View Full Version : The Shadow Compendium

2013-06-08, 04:41 AM
I figured i might run a game on the plane of shadow, so i thought it might be good to compile everyone's homebrew into a compendium, that way its easily all found, should anyone wish to run a game in the plane of shadows.

figured i'd start by creating a variant on the Shade template.

2013-06-08, 05:03 AM
Reserved for shade template.

Original Template: Shade

Shades were once humanoids, but they have traded their souls for the essence of shadowstuff. Most shades appear as humanoids of their former height and appearance, but with grayish or nearly black, dusky skin and veiled eyes. They are often thinner than normal for their races. They favor somber clothing and wear armor if they so desire. Shades can speak whatever languages they knew before their transformations. Shades have an affinity for shadow, and their capabilities are linked to the light conditions around them. They gain powerful abilities any time they are within shadows or darkness, but in bright light they are all but ordinary mortals.

“Shade” is a template that can be added to any humanoid creature (referred to hereafter as the “character”). Its type changes to “outsider.” It uses all the character’s statistics and special abilities as a starting point. In well-lit surroundings (a daylight spell, outside on a sunny day, or in a brightly lit room), shades have the exact abilities of the character. In darker surroundings, shades gain the following benefits:

Type: Changes to Outsider.

Hit Dice: Same as the character. In darkness, the shade gains additional hit points for its increased Constitution score (see below). These are not lost first as temporary hit points are.

Speed: The shade’s speed increases by 20 feet in darkness.

AC: A shade gains a +4 deflection bonus in darkness.

Attacks and Damage: Shades gain a +2 competence bonus to their attacks and damage in darkness.

Special Qualities: The shade gains the following special qualities in darkness:

Control Light (Sp): Shades can decrease the levels of light within a 100-ft. radius of themselves by a factor of 10% per level. This decreases the overall effective range of vision for characters and creatures dependent on light by the same percentage.

For example, a human can normally see 20 feet by the light of a torch. If a 5th level shade were to diminish the light by 50%, the human could see only 10 feet. Characters within the affected area gain a +1 bonus to Hide checks for each 25% decrease in light.

Fast Healing (Ex): A shade regains 2 lost hit points every round. The shade cannot regain hit points when in bright light.

Invisibility (Sp): A shade can use this spell-like ability only upon itself once per round as a sorcerer of its character level.

Shadesight (Sp): A shade has 60-foot darkvision. It can see normally through any darkness effects, but not through fog, invisibility, obscurement, and so forth.

Shadow Image (Sp): Three times per day, a shade can use this spell-like ability (similar to the mirror image spell) as a sorcerer of its character level. The ability creates figments of the shade (1d4, +1 per three levels).

Shadow Stride (Sp): A shade of at least 8th level can vanish from its current location and reappear in any shadowy area within 300 feet, as often as once every 2 rounds. Using this ability is a move equivalent action, so the shade can use another ability, cast a spell, or attack in the same round.

Shadow Travel (Sp): Once per day, a shade of at least 12th level can use either teleport without error to reach a shadowy locale on the same world as the shade or plane shift to access the Plane of Shadow. The shade must be in shadows to use this ability.

Spell Resistance (Ex): Shades have SR of 11 + character level.

Saves: In darkness, shades enjoy a +4 luck bonus on all their saving throws.

Abilities: In darkness, the shade’s Constitution and Charisma scores increase by +2.

Skills: Shades gain a +4 racial bonus to Listen and Spot checks in darkness, and a +8 racial bonus to Hide and Move Silently checks. They suffer no penalties due to darkness. Otherwise same as the character.

Feats: Same as the character.

Climate/Terrain: Any land and underground

Organization: Solitary

Challenge Rating: Same as the character +2

Treasure: Standard

Alignment: Always nongood

Advancement: By character class

New Shade Template:
coming soon

2013-06-08, 05:26 AM
Here's mine (http://www.giantitp.com/forums/showpost.php?p=14190270&postcount=189) for pathfinder. More material is available in pdf format should you request it.
If you need the (rather outdated) 3.5 version, I have a pdf ready to send.
Lastly I am all for ideas for my angels to become less complex than they currently are :smallfrown:

2013-06-08, 05:45 AM
Here's mine (http://www.giantitp.com/forums/showpost.php?p=14190270&postcount=189) for pathfinder. More material is available in pdf format should you request it.
If you need the (rather outdated) 3.5 version, I have a pdf ready to send.
Lastly I am all for ideas for my angels to become less complex than they currently are :smallfrown:


2013-06-08, 01:32 PM
I've got some stuff.

Tenebrist (http://www.giantitp.com/forums/showthread.php?t=286684) > Mystery using gish, but with some changes to the shadowcasting system.
Lunar Scythe (http://www.giantitp.com/forums/showthread.php?t=206552) > Moon themed gish specializing with unpredictability and anti-antimagic.
Cimmerian Knight (http://www.giantitp.com/forums/showthread.php?t=237631) > More or less the Shadowcaster in Paladin form.
Disciple of the Fade (http://www.giantitp.com/forums/showthread.php?t=205460) > An earlier homebrew I'm not entirely happy with; but has some unique options.