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The Bushranger
2013-06-06, 12:02 PM
WELCOME TO THE NEXUS!
Check your sanity at the door, please.



So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
NO - Neutralist Oganization. Neutral aligned organization, exists to perform mercenary contracts for other organizations and individuals in the Nexus without taking sides
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.
PACK - Perfectly Acceptable College for Kids. The local Nexus school. Class mostly occurs offscreen, though...
MaGLoG - Gambling League of Gambling. It's a casino in the Red Zone of Inside, run by Magtok.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you should also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3). Once you've read both, you can ask any questions you ask in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Long answer, you can start in any thread that isn't a private thread or a plot thread. Short answer, Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Never do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting mad save yourself some trouble and shoot a few PMs back and forth first.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget. If you're attacking Inside, this absolutely requires that Wolfy and the Remnant players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure /you/ as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly /first/. (3) Remember that you're going to /lose/. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.


When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)



OOC Archives:

[Nexus] OOC 37: What Goes Here Again? (http://www.giantitp.com/forums/showthread.php?t=279910)
[Nexus] OOC 36: The Absurd Only Seems To Get More Absurd (http://www.giantitp.com/forums/showthread.php?t=268974)
[Nexus] OOC 35: Winter is Coming (http://www.giantitp.com/forums/showthread.php?t=262166)
[Nexus] OoC 34: If it exists, we have role-played it. No exceptions. (http://www.giantitp.com/forums/showthread.php?t=254982)
[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus]OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Note: This is the OoC thread. Not a roleplaying thread. That's what the actual roleplaying threads and SMBG are for. :smallwink:


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)

Aric Kale
2013-06-06, 01:10 PM
Is it just me or have we been tearing through these OoC threads?

happyturtle
2013-06-06, 01:15 PM
They usually last two or three months. The last one was started Apr 11.

Reinholdt
2013-06-06, 01:21 PM
Reinholdt, should I wait for you in NO? Or does Vincent have nothing to add?

Nothing to add.

Morty
2013-06-06, 05:50 PM
Is there any particular reason you didn't acknowledge the concussion blasts from Dipsnig's power armour, Hatter?

Dark Elf Bard
2013-06-06, 05:57 PM
Beans, pleaaaaaaase post for Nexus High!

Hattish Thing
2013-06-06, 06:07 PM
Is there any particular reason you didn't acknowledge the concussion blasts from Dipsnig's power armour, Hatter?

Sorry, was making sure I had the body count right. Edited.

Lord Magtok
2013-06-06, 06:21 PM
MArciano's pretty good at dodging, being stealthy and all.

He's in a bright orange zoot suit. That's the opposite of stealthy. And being sneaky and quiet doesn't help with dodging attacks, either.

KerfuffleMach2
2013-06-06, 09:08 PM
Attention Beans! You are being summoned to Outside! (http://www.giantitp.com/forums/showpost.php?p=15371499&postcount=764)

Hattish Thing
2013-06-06, 09:32 PM
He's in a bright orange zoot suit. That's the opposite of stealthy. And being sneaky and quiet doesn't help with dodging attacks, either.

Well, he's dodgy. :smalltongue:

Earl of Purple
2013-06-06, 09:33 PM
Deadtime now. Goodnight, sleep tight and don't upset the Karzelek.

Also, thanks everyone for wishing me a happy birthday; it made me smile. :smallsmile:

ThirdEmperor
2013-06-06, 09:35 PM
He's in a bright orange zoot suit. That's the opposite of stealthy. And being sneaky and quiet doesn't help with dodging attacks, either.

Sounds to me like Marcy's watched a little too much anime

Hattish Thing
2013-06-07, 12:11 AM
Sounds to me like Marcy's watched a little too much anime

Anime? I just based it off a typical zoot suit.

Felandria
2013-06-07, 12:44 AM
Hoping Zefir comes back soon.

Hattish Thing
2013-06-07, 12:55 AM
So, I'm going to do what I should've done a long time ago, and start that Rogue's Guild. It'll be located underground, beneath The Ritzzz Casino & Club.

Morty
2013-06-07, 04:13 AM
Seriously, Hatter? Your character flees, teleports and gets away scot-free again? This is really getting old.

Lord Magtok
2013-06-07, 06:59 AM
*Pokes Hatter to MagCave*

Aric Kale
2013-06-07, 07:22 AM
Anime? I just based it off a typical zoot suit.

I don't think Magtok and ThirdEmperor are talking about the style, so much as the concept of being stealthy in bright orange!
to put that in perspective...

SneaksneaksneaksneakSNEAKSNEAKSNEAKsneaksneaksneak

horngeek
2013-06-07, 07:28 AM
Obviously, Marcy must now start shouting 'BELIEVE IT!' at the end of all his statements. :smallwink:

Aric Kale
2013-06-07, 07:43 AM
And announce his moves at least one turn before he's able to implement them, ya know?

ThirdEmperor
2013-06-07, 08:38 AM
But please, I think we all agree that it would be for the better if Marcy stays away from cloning jutsu this time.:smalltongue:

Hattish Thing
2013-06-07, 11:19 AM
Seriously, Hatter? Your character flees, teleports and gets away scot-free again? This is really getting old.

It's what he does. He runs. See, when he hasn't tried to run he gets

A: Burnt alive in public.

B: Eaten by giant spiders.

C: Trapped in a different dimension.

D: All of the above.

Hardly scot-free! Most of his minions were brutally slaughtered.

Morty
2013-06-07, 11:22 AM
Minions are notoriously easy to replace, so I don't think it counts. And the things you listed do tend to happen when someone attacks and antagonizes people every second time they appear.

Hattish Thing
2013-06-07, 11:28 AM
Minions are notoriously easy to replace, so I don't think it counts. And the things you listed do tend to happen when someone attacks and antagonizes people every second time they appear.

And thusly, he's decided running is the answer to just about everything, so he runs fast and teleports when threatened.

Also, does Dipsnig just walk around in the robot suit?

Morty
2013-06-07, 11:30 AM
Yes, exactly. He's yet another of your characters who shows up, attacks people and then teleports out when meeting any resistance, before anyone can actually do anything to them.

And what difference does it make whether Dipsnig walks around in that power suit?

Deathkeeper
2013-06-07, 11:31 AM
Minions are notoriously easy to replace, so I don't think it counts. And the things you listed do tend to happen when someone attacks and antagonizes people every second time they appear.

Just one in two? That seems a bit low...

Hattish Thing
2013-06-07, 11:45 AM
Well, yes. Martyn tried to stay and fight, tried to kill Reynard and Reinholdt. He failed and died.

Enshadu was smothered into the cement the first time he attacked, so naturally he's a bit more timid. Of course, now he is controlled by another and has no choice.

Clegg doesn't run. Clegg fights.

Marciano runs, it's what he does. He doesn't want to get killed.


Actually do anything? You blew his arm off!

Deathkeeper
2013-06-07, 11:49 AM
Well, yes. Martyn tried to stay and fight, tried to kill Reynard and Reinholdt. He failed and died.

Enshadu was smothered into the cement the first time he attacked, so naturally he's a bit more timid. Of course, now he is controlled by another and has no


Actually do anything? You blew his at off!

Ah, but don't forget that Enshadu tried to teleport before the cement-kissing happened and got blocked, so it clearly wasn't from trauma that the habit developed.

Unrelated: poke to Bushranger in Mallside. I've noticed we've been going a bit slow. I can have Klitcht pick up the pace if you'd prefer it.

The Alexandrian
2013-06-07, 11:54 AM
I'd recommend deploying small low-tech mobile teleportation blockers against Marciano, then. I can (vaguely) remember a battle where one of my chars was fighting one of TE's chars that teleported everywhere in combat. I think the char was named The Chezchire Cat or something along those lines? Anyway, the first thing my char did was throw down an anti-teleportation rune or something like that so that the fight would be fairer and it worked because they both defeated each other and both nearly died (I think).

Those were good times! In fact, I'd go so far as saying that they were fantastic super awesome times! :smallsmile:

Morty
2013-06-07, 11:58 AM
Actually do anything? You blew his arm off!

I'm going to wait if I see him being actually inconvenienced by it the next time he appears.

Their IC reasoning behind teleporting away at the first sight of danger isn't really important. What is important is that it minimizes or outright removes the consequences for their actions and their victims' ability to retaliate.

And Alexandrian: the problem here is that it's really not good if everyone and everything needs to have a teleport blocker just because people abuse teleportation. More importantly, not everyone can have teleport blockers, especially if they don't have magic or high-tech.

Dark Elf Bard
2013-06-07, 12:00 PM
I'd recommend deploying small low-tech mobile teleportation blockers against Marciano, then. I can (vaguely) remember a battle where one of my chars was fighting one of TE's chars that teleported everywhere in combat. I think the char was named The Chezchire Cat or something along those lines? Anyway, the first thing my char did was throw down an anti-teleportation rune or something like that so that the fight would be fairer and it worked because they both defeated each other and both nearly died (I think).

Those were good times! In fact, I'd go so far as saying that they were fantastic super awesome times! :smallsmile:

*pokes you and Beans to Nexus High*

happyturtle
2013-06-07, 12:10 PM
On the other hand, it's pretty standard for a bar heist. The pattern is usually:

1. Someone makes a scene and demands something (ostensibly money, but actually attention) :smalltongue:
2. The PCs beat that person up
3. Villain flees

I mean, what would you actually do with Marcy or Magtok or Jeanne or [villain-of-the-day] if you caught them?

Deathkeeper
2013-06-07, 12:15 PM
On the other hand, it's pretty standard for a bar heist. The pattern is usually:

1. Someone makes a scene and demands something (ostensibly money, but actually attention) :smalltongue:
2. The PCs beat that person up
3. Villain flees

I mean, what would you actually do with Marcy or Magtok or Jeanne or [villain-of-the-day] if you caught them?

I think the issue is that step 2 is usually missing.

ThirdEmperor
2013-06-07, 12:17 PM
Actually, my character did die in that fight. He just didn't stay dead. More's the pity

The Bushranger
2013-06-07, 12:17 PM
Ah, but don't forget that Enshadu tried to teleport before the cement-kissing happened and got blocked, so it clearly wasn't from trauma that the habit developed.

Unrelated: poke to Bushranger in Mallside. I've noticed we've been going a bit slow. I can have Klitcht pick up the pace if you'd prefer it.

No worries; my brain is just slow lately.

Hattish Thing
2013-06-07, 12:18 PM
Missing because you wouldn't beat up Marcy. Most likely, hell it's almost guaranteed Dipsnig would just kill him.

That's why he ran.

Don't have high tech Morty? Dipsnig was walking around in a massive robot! He probably has a teleport blocker.

Reinholdt
2013-06-07, 12:22 PM
Their IC reasoning behind teleporting away at the first sight of danger isn't really important. What is important is that it minimizes or outright removes the consequences for their actions and their victims' ability to retaliate.

What victims? :smallconfused:

ThirdEmperor
2013-06-07, 12:27 PM
That is a point. Although I agree that it's generally poor form to attack people then deny them any chance to counter attack, it's not like Marcy actually harmed anyone, got any money or anything.

Morty
2013-06-07, 12:29 PM
Don't have high tech Morty? Dipsnig was walking around in a massive robot! He probably has a teleport blocker.

He doesn't carry one on his person. But it's irrelevant, because I wasn't talking about Dipsnig here. Plenty of people can't get the kind of gear he can. And they shouldn't be forced to just to be able to stop villains who pop in, make a mess and pop out.


What victims? :smallconfused:

Doctor Harald over at GLoG, for example, and the witnesses of his kidnapping. Or the people in Trog's when it was set on fire. There would have been victims in BDD had Dipsnig not been there with his power armour. I can't think of many others who could have stood up to twenty goons with juiced-up machine-guns.

Darkcomet
2013-06-07, 12:43 PM
And the Irregulars when Marty attacked...but then, that was teleblocked to hell and back, though he did end up doing it anyway. Although that may have been more of a 'what is this ludicrous durability' thing.

Anyway, the thing is less this instance of it and more the tendency for this kind of thing to happen in general, I think? Teleport hit-and-run frustrates people because anyone without antiteleportation stuff generally can't do anything about it.

Hattish Thing
2013-06-07, 12:43 PM
Twelve goons.

They didn't want anyone to die, they just wanted money. Ehich... apparently is very, vefy hard to do to PC's in the Nexus.

happyturtle
2013-06-07, 12:46 PM
The descriptive text said he had a million dollars. Admit it, he just wanted attention. :smalltongue:

ThirdEmperor
2013-06-07, 12:50 PM
Or he's got a thing for being shot at.

Morty
2013-06-07, 12:52 PM
DC is right in that it's more about the general trend than this particular example. It was just the proverbial straw.

And yes, Nexus PCs don't tend to let themselves be bullied and extorted. It's pretty common knowledge.

McBish
2013-06-07, 12:54 PM
Yeah robbing Taverns in the Nexus seems like a good way to get a good butt kicking.

Also anyone in GLoG want to help Yuki try to save a mini-shark while possibly getting pelted by more water ballons filled with more sharks? She is on her way to the main cabin.

The Alexandrian
2013-06-07, 02:09 PM
@TE: Oh! I remember now! He was resurrected a couple of minutes after the fight, wasn't he?

@DEB: I'll work on that in a minute as I see that Beans was already poked about that scene multiple times.

On Marciano in the BDD:

I for one am all for villains escaping at the end of a conflict! If you really want to beat the heck out of a villain, just arm your char with a teleportation blocker for reasons. They probably sell for cheap so that thieves can't teleport past the doors and walls of houses in the Nexus and steal everything from everyone.

Keep in mind that if aggressive PC villains can't escape death/eternal imprisonment, there wouldn't be PC villains for the good guys and people wanting encounters to fight. Vampire Rot had his char attack NPCs randomly and get involved in fights where, once his char took enough damage, he turned into a cloud of smoke and disappeared or somehow ended up reforming without any permanent damage in his coffin. I for one always found these encounters rather enjoyable and retreating at the end of a fight allowed for Rot-the-char to be a recurring villain which was also rather fun! Of course, Rot did usually get the heck beat out of him before he retreated, more often than not by being lit on fire.

Another more recent example of flight after a fight is when both of my vehicle-operating AMENites teleported back to AMEN after being totally curbstomped by laser-wielding Riverside guardspeople without any physical damage to their bodies. They lost valuable assets and teleported away before being physically exploderated themselves (though to be fair, the vehicle loss was more at the request of people OoC than for IC reasons so that was pretty much their only choice besides take the fight to the overwhelming ground forces and die horribly shortly thereafter for no good tactical reason). For me as a player, that was simply the best solution. I chose to acquiesce to the requests of others, making my chars' vehicles very weak relative to everything that was being thrown at them so that they would be destroyed with ease without any retcons on anybody's part in exchange for being able to redeploy them a few posts later in the war effort without vehicles or weaponry people considered unfair (there may be an ATV outfitted with some weapon making an appearance, but I highly doubt it'll be considered too strong versus the defecting AMENites, their sub, and their escort) but with no negative consequences aside from the loss of extremely valuable war assets and time units.

Fleeing after something goes wrong is not necessarily a bad thing, especially when the alternative is death. That said, fleeing without losing anything can be considered unfair. It all depends on the situation, I guess. In this situation, Marciano lost expendable thugs and gained nothing. That doesn't seem too bad to me. Lighting Trog's on fire (I'm surprised an elemental wizard doesn't just walk in and negate that with a flex of his/her little finger) doesn't seem that bad to me either. Blowing up the Sitar's Strings and attacking the former Empire is an entirely different story. For the Sitar's Strings scenario, there should be at least an opportunity for vengeance of some sort. For attacking the Empire and killing their dudes in a big firefight where crazy weapons are being used there should be negative consequences of some sort, in my opinion, like damage that isn't instantly shrugged off within less than five IC minutes of exiting the scene.

Hattish Thing
2013-06-07, 02:45 PM
Soooooo. Clegg is supposed to stop Shayan and co from leaving Riverside. Where is... What is happening with that?

Darkcomet
2013-06-07, 02:49 PM
@Alexandrian: Admittedly, the part with the Irregular base attack is a bit lessened by the fact that the attacker in question was killed immediately afterward, just not then. :smalltongue:

FishKiller
2013-06-07, 07:12 PM
Hi! Sorry for not being very social around here! :smallsmile::smallsigh::smallredface:

Earl of Purple
2013-06-07, 07:59 PM
Deadtime now. Goodnight, sleep tight and don't let the Lambton Worm bite, or squeeze. Actually, just stay away from the River Wear, and County Durham.

Felandria
2013-06-07, 11:11 PM
Poking Viera Champion to Nexus High.

Ashen Lilies
2013-06-08, 01:05 AM
@Wall: Rumor travels fast. :smalltongue:

I'm curious as to know how Orange Text is advertising for a casino in a location that hasn't even been mentioned once IC, and isn't even currently than some vague blueprints, weapons and technology purposes, and an idea in Dr. Graves' head. Telepathic informants? Tell me your secrets. :smallfurious::smallwink:

Sorry Hatter, but I'm going to have to object to you hiring for a location that isn't even halfway to nearing existence yet. I know that The Wall is questionably canon at best, and we generally let a wide variety of metagaming slip by there that we wouldn't elsewhere, but this is too much.

Skyside is not a thing IC. No one knows that name. No one knows that anyone is even planning to have a location with that name, or that anyone at all is planning to have some vaguely floating airborne lawless city thing. Be patient.

Hattish Thing
2013-06-08, 01:20 AM
Well, because one of the problems with Sleeping Goblin was, I spent sooooooo much time interviewing staff and all of that, that is sucked all the enjoyment out of that thread, so I wanted to not have that happen here.

Er, I'm gonna edit out that Skyside bit, because I don't want to deal with space and time blowing up yet.

happyturtle
2013-06-08, 06:53 AM
http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/timeywimey.png

Arthur and Willow have discussed Skyside as well. After all, Arthur applied to be a partner, so we (the players) had no way of knowing that the application process happened in some woo-woo dimension unrelated to the timeline of the Nexus.

Since that appears to be the case, I think it'd be easiest to say that the Arthur/Willow Skyside discussions happened in the same woo-woo space. :smalltongue:

D_Lord
2013-06-08, 09:34 AM
Ummm, with the whole aftermath thing going on in Riverside, should I trigger the surprise I had set up there. I did post it, and gave chances for people to interact with it before it went off, so should I?

Shadowcaller
2013-06-08, 09:42 AM
For OOC reasons (and probably IC reasons as well considering what Ilpholin is doing right now) you probably should not trigger the second plague during the negotiations.

It would likely just make the whole war start over again.

Reinholdt
2013-06-08, 10:22 AM
Forgot about that thing. But what SC said. I'll have to have Ilpholin ask about it since she and I have very little information about it.

In addition, it's not a particularly good idea to set off a plague when there's no one around to even be infected. It'd be incredibly ineffective.

happyturtle
2013-06-08, 10:56 AM
@Council thread: Wolfy wanted to post for Vasquez in the Council thread, and I misunderstood when I was supposed to pause and wait for him. Because of that, I've struckthrough my last two posts there. I don't believe it will affect anything that's happened yet, and I apologize for any confusion.

@Wall/Casino talk: Relevant (http://www.foxnews.com/tech/2013/06/06/casinos-ban-gamblers-from-using-google-glass/) :smalltongue:

Gullara
2013-06-08, 01:18 PM
Okay, so! I should make mention to something in Riverside now. Some of you may recall how before the AMEN plot in Riverside started, Southside up and disappeared. When Amber pulled her stuff out, the intention was for the space to be used as an opportunity for people to establish things in Riverside that they may not have been able to before.

So, now that the big plot is winding down, I figure I should remind people to take this opportunity if they're interested. It'd be nice to get some fresh thinking in Riverside after all, and it could be good fun. So far I know Shrimp, Lost, and of course AMEN are doing stuff, but that doesn't mean people who aren't already there can't do anything. And don't feel limited to Southside. If you'd like to do something in the other sides, no one is going to protest.

tl;dr - Now is your chance to take advantage of the blank space in Southside and establish your stuff in Riverside.

Zefir
2013-06-08, 01:52 PM
I did also do something in Riverside, but people seem to ignore it. I just remember here so none wonders that a big place is already taken by a new fraction.

happyturtle
2013-06-08, 01:57 PM
I'm sure if you send a description of your faction to Ghar, he'll put it in the OP.

horngeek
2013-06-08, 02:52 PM
Firefox, your turn in both HALO and Forestside. :smallsmile:

Deathkeeper
2013-06-08, 04:29 PM
Sorry Orchestra, I lost the turn order. You can use the last post I made as for what Mark says this turn. My bad :smalltongue:
Also, pokes to Bushranger for Mallside and Zefir and Viera in Arcanus.

Felandria
2013-06-08, 04:58 PM
And just a reminder to Zefir that we moved the Hotel plot to Outside for now.

Earl of Purple
2013-06-08, 08:05 PM
Deadtime now. Goodnight, sleep tight and don't let the Muldjewangk bite.

horngeek
2013-06-08, 08:35 PM
...XD

All these callers to the Magcave have really bad timing, don't they?

Mindfreak
2013-06-08, 09:13 PM
I'll be here Monday for posting.
As for tomorrow I have a huge tournament for children's card games. @.@

Terumitsu
2013-06-08, 10:37 PM
@Mad Hatter:

Posted (http://www.giantitp.com/forums/showpost.php?p=15397060&postcount=817) in Inside for continuing the scene started in the MagCave.

Please excuse the delay of me getting to it.

horngeek
2013-06-09, 02:34 AM
For public viewing, then:

The GLoG campsite is now under the effects of the spell Plaza of Downcast Eyes. Almost all teleportation and scrying spells are blocked.

Yes, the spell's defeatable...

By an Abyssal Exalted who's a necromancer of all three Circles, and is dedicated enough to the Neverborn to hurl him or herself into the Void with the trust that they'll carry him into GLoG.

And the spell in question can only be cast at the Mouth of the Void. Grab and teleports are not available here.

So, if someone's dedicated enough to use Only Faith to defeat Zamira's spell, GLoG will have bigger problems to deal with quite frankly.

Ashen Lilies
2013-06-09, 02:48 AM
So now KR can no longer use the WATCHTOWER observatory to stare into the GLoG campsite.

Because it's of vital importance she's able to keep tabs of all the people swimming and painting and cooking and stuff.

Vital importance.

However will she cope with this crippling lack of information?

Hattish Thing
2013-06-09, 03:12 AM
Wow. The Ritzzz is off to a very nice start.

If you missed in my post Felandria, have your character attempt to grab Butler. Not just instantly succeed, that's frowned upon. :smallsmile:

Felandria
2013-06-09, 03:16 AM
Wow. The Ritzzz is off to a very nice start.

If you missed in my post Felandria, have your character attempt to grab Butler. Not just instantly succeed, that's frowned upon. :smallsmile:

Yeah, I fixed it.

I get excited, being in a plot that goes quickly.

I did leave the intended result, just in case, but that can be ignored.

horngeek
2013-06-09, 03:22 AM
So now KR can no longer use the WATCHTOWER observatory to stare into the GLoG campsite.

Because it's of vital importance she's able to keep tabs of all the people swimming and painting and cooking and stuff.

Vital importance.

However will she cope with this crippling lack of information?

…Zamira is even gladder she cast that spell now. It might be amusing to have KR freak out about it, though.

happyturtle
2013-06-09, 06:45 AM
Random link of the day: http://www.youtube.com/watch?feature=player_embedded&v=lQV1_B63LTM#!

Video from 1900 - just people going about their lives.

It's like a portal in time, and everyone we see through it is dead now.

Slii Arhem
2013-06-09, 08:21 AM
For public viewing, then:

The GLoG campsite is now under the effects of the spell Plaza of Downcast Eyes. Almost all teleportation and scrying spells are blocked.

Yes, the spell's defeatable...

By an Abyssal Exalted who's a necromancer of all three Circles, and is dedicated enough to the Neverborn to hurl him or herself into the Void with the trust that they'll carry him into GLoG.

And the spell in question can only be cast at the Mouth of the Void. Grab and teleports are not available here.

So, if someone's dedicated enough to use Only Faith to defeat Zamira's spell, GLoG will have bigger problems to deal with quite frankly.

Or we could just say that if someone wanted to have a plot that involved teleporting into or scrying on GLoG, they could try to distract or disrupt one of Zamira's weekly rituals that you mentioned before she has to do to keep up the spell. I didn't protest the anti-teleport ward since my presence in GLoG is mostly offscreen now, but saying that, "this anti-stuff-spell can be defeated by [incredibly setting specific anti-anti-stuff-spell from the same setting and nothing else, that only happens during presumably catastrophic setting-specific event]" to quote my own grievance in another conversation, is kind of pointless information. I can safely say that I don't think I know of any Abyssal Solar of all three necromantic circles that hangs around the Mouth of the Void and wants to use all this phenomenal unholy power just to traipse into GLoG slightly faster than the Riftline would get him there.

All this is just to say, perhaps we should say that a sufficiently powerful, plot relevant teleport effect might smash through no matter what setting it's from, or perhaps a sufficiently intelligent teleport. Or we could just say that while the spell is in effect that it's unbreakable and leave it at that.

happyturtle
2013-06-09, 08:40 AM
The main reason we gave the old GLoG base a dimension lock in the first place was specifically because of it simply being OOC irritating to have random villains (or random non-villains) just poof into our PCs home - as well as IC difficult to deal with.

I prefer teleblocks being nigh unbreakable. Even Project Archer, which Sunny designed for Remnant, only pulls people out of a teleblock field in an emergency, only pulls them to a specific receiver location in the center of the Remnant base, and requires massive amounts of energy to work.

Slii Arhem
2013-06-09, 08:49 AM
Mm, I think I'm fine with it being nigh unbreakable through brute force, but if there's a big plot that a lot of GLoG is involved in and it involves bypassing or bringing down this new spell somehow, I think it would be better to not have to invent a setting-specific character for the purposes of that plot.

And no, I'm not planning on invading GLoG. :smalltongue: Just trying to think ahead while this stuff is still up to debate.

Reinholdt
2013-06-09, 09:39 AM
So now KR can no longer use the WATCHTOWER observatory to stare into the GLoG campsite.

Because it's of vital importance she's able to keep tabs of all the people swimming and painting and cooking and stuff.

Vital importance.

However will she cope with this crippling lack of information?

Watching other people swim was the closest thing she had to normalcy too. :smalltongue:


Wow. The Ritzzz is off to a very nice start.

If you missed in my post Felandria, have your character attempt to grab Butler. Not just instantly succeed, that's frowned upon. :smallsmile:

Butler would have made such a good waiter/bartender/custodian/stripper too. Marcy's loss.

Hattish Thing
2013-06-09, 10:05 AM
Marcy rages every once in a while. And being teased infuriates him, and he thought that someone so incredibly kind to him was mocking him, plus his name is Butler Butler Butler. :smalltongue: he's calmed down a little.

The Alexandrian
2013-06-09, 10:43 AM
Aw! Poor Butler! All he wanted was to be a more active PC! :smallfrown:

As for the GLoG teleportation lockdown thing, I think that there may be another solution to the problem aside from blocking teleportation attempts within GLoG completely or partially.

What if there were a spell in effect all across GLoG that imposed a mandatory teleportation cooldown so that one can teleport into GLoG but then they'd have to wait X amount of time before teleporting within the range of the teleportation regulating spell again or a spell that delays teleporting out of GLoG by X amount of time?

Also, *pokes HT to WATCHTOWER slave rescue planning scene.*

ThirdEmperor
2013-06-09, 01:09 PM
....

This is a new low for Marcy's intellect. A bar with Butler as a stripper would've put Trog's out of business in maybe a week.

Hattish Thing
2013-06-09, 01:16 PM
....

This is a new low for Marcy's intellect. A bar with Butler as a stripper would've put Trog's out of business in maybe a week.

Marcy knows that now that he's not raging, hence him desperately trying to get Butler back. :P

happyturtle
2013-06-09, 01:16 PM
ALL the Moffs would've gone. All the Magtoks too.

But then, if he hadn't needed rescuing, Kris wouldn't have suggested Decker as a Time Lord with Butler and Kal as her companions. :smallbiggrin:

Morty
2013-06-09, 01:21 PM
Butler as a stripper? He's already wearing only shorts all the time. I'm not seeing the point.

Gullara
2013-06-09, 01:30 PM
Something tells me Butler would be utterly inept at stripping and making it sexy. :smalltongue:

happyturtle
2013-06-09, 01:39 PM
Butler fail at sexy? That's unpossible!

@Hatter: You didn't respond to Decker / Jane Smith at the door.

Hattish Thing
2013-06-09, 01:42 PM
Butler fail at sexy? That's unpossible!

@Hatter: You didn't respond to Decker / Jane Smith at the door.

That was on purpose, he's ignoring them. He doesn't want anyone interupting him.

ThirdEmperor
2013-06-09, 01:55 PM
Well, here we go. The invasion of the MagCave has begun. Forces are to be assembled at the [Mining Station] in Outside, although both Erin and Affadavit were given different coordinates so they could be debriefed ahead of time.

happyturtle
2013-06-09, 02:02 PM
That was on purpose, he's ignoring them. He doesn't want anyone interupting him.

IC ignoring is fine, but you have to say 'He ignores the crazy person knocking at his office door' in your post or I will think it's an OOC 'Hatter didn't see HT's post' and poke you. :smalltongue:

Viera Champion
2013-06-09, 02:11 PM
To all the people over at the Riverside Plot, I'll get back to posting today. I had finals, and I went through a rough breakup, but I'm back to it now.

The Alexandrian
2013-06-09, 02:33 PM
Oh my goodness! Is Marcy actually apologizing for being a jerk to someone?
...
It must be a sign of the end of times! Flee! Save yourselves! :smalleek::smalltongue:

Hattish Thing
2013-06-09, 02:42 PM
Alexandrian, he's trying to be a good businessman! He's giving effort! Effort!

Zefir
2013-06-09, 03:01 PM
WSo well, Hatter are you ignorreing or missing my post in the rizz?

Felandria
2013-06-09, 03:07 PM
WSo well, Hatter are you ignorreing or missing my post in the rizz?

gentle poke to Inside.

Reinholdt
2013-06-09, 05:11 PM
ALL the Moffs would've gone. All the Magtoks too.

But then, if he hadn't needed rescuing, Kris wouldn't have suggested Decker as a Time Lord with Butler and Kal as her companions. :smallbiggrin:

Well if you're going to marry someone, might as well be a Timelord.


Butler as a stripper? He's already wearing only shorts all the time. I'm not seeing the point.

Yes, but he can go through the shorts, then the swimming trunks, then the tight leather shorts, then the short shorts, before getting to the overly revealing underwear. And if he's feeling frisky, he might even put on his dress jeans on top first. :smalltongue:


Something tells me Butler would be utterly inept at stripping and making it sexy. :smalltongue:

Kirk's so jealous.


To all the people over at the Riverside Plot, I'll get back to posting today. I had finals, and I went through a rough breakup, but I'm back to it now.

Hope you feel better.

Felandria
2013-06-09, 05:16 PM
Butler doesn't mind getting scritched behind the ears, does he?

Reinholdt
2013-06-09, 05:27 PM
No. No he doesn't. I just haven't posted yet because I'm waiting on Kid Kris to try and keep a little turn order.

Earl of Purple
2013-06-09, 07:33 PM
Deadtime now. Goodnight, sleep tight and don't let the Nemean Lion bite, unless your name is Heracles. Although, I suppose he didn't want it to bite, either.

Deathkeeper
2013-06-09, 10:02 PM
*Pokes BR to Mallside
*oh and MV to Inside, unless I missed your response.

Lycan 01
2013-06-09, 10:02 PM
*cautiously slinks in*

Heya. Just joined up in the Nexus Inside thread, courtesy Rebonak's encouragement and assistance. I figured I'd be proper and come introduce myself. I'm Lycan, forum and RPG veteran of many years, and dabbler in various settings and fandoms. I'm currently running 1 character in the Inside Thread (a pony, woo), though if I end up having fun and learning the ropes, I may add more characters to my roster. I guess we'll see.

Anyhoo, just thought I'd... y'know... say hi.

*goes back to lurking*

horngeek
2013-06-09, 10:05 PM
Welcome, Lycan! :smallbiggrin:

ThePhantom
2013-06-09, 10:24 PM
Hi Lycan. I remember reading some of your threads, they were good.

Halae
2013-06-09, 10:46 PM
Hey Lycan. Seen you around a couple times. Hope you enjoy your stay! THE RIDE NEVER ENDS

Lycan 01
2013-06-10, 12:54 AM
Oh hey, thank y'all for the warm welcome. :smallbiggrin:


Hi Lycan. I remember reading some of your threads, they were good.

Whoa, really? I always forget that non-players sometimes read pbp games. Pity most of the ones I've GMed have croaked from one problem or another. Glad you enjoyed reading 'em, though. :smallsmile:

Felandria
2013-06-10, 01:47 AM
Poking Aric to Crack In Time, Zefir to Outside and whoever it is we're waiting for in the casino.

Otherwise I'm eventually going to move on to giving Butler a belly rub.

Zefir
2013-06-10, 02:07 AM
Welcome Lycan 01. Hope you enjoy your Nexus time.

Felandria what scene in inside do you mean?

Felandria
2013-06-10, 02:17 AM
Ok, you found it.

happyturtle
2013-06-10, 03:48 AM
"Say something? Okay."

And assuming at this point the office door looks like a regular wooden office door, Kal will ball up a fist, and attempt to punch through the door and open it from the inside. If it's made of something silly like metal, he'll just let Decker do her thing.

@ Hatter: I think the Office scene needs this answered before anyone else can post.

GrandDM
2013-06-10, 10:19 AM
@ Hatter: I think the Office scene needs this answered before anyone else can post.

I responded to that.

Lord Magtok
2013-06-10, 10:20 AM
And assuming at this point the office door looks like a regular wooden office door

We don't know if Kal even does anything until Noodle posts, actually.

Ashen Lilies
2013-06-10, 10:23 AM
As Mr Ritz walks around attending to business, the old man will follow him. However, when the strange people from the blue box show up, he will move away and follow them across the casino.

Kal will find his door-smashing halted with a precise blow to the inside of his arm, knocking it away and rendering it numb and throbbing. A foot will slam into his solar plexus, winding him and knocking him backwards onto the floor. (all attempted, of course).

"I'm afraid I can't let you smash up the premises."

See Happy's above post. We don't even know if Kal is trying to smash the door or not, since we don't know what the door is made of yet, so I'd like to not confuse the issue further. Please, please wait for clarification before trying to continue the scene, or else everyone will just get confused and we'll have to spend the next week sorting events out.

Aric Kale
2013-06-10, 11:13 AM
Welcome Lycan!
Also, posted in Outside and A Crack.

Gnrlshrimp
2013-06-10, 11:25 AM
So, um, this: http://www.giantitp.com/forums/showpost.php?p=15403572&postcount=969

So TE's had Excelsior running around for a while, making deals, acquiring allies, etc etc.

...what's the point?

What's the point in any of the stuff TE has done? What's the point in me having Affidavit's creations show up to contribute to the fight, when they can't actually contribute?

Because short of doing exactly the same thing Hatter has done here and turning everything into an indestructible god of war, whatever I do is going to be completely irrelevant.

I'm sorry if anyone finds this insulting, I'm sorry if this results in an argument, but I get rather tired of people being nice, so I'm just going to say exactly what I think about all this.

Hatter, you don't seem to want to RP with people. There is no main character in FFRP. We all have our own stories we want to tell, we all want our characters to be important in some way. And the best way to achieve that is by working together to weave interesting tales that are fun to play out and allow for all characters present to be involved in a meaningful way.

Sure, some characters are more powerful than others. That's fine. That can be worked around in ways that make everyone happy.

But you're not willing to let that happen. Enshadu just keeps getting more and more ridiculous. You seem desperate to steal the spotlight, to have him be the only damn important thing in this whole business. There's numerous players involved on both sides of the upcoming battle at the MagCave, but without resorting to the same level of pointless escalation as you, the only one that will actually matter is Enshadu.

So why should anyone else bother turning up?

And that's just mentioning Enshadu. If I start looking over everything else, I can't make head nor tail of half of it. What's an anti-life dome? What's the difference between E16s, E14s, E13s and all the other sorts of guns?

You've created all this stuff and just kind of...assumed that everyone will remember what it all does. Is there a neat list of this all somewhere? Why does it feel like there's required reading beyond simple character profiles for me to understand what's going on here? It's absurd!

So, seriously, why should I bother with this? If you've set out to make sure this battle is all about you and your characters, if you're not willing to let anyone else do anything important, then why should I let myself go through the insult of having my characters show up so they can do nothing?

Terumitsu
2013-06-10, 01:54 PM
I wish to present my apologies again, Hatter, as yesterday was simply not a good day for posting from me. Today should be a much more profitable venture, however.

Felandria
2013-06-10, 02:13 PM
.....I'm okay, though, right?

Nobody mad at me about anything, are they?

I've been wanting to join HALO for a while, but I don't know if they're still busy with whatnot.

The Bushranger
2013-06-10, 05:38 PM
HALO is open for joining! FireFox is going to be away on summer vacation for a couple of months though starting in a couple of days, so you might have to settle for being a provisional member until he gets back and Tobias can properly harassvet you. :smalltongue:


Well, here we go. The invasion of the MagCave has begun. Forces are to be assembled at the [Mining Station] in Outside, although both Erin and Affadavit were given different coordinates so they could be debriefed ahead of time.
Arina.
Arina.
She even dyed her hair so she wouldn't be confused with Erin! D=

horngeek
2013-06-10, 06:01 PM
Aaaah. I assume the same goes for the Forestside plot?

Lord Magtok
2013-06-10, 06:02 PM
Arina.
Arina.
She even dyed her hair so she wouldn't be confused with Erin! D=

Should've changed her name while she was at it. :smalltongue:

ThirdEmperor
2013-06-10, 06:38 PM
Perhaps to something TE's spellcheck won't change to Erin's? :smalltongue:

Beans
2013-06-10, 07:34 PM
After an awful lot of posing for pictures with fancy ladies (http://25.media.tumblr.com/97c0a01cf12aed6acb79d925e02f8d1c/tumblr_mo1tgp2utP1qekl2uo1_1280.jpg), I have returned!
Do peoples, like, need me for thing?

Other news: I make pretty darn good burgers.

Gullara
2013-06-10, 07:37 PM
On occasion when I post for Kirk, I've noticed that people assume that, as a man, he's relatively tall. Well, I have in instructional picture to set things straight once and for all!

http://i749.photobucket.com/albums/xx135/oots12321/oots%20Scenes/Shorty_zpsadff8f15.png?t=1370909803

That is all.

horngeek
2013-06-10, 07:45 PM
Ooooh, nice pic.

...*considers whether or not to make a request for character images* XD

Morcleon
2013-06-10, 07:56 PM
Gah... this is what happens when you don't realize there's a new thread... >.<

Anyway, I was gone because of marching band practice, summer school, and other backlog stuff. But I'm back now! :smallbiggrin:

*pokes Zefir to [Atriol] (http://www.giantitp.com/forums/showthread.php?p=15381318#post15381318) in Inside*

*pokes Reinholdt to the Repository*

*pokes Viera Champion to [Mall] (http://www.giantitp.com/forums/showthread.php?p=15398475#post15398475) in Nexus High*

:smallsmile:

@Gulaghar: That's adorable. :smallamused:

Gullara
2013-06-10, 08:09 PM
Haha, it should be noted that Dena there is 6'2", so Kirk's not extremely tiny. Just short. :smalltongue:

horngeek
2013-06-10, 08:15 PM
...actually, Gulaghar, are you taking requests right now? I've got a character I'm thinking of introducing...

Lady Serpentine
2013-06-10, 08:15 PM
I was wondering about that... Kinda sad we don't get midget!Kirk, though. (*Flees from the inevitable thrown knives*)

Also, I've been sick the past two days, hence not posting. Mining Station is where my biologicals are, right, TE?

Earl of Purple
2013-06-10, 08:21 PM
Deadtime now. Goodnight, sleep tight and don't let the Obake bite.

Deathkeeper
2013-06-10, 08:38 PM
For the record, last time I checked I think it was Kerfuffle's turn in the Giant Robot Inside scene, although the player-hopping has severely confused me
Also, I'm very reasonably sure it's Morty's turn in GLoG.
And it's still BR's turn in Mallside but I think you're waiting for all your other scenes to catch up so that's fine :smallsmile:
I really should start using the Digest page I've only got seven characters and I'm already starting to lose track of all the scenes.

KerfuffleMach2
2013-06-10, 09:03 PM
For the record, last time I checked I think it was Kerfuffle's turn in the Giant Robot Inside scene, although the player-hopping has severely confused me
Also, I'm very reasonably sure it's Morty's turn in GLoG.
And it's still BR's turn in Mallside but I think you're waiting for all your other scenes to catch up so that's fine :smallsmile:
I really should start using the Digest page I've only got seven characters and I'm already starting to lose track of all the scenes.

Nope, I've made my post. Alysha found the box and is trying to hand it to Red.

Deathkeeper
2013-06-10, 09:09 PM
Nope, I've made my post. Alysha found the box and is trying to hand it to Red.

Whoops. My bad. :smallredface:

Hattish Thing
2013-06-10, 11:31 PM
Enshadu is overpowered. Martyn is overpowered. Louv're Tower is overpowered. There's been a lot of complaints about those three things, and I've noticed they've been killed by things even stronger than them. Cyrus, Clarissa, and Day utterly kicked Marciano's ass. Utterly.

Martyn was crushed by sheer holy power. Destroyed and obliterated. And the complaints on him were long and a bit insulting at times.

Enshadu's been beaten. Twice. Hear that? Twice. He was flattened by the concrete, (His internal circuits can be crushed from falling, or getting hit with sufficient force.) Excelsior cut him to pieces. They found something that could slice elementium. They remade him under their complete command, and can be killed at any time by them. And he was hit by Kynegetis and almost killed a third time.

I thought it would be fun playing someone more durable than my past characters, so he could actually be an antagonist and not die instantly. I thought it would be fun. It's more trouble than it's worth, I'm done. After this raid, if he survives... He'll be sold to Vyrn and probably deactivated. He'll be dead.

I thought it would be fun, and knowing he won't exist as before after this plot, I might as well use those items he owns. This plot will be last of Enshadu, who I kinda liked playing. The rest of you don't. Sorry. I had my fun, I just wanted to give him a bit of time in the spotlight before a character I genuinely thought fun is destroyed.

The things mentioned there, have been catalogued and sent in a PM that took me two hours to write. I've put a **** ton of effort into this. You are not supposed to know what those things are yet, but if you really want to know Third can link the damn PM. I've put a lot of time and effort into this, and it's not at all cool to read this thread and see that. After this I intend to never ever play a character beyond a B. EVER. It just gets me yelled at, and makes no one want to role play with me.

Also, sorry Third for making you look bad. Never my intention. There's a lot of negativity coming my way about this, when I spent months PLANNING EVERY DETAIL and recording it, to write up. Third had all the information on the raid, and the items. You aren't supposed to understand yet.

So, yeah. It was ****ing insulting, that after I try harder than I have for any other character to make this work, and give him a final scene before his death that you complain, in a purposely insulting way about it.


Yes, I have everything written and catalogued. It's not up to me to show it. I SPENT A VERY LONG TIME GETTING ALL OF THIS WRITTEN, RECORDED, AND READY.

I really tried to avoid this, but I guess despite all the work I've done no one can get past "He's elementium and has big guns!" That definitely worked for him when Reinholdt plastered him, the concrete crushed him, Day sliced him, Kynegetis sliced him, and all the other attacks that hit. :mad:

Gnrlshrimp
2013-06-10, 11:56 PM
Alright, there's a few things that need addressing here.

Firstly: Yes, we absolutely are supposed to know about these things. OOC knowledge should not impact IC knowledge. It's important for the players to have some idea what's going on, even if their characters will be clueless. Whatever I know is not going to impact the actions of my characters until that information is revealed to them, but as a player I find it incredibly confusing to see that you've written a nice big list of all the things that your characters are bringing to the fight, and none of it means anything to me.

Why bother writing a list at all if we're not meant to understand what's on the list?

And when you start throwing terms like anti-life dome around, people are going to get rather suspicious. Because that kind of phrase is going to be taken very literally. What else are we supposed to conclude that it is, other than a dome that literally negates all life inside, killing everything off? And with that image in their heads, of course people are going to get worried and want to know what it means, because how is anyone meant to do anything about something like that? Again, it doesn't feel like you're trying to RP with people here when you're keeping all this stuff in the dark.

Secondly: Of course your characters are going to get killed off by things more powerful than them. Your antagonists have a bit of a pattern of generally attacking anyone and everyone with questionable reasons for doing so at best, and being incredibly powerful. This provokes people to try and get rid of them, and if the only solution is to do something even more powerful...then some people will do that. You're pretty much asking for this to happen.

There's a lesson to be learned here. If you keep your characters in check, both in terms of what they're capable of and what they do, you'll find that other people won't be so eager to get rid of them.

An extension of this point would be the whole thing with elementium. This was a terrible idea right from the start. Of course people are going to find things that can cut elementium. Because the alternative is that as soon as anything clad in elementium armour turns up, they can't do anything and feel useless. Again, you're not RPing with people, you're doing things that make others feel unimportant and useless. FFRP is meant to be fun for everyone, not just for you.

Thirdly:
I just wanted to give him a bit of time in the spotlight

No. I'm sorry, but you're basically admitting to wanting to make Enshadu the star of the show here. Again I have to ask, why should anyone else turn up to this when you're openly admitting that you want Enshadu to take centre stage?

I feel like I'm repeating myself constantly here, but every point leads back to this one key issue. You're not RPing with people here. You're not giving anyone else a change to contribute in a meaningful way. What is the point in anyone else being involved if all our characters have to play second fiddle to Enshadu?

Hattish Thing
2013-06-11, 12:05 AM
A lesson to be learned? Yeah. I've learned one. Characters that try to change anything in the Nexus get killed. From now on I'm sticking to characters that are almost completely unimportant, I won't get all this OOC hate. :smallmad:

Okay, I'll show you the list. ThirdEmporer told me he wanted a grand reveal. Sorry Third. I TRIED. TRIED, SEE? I MADE AN EFFORT. :smallfurious:

I really don't appreciate this, I did NOT need any of this after all the time I spent recording all this. Elementium was a bad idea, yeah. I see that now. An attempt to make a unique obstacle, it failed. Okay.

Yeah, I admit. That's what I wanted. He's one of the characters I've actually really enjoyed. That'll change now, it wasn't AT ALL worth it. He won't be
playing a large part in this raid.

ThePhantom
2013-06-11, 12:11 AM
Hold it right there Gnrlshrimp. The point of FFRP is for everyone to have fun, and you know what that means? It means that there are times when certain people take center stage in plots. It means that people can put together surprises that will be revealed to people when they come about, if they have been hinted at in the past well enough. Hatter has been fair good at this build up, and it is the last stand of a character. Let him have his swan song.

Hattish Thing
2013-06-11, 12:15 AM
HERE'S THE LIST. I WANTED SOME KIND OF REVEAL, TO MAKE THIS INTERESTING. KINDA RUINED THIS FOR ME.


Enshadu and co.

Here is to be a list of forces under Enshadu's command to be used in the Magraid, along with the numbers.

Frontier Riot Captains, Fronter Heavyarms, and Fronter Melee Defense Systems (MDS's)

All of the robots are wearing a white and navy version of this suit, equipped with helmets with plastic visors built in: http://i01.i.aliimg.com/img/pb/244/625/261/1281343307601_hz-myalibaba-web6_7187.jpg The suit is a kind of Powerarmor, and is bulletproof, and fire-resistant. The Powerarmor is built into the robots, so taking apart the suit is extremely difficult.

Frontier Riot Captains (20): These are the captains of the force, they control the rest and are equipped with better items. Their right arm ends with an E14 built into it, to make sure no one picks up the weaponry. Their left hand is very large, and grips a see-through shield at least as tall as the robot and as wide easily. The shields each absorb magic as well as being big and able to block attacks.

They're Powerarmor is slightly different than the rest, seeing as it comes with much large gold pauldrons. These pauldron's don't do anything but signify rank. They are carrying a white belt which carries a pack of five spider-bombs, a connector to charge themselves, and two extra batteries to power themselves. They also carry backpacks filled with E14 ammo.

Frontier Heavyarms (40): These guys are the damage dealers, built to destroy. Fast. They're armor is different seeing as it's completely black, along with the gun it uses. Said firearm is an E16 Heavyarm, a very strong weapon with three modes, the E16 is not built into the robot, but held in two very large hands, making it extremely difficult for a human to wield.

Laser Mode: A massive laser burst flies out of the Heavyarms and stays firing for about five seconds before the blast dies away. The laser burst is yellow and about as thick as a cannonball. It's a very strong and powerful blast, from a very powerful weapon. This blast melts non-organic substances, and vaporizes organic objects.

Rocket Mode: Launches four heat seeking missile's out of the gun, which can be controlled by the Heavyarm for about thirty feet before the missile simply looks for an organism with heat. The missile explodes on impact.

Machine Gun Mode: Fires normal bullets, but fires 650 of them per minute, making it very effective indeed.

Frontier Melee Defense Systems (90): The force that will make up a good amount of the army. All of these guys have E14 hands, and matching Powerarmor. However, their right hand is extremely large and clawed, and each carries a metal saber.

----

Junk Bots (100 normal, 20 cyborgs): The cannon fodder. Not good for much of anything, these are the failed experiments Enshadu created when he was trying to perfect MDS's. They each are equipped with a weak E10 built into their left arms. E10's are simple laser weaponry, potent, but nothing too great. Most of these robots are missing parts, and so they all have odd twitches, and rusty metal sabers and hooks are built into their right.

Twenty of them are failed creations, attempts to create a cyborg. These things are part flesh and black metal, but don't even look human. They are made to follow Magtok's style cyborg, what with the half face and such. However, the flesh is droopy and half-melted, making these things look like deformed monsters. They are at least three times the size of a human, but carry no weapons. They just have big sharp metal hammers for fists.

Backdraft & Zane:

Backdraft: This creature is a phoenix, an android phoenix. It's wings are mostly organic, with the pinion and secondary feathers made of a highly flame resistant black steel. It's head is entirely robotic, as are its legs. The body is flesh, hollowed out refilled with mechanical parts and electronics.

This bird is roughly the size of a vulture, but far more majestic and deadly. It retains its aura of power even in this weakened state. Everything on it is black. It has been infused with the Fearblaze. It's Zane's tenth attempt...He finally succeeded.

It retains all of a phoenix's natural abilities, however, it's healing tears only heal Zane, due to its element. The tears would make a pyromancer ill, while acting as a poison to anyone else. The Phoenix can spit Fearblaze fireballs.

Zane: Zane, is Zane.

----

Items Requested by Day

1. Four pairs of Boots of Flying, purchased from Mallside. (Requested in Page 7 of The Factory.)

2. Disguise Spell for a creature as large as a bus, to make it's form dark and 'tentacle-y', purchased from Mallside. (Requested in Page 7 of The Factory.)

3. Three magical Icicle Blades. These swords freeze an enemies organs extremely fast, creating massive amounts of damage by freezing organs solid, purchased from Mallside. (Requested in Page 7 of The Factory.)

4. Fifty potions of Resist Elements, 20 purchased at Mallside, 30 created at ate Factory from the elixir. (Requested in Page 7 of The Factory.)

5. Four E16.20's. The E16.20 is a powerful and very big gun. There are only six of it's kind. One wielded by Enshadu, one by Umbra, and four were built for Day. These big guns are capable of blasting a powerful laser beam. The weapons can fire the beam for long amounts of time, up to ten minutes straight before the gun needs to be refilled, which takes at least twenty minutes. (Requested in Page 7 of The Factory. Suprise! :smalltongue:)

----

Useful Items and Heavy Artillery:

Anti-Life Dome: Meant to assure there would be no survivors in an attack, the dome can cover the entire Magcave easily. The Dome is powered by three generators, which can be easily set up and hidden. The Dome is the pinnacle of Louv're Industries Spirit a engine technology, and cannot be plane shifted through, teleported through, or shadow shifted through. It's also kinetic, so nothing gets past.

Crates of Explosives: There are six crates of explosives bought from Erin's Emporium lying about. They're each full of normal TnT, though two boxes are only half-full.

Elementium Drill Tanks: There are only three currently built, as per Day's orders. These powerful machines can only be manned by one normal sized human. The tanks are powered by wheels and a rocket built into the back of the tank. Said opening is protected by a magical shield, to make sure no one could attack the tank from there. The front of the tank is a large drill, tipped with elementium, to help dig through almost anything. The Drill Tanks are covered in elementium plating as well, making the, strong.

Weapon wise, the Drill Tanks are equipped with a massive gun each, which can be fired from the top of The tank. The gun is also protected by magic. The gun fires E14 shells the size of cannonballs, and each is equipped with four missile banks full of five heat seeking missiles each, the armor can also go into "Bulldozer" mode, which causes spikes to slide out of the armor, making the thing able to impale enemies as well as blast them to bits.

Heavy Cannons: Very large cannons on wheels, manned automatically. They fire explosive shells about three times the size of my head. They're slow to fire, and take a long time to reload, but they're very impressive. They are slow to wheel about, but can take out enemy walls. They are protected by shields.

Badges: There are two hundred of these, scavenged from Louv're tower. These things allow the wearer to teleport outside of the Anti-Life Dome, and turn invisible for up to thirty minutes once per day. The Badges require a serial pin of four numbers, to prevent the enemy from using them.

----
Enshadu & Umbra:

The two Enshadu's look exactly alike, although Enshadu has the better chip, which allows him to use Telekenesis, while Umbra does not. Umbra wears a dark red leather trenchcoat, while Enshadu's is black leather and purple.

Enshadu prepares himself for combat, with some additions to his combat-gear. He expects to go against some overpowered stuff, so it's time to put on his most overpowered gear set! He first places his logo on his chest, right underneath his coat. The large orange and gold "F" is specially made for him, allowing him to teleport at will, and place a physical force-field around him. Wouldn't want to have a sword that could pierce his armor cut him in half. Though Enshadu could survive even a tank blast at five feet away due to his armor, anything that could pierce elementium was a threat to him. He didn't like threats. Next he places a circular device on his left eye, which fires a small laser. His belt is put on, his four lightning blades put in their magical sheathes.

Four guns are strapped to his belt as well, all E13's, pistols that fire weaker versions of the E14 'bullets'. Two grenades are stored there as well, along with a big red button which faces forward. No clue what that does. He has several rings on his hands as well, which boost his telekinetic and arcane spells. He's wearing eleven rings on his twenty fingers. (Five per hand, four hands.) Rings one through four are made to resist elements, (Air, Water, Fire, and Earth.) Two are protective rings, that form a suit of invisible magical armor that cling to his suit. Three are rings of speed, allowing him to move extremely fast and jump very high. The last two are rings of self-healing, to boost his regeneration. He also has a big gun on his back, a custom made firearm that looks like a bigger version of the Heavyarm. It looks like portable heavy artillery...

They each also have six Hellhound guardians, all of which look like large cubes until you press the one big red button on the top. Once you press the button they each transform into large fearblaze-breathing mechanical hellhounds.
-----




(Did I miss anything? You already know the Grandfather's force right?)


Do you not remember ENSHADU COULDN'T GO ONE ON ONE WITH KYNEGETIS, OR TOBIAS?! HE ****ING RAN. HE RAN. You have single-handedly ruined this plot for me. I wanted him to have a nice dignified end, to be remembered. REMEMBERED. :smallfrown::smallmad::smallfurious:

Gullara
2013-06-11, 12:18 AM
Hold it right there Gnrlshrimp. The point of FFRP is for everyone to have fun, and you know what that means? It means that there are times when certain people take center stage in plots. It means that people can put together surprises that will be revealed to people when they come about, if they have been hinted at in the past well enough. Hatter has been fair good at this build up, and it is the last stand of a character. Let him have his swan song.

To be fair, Phantom, this plot should be more about TE and Maggy's stuff, rather than Enshadu. Last plot or not, it's not his plot. But that's all I'll say on the topic.

@Hatter: Seriously, you need to calm down. Screaming at people isn't helping anyone.

Gnrlshrimp
2013-06-11, 12:37 AM
Okay, yes, some plots do revolve around certain characters.

But everyone involved in those plots should get to contribute in a meaningful way.

My problem here has been that it feels like Hatter wants Enshadu to take all of the attention. And as Ghar pointed out, this plot isn't really about Enshadu as such. It's Excelsior attacking the MagCave.

Anyway, perhaps I need to clarify things a bit more with regards to keeping things hidden.

My problem here is that Hatter posted a big list of things that his characters were bringing. And most of it made little to no sense to me. I don't understand what these things are, what they do, etc etc.

If TE was going to explain it all, that's fine. But why is the list there, then? Why not just not mention those things at all and actually leave it to TE to reveal what they are and what they do?

And since most of these things are going to be quite clearly present on the soldiers right from the start, it's hardly something that can be kept secret. And indeed, just glancing through this list, I don't understand why any of this needed to be kept hidden anyway.

Except this anti-life dome, which, by the brief description here seems to do exactly what I feared it would do. I can see why this would be kept hidden, if only because everybody is going to cry foul over something like this. A big dome that can be easily dropped over the MagCave, which ensures there are no survivors.

So, bam, everyone dies, why does anyone bother getting involved?

I'm going to say this once more, and that's it, I'm done. This is exactly the sort of thing that excludes everyone else and prevents them from being involved in a meaningful way.

If you want everything to be about you and your characters, Hatter, fine. But don't expect me to be involved if that's the case. I don't like feeling unimportant. I don't like feeling like I'm just wasting my time. And I'd hazard a guess that a lot of people would feel the same way. Think about why people complain in OOC. Think about what's causing these problems, and change that. Stop pushing everyone else out, and RP with them. FFRP isn't about winning.

Hattish Thing
2013-06-11, 12:47 AM
I just wanted a chance to give Enshadu a respectable last act. He's practically a slave to Excelsior, and that's pathetic. You're right, the plot isn't about me. It's about ThirdEmporer, and Magtok's characters. I just supply the cannon fodder... Fine. You're done? Sorry if I made this a little unpleasant, but you completely ruined this plot for me, after I spent long periods of time building these IC, talking with ThirdEmporer, making sure everything was collected. I did what he asked, seeing as my character can't say no. Day owns The Factory, and all the advanced tech.

I just wanted to remember him as what he was supposed to be, not a pathetic slave to be forgotten easily. Many of you complain about the power levels of my characters, check your own sometimes. Some of you have control over entire organizations, even an entire police force. Some of you have space stations and giant underwater bases. Enshadu has a few big guns, and an elementium shell. I gave him some upgrades to have him do something memorable.

That's all I wanted. Thanks a lot.

Darkcomet
2013-06-11, 01:02 AM
Some of us did look at our own things, actually.

The consensus seemed to be that even Remnant and the Irregulars together could not hold Inside against that, and they're on a far bigger scale than Magtok.

I was not the one making said thought experiment, but as it was there, food for thought.

Hattish Thing
2013-06-11, 01:09 AM
.... I'm nearly positive the irregulars, with all their stuff... Who beat Martyn and Zee could beat that force by themselves. With Remnant... Yeah. :smallconfused: I think so.

Enshadu supplied Day with what he asked. Enshadu could build said items, and bought what he couldn't.

I... Did not want any of this, I just wanted Enshadu to have a more memorable ending. I realize now that plot isn't about me. It's ThirdEmporer's army. Enshadu was beaten twice, nearly killed by Reinholdt, and almost killed by Kynegetis. Yet... A massive and insulting rant is made about him? :smallconfused:

Zefir
2013-06-11, 01:09 AM
Just throwoing in my 2 Cents. ((Haven't read all yet, but felt like posting))

Hatter it's not really a good reason to scale up people cause your 'overpowered' character got beaten. People just don't want to met and indistructable robot with a dnd based fighter. The more you scale up the more likly people will use stronger powers to complain.


Morcleon, I really missed that post, even thought I look every day.

Recaiden where should I send Mika for meeting Attore again?

Darkcomet
2013-06-11, 01:18 AM
.... I'm nearly positive the irregulars, with all their stuff... Who beat Martyn and Zee could beat that force by themselves. With Remnant... Yeah. :smallconfused: I think so.

Enshadu supplied Day with what he asked. Enshadu could build said items, and bought what he couldn't.

I... Did not want any of this, I just wanted Enshadu to have a more memorable ending. I realize now that plot isn't about me. It's ThirdEmporer's army. Enshadu was beaten twice, nearly killed by Reinholdt, and almost killed by Kynegetis. Yet... A massive and insulting rant is made about him? :smallconfused:

The Irregulars lucked out because of their base being attacked like it was. Martyn's plan and strategy were not the best, and I'd actually looked at what you had down in the registry-there were way nastier things he could've done. It also didn't help that he kept trying to pull teleportation gambits in a teleblocked zone.

Plus that firepower was concentrated on a single target, in that case, it'd be more spread out. Also, it's difficult to use the full force the Irregulars have defensively, as bombs tend to blow up everything in the area. If they were engaging in some blank plane, maybe, but in the hypothetical we were thinking of, using full firepower would cause a bunch of collateral, since that was thinking defensively and therefore in Inside. The same thing applies to the MagCave, since barring the self-destruct card being forced I don't think Magtok wants to throw around stuff that'll wreck his own base.

Also the Irregulars never actually fought Zee, and she's really not that tough defensively at all. That thing was collateral of something else.

Remnant I can't really speak for with any certainty, not being any of the players behind it.

Hattish Thing
2013-06-11, 01:27 AM
Enshadu picks fights, yes. But... If someone doesn't pick fights, or start arguments... How can there be conflict? If... Magtok had never ripped off Excelsior, or whatever he did... There would have been no conflict. Isn't a character who picks fights kinda... Required? :smallconfused:

And... I do remember Remnant being the strongest thing ever, capable of defending an entire city against apocalypses. And the Irregulars are powerful as well. Um, Remanant by itself could beat that force. Easily. There's three tanks, albeit very well protected ones. Five normal cannons, and a lot of robots. I... Um... Remnant has many, many tanks, and many individuals with weapons strong enough to cut through Elementium. :smallconfused:

Felandria
2013-06-11, 01:31 AM
I don't think Felandria's actually been in a significant fight yet. :smallfrown:

Darkcomet
2013-06-11, 01:34 AM
Uh...

Actually I don't think Remnant has the tanks anymore. Or excessively large numbers of vehicles in general. Unless I'm terribly mistaken. That stuff got poofed when the greater Empire did, or the vast majority of it did, at least. :smallconfused:

Even what the Irregulars have is only half-capacity compared to what it used to be, with no dedicated ground attack craft (besides the gunships) whatsoever.

Force projection ability is the more important thing with them. The airstrike ability the Irregulars have shown is a large part of their capabilities-hell, there are only two stealth fighters. They don't have any more, and they specifically use them a lot because they don't have a huge supply of the multiroles, either. They're actually best at air superiority, which is not something that factors in to dealing with that. The gunships are similarly limited, and since those are VTOLs, the heavyarms things would probably dice them.

Hattish Thing
2013-06-11, 01:37 AM
I don't think Felandria's actually been in a significant fight yet. :smallfrown:

You... Really don't want to be. It's not all it's cut out to be, obviously.


Uh...

Actually I don't think Remnant has the tanks anymore. Or excessively large numbers of vehicles in general. Unless I'm terribly mistaken. That stuff got poofed when the greater Empire did, or the vast majority of it did, at least. :smallconfused:

Even what the Irregulars have is only half-capacity compared to what it used to be, with no dedicated ground attack craft (besides the gunships) whatsoever.

Force projection ability is the more important thing with them. The airstrike ability the Irregulars have shown is a large part of their capabilities-hell, there are only two stealth fighters. They don't have any more, and they specifically use them a lot because they don't have a huge supply of the multiroles, either. They're actually best at air superiority, which is not something that factors in to dealing with that. The gunships are similarly limited, and since those are VTOLs, the heavyarms things would probably dice them.

Oh? Even without the vehicles and such, think of all the very powerful characters who could kill them? I know HALO, just by itself could defeat that force. WATCHTOWER too... The force really doesn't have great numbers, just good weapons, which is.... Kinda the point.

Darkcomet
2013-06-11, 01:47 AM
There's the thing.

Compared to the Empire before them, Remnant and the Irregulars both have vastly reduced manpower, only partially compensated for by increased individual troop ability, and that's for the ones that are power-armored: many of the Remnant troops aren't. Vyrn requires all his troops to be armored, but conversely, they don't have the higher-end personal armors Remnant does either.

The only saving grace the Irregulars have here is the ability to cut and run a lot, for instance. Precision airstrikes are nice but don't do much against that much in a single battle, and assuming it was in Inside, that's what they'd be limited to, unless they wanted to drop bombs and cause a ton of collateral damage.

HALO is not really the best measure to compare things to, as that base is full of godlings (which not coincidentally don't go out much). So I won't contest that part.

Watch is...I don't think they'd manage either. Some of the more powerful members (such as DC) might manage to get away, but I don't think he could take on that whole thing at all, and he's on the upper end of the scale in that place. Could some of the higher-ups beat Enshadu himself? Probably, and I think they have, considering KR. But not the whole freakin' army, unless DC brought out literally everything EI ever made in quantities not seen since the Empire, and I don't think he has that much in storage. At all.

Ashen Lilies
2013-06-11, 01:52 AM
*poofs in*

WATCHTOWER could not deal with a force that large or powerful. Unless certain members are holding out on me, they really, really couldn't.

*poofs away*

The Bushranger
2013-06-11, 02:08 AM
I don't think Felandria's actually been in a significant fight yet. :smallfrown:

Then you should have her challenge someone!

Fights are just fine, as long as they're evenly matched. And the reaction to "I lost a fight" shouldn't be "I need to gain UNNNLIMMMITTTEEED POWWAHH" - it should be "I need to get better", and to (assuming it works out IC) become so - but within reason.

UNLIMITED POWAH only works for a PC if it's a Cold War type situation between two super-PCs (as happened with BR-the-character and Draken back in ye olden days). This is why BR got tossed at a succubus and partially drained: so that he would have a sane power level again.

If you want a PC to be remembered, then you should just have them Do Things, and let them build up a legacy, good or ill, for them to be remembered by. Draken, Magtok, Calubifiok, Kal, Ilpholin, even Gordon - these characters are remembered because they built their reputations, not because they did Something They'll Remember Me By.

Felandria
2013-06-11, 02:18 AM
Then you should have her challenge someone!

Well, as the new bouncer of Ritzzz's casino, hopefully I'll get a chance.

And I hope I'm on the right path with Fel.

Zefir
2013-06-11, 02:20 AM
The Bushranger it's your turn in Watch.

Slii Arhem
2013-06-11, 07:15 AM
I feel like I want to address something of Hatter's points that was left forgotten. And not with criticism, but with advice. I'll try to keep it short.


Enshadu picks fights, yes. But... If someone doesn't pick fights, or start arguments... How can there be conflict? If... Magtok had never ripped off Excelsior, or whatever he did... There would have been no conflict. Isn't a character who picks fights kinda... Required? :smallconfused:


This seems to be the main part of roleplaying you took to heart, and it's a good one. Conflict builds characters because it gives them something to react to, and gives their players an idea of how they'd react in a crisis, which isn't something everyone can get by just dreaming up a scenario on their own.

But conflict is a many splintered thing. You don't need power overwhelming to provide it, or survive the consequences of it coming about. Magtok survived this long after provoking Excelsior (and vice versa, since no one can agree on which side has the shinier toys) because the two factions had a subtle, low level conflict with each other. They didn't need to drop in on each other in a bar, gloat about their triumphs, and then throw up an invincible force dome and teleport away from harm.

Although knowing Riv and Magtok, they easily would have just for a bit of silly if TE and Mags decided that the scene worked.

What in character conflict needs above all else is out of character cooperation. People need to feel safe in saying "Hey guys, I've worked out a villain character that I want to do a few crazy things with, but not completely ruin the character concept since I worked so hard on him. Could we all agree ahead of time that whoever shows up to deal with him doesn't kamehameha him on the spot and wipe him out utterly?" and get a positive response. From there, everyone can send things of an appropriate power level and maybe succeed at thwarting the villain, or maybe not. Maybe you even all decide as a group what the outcome will be, and the fun is in getting there instead of fighting to win.

And as a second, hopefully shorter point. Plots and Xanatos Gambits are very good things to hide from other players, so you get to look smart and diligent people can retrace all the clues you dropped in previous pages and threads and feel smart too when they figure it out. Powers, abilities, and weapons are all things that the general population of FFRP seems to think we should all be able to see, debate, and give advice on if necessary. Larger scale weapons cause people worry with good reason, and if they're all out in the open you can take questions on the points that worry them and either adjust them to fit the scene/setting better if you think it's necessary, or put their fears to rest if they misinterpreted it.

Oh, and for all aspiring villains out there. Always try to go out with a smile and stick your best foot forward into the heroes' collective crotch. You may not realize it, but being funny to the players affords you a lot of messy destruction before your demise, and possibly a resurrection if there's enough demand for your return. It's like a comic book that way, where the Joker always breaks out of Arkham for another go at it.

happyturtle
2013-06-11, 07:44 AM
http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/feedbackwanted.png

New idea: Toonside

Any character can enter the thread, but once you do, toon physics prevails. You get shot up by a machine gun? You end up full of holes and can't drink a bottle of water without it spraying out. Flattened by a steam roller? Simply plug your mouth with your thumb and blow yourself back up. All acme products are available to help you win or lose. All fights are meant to end quickly and have a clear winner and loser, but losing only means slinking off, coated in carbon from your failed explosion trap, to try and plot again.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSCvWUurSS-mHeMb8R8GHuB-GQfbWofQwSf73lSrYP4VaChwbHR

Thoughts? :smallsmile:

Lady Serpentine
2013-06-11, 09:06 AM
*Big giant thing that would stretch the screen if properly quoted*

*Claps*

We may have some personal issues, unfortunately, but... Very nice. Seems like a good candidate for going into the first post. :smallsmile:

Slii Arhem
2013-06-11, 09:14 AM
*Claps*

We may have some personal issues, unfortunately, but... Very nice. Seems like a good candidate for going into the first post. :smallsmile:

C'nor, I'm never one to hold grudges. If you're willing to let bygones be bygones then I'd rather consider nebulous personal issues null and void from this point onwards. I'd hope that we both would have grown as people and players by this point and be willing to roleplay with each other when the opportunity arises.

Lady Serpentine
2013-06-11, 09:19 AM
C'nor, I'm never one to hold grudges. If you're willing to let bygones be bygones then I'd rather consider nebulous personal issues null and void from this point onwards. I'd hope that we both would have grown as people and players by this point and be willing to roleplay with each other when the opportunity arises.

I had been unaware we had them until I accidentally dredged them up, so certainly.

MPG
2013-06-11, 09:39 AM
Hi there,
I've been lurking around for a while and figured now was as good a time as any to start playing.
Again.
I doubt if anyone will remember me, I mean its been 2 years (and 24 OOC threads :smalleek:) since I left, so I may as well be new. So... Hello, howdy, bonjour, [insert random greeting here]
Anyways
I'll probably re-introduce an old character and then maybe a few new ones that have been trying to claw their way out of my cranium.
Sorry in advance if my posting is inconsistent while I get back into the swing of things.
Lookin' forward to RPing with you.:smallbiggrin:

Reinholdt
2013-06-11, 09:41 AM
All in all, I'm considering about 1/3rd of Southside for AMEN as this crude drawing done in paint shows.

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Posts/Riverside2-1_zps2a121e05.png

Should leave more than enough room for the other factions/various churches from what I can tell. Does this seem reasonable to everyone?

Beans
2013-06-11, 09:42 AM
I... think I've been around long enough that I would have been around when you left, but I have no memory of you so HELLO PERSON HOW ARE YOUR SHOULDERS TODAY. :smallbiggrin:

Lady Serpentine
2013-06-11, 09:43 AM
Beans I think it may have been your turn in the Nest?

*Waves to the sort of new person*

Lost_Deep
2013-06-11, 09:50 AM
One thought, Rein?

How are they going to control that? It's a large area, I suspect it's safe to say that it's larger than the AMEN base. Especially if it's built in multiple floors. And with both the AMEN base and the chunk of southside, how are they going to inhabit, much less control, it all?

I realize that they have minions, but I don't think they have that many. With that much of southside claimed, what would they do with it all?

Slii Arhem
2013-06-11, 09:51 AM
All in all, I'm considering about 1/3rd of Southside for AMEN as this crude drawing done in paint shows.

http://i455.photobucket.com/albums/qq276/Reinholdt9000/Posts/Riverside2-1_zps2a121e05.png

Should leave more than enough room for the other factions/various churches from what I can tell. Does this seem reasonable to everyone?

Well, I'd be more comfortable with "AMEN claims a reasonably large but unspecified portion of Southside for themselves that leaves lots of vague unclaimed plots of land for anyone else who wants to come along" in the interest of fairness to new folks who want to do things in Riverside without stepping on toes. S'just my preference for what happens with Southside after talking with Vael before she pulled out her faction and left it blank. Feels more in the spirit of what was intended.

MPG
2013-06-11, 10:09 AM
*Gasp*Really Beans I'm "shocked" you don't remember.
1 archive dive later,
Nexus OOC X December. 2010


Something about pirates...
Edit: I LOVE YOU FOREVER MPG.

Hehehe. Actually I don't think I interacted with many of you directly.
So I'll pretend I don't remember anything. My shoulders are a bit sore now that you mention it.

Reinholdt
2013-06-11, 10:48 AM
One thought, Rein?

How are they going to control that? It's a large area, I suspect it's safe to say that it's larger than the AMEN base. Especially if it's built in multiple floors. And with both the AMEN base and the chunk of southside, how are they going to inhabit, much less control, it all?

I realize that they have minions, but I don't think they have that many. With that much of southside claimed, what would they do with it all?

Firstly I guess I need to specify that isn't a single building. There is to be a wall built, bout chest high to clearly mark the area off though for passer-bys. Then there are minions, gun emplacements, members, a flying pirate crew, crime lords if they survive, possible mass-produced mechano-panthers, a satellite and various other odds and ends. I don't see much of a difference between controlling this area and the ambiguously numbered Tenebras, Malechenar, or Hunters controlling their much larger territories.

As for what they'd do with it, they'd build. Make it a habitable place to live, or at least an interesting one. Give each AMENite the chance to build their own structure. Bring in some of the swamp gnolls perhaps, orcs, trolls, general unsavory types. It's not there to just be empty forever.


Well, I'd be more comfortable with "AMEN claims a reasonably large but unspecified portion of Southside for themselves that leaves lots of vague unclaimed plots of land for anyone else who wants to come along" in the interest of fairness to new folks who want to do things in Riverside without stepping on toes. S'just my preference for what happens with Southside after talking with Vael before she pulled out her faction and left it blank. Feels more in the spirit of what was intended.

I've gone out of my way repeatedly to make sure there's space and ability for anyone who wants to come along. There should still be plenty for that and I don't feel this really impedes their ability to do so. If anyone does, let me know.

Morty
2013-06-11, 10:48 AM
Hi there,
I've been lurking around for a while and figured now was as good a time as any to start playing.
Again.
I doubt if anyone will remember me, I mean its been 2 years (and 24 OOC threads :smalleek:) since I left, so I may as well be new. So... Hello, howdy, bonjour, [insert random greeting here]
Anyways
I'll probably re-introduce an old character and then maybe a few new ones that have been trying to claw their way out of my cranium.
Sorry in advance if my posting is inconsistent while I get back into the swing of things.
Lookin' forward to RPing with you.:smallbiggrin:

I do remember you. You had a character on that big martial arts event I organized. Welcome back.

As for Southside, I suppose it's alright. So long as other people can establish their own people there.

@Happy's idea: Sounds silly and entertaining. Where would this Toonside be, though?

happyturtle
2013-06-11, 12:13 PM
@AMENside: I think the main reason AMEN wouldn't be able to control a large a territory as the other factions is simply the NPC issue. There isn't a starting population to control, and it's hard to imagine many people choosing to move there who aren't hardened criminals (and thus quasi-PCs rather than general NPCs). However, as long as AMEN doesn't take all of Southside, I don't really have an opinion one way or the other on how much.

@Toonside: I don't know if it should be a canon or quasi-canon location or an AU. If the former, then randomly somewhere equidistant from OutInside and Riverside. If the latter, then where isn't an issue. Either way, its own thread.

Darkcomet
2013-06-11, 12:15 PM
I don't think you can be equidistant from Outside.

It's kind of. Around and surrounding everywhere, because it's outside. (I also think it's kinda silly to see characters referring to it specifically by that name, as such, but that's beside the point...)

Just saying. :smalltongue:

happyturtle
2013-06-11, 12:28 PM
@DC: ^^:smalltongue:

@GDM:

Did you not see Grandmaster Shui'yan block the door-smashing? Because he did. Would you like a link to the post?

Yes, I saw the post.


As Mr Ritz walks around attending to business, the old man will follow him. However, when the strange people from the blue box show up, he will move away and follow them across the casino.

Kal will find his door-smashing halted with a precise blow to the inside of his arm, knocking it away and rendering it numb and throbbing. A foot will slam into his solar plexus, winding him and knocking him backwards onto the floor. (all attempted, of course).

"I'm afraid I can't let you smash up the premises."

You correctly said that you attempted to hit Kal at the inside of the arm, and the solar plexus, leaving it up to Kal's player to say whether it succeeded.


Nope, it's wood. A plain wooden door. Kal will be able to smash right through that poor door, and unlock it.


And it's up to Hatter to decide whether the door of the premises he controls can be smashed.


[Office]

Woo! Progress! Kal bashes through the door, but then has his arm paralyzed by some jerk who's rather over attached to it. He's not kicked in the solar plexus though, as he has enough sense dodge that.
"Go." He says to Decker, before launching his cunning counter attack! Instead of bothering with namby pamby nerve strikes or pressure point blows, he attempts to use the ancient techniques passed down to him from generations past by the wise and learned masters of the Black Lotus Academy, where he did his training.
...
He tries to knee his assailant in the groin, followed by headbutting him.
...
Hey, whatever works, man.

So Kal's player decided that the arm paralysis move wasn't fast enough to stop him. The door got smashed, but then Kal's arm got smashed, but Kal avoided the solar plexus kick.


Lobby Office

The Docent has said on previous occasions: "They're roller skates. I wear roller skates now. Roller skates are cool."

http://img.photobucket.com/albums/v133/genesisclimber7/fez.jpg

"Jane Smith" rollerskates through the door wreckage, and attempts to skate around Marciano and Felandria to scoop Butler up in her arms.

This is highly unlikely to work, and very highly likely to result in the devil time lord crashing into one or more of the people in the office. Roller skates aren't nearly as cool as she thinks they are.


Thus there is wreckage, and Jane Smith rollerskating through it. And crashing into people, because trying to rollerskate over splinters of door isn't terribly sensible.

(Also, if you have a post that's only an question or clarification about someone else's post, and doesn't have any IC content, it should be posted here. Otherwise, IC threads can end up with player to player discussion interrupting the roleplay. For one or two posts, it isn't too bad, but sometimes a discussion can go on for longer before everyone understands what is happening. We started using the OOC thread back in the way old GLoG days when we had one of those debates carry on for several pages, and it killed several rp scenes. :smalltongue:)

GrandDM
2013-06-11, 02:11 PM
[@GDM:


Yes, I saw the post.



You correctly said that you attempted to hit Kal at the inside of the arm, and the solar plexus, leaving it up to Kal's player to say whether it succeeded.



And it's up to Hatter to decide whether the door of the premises he controls can be smashed.



So Kal's player decided that the arm paralysis move wasn't fast enough to stop him. The door got smashed, but then Kal's arm got smashed, but Kal avoided the solar plexus kick.



Thus there is wreckage, and Jane Smith rollerskating through it. And crashing into people, because trying to rollerskate over splinters of door isn't terribly sensible.

(Also, if you have a post that's only an question or clarification about someone else's post, and doesn't have any IC content, it should be posted here. Otherwise, IC threads can end up with player to player discussion interrupting the roleplay. For one or two posts, it isn't too bad, but sometimes a discussion can go on for longer before everyone understands what is happening. We started using the OOC thread back in the way old GLoG days when we had one of those debates carry on for several pages, and it killed several rp scenes. :smalltongue:)

Sorry. I missed some of those posts. Duly deleted.

horngeek
2013-06-11, 07:03 PM
Say, anyone want to interact with Rose? Either in WATCHTOWER or Inside, I'd say. :smallsmile:

The Alexandrian
2013-06-11, 08:35 PM
Three of my AMENites are planning on constructing buildings inside of AMEN's claim (a temple and a research facility, to be exact) which should, in both the long and short term, help Riverside become more economically prosperous and stable, improving the lives of the citizens across the city as they might employ a significant percentage of the population and possibly offer college kids scholarships to the school of their choice!

Maybe AMEN could also build and staff a university in Riverside as part of a sneaky recruitment campaign! It could be a useful asset to everyone, though it'd benefit the forces of evil most of all!


And I hope I'm on the right path with Fel.

I like Fel's backstory and mannerisms! I'm looking forward to rping with you in the future!


The force really doesn't have great numbers, just good weapons, which is.... Kinda the point.

A small force properly armed, trained, organized, and positioned can be a crazy effective instrument of death as were the 300 Spartans at Thermopylae.


Also the Irregulars never actually fought Zee, and she's really not that tough defensively at all.

I don't think I even remember Zee doing anything to stop Remnant from blowing her brain up, so focused was she on saving the Nexus.


*Snip!* *More Louv're Tower Clarissa complaints.*

I think I've already addressed these grievances in the past. Not many people fired upon Clarissa. There was some guy who tried to kill her that she crushed the head of in a door, there were a couple of guys at the end of the hallway that she had her the monster (that she had physically brought into the building with her) grind into paste (immediately after which the monster was destroyed), set fire to a money printing room with completely normal fire that a fire suppression system could have easily extinguished, climbed up an elevator shaft, shot elevator shaft doors at cultists (that didn't hit anyone because they were disintegrated), dodged magic disintegration bolts (a dodge or die attack), melted two sand cultists, a floor, and walls thereby bypassing an elementium door, took a nap after falling through the floor that she melted, and then teleported away. Aside from melting the sand cultists who would have died in the vortex Marciano later spawned in and the tentacle monster she summoned to attack the soldiers so that they could die valiantly in battle instead of dying to the void after it had already been established that Marcy would lose the battle and that the tower would be completely destroyed IC (by Clarissa even though the plot hadn't yet been resolved, Clarissa had planned to do no such thing, and that wasn't the conclusion of the plot anyway). I'm not trying to invalidate your point or anything, I'm simply stating this for the record.


*Snip! Adorable pic of Dena and Kirk!*

D'aww! So cute!

Shadowcaller
2013-06-11, 08:38 PM
Alexandrian, happy actually posted watch so you can post there as well. (Plus in the casino.)

The Alexandrian
2013-06-11, 08:45 PM
Okay! Thanks for the heads-up, SC!

Also, I have a question about the casino scene! Do you guys want in on the Kal fight scene (betting on it, intervening, or anything else) or for it to be acknowledged but ultimately passed by on the way to the game tables?

Edit:

Actually, isn't it Rein's turn in the WATCH slave rescue planning scene now? :smallconfused:

I'm not feeling very well right now. I'm gonna call it a night and I'll be back to respond to everything tomorrow. Sorry!

Deathkeeper
2013-06-11, 09:34 PM
Nope, I've made my post. Alysha found the box and is trying to hand it to Red.

Hey BR could you get on this? I checked and KM's right. It's your turn, then GDM, then mine, and KM back again.

Gullara
2013-06-11, 09:39 PM
Okay! Thanks for the heads-up, SC!

Also, I have a question about the casino scene! Do you guys want in on the Kal fight scene (betting on it, intervening, or anything else) or for it to be acknowledged but ultimately passed by on the way to the game tables?

I'm thinking just pass it by. No need to clutter things up or anything. I just had to have Kirk boggle at it for a moment. :smalltongue:

Unless SC has a particular idea of course.

Reinholdt
2013-06-11, 10:20 PM
Actually, isn't it Rein's turn in the WATCH slave rescue planning scene now? :smallconfused:

I'm not feeling very well right now. I'm gonna call it a night and I'll be back to respond to everything tomorrow. Sorry!

I can't particularly think of anything to add at this point, sorry.

The Bushranger
2013-06-12, 02:36 AM
Hey BR could you get on this? I checked and KM's right. It's your turn, then GDM, then mine, and KM back again.

Eep, sorry I missed it! I'll get on that.

Deathkeeper
2013-06-12, 08:59 AM
For the record I think it's Rein's turn in DFI
It's still Zefir's turn in Arcanus
And Mahonri and GDM in inside.

The Alexandrian
2013-06-12, 10:15 AM
One, not godmodding. All combat actions are attempted.

I have some hopefully useful input on this for you, GrandDM!

In the Nexus, one should always place words like attempted or tried before an action directly involving property of another player. It's considered a rule of proper etiquette that makes everything run smoother here because people can, understandably, feel frustrated if they think that the other player isn't acknowledging the fact that the fates of their characters are ultimately decided by the player of the character and not dictated by anyone else.

GrandDM
2013-06-12, 10:19 AM
For the record I think it's Rein's turn in DFI
It's still Zefir's turn in Arcanus
And Mahonri and GDM in inside.

*Frantic thread trawl to find what happened last*

Ah, OK.

*Post!*

EDIT: @Alexandrian: Fair point. I'll try to remember that.

Zefir
2013-06-12, 04:32 PM
For the record I think it's Rein's turn in DFI
It's still Zefir's turn in Arcanus
And Mahonri and GDM in inside.

I thought we wait for Viara to make a post.

Devixer
2013-06-12, 08:33 PM
*pokes Viera to Arcanus*

Deathkeeper
2013-06-12, 09:22 PM
*pokes Viera to Arcanus*

*Pokes Viera twice

Oh and while I'm at it, it's Recaiden's turn in DFI, BR in Mallside and still Mahonri in Inside. I'm going to avoid poking for the Giant robot scene because I can never figure out scenes with more than 3 people.

The Bushranger
2013-06-12, 09:28 PM
I posted in Mallside earlier. :smallwink:

Lady Serpentine
2013-06-12, 09:29 PM
TE, you never did say if that spot in Outside was where I was supposed to be posting or not...

Edit: BR, you up for something with Talnissa and Kara?

Deathkeeper
2013-06-12, 09:34 PM
I posted in Mallside earlier. :smallwink:

*flail* how did I miss it? I'm sorry.

The Bushranger
2013-06-12, 09:44 PM
S'cool. ^^


Edit: BR, you up for something with Talnissa and Kara?
Yeah, I was waiting for you to continue that scene Inside...
:smallsmile:

Lady Serpentine
2013-06-12, 09:50 PM
S'cool. ^^


Yeah, I was waiting for you to continue that scene Inside...
:smallsmile:

Oh. Sorry, my memory's been terrible since that car accident in November... We had a scene? :smallredface:

Felandria
2013-06-12, 09:51 PM
*pulls out poking stick*

Mindfreak to Outside
Fishkiller to A Crack In Time
Mall girls to Nexus High
Pretty much everyone to the Casino

Hattish Thing
2013-06-12, 10:25 PM
Alright. I've been asked to adress the Magvasion. Is there anything anyone wants changed?

Recaiden
2013-06-12, 10:39 PM
http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/feedbackwanted.png

New idea: Toonside

Thoughts? :smallsmile:

Sounds really silly, but could be good for short fun scenes.


Hi there,
I've been lurking around for a while and figured now was as good a time as any to start playing.
Again.
I doubt if anyone will remember me, I mean its been 2 years (and 24 OOC threads :smalleek:) since I left, so I may as well be new. So... Hello, howdy, bonjour, [insert random greeting here]
Anyways
I'll probably re-introduce an old character and then maybe a few new ones that have been trying to claw their way out of my cranium.
Sorry in advance if my posting is inconsistent while I get back into the swing of things.
Lookin' forward to RPing with you.:smallbiggrin:

I slightly remember you! Welcome back!


Recaiden where should I send Mika for meeting Attore again?

Sorry, I didn't notice this OoC thread happening. There's a sparse post on page 35 of Outside.

The Bushranger
2013-06-12, 10:40 PM
Oh. Sorry, my memory's been terrible since that car accident in November... We had a scene? :smallredface:

S'cool. :smallsmile: And yes, with Annabelle: this (http://www.giantitp.com/forums/showpost.php?p=15331323&postcount=498) was my last post I believe.

Also: Any characters you would want me to toss at any of yours, perhaps, Recaiden?

Lady Serpentine
2013-06-12, 10:42 PM
S'cool. :smallsmile: And yes, with Annabelle: this (http://www.giantitp.com/forums/showpost.php?p=15331323&postcount=498) was my last post I believe.

Oh, right... I'll post there as soon as I have a suitable song, then.

ThePhantom
2013-06-13, 12:25 AM
Alright. I've been asked to address the Magvasion. Is there anything anyone wants changed?

Uh, maybe no anti-life field? Its a little on the too strong side.

happyturtle
2013-06-13, 04:29 AM
*pulls out poking stick*

Mindfreak to Outside
Fishkiller to A Crack In Time
Mall girls to Nexus High
Pretty much everyone to the Casino

It's Hatter's turn in the Casino, in the Office scene, as well as with Willow and Arthur.

Asha'man
2013-06-13, 04:49 AM
Hey forum people its me SerphIvanXin123, though it is now Asha'man as I asked for a name change. If you don't remember I was the one who kept restarting a Fire Demon character cause I messed up every now and then, like the time in WATCHTOWER where I blew up the base though I asked KK to edit that event.

I stopped posting about a year or so give or take for one reason, I wasn't having any fun anymore. For those I may have been RPing with sorry for that. Now I'm back again to give FFRP another shot.

Zefir
2013-06-13, 05:44 AM
Welcome back Asha'man alias SerphIvanXin123.

I think I remember the Gundam Wing Like plot you DMed (if I don't mix it up). It was fun, but sadly ended due to your disapereance. Hope our chars met again at some time.

Morty
2013-06-13, 10:35 AM
Orchestra, it seems that the Maple Cabin scene is missing from your latest GLoG post.

OrchestraHc
2013-06-13, 01:22 PM
Orchestra, it seems that the Maple Cabin scene is missing from your latest GLoG post.

I know, I just saw, I'm so stupid, and I'll have it for you in a minute.

Sorry

Lord Magtok
2013-06-13, 01:50 PM
Uh, maybe no anti-life field? Its a little on the too strong side.

This. As it's written right now, there isn't a way to escape the dome. If it was used on the MagCave, everyone would be dead and Excelsior would win instantly in a single post.

Additionally, Enshadu himself is kinda crazy-powerful.


He's wearing eleven rings on his twenty fingers. (Five per hand, four hands.) Rings one through four are made to resist elements, (Air, Water, Fire, and Earth.) Two are protective rings, that form a suit of invisible magical armor that cling to his suit. Three are rings of speed, allowing him to move extremely fast and jump very high. The last two are rings of self-healing, to boost his regeneration. He also has a big gun on his back, a custom made firearm that looks like a bigger version of the Heavyarm. It looks like portable heavy artillery...

As tough as Marty was, he either couldn't or chose not to dodge in his fight against Vyrn. Enshadu however, has superspeed that would allow him to dodge where Marty hadn't. He also has heat-based immunity to lasers in the form of that elemental ring, invisibility required specialized equipment/PCs to fight him, magical armor on top of his already quite potent Elementium, and for the few attacks that manage to get through his defenses, he can quickly recover with his rings of healing.

What you have right now would probably be best suited for fighting a small army of godlings, but unfortunately, that's not what the MagCave is. Let me demonstrate with some examples of what the MagForces would have:

Magtoks, Minus Needs:
Magtok, our beloved leader of the MagCave resistance, can't send people to heaven to have God Himself wipe them from reality. He can't move faster than the speed of sound, survive a tank shell fired directly at his chest even with his best suit of armor on, or lift an enormous murder-cannon off the ground without hurting himself in the process, let alone fire the damn thing. He's not known for being able to do anything that remarkable, and shies away from combat most of the time, because he knows he'd be outclassed.

What he's known for isn't a wide variety of superpowers and destructive laser cannons, but his ability to gift of gab. Crossing Magtok usually means crossing any number of allies and favors he might bring to bear, propaganda made to make the opposition look devilish and depraved, and all manner of public ridicule and torment. He typically doesn't kill his enemies, he just makes whatever feud they might have with him so expensive and troublesome that they just throw their hands in the air and walk away, because no grudgematch is worth all that aggravation.

He'd be going into this fight with a roughly Iron Man-level suit of armor, maybe two, some melee-focused goons that don't have anywhere near enough armor to survive a single attack from most of Excelsior's weapons, a lot of holograms and trickery, and a whole bunch of Magbots that are weaker than Enshadu's junkbots, because gluon guns are kinda insta-killish, based on what I saw of them from Half Life 1 youtube videos.

Needs:
Unlike his clone brothers, the magically-inclined MagClone called Needs Food Badly is extremely powerful, and very much not like the standard Magtok, but he's limited by only the most rudimentary understanding of what's going on around him. Needs can recite the entirety of the Necronomicon backwards in the original Arabic for you, but if you ask him about his love life, he's liable to just look at you funny and pull a flesh-eating rabbit out from under his hat. His spells adjust to whatever power level he needs to be at for the given situation, but even then, I've always found that I'm terrible at FFRP combat, and always seem to play to lose. Needs would be too busy dealing with Excelsior's other magical individuals, like Arina, to concentrate on taking down Enshadu.

Pat:
The next most powerful thing, and the most versatile by far, would be Pat and her hordes of ants. They've set up all sorts of acid traps, mines, and other surprises, but those are only really useful against the armies, as most PCs involved on Excelsior's side seem like they could just shrug off the average magma trap. Ants certainly don't have any indestructible armor keeping them from being destroyed, and they definitely can't teleport out of an Anti-Life Dome that kills everything and prevents anyone from leaving. One of the Ant-PCs could probably take on Prometheus, but Enshadu himself could just fire his giant cannon and stomp right past everything in his way.

GrandDM
2013-06-13, 01:55 PM
Poking time!

Hatter to Ritz (you haven't responded in a while)
Alexandrian to GLOG (infirmary)
Kerfuffle and Bushranger to Inside (mech scene)

Lady Serpentine
2013-06-13, 02:04 PM
Anti-Life Domes are also kinda bad when you have, y'know, an army of biohorrors on your side. >.>

Speaking of which, Matgtok, have you seen anything mentioned about such a group? TE has still not informed me where I'm supposed to be posting for them. :smallconfused:

Morty
2013-06-13, 02:06 PM
I do have a MagCave employee. He's prepared a few powerful spells to use on the enemy army, but suffice to say that the Excelsior forces as written would tear through or completely bypass anything I've come up with and am comfortable with using.

ThirdEmperor
2013-06-13, 02:48 PM
Er.. I am a little fuzzy on Michaelson's power level, but from what I've seen he could probably take on one or two of the Einherjar.

EDIT@C'nor: The mining station in Outside. It is, for the record, covered by an invisibility dome, so they wouldn't be able to see the actual facility until they're there.

Lady Serpentine
2013-06-13, 02:50 PM
Anti-Life Domes are also kinda bad when you have, y'know, an army of biohorrors on your side. >.>

Speaking of which, Matgtok, have you seen anything mentioned about such a group? TE has still not informed me where I'm supposed to be posting for them. :smallconfused:



*Pokes TE*

ThePhantom
2013-06-13, 03:20 PM
Er.. I am a little fuzzy on Michaelson's power level, but from what I've seen he could probably take on one or two of the Einherjar.

EDIT@C'nor: The mining station in Outside. It is, for the record, covered by an invisibility dome, so they wouldn't be able to see the actual facility until they're there.

Wait, its has an invisibilty dome? Cause there have been people in watchtower who have posted that they have spoted the force building up there.

Devixer
2013-06-13, 03:26 PM
I guess I'll weigh in on this whole MagCave thing, if only to say that my character in there, who is a powerful psychic and is there only to kill Enshadu, probably couldn't take on something that OP.

Ashen Lilies
2013-06-13, 04:03 PM
Wait, its has an invisibilty dome? Cause there have been people in watchtower who have posted that they have spoted the force building up there.

This has already been cleared up, I believe. The WATCHTOWER observatory is actually a scry, not just a telescope, and is thus able to pierce a simple invisibility dome.

Lady Serpentine
2013-06-13, 04:07 PM
Can someone tell me what the Mining Station is? I know nothing whatsoever about the place I'm supposed to be going. >.>

Beans
2013-06-13, 04:11 PM
@Cnor: I have words to project at your face, but your face is currently too wordful already.

ThirdEmperor
2013-06-13, 04:42 PM
Can someone tell me what the Mining Station is? I know nothing whatsoever about the place I'm supposed to be going. >.>

It's a big mining station in a crater where the first elementium meteor landed, I do believe. And I'm poking You and ThePhantom there.

Hattish Thing
2013-06-13, 06:01 PM
I guess I'll weigh in on this whole MagCave thing, if only to say that my character in there, who is a powerful psychic and is there only to kill Enshadu, probably couldn't take on something that OP.

Well, the gun and rings are going. No gun, nor rings for Enshadu anymore.

The Alexandrian
2013-06-13, 06:12 PM
>.<

I just now remembered to do this (I should've done it quite some time ago).

*Pokes Harnel to the Temples of Dalachrech thread!*

Also, I think you might've missed my post in Outside, Earl? :smallconfused:

Earl of Purple
2013-06-13, 06:17 PM
I had, yes. I tend not to look immediately above my posts to check if I've been ninja'd. I should maybe use the Preview button more often. :smallredface:

Also, I'll send a PM to Harnel- I think he rarely checks the OoC thread.

The Alexandrian
2013-06-13, 07:07 PM
I don't use the preview button much either. And cool! Thanks, Earl! :smallsmile:

@Mindfreak

It has been quite a long time since we've rped a scene involving both Dave and Clarissa. I was hoping that we could rp another soon, if you aren't busy and would like to do so. :smallsmile:

Earl of Purple
2013-06-13, 07:32 PM
Deadtime now. Goodnight, sleep tight and don't let the Pombero bite.

I've sent the PM to Harnel.

The Bushranger
2013-06-13, 09:45 PM
Harnel hasn't been feeling well lately. So posts might be slow from that direction.

Morty
2013-06-14, 11:33 AM
Attention, everyone who has a character on the Eastside Parliament: I need opinions from each of those characters about Malachenar's act of sending out gargoyles to kill animals in Riverside to fight the plague. Post them here or PM them to me, please.

In other news, those who read the NO thread might have seen the first reveal of Dipsnig's big plans.

happyturtle
2013-06-14, 11:42 AM
Vita Octavia: Sacrificing all of the animals in the city is a heavy price, but worth it to prevent the suffering that would have come otherwise. The city should open its coffers to help the poor who have lost their livestock, but Malachenar should not be sanctioned. It was only doing what was necessary.

I somehow feel she's in the minority. :smalltongue:

Beans
2013-06-14, 12:02 PM
*pokes C'nor to HALO*

Lady Serpentine
2013-06-14, 12:04 PM
...I thought it was your turn. Huh.

*Pokes Beans to the Nest and Stands*

Slii Arhem
2013-06-14, 05:19 PM
Attention, everyone who has a character on the Eastside Parliament: I need opinions from each of those characters about Malachenar's act of sending out gargoyles to kill animals in Riverside to fight the plague. Post them here or PM them to me, please.

In other news, those who read the NO thread might have seen the first reveal of Dipsnig's big plans.

Brody would have caught the plague and been quarantined after talking with one of his contacts at the docks about the situation and how people were reacting to it. Before he fully succumbed to the stasis state it creates, he'd have appointed a temporary replacement from among the people he brought into the Hunters.

His replacement would have been pragmatic about it. If they felt they had to kill the animals, then that's fine, but they should bear the majority of the animal repopulation effort because of their actions. Whatever it costs to import replacement species and breed them to sufficient numbers that they'll not die out in the city should be mostly payed by Malechenar in his opinion.

Gullara
2013-06-14, 06:14 PM
Andrea Infanti: He would see the logic in what they did and acknowledges that their actions did slow the plague, but he definitely thinks that they should have contacted Parliament before even thinking of actually acting on what they did. So he largely agrees with Brody that Malechenar should fund the recovery, but they otherwise shouldn't act too harshly toward them.

Earl of Purple
2013-06-14, 06:20 PM
My Chap, The Rich Businessman Whose Name I Have Unfortunately Forgotten (D'oh): Would be most displeased with the result, as he's a spy/front for Fallow's Furry & Feathered Friends, which lost every animal in its cover. He'll press for the most severe restrictions upon Malechenar that he can, and probably seem a bit extreme.

Lost_Deep
2013-06-14, 06:23 PM
Sedrat Quelg: He'll agree that Malchenar did what they did for a good cause, and even quietly admire their willingness to do something so extreme, but he will politely insist that Malchenar makes reparations, and that any further... extreme measures be discussed and approved beforehand. There's some slight suggestions that another incident like this would not be forgiven so easily.

ThirdEmperor
2013-06-14, 08:10 PM
Before being thrown away, the crusader grabs onto Gordon's claw,it wouldn't still be enough to not be thrown away, but instead of being thrown into the ocean he lands right on the swash zone.

So... How's he doing this with a sword in one hand and a shield in another?

Earl of Purple
2013-06-14, 08:40 PM
Deadtime now. Goodnight, sleep tight and don't let the Quintaped bite. And I didn't invent that one, either.

Hattish Thing
2013-06-15, 12:50 AM
Mee: Your PM box is full!

Deathkeeper
2013-06-15, 10:29 AM
I don't think they're around. I posted over a fortnight ago asking to join the infirmary team, but no-one ever responded.

This would be a good time to use PMs, GDM.
Anyway, I believe Quinn is Bushranger's character, and is usually the person people look for at the Infirmary.

GrandDM
2013-06-15, 10:50 AM
This would be a good time to use PMs, GDM.
Anyway, I believe Quinn is Bushranger's character, and is usually the person people look for at the Infirmary.

Point taken. I'll send one to Bushranger now.

Aric Kale
2013-06-15, 11:44 AM
Asha'man, I have a character that could help with your quest. As a bonus, you won't even have to make him a weapon.

Asha'man
2013-06-15, 11:47 AM
Cool, so that makes you GrandDM for the quest. I'll post in outside now. Though I wonder why you don't want the weapon.

Ashen Lilies
2013-06-15, 12:01 PM
I'm also interested, and I'll take the sword, too. :smalltongue:

GrandDM
2013-06-15, 12:03 PM
This scene is going to be flooded... Shadow won't be needing a weapon either. He has a sword already (currently inhabited by the evil side of his essence, although IC you don't know that :smallwink:), but he's most deadly unarmed.

Asha'man
2013-06-15, 12:04 PM
Well Serph is just waiting over at outside. Having three people pop up especially after how the first one appeared should startle him. Also I wasn't kidding with this will be long journey. He's going to be collecting 3 types of ores and about 5 different types of flames which are all in different places.

Reinholdt
2013-06-15, 12:08 PM
I'm interested.

Also I recommend making your own plot thread for something like this.

GrandDM
2013-06-15, 12:09 PM
Well Serph is just waiting over at outside. Having three people pop up especially after how the first one appeared should startle him. Also I wasn't kidding with this will be long journey. He's going to be collecting 3 types of ores and about 5 different types of flames which are all in different places.

If he can describe any of the locations in detail, including relative position from current, Shadow can shadow-walk over (like teleporting, but using his home plane, the Darkness, for transit [although you don't actually pass through, the technique just opens a quasi-real tunnel of twisted planar matter between here and there, utilising the Darkness' malleable relations to the "real world" and enhancing it]). He can also bring passengers.

Thank you for flying with Shadow Airlines :smalltongue:

Asha'man
2013-06-15, 12:14 PM
Well four people shouldn't flood it much so I'll limit it to Me, GrandDM, Aric kale and Kris on a Stick.... whom I assume id Kid Kris with a different name. Sorry Rein. As for shadow airlines as long as the other chars don't mind entering a shadow they don't know anything about then it is fine.

Ashen Lilies
2013-06-15, 12:17 PM
If he can describe any of the locations in detail, including relative position from current, Shadow can shadow-walk over (like teleporting, but using his home plane, the Darkness, for transit [although you don't actually pass through, the technique just opens a quasi-real tunnel of twisted planar matter between here and there, utilising the Darkness' malleable relations to the "real world" and enhancing it]). He can also bring passengers.

Thank you for flying with Shadow Airlines :smalltongue:

That sounds... rather pointless. If we're just going to skip over the part of the plot that makes it interesting, why bother?

ThirdEmperor
2013-06-15, 12:23 PM
Room for one more on the journey?

Asha'man
2013-06-15, 12:23 PM
Well I assume he meant that you'd kill the travel days. Instead of traveling for days after every event area. You'd just skip near the entrance of the event areas. Although that would kill a few encounters I'd planned and possible friendships between the characters while journeying.... if friendship is possible.

GrandDM
2013-06-15, 12:23 PM
That sounds... rather pointless. If we're just going to skip over the part of the plot that makes it interesting, why bother?

Oh, you have no idea how many things I have planned *irritated there's no evil chuckle emote*

Anyway, believe me - it will probably turn out more interesting if Shadow does go shadow-walking... *irritated again that there's no evil chuckle emote*

:smallsigh: Or I could just have his shadow-walking nullified by his current internal three-way war if I'm beaten into submission again.

Edit:


Well I assume he meant that you'd kill the travel days. Instead of traveling for days after every event area. You'd just skip near the entrance of the event areas. Although that would kill a few encounters I'd planned and possible friendships between the characters while journeying.... if friendship is possible.

You don't need to worry about skipping the encounters. As I said, I have stuff planned... *REALLY irritated there's no evil chuckle emote*

ThirdEmperor
2013-06-15, 12:27 PM
On the other hand, those are your encounters. Serph clearly has his own stuff planned and it's up to him whether to ditch those for whatever you want to duct tape onto the plot. In fact, I'd suggest maybe PM'ing him a more detailed explanation than maniacal laughter.

Ashen Lilies
2013-06-15, 12:27 PM
Um. You do realize this is Asha'man's plot, not yours, right?

GrandDM
2013-06-15, 12:32 PM
*facepalm*

Didn't mean I was introducing my own stuff. I meant that I had stuff planned which would allow him to use his stuff, not my stuff.

In related news, I need to work on my phraseology.

ThirdEmperor
2013-06-15, 12:44 PM
Room for one more on the journey?

Reposting!

Deathkeeper
2013-06-15, 12:46 PM
Reposting!
already answered:


Well four people shouldn't flood it much so I'll limit it to Me, GrandDM, Aric kale and Kris on a Stick.... whom I assume id Kid Kris with a different name. Sorry Rein. As for shadow airlines as long as the other chars don't mind entering a shadow they don't know anything about then it is fine.

happyturtle
2013-06-15, 12:46 PM
Well four people shouldn't flood it much so I'll limit it to Me, GrandDM, Aric kale and Kris on a Stick.... whom I assume id Kid Kris with a different name. Sorry Rein. As for shadow airlines as long as the other chars don't mind entering a shadow they don't know anything about then it is fine.

It doesn't look like it, TE.

ThirdEmperor
2013-06-15, 12:48 PM
Oh, duh. Missed that. >.>

Asha'man
2013-06-15, 12:49 PM
There are four people aboard already including myself, your turn Kris on a stick. More party members won't be able to go around without being overly harassed by badguys, or so says videogame logic whenever I get the fifth character.