Kevingway
2013-06-09, 04:12 PM
So, I've been playing around with a certain player character idea: the Fiendish Sentry Living Spell!
But there's more! Because of the soul that is inherently a party of this being, I was thinking of making it into an Incarnate (and actually giving it limbs in the form of its chakra binds). The only problem is (among the many others that I hope you guys pick it apart for) that I'm unsure how these incarnum limbs will interact with its natural slam attack. If I gain more natural attacks through the use of Soulmelds, will I still be able to make my natural slam each round?
Living Spell = Monster Manual 3
Sentry = Dungeonscape
Fiendish = Monster Manual 1
Everything else = Magic of Incarnum
Thanks!
P.S. There's really no way of roleplaying this character out... it simply exists.
But there's more! Because of the soul that is inherently a party of this being, I was thinking of making it into an Incarnate (and actually giving it limbs in the form of its chakra binds). The only problem is (among the many others that I hope you guys pick it apart for) that I'm unsure how these incarnum limbs will interact with its natural slam attack. If I gain more natural attacks through the use of Soulmelds, will I still be able to make my natural slam each round?
Living Spell = Monster Manual 3
Sentry = Dungeonscape
Fiendish = Monster Manual 1
Everything else = Magic of Incarnum
Thanks!
P.S. There's really no way of roleplaying this character out... it simply exists.