drawingfreak
2013-06-08, 05:39 AM
Soon, my players will be arriving at a long lost fortress on an island in the middle of a massive lake. The souls of the former occupants are trapped as ghosts, reliving the last few moments of their lives from when the fortress was overrun (unsure of who).
I was thinking that maybe it was based on three principles that the former occupants held dear: compassion, truth, and mercy (or justice, maybe?). They would have to perform acts within the fortress related to these principles in order to open the door. Outside of that, I got nothing. HELP!
I was thinking that maybe it was based on three principles that the former occupants held dear: compassion, truth, and mercy (or justice, maybe?). They would have to perform acts within the fortress related to these principles in order to open the door. Outside of that, I got nothing. HELP!