ArmoredSandwich
2013-06-07, 05:33 PM
Hey guys,
I have been reading for some while now, but now I really need your guys advice in regards to my first campaign as a DM, and ever.
(for my party, if you know the city Korokno, do not read on).
It is a city campaign and the plot is basically to role up the criminal organizations, which the party should eventually find out, are all connected by one evil vampire wizard which was there from the day the city was founded. Everything in the city has a good history and reasons as to why it is their, what their goals are and how it will achieve those goals (lots of 'fluff' or flavor).
But ever since I have been reading The SilverClawShift Campaign Archives ( http://www.giantitp.com/forums/showthread.php?t=116836? ) I feel the party can never feel the same necessity to 'safe the city' as Silvers party felt for saving the world/universe.
My experience in D&D consists of 4 sessions in a campaign that went in a similar direction as Silvers campaign, and then DMing a couple of sessions.
Now my question: Is it a good campaign for the players if they can explore an awesome city, fighting larger and larger organizations as they go along, eventually discovering the whole truth, and then 'fix' the city. Or is some kind of obvious evilness required from early on?
Thanks!
ArmoredSandwich
I have been reading for some while now, but now I really need your guys advice in regards to my first campaign as a DM, and ever.
(for my party, if you know the city Korokno, do not read on).
It is a city campaign and the plot is basically to role up the criminal organizations, which the party should eventually find out, are all connected by one evil vampire wizard which was there from the day the city was founded. Everything in the city has a good history and reasons as to why it is their, what their goals are and how it will achieve those goals (lots of 'fluff' or flavor).
But ever since I have been reading The SilverClawShift Campaign Archives ( http://www.giantitp.com/forums/showthread.php?t=116836? ) I feel the party can never feel the same necessity to 'safe the city' as Silvers party felt for saving the world/universe.
My experience in D&D consists of 4 sessions in a campaign that went in a similar direction as Silvers campaign, and then DMing a couple of sessions.
Now my question: Is it a good campaign for the players if they can explore an awesome city, fighting larger and larger organizations as they go along, eventually discovering the whole truth, and then 'fix' the city. Or is some kind of obvious evilness required from early on?
Thanks!
ArmoredSandwich