illien making a blood oath to slay her, she never came back to Anuire.

second fave is tied between my current rogue (a gunner in a Sengoku Era setting who I will add when she does fall of the campaign ends) and a fighter I called Dark Swiftblade, a half celestial. his personality became my warrior-mercenary archtype. (My main man, Dark. I use him in a majority of my Fantasy RPs)

Dark came from a city that was destroyed, with a strong belief that his brother survived, even though everyone is thought to have died. he fought from the southern edge of Faerun right to the desert of Death, doing odd jobs here and there to get by. Whilst he was the victim of betrayal from the party barbarian (whom he suffered from a one sided grudge, whilst Dark worked with him holding nothing against the Barbarian)

His greatest achievement: he stood alone against a Djinn, telling his allies to escape whilst he held it back. they got a safe distance away, the creature facing him down, Dark taking a defensive stance and praying to whatever god he could think of.

4 times the beast swung it's blade at him.
4 times the beast missed him by mere inches.

His companions free, Dark smiled, running as fast as he could away from the place to safety. his armor, whilst second rate, held strong in the face of almost certain death. a quick upgrade of armor and his sword and shield (I dubbed the sword Silmeria after his home) led to his next outing, heading into the depths of a monastary in the desert. he was knocked unconcious from a minotaur, and, whilst trying to save his life, a misfired cure light wounds ended his life before they escaped.