AzureNightshade
2013-06-06, 01:36 AM
I'm running a campaign based off of the FFXI world which is taking place mostly in Aht Urgan, so I had to design my own Qiqrin Race/Monster Race
These:
http://wiki.ffxiclopedia.org/wiki/Category:Qiqirn
I basically took Halflings and modified them...
+2 Dexterity, -2 Strength, +2 Intelligence, -2 Wisdom
Darkvision 60ft
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A Qiqrin’s base land speed is 20 feet.
+2 racial bonus on Diplomacy, Hide, and Move Silently checks.
Racial Bonus Feat: Weapon Finesse
Scent
+1 racial bonus on attack rolls with projectile weapons.
+2 racial bonus on 1 type of Craft Check chosen at character creation, and associated appraise checks.
Favored Class: Rogue/Ranger
Racial Ability: SandSpray, As a Standard Action a Qiqrin can throw loose soil, sand, mud or similar materials in a 15 foot cone DC 10+1/2HD+Dex vs Reflex or Blinded for 2 rounds, affected creatures can use a move action to clear their vision, eyeless creatures are unaffected.
Qiqrins are quick and intelligent ratfolk having created both gunpowder and several applications of the substance (guns and bombs). They are often employed by inventors and shop keepers alike for their quick wit and deft hands. While intelligent they do not, as a whole, possess good decision making skills and are often easily duped in any situation that doesn't involve coin.
Some Qiqrins carry primitive bombs on them which are treated as the fireball spell equal to the level and saves of the Qiqrin Artificers that created them.
They also often possess single shot muskets designed to fire sling bullets and deal 2d4+1 damage. (an exotic weapon)
These:
http://wiki.ffxiclopedia.org/wiki/Category:Qiqirn
I basically took Halflings and modified them...
+2 Dexterity, -2 Strength, +2 Intelligence, -2 Wisdom
Darkvision 60ft
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A Qiqrin’s base land speed is 20 feet.
+2 racial bonus on Diplomacy, Hide, and Move Silently checks.
Racial Bonus Feat: Weapon Finesse
Scent
+1 racial bonus on attack rolls with projectile weapons.
+2 racial bonus on 1 type of Craft Check chosen at character creation, and associated appraise checks.
Favored Class: Rogue/Ranger
Racial Ability: SandSpray, As a Standard Action a Qiqrin can throw loose soil, sand, mud or similar materials in a 15 foot cone DC 10+1/2HD+Dex vs Reflex or Blinded for 2 rounds, affected creatures can use a move action to clear their vision, eyeless creatures are unaffected.
Qiqrins are quick and intelligent ratfolk having created both gunpowder and several applications of the substance (guns and bombs). They are often employed by inventors and shop keepers alike for their quick wit and deft hands. While intelligent they do not, as a whole, possess good decision making skills and are often easily duped in any situation that doesn't involve coin.
Some Qiqrins carry primitive bombs on them which are treated as the fireball spell equal to the level and saves of the Qiqrin Artificers that created them.
They also often possess single shot muskets designed to fire sling bullets and deal 2d4+1 damage. (an exotic weapon)