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Gorfnod
2013-06-07, 01:56 PM
In an upcoming PF game my group is planning on selecting monsters instead of standard PC races. I am planning on following the standard PF rule of using CR as character level (the whole Monsters as PCs rule is spoilered below) and creating monster “classes” from level 1 to their CR level so we can all start at the same level, much like was done in Savage Species. All was going good when someone asked to play as a beholder.

First I dug through the 3 Bestiaries for like 30 minutes before remembering that the Beholder is WoTC property and wasn’t reprinted so I pulled out the Monster Manual and got to converting it over. Then I realized that a Beholder is only a CR13. Based on the Pathfinder rules this would be a level 13 character.

Does anyone think that a Beholder as a level 13 character is balanced at all or would this fall under the “Some creatures are simply not suitable for play as PCs” clause in the rules? If level 13 is too low but you think a beholder could make a suitable PC, what level do you think would be appropriate?

I will add that the Beholder Mage class is not going to be allowed so that cheese is off the table.


Monsters as PCs (bold is my emphasis)
Using one of the monsters presented in this book as a character can be very rewarding, but weighing such a character against others is challenging. Monsters are not designed with the rules for players in mind, and as such can be very unbalancing if not handled carefully.

There are a number of monsters in this book that do not possess racial Hit Dice. Such creatures are the best options for player characters, but a few of them are so powerful that they count as having 1 class level, even without a racial Hit Die. Such characters should only be allowed in a group that is 2nd-level or higher.

For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs should only advance through classes.

If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally.

GMs should carefully consider any monster PCs in their groups. Some creatures are simply not suitable for play as PCs, due to their powers or role in the game. As monster characters progress, GMs should closely monitor whether such characters are disruptive or abusive to the rules and modify them as needed to improve play.

SimonMoon6
2013-06-07, 02:32 PM
A lot will depend on how you "convert" the beholder to Pathfinder. (If it were in Pathfinder, it would probably get more hit points, making it more dangerous.) Personally, I'd say, since a beholder isn't a Pathfinder monster, it can't be played. But that's not a game balance issue.

Most of the eye powers are pretty manageable, compared to an equivalent level wizard. The main problem would be unlimited castings of the high level spells... but without any versatility (he could never "cast" other spells). Still, there's a lot of save or die in the beholder list (charm monster, flesh to stone... and finger of death, but that doesn't kill anymore). And there's the whole "antimagic whenever I want but not when I don't want" problem.

If the game is going to have lots of encounters during a day, unlimited ray blasts could be a problem. If it's "one encounter and done", then it's no worse than a wizard. Or... actually... several wizards, since he can shoot several rays at once.

Also, keep in mind that the beholder has very few equipment slots and not much way to carry other items, so he won't have a lot of options against creatures immune to his main attacks. What would he do against a golem, for example?

So, I think the beholder does have a number of weaknesses to go with his strengths. It could potentially be crazy powerful, but if everyone else is a monster, it shouldn't be *too* bad.

BWR
2013-06-07, 02:58 PM
The beholder is one of those things which is generally better as a monster than a PC. It lacks versatility, and in most campaigns you will continually run afoul of adventurers trying to kill you. Unless you have some disguise magic, you will have a hard time floating down the street to do your shopping.

The lack of slots for magic can seriously hamper the poor thing. You might want to consider allowing eye stalks to replace certain slots, and have specially designed magic items, such as Eyestalk-Ring of Fabulousness (Charisma booster) or Scale Insert +3 (equivalent to Bracers of Armor) and similar things.