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View Full Version : So I want to show off some bloodlines



inuyasha
2013-06-08, 03:35 PM
Some of these you may have seen (from a previous thread) and some you may not have. I was bored, and made bloodlines...lots of them. Character concept bloodlines dont actually have anything to do with blood, but they use the same mechanic as bloodlines, they're almost like knacks, or talents, like your a good healer or sniper or (whatever) and they are always minor. If anybody has any ideas for new bloodlines let me know
Spoiler'd because of lots of information!
Pseudodragon
{table=head] Level |
Minor

4 | +2 on hide checks
8 | +2 on saves vs. paralysis
12 | +1 Dexterity
16 | telepathy 30ft.
20 | Pseudodragon affinity +2
[/table]

Anarchic
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on intimidate checks
2 | |+2 on intimidate checks | great fortitude
3 | | | +1 constitution
4 |+2 on intimidate checks |great fortitude | protection from law 1/day
5 | | | anarchic affinity +2
6 | |+1 constitution | smite law 1/day
7 | | | +2 on bluff checks
8 |great fortitude |protection from law 1/day | resistance to acid 5
9 | | | +1 charisma
10 | |anarchic affinity +2 | +2 on saves against poison
11 | | | anarchic affinity +4
12 |+1 constitution |smite law 1/day | lightning resistance 5
13 | | | +2 on move silently checks
14 | |+2 on bluff checks | improved initiative
15 | | | +1 dexterity
16 |protection from law 1/day |resistance to acid 5 | resistance to fire 5
17 | | | anarchic affinity +6
18 | |+1 charisma | +1 natural armor
19 | | | +2 on slight of hand checks
20 |anarchic affinity |+2 on saves against poison | DR 5/law
[/table]

Axiomatic
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on concentration checks
2 | |+2 on concentration checks | iron will
3 | | | +1 wisdom
4 |+2 on concentration checks |iron will | protection from chaos 1/day
5 | | | axiomatic affinity +2
6 | |+1 wisdom | smite chaos 1/day
7 | | | +2 on sense motive checks
8 |iron will |protection from chaos 1/day | resistance to cold 5
9 | | | +1 intelligence
10 | |axiomatic affinity +2 | +2 on saves against poison
11 | | | axiomatic affinity +4
12 |+1 wisdom |smite chaos 1/day | fire resistance 5
13 | | | +2 on knowledge checks
14 | |+2 on sense motive checks | power attack
15 | | | +1 charisma
16 |protection from chaos 1/day |resistance to cold 5 | resistance to electricity 5
17 | | | axiomatic affinity +6
18 | |+1 intelligence | +1 natural armor
19 | | | +2 on spot checks
20 |axiomatic affinity +2 |+2 on saves against poison | DR 5/chaos
[/table]

Invisible stalker
{table=head] Level |
Minor |
Intermediate

2 | | +2 on hide checks
4 | +2 on hide checks | track feat
6 | | +1 dexterity
8 | track feat | invisibility 1/day
10 | | invisible stalker affinity +2
12 | +1 dexterity | improved tracking (as invisible stalker)
14 | | +2 on spot checks
16 | invisibility 1/day | improved invisibility 1/day
18 | | +1 wisdom
20 | invisible stalker affinity +2 | combat reflexes
[/table]

Character concept bloodlines
Intelectual not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 speak language
8 | read magic 1/day
12 | +1 intelligence
16 | comprehension 1/day
20 | Intellectual affinity+2*
[/table]
*works on all creatures with an intelligence of 14

Blaster not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on intimidate checks
8 | ray of frost 1/day
12 | +1 dexterity
16 | magic missile 1/day
20 | blaster affinity+2*
[/table]
*works on all creatures with a ranged special attack (so a manticores spikes would work, so would a red dragons fire breath, but not an elfs arrow)

Influencial not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on bluff checks
8 | message 1/day
12 | +1 charisma
16 | command 1/day
20 | Influencial affinity+2*
[/table]
*works on all creatures with either a charisma based special attack or with ranks in a charisma based skill equal to the creatures HD or more.

Nurse not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on heal checks
8 | detect poison 1/day
12 | +1 wisdom
16 | cure light wounds 1/day
20 | Nurse affinity+2*
[/table]
*works on all good outsiders, people with ranks in the heal skill, and all people with the ability to cast healing spells

Brute not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on intimidate checks
8 | resistance 1/day
12 | +1 constitution
16 | endure elements 1/day
20 | Brute affinity+2*
[/table]
*works on all creatures with a constitution or strength of at least 14, or with any macho man :smallwink:

Caller not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on diplomacy checks
8 | create water 1/day
12 | +1 charisma
16 | summon monster I 1/day
20 | Caller/Called affinity+2*
[/table]
*works on all conjurers, summoned creatures, or creatures with the abillity to summon other creatures

Dead not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on heal checks
8 | touch of fatigue 1/day
12 | +1 intelligence
16 | ray of enfeeblement 1/day
20 | Dead affinity+2*
[/table]
*works on all undead and necromancers

Shadowkin not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on bluff checks
8 | dancing lights 1/day
12 | +1 charisma
16 | silent image 1/day
20 | Shadowy affinity+2*
[/table]
*works on all creatures native to the plane of shadow, or creatures with illusion or shadow based supernatural/spell like abilities

Sniper not actually based off a creature, just a character concept
{table=head] Level |
Minor

4 | +2 on spot checks
8 | guidance 1/day
12 | +1 wisdom
16 | true strike 1/day
20 | sniper affinity+2*
[/table]
*Works on anything with heightened senses. Hightened senses could be: scent, lowlight vision, darkvision, blindsight, blindsense, or even just a racial bonus on spot or listen checks.

Lich
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on spellcraft checks
2 | | +2 on spellcraft checks | Touch of fatigue 1/day
3 | | | +1 intelligence
4 | +2 on spellcraft checks | Touch of fatigue 1/day | Ray of enfeeblement 1/day
5 | | | Lich affinity +2
6 | | +1 intelligence | Cause fear 1/day
7 | | | +2 on concentration checks
8 | Touch of fatigue 1/day | Ray of enfeeblement 1/day | Ghoul touch 1/day
9 | | | +1 charisma
10 | | Lich affinity +2 | Cold resistance 5
11 | | | Lich affinity +4
12 | +1 intelligence | Cause fear 1/day | Command undead 1/day
13 | | | +2 on move silently checks
14 | | +2 on concentration checks | Animate dead 1/day
15 | | | +1 wisdom
16 | Ray of enfeeblement 1/day | Ghoul touch 1/day | Inflict critical wounds 1/day
17 | | | Lich affinity +6
18 | | +1 charisma | Living dead*
19 | | | +2 on hide checks
20 | Lich affinity +2 | Cold resistance 5 | DR 5/magic
[/table]
*now are a living dead, Cure spells simply dont work anymore, but now inflict spells cure you.

Mind flayer
{table=head] Level |
Minor |
Intermediate

2 | | +2 on concentration checks |
4 | +2 on concentration checks | Alertness |
6 | | +1 intelligence |
8 | Alertness | Detect thoughts 1/day |
10 | | Mind flayer affinity +2 |
12 | +1 intelligence | Suggestion 1/day |
14 | | +2 on knowledge checks |
16 | Detect thoughts 1/day | Charm monster 1/day |
18 | | +1 charisma |
20 | Mind flayer affinity +2 | Astral projection 1/day |
[/table]

Shadar-Kai
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Improved lowlight vision | |
12 | +1 dexterity | |
16 | Hide in plain sight | |
20 | Shadar-Kai affinity +2 | |
[/table]

Mongrelfolk
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Sound imitation* | |
12 | +1 constitution | |
16 | Emulate race** | |
20 | Mongrelfolk affinity +2 | |
[/table]
*you may imitate any sound you have heard, a successful listen check can detect a ruse
**you can use items that only function for a certain race because of your screwed up heritage

Spriggan
{table=head] Level |
Minor |
Intermediate

2 | | +2 on intimidate checks |
4 | +2 on intimidate checks | Enlarge 1/day |
6 | | +1 constitution |
8 | Enlarge 1/day | Produce flame 1/day | Produce flame 1/day
10 | | Spriggan affinity +2 |
12 | +1 constitution | Scare 1/day |
14 | | +2 on disable device checks |
16 | Produce flame 1/day | Shatter 1/day |
18 | | +1 dexterity |
20 | Spriggan affinity +2 | Improved initiative |
[/table]

Sunwyrm
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on spot checks
2 | | +2 on spot checks | Flare 1/day
3 | | | +1 dexterity
4 | +2 on spot checks | Flare 1/day | Magic Missile 1/day
5 | | | Sunwyrm affinity +2
6 | | +1 dexterity | +1 natural armor
7 | | | +2 on intimidate checks
8 | Flare 1/day | Magic Missile 1/day | Breath weapon 1/day
9 | | | +1 charisma
10 | | Sunwyrm affinity +2 | Brilliant energy 1/day
11 | | | Sunwyrm affinity +4
12 | +1 dexterity | +1 natural armor | +1 natural armor
13 | | | +2 on listen checks
14 | | +2 on intimidate checks | SR 10+HD
15 | | | +1 strength
16 | Magic Missile 1/day | Breath weapon 1/day* | Sunbeam 1/day
17 | | | Sunwyrm affinity +6
18 | | +1 charisma | Sunburst 1/day
19 | | | +2 on listen checks
20 | Sunwyrm affinity +2 | Brilliant energy 1/day** | DR 5/magic
[/table]
*30ft. line of light, 6d8 damage but only to living creatures
**once per day, any weapons you hold become Brilliant energy weapons for 5 rounds. This includes brilliant energy

Demon
Dretch
{table=head] Level |
Minor |
Intermediate

2 | | +2 on hide checks |
4 | +2 on hide checks | +2 on saves vs poison |
6 | | +1 constitution |
8 | +2 on saves vs poison | Scare 1/day |
10 | | Dretch affinity +2 |
12 | +1 constitution | Acid resistance 5 |
14 | | +2 on Move silently checks |
16 | Scare 1/day | Stinking cloud 1/day |
18 | | +1 dexterity |
20 | Dretch affinity +2 | Summon minion* |
[/table]
*once a day you can summon a dretch. The dretch lasts for one hour or until killed, whichever comes first

Succubus
{table=head] Level |
Minor |
Intermediate

2 | | +2 on disguise checks |
4 | +2 on disguise checks | Alter self 1/day |
6 | | +1 charisma |
8 | Alter self 1/day | Tongues 1/day |
10 | | Succubus affinity +2 |
12 | +1 charisma | Detect thoughts 1/day |
14 | | +2 on bluff checks |
16 | tongues 1/day | suggestion 1/day |
18 | | +1 dexterity |
20 | Succubus affinity +2 | Summon demon* |
[/table]
*once per day you can summon a vrock. this vrock lasts for either an hour, or until killed, whichever comes first

Balor
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on intimidate checks
2 | | +2 on intimidate checks | longword*
3 | | | +1 strength
4 | +2 on intimidate checks | longsword* | warm body**
5 | | | balor affinity +2
6 | | +1 strength | Masterwork longsword
7 | | | +2 on bluff checks
8 | longsword* | warm body** | +1 longsword
9 | | | +1 constitution
10 | | Balor affinity +2 | +1 keen longsword
11 | | | Balor affinity +4
12 | +1 strength | Masterwork longsword | +1 natural armor
13 | | | +2 on listen checks
14 | | +2 on bluff checks | +2 keen longsword
15 | | | +1 charisma
16 | warm body** | +1 longsword | +3 keen longsword
17 | | | Balor affinity +6
18 | | +1 constitution | +4 keen longsword
19 | | | +2 on spot checks
20 | Balor affinity +2 | +1 keen longsword | +5 keen longsword
[/table]
*sword: you have a longsword always in your hand, you are always proficient with it, and it gradually improves as you level
**anyone grappling you, or anyone you are grappling, takes 1d6 fire damage per round from the heat of your skin
NOTE: balors in my campaign have better dang swords

Babau
{table=head] Level |
Minor |
Intermediate

1 | | |
2 | | +2 on move silently |
3 | | |
4 | +2 on move silently | Protective slime* |
5 | | |
6 | | +1 dexterity |
7 | | |
8 | Protective slime* | Sneak attack** |
9 | | |
10 | | Babau affinity +2 |
11 | | |
12 | +1 dexterity | Dispel magic 1/day|
13 | | |
14 | | +2 on hide checks |
15 | | |
16 | Sneak attack** | Protective slime* |
17 | | |
18 | | +1 Constitution |
19 | | |
20 | Babau affinity +2 | Acid resistance 10 |
[/table]
*as the Babau, but the damage is 1d4, not 1d8. This increases to 1d6 at level 16
**+1d6 damage as the rogue ability, this stacks with any existing ability to sneak attack.

Bebilith
{table=head] Level |
Minor |
Intermediate |
Major

1 | | |
2 | | +2 on hide checks |
3 | | |
4 | +2 on hide checks | Web 1/day |
5 | | |
6 | | +1 dexterity |
7 | | |
8 | Web 1/day | Poison 1/day |
9 | | |
10 | | Bebilith affinity +2 |
11 | | |
12 | +1 dexterity | Scent |
13 | | |
14 | | +2 on move silently checks |
15 | | |
16 | Poison 1/day | Telepathy 30ft. |
17 | | |
18 | | +1 constitution |
19 | | |
20 | Bebilith affinity +2 | Web 3/day |
[/table]


Stirge
{table=head] Level |
Minor

4 | +2 on hide checks | |
8 | Blood drain* | |
12 | +1 dexterity | |
16 | Weapon finesse or alertness** | |
20 | Stirge affinity +2 | |
[/table]
*on a successful unarmed strike attack you deal 1d3 constitution damage
**if your dexterity is higher than your strength, you get weapon finesse, if its the other way around, you get alertness

Humanoids
Goblin/Kobold because you know they're the same
{table=head] Level |
Minor

4 | +2 on move silently checks
8 | Gain the slight build ability because you're short
12 | +1 Dexterity
16 | Increase darkvision by 30ft.
20 | Goblin/Kobold Affinity +2
[/table]

Dwarf
{table=head] Level |
Minor

4 | +2 on craft checks for metal and stone only
8 | +1 racial bonus on saves against poison and disease
12 | +1 Constitution
16 | +2 dodge bonus to armor class Vs. giants
20 | Dwarf Affinity +2
[/table]

Elf
{table=head] Level |
Minor

4 | +2 on listen checks
8 | +1 racial bonus on saves Vs. enchantment effects
12 | +1 Dexterity
16 | no longer need to sleep (but still need to memorize spells)
20 | Elf Affinity +2
[/table]

Orc
{table=head] Level |
Minor

4 | +2 on Intimidate checks
8 | Lowlight vision
12 | +1 Strength
16 | Increase Darkvision by 30ft.
20 | Orc Affinity +2
[/table]

Gnome
{table=head] Level |
Minor

4 | +2 on Craft (alchemy) checks
8 | +1 DC for all illusion spells cast
12 | +1 Charisma
16 | 1/day prestidigitation
20 | Gnome Affinity +2
[/table]

Halfling
{table=head] Level |
Minor

4 | +2 on Move Silently checks
8 | +1 racial bonus on saves Vs. fear
12 | +1 Dexterity
16 | +1 on attack rolls with thrown weapons and slings
20 | Halfling Affinity +2
[/table]

Troglodyte
{table=head] Level |
Minor

4 | +2 on hide checks
8 | Stench as the troglodyte but duration=5 rounds
12 | +1 Constitution
16 | +2 natural armor
20 | Troglodyte Affinity +2
[/table]

Gnoll
{table=head] Level |
Minor

4 | +2 on search checks
8 | +1 natural armor
12 | +1 Strength
16 | Scent (gnolls have scent in my campaigns)
20 | Gnoll Affinity +2
[/table]

Locacath
{table=head] Level |
Minor

4 | +2 on swim checks
8 | Swim speed 10ft.
12 | +1 Intelligence
16 | Can breathe water as well as air
20 | Locacath Affinity +2
[/table]

Treant
{table=head] Level |
Minor |
Intermediate |
Major

1 | | | +2 on survival checks
2 | | +2 on survival checks| double damage against objects
3 | | | +1 constitution
4 | +2 on survival checks| double damage against objects| gain 1 slam dealing 1d8 damage
5 | | | treant affinity +2
6 | | +1 constitution| toughness
7 | | | +2 on spot
8 | double damage against objects| gain 1 slam dealing 1d8 damage| great fortitude
9 | | | +1 strength
10 | | treant affinity +2| immunity to paralysis
11 | | | treant affinity +4
12 | +1 constitution| toughness| immunity to poison
13 | | | +2 on concentration checks
14 | | +2 on spot checks| +2 on saves vs. mind influencing effects
15 | | | +1 intelligence
16 | gain 1 slam dealing 1d8 damage| great fortitude| 25% to ignore a crit
17 | | | treant affinity +6
18 | | +1 strength| +4 on saves vs. mind influencing effects
19 | | | +2 on spellcraft checks
20 | Treant affinity +2| immunity to paralysis and stunning| 50% chance to ignore critical hits
[/table]


working on more :)

inuyasha
2013-06-09, 09:40 PM
bump for awesome bloodlines thread?

eftexar
2013-06-09, 10:06 PM
I'm not too familiar with bloodlines, but I'll do my best.

I assume affinities add to diplomacy checks? They seem too specific to me. Rather than Lich Affinity, for example, why not Undead Affinity?

And, honestly, the summon abilities are kind of meh. I don't mean that they aren't powerful enough necessarily, but I just don't feel it fits into bloodlines as it doesn't seem "innate." If that makes any sense...

The Treant is kind of boring. I want some plant spells, like entangle, rather than only a bunch of bonuses. Maybe even some sort of photosynthesis based ability might be fitting.

Character concept bloodlines are really cool. Actually they give me an idea (that you might or might not want to run with). You could replace multi-classing with bloodlines based on the classes. Just a thought.


[edit]: I think the breath weapon(s) need to scale or, even, just allow an ability modifier to be added to damage. I assume spells scale with level so why not other abilities?

DracoDei
2013-06-09, 11:51 PM
Mongrelfolk: What is the DC or opposed skill for the listen check to detect the ruse with Sound Imitation? Bluff? Perform(Sound Imitation)?