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Dramatic Addict
2013-06-09, 10:53 PM
Hey guys. I wanted to see how you all like my Scout from D&D. Our campaign is a mixture of 3.0 and 3.5 books, so we had to modify some classes in order to balance some things out. One of the classes modified, is the Order of the Bow. Take a look.

Character Sheet

Elf Fighter 1, Scout 4

Str 18 +4
Dex 21 +5
Con 12 +1
Int 16 +3
Wis 16 +3
Cha 10 +0

Total Ability Scout Fighter Misc
Fort 4 +1 +1 +1 +1
Ref 9 +5 +4 +0 +0
Will 4 +3 +1 +0 +0

Init +6
Speed 40ft.
AC 19
HP 38

BAB +4


** Marry / +8 / 2d8+1d6+5 / x3 / 195ft. / Piercing
Large Longsword / +6 / 2d6+6 / 19-20x2 / 5ft. / Slashing
Shortsword / +8 / 1d6+4 / 19-20x2 / 5ft. / Slashing
Dagger / +8 / 1d4+4 / 18-20x2 / 5ft. / Slashing or Piercing
** +1 to atk & dmg if within 30ft.
** +1d6 dmg if moved 10ft. before (30ft. range)

Dragon Bile Glass Arrows: -2 to atk, +1d6 dmg
Holy Water Glass Arrows: -2 to atk, +2d4 dmg vs undead
Thundering Arrows: 10ft. radius, Fort DC 15 or be deafened for 1 hour
Signal Arrows: -2 to atk, makes bird noise when shot
Alchemical Silver Arrows: -1 to dmg, overcomes DR Silver

Feats

Point Blank Shot- +1 to atk & dmg within 30ft.
Monkey Grip- Weild weapons 1 size bigger only -2 to atk
Exotic Weapon Proficienty (Greatbow)- No penilties for Greatbow



Skills
Total Ability Fighter Scout Elf Synergy
Hide 12 5 7
Knowledge (nature) 10 3 7
Knowledge (relgion) 10 3 7
Listen 12 3 7 2
Move Silently 10 5 7
Search 12 3 7 2
Craft (Bowmaking) 10 3 7
Craft (Fletching) 10 3 7
Spot 12 3 7 2
Tumble 14 5 2 7
Use Rope 12 5 7
Sense Motive 10 3 7

Items & Equipment Currency: 400gp

(+4 Str) +1 Large Composite Greatbow of Exit Wound (Marry)
Quiver of Balance
Quiver Scabbard
Arrows (20) x3
Dragon Bile Glass Arrows (20)
Quiver Belt - Holds 4 mini-quivers
Holy Water Glass Arrows (5)
Alchemical Silver (5)
Signal Arrows (5)
Thundering Arrows (5)
Large Longsword
Dagger (Boot Sheath)
Dagger (Wrist Sheath)
Shortsword (Quiver Scabbard)
Studded Leather Armor
Dastanta (Bracers)
Backpack
Caltrops x4
Flint & Steel
Torch x2
Trail Rations x5
Hempen Rope (50ft.)
Grappling Hook
Whetstone
Waterskin
Boot Sheath
Wrist Sheath


Abilities
Skirmish- +1d6 dmg if moved 10ft+ in the current round
Trapfinding- Search for traps DC 20+
Lowlight Vision
Quiver of Balance - All arrows are magical for overcoming DR. 3 times per
day, you can enchant one arrow with either posititve or negitive
energy. When an enchanted arrow hits something solid, it bursts
out in a 10ft radius around it. Positive energy heals the living and
damages undead for 2d8 +3. Negitive does vice versa. Targets can
do a Will save (DC 16) to half damage.


Notes on Progression

Level 5- lvl up scout 4; get feat: Precise Shot
Level 6- lvl up fighter 2; get bonus feat: Manyshot and get feat: Weapon Focus
Level 7- lvl up fighter 3; BAB now total +5
Level 8- lvl up OBI 1; +1 to DEX; use leather armor; +1d8 Precise Shot
Level 9- lvl up scout 5; skirmish now +2d6; bonus feat: Improved Skirmish, adding
+2d6 dmg to atk if moved 20ft feet before
Level 10- lvl up fighter 4; get feat Weapon Specialization,
Level 11- lvl up OBI 2; Close Combat Shot
Level 12- lvl up OBI 3; BAB now total +10; +2d8 Precise Shot; +1 DEX; get bonus feat:
Ranged Disarm

Min/Max Damage AT LEVEL NINE

Level NINE (9) Damage

2d6 - Skirmish *1
1d6 - Exit Wound
2d6 - Improved Skirmish *2
2d6 - Dragon Puke Arrow *4

2d8 - Bow
1d8 - Precise Shot
3d8 - Quiver of Balance *5

+4 - Str dmg
+1 - Point Blank Shot *3
+3 - Quiver of Balance *5

7d6 + 3d8 + 6 <--- Total Damage WITH ONE SHOT

At level 9, I hate TWO SHOTS naturally
In the following table, the 1st # is one shot, the 2nd is both

Max Dmg: 92 189
Min Dmg: 19 43
Avg Dmg: 51 105

*1 Must move 10ft. before the attack
*2 Must move 20ft. before the attack
*3 Must be within 30ft.
*4 Must use Glass Arrows filled with Dragon Puke
*5 Must use the Quiver of Balance's ability (3/day)

Bio

Name Quenta
Race Elf
Class Fighter, Scout
Age 146
Sex Male
Height 5'2"
Weight 104lbs
Handedness Left
Eye Color Green
Hair Color Dark Brown
Hair Length Shoulder
Facial Hair None
Skin Tone Fair
Alignment Neutral, Good
Deity Ehlonna

The Modified Order of the Bow

Level BAB Fort Ref Will Special

1 +1 +0 +2 +2 Ranged Precision 1d8
2 +2 +0 +3 +3 Close Combat Shot
3 +3 +1 +3 +3 Ranged Precision 2d8
4 +4 +1 +4 +4 Greater Weapon Focus
5 +5 +1 +4 +4 Ranged Precision 3d8
6 +6 +2 +5 +5 Free Attack, Sharp Shooting
7 +7 +2 +5 +5 Ranged Precision 4d8
8 +8 +2 +6 +6 Banked Shot, Zen Archery
9 +9 +3 +6 +6 Ranged Presicion 5d8
10 +10 +3 +7 +7 Extended Precision


Hit Dice: d8 Class Skills: Climb, Craft, Knowledge (religion), Ride,
Spot, Swim
Skill Points Per Level: 2 + Int modifier


Ranged Precision (Ex): As a standard action, an initiate may make a
single precisely aimed attack with a ranged weapon, dealing an extra 1d8 points
of damage if the attack hits. When making a ranged precision attack, an
initiate must be within 30 feet of his target. An initiate's ranged precision
attack only works against living creatures with discernible anatomies. Any
creature that is immune to critical hits (including undead, constructs, oozes,
plants, and incorporeal creatures) is not vulnerable to a ranged precision
attack, and any item or ability that protects a creature from critical hits
(such as armor with the fortification special ability) also protects a creature
from the extra damage. Unlike with a rogue's sneak attack, the initiate's target
does not have to beflat-footed or denied its Dexterity bonus, but if it is, the
initiate's extra precision damage stacks with sneak attack damage. Treat the
initiate's ranged precision attack as a sneak attack in all other ways. The initiate's
bonus to damage on ranged precision attacks increases by +1d8 every
two levels. An initiate can only use this ability with a ranged weapon for
which he has taken the Weapon Focus feat.

Close Combat Shot (Ex): At 2nd level, an initiate can attack with a ranged
weapon while in a threatened square and not provoke an attack of opportunity.

Greater Weapon Focus (Ex): At 4th level, an Order of the Bow initiate
gains the Greater Weapon Focus feat with a single ranged weapon for which he
has taken the Weapon Focus feat even if he has not attained 8th level as a fighter.

Free Attack (Ex): At 6th level, whenever an ally within line of sight
preforms and attack of oppertunity upon a foe, the initate can make one ranged
attack against the same foe as a free action

Sharp-Shooting: At 6th level, an initate gains the Sharp-Shooting
feat as a bonus feat

Banked Shot (Ex): At 8th level, an initate can fire an arrow at a target
within 20ft (but not adjacent to) a wall. When fired, the arrow banks off the
wall, and hits the target. Treat the target as being flat-footed for purposes of AC
and damage inflicted. This is a full-round action.

Zen Archery: At 8th level, the initate gains Zen Archery as a bonus feat.
If he already has Zen Archery, then the Wisdom and Dexterity modifiers stack
for ranged attacks.

Extended Precision (Su): A 10th-level Order of the Bow initiate's senses
and feel for "the shot" become so attuned that he may make ranged precision
attacks (and sneak attacks, if he has the ability) at a range of up to 60 feet.



Requirements: To become an Order of the Bow initiate, a character must fulfill
the following criteria.
Base Attack Bonus: +5.
Skills: Craft (Bowmaking) 5 ranks, Knowledge (religion) 2 ranks.
Feats: Point Blank Shot, Precise Shot, Manyshot, Weapon Focus (longbow,
shortbow, or the composite version of either).

Yuukale
2013-06-09, 11:10 PM
You should check Dictum Mortuum's Handbook (http://dictummortuum.blogspot.com.br/2011/09/swift-hunters-handbook.html) and my own (on my sig).

Order of the Bow Initiate isn't worth it. If you're a scout you benefit most from multi-attacks, which aren't possible if you're wasting your standard on a single attack. Try deepwood sniper if you're wanting to be a sniper guy.
I'm in a hurry so, that's my advice for now.
see ya and good luck

Daftendirekt
2013-06-10, 05:25 AM
The 3.0 OotBI isn't too bad, however, so since you're already using a combo of 3.0/3.5 stuff, see if the DM would let you use that version.

Telonius
2013-06-10, 10:52 AM
Couple things there...

Monkey Grip only applies to melee weapons. You'd need the DM to houserule that it works on Bows as well.

On your Min/Max sheet, Precise Shot does not give you 1d8 extra damage. It also looks like you're doubling the extra damage from Dragon Bile.

Quiver of Balance is (as far as I can tell) an online creation, not actually published by WotC. If the DM's allowing it, cool, but I would not assume that would be the case.

I'm assuming those stats were rolled? 58 point buy otherwise...

Assuming the prereqs for OotBI don't change, it's a four-feat investment. At level 5, you have only one of them. As a Scout, you can get one at level 8 (character level 9) but you'd also want to take Improved Skirmish. I'd suggest you *not* do that at 9, if you want the earliest possible qualification for the prestige class

6 Rapid Shot
9 Precise Shot (Scout), Weapon Focus (Bow)
12 Improved Skirmish

Invader
2013-06-10, 11:07 AM
Weapon focus is also a prerequisite for monkey grip which I didn't see.

Chronos
2013-06-10, 12:34 PM
And Monkey Grip really isn't all that great, anyway. If you take Monkey Grip and use an oversized weapon, you get an average of +1 damage and -2 to hit, compared with just using a regular-sized weapon. 1 damage for 2 attack rating is a pretty lousy trade, especially when you have a bunch of other ways of increasing your damage (which won't work if you miss).

Telonius
2013-06-10, 01:04 PM
And Monkey Grip really isn't all that great, anyway. If you take Monkey Grip and use an oversized weapon, you get an average of +1 damage and -2 to hit, compared with just using a regular-sized weapon. 1 damage for 2 attack rating is a pretty lousy trade, especially when you have a bunch of other ways of increasing your damage (which won't work if you miss).

The damage difference would be slightly better for a Greatbow (assuming the DM goes along with it). It goes from 1d10 (average 5.5) to 2d8 (average 9). So +3.5 to damage for -2 to hit.

Still, agreed that it's really not worth the feat investment. Instead of taking two feats for Exotic Weapon Proficiency and Monkey Grip to get 1d8 more damage than a regular composite longbow, you could take ... well, basically anything else ... that would give you quite a bit more benefit. Maybe Greater Manyshot? Efficient Pull? Zen Archery, to take full advantage of your modified Order of the Bow Initiate?

Dramatic Addict
2013-06-10, 03:12 PM
Couple things there...

Monkey Grip only applies to melee weapons. You'd need the DM to houserule that it works on Bows as well.

On your Min/Max sheet, Precise Shot does not give you 1d8 extra damage. It also looks like you're doubling the extra damage from Dragon Bile.

Quiver of Balance is (as far as I can tell) an online creation, not actually published by WotC. If the DM's allowing it, cool, but I would not assume that would be the case.

I'm assuming those stats were rolled? 58 point buy otherwise...

Assuming the prereqs for OotBI don't change, it's a four-feat investment. At level 5, you have only one of them. As a Scout, you can get one at level 8 (character level 9) but you'd also want to take Improved Skirmish. I'd suggest you *not* do that at 9, if you want the earliest possible qualification for the prestige class

6 Rapid Shot
9 Precise Shot (Scout), Weapon Focus (Bow)
12 Improved Skirmish

Sorry, for the MIN/MAX damage, I meant to put "Ranged Precision" not "Precise Shot". And the Dragon Bile damage is correct. It's a special attack that one of my party members can do (A dragon disciple). HE filled up 20 of my glass arrows with the stuff, and when he normally does it, it's 2d6 worth of acid damage.

And my DM is completely allowing Monkey Grip for all weapons and he's the once that chose the Quiver of Balance price, after I told him that it was home-brewed. Also, if you look at my Progression Notes, you will see that before I enter OoBI, I fill ALL requirements.

As for the stats, we always roll our own stats, with the DM watching. We get a total of points and then can put them anywhere we like as long as it doesn't go over 8 points after the racial modifiers.

And I don't intend on going into OoBI at level 5?? At level SIX, I will have all the pre-requirements to enter OoBI.

Dramatic Addict
2013-06-10, 03:14 PM
Weapon focus is also a prerequisite for monkey grip which I didn't see.

Monkey Grip
( Complete Warrior, p. 103)

[General]

You are able to use a larger weapon than other people your size.

Prerequisite
Base attack bonus +1

Required for
Wield Oversized Weapon (CW) ,

Benefit

You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.

Normal

You can use a melee weapon one size category larger than you are with a -2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger one-handed weapon is considered a two-handed weapon, and you cannot use a larger two-handed weapon at all.


I'm not seeing where Weapon Focus s a pre-req.

Invader
2013-06-10, 03:28 PM
Monkey Grip
( Complete Warrior, p. 103)

[General]

You are able to use a larger weapon than other people your size.

Prerequisite
Base attack bonus +1

Required for
Wield Oversized Weapon (CW) ,

Benefit

You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.

Normal

You can use a melee weapon one size category larger than you are with a -2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger one-handed weapon is considered a two-handed weapon, and you cannot use a larger two-handed weapon at all.


I'm not seeing where Weapon Focus s a pre-req.

I guess it's in 2 different sources, I was looking at the other one.

Telonius
2013-06-10, 05:11 PM
Ah, missed that in middle of the other spoilers.

Since you're already going Ftr4 and planning on getting Specialization, you're eligible for Ranged Weapon Mastery (PHB2) for +2 attack and damage with bows. Ditch the Large Greatbow and take Mastery and Efficient Pull. Spend two feats getting +4damage/+2attack+20range, or spend two feats for +3.5damage/-2attack.

Wings of Peace
2013-06-10, 05:18 PM
Looks fun. I don't know if you feel the same way but whenever I make ranged scouts I like to use two talenta boomerangs enchanted with the returning property. Their normal damage isn't great but you do get boomerang daze and boomerang ricochet in addition to the natural goodness fighting with two weapons.

Dramatic Addict
2013-06-10, 05:32 PM
You should check Dictum Mortuum's Handbook (http://dictummortuum.blogspot.com.br/2011/09/swift-hunters-handbook.html) and my own (on my sig).

Order of the Bow Initiate isn't worth it. If you're a scout you benefit most from multi-attacks, which aren't possible if you're wasting your standard on a single attack. Try deepwood sniper if you're wanting to be a sniper guy.
I'm in a hurry so, that's my advice for now.
see ya and good luck

I'd like to thank you for this. I'm considering changing much of my character with some of this :)

nyjastul69
2013-06-10, 06:15 PM
I guess it's in 2 different sources, I was looking at the other one.

The 3.0 supplement Sword & Fist has monkey grip with prerequisites: BAB +3, Str 13 and weapon focus with the appropriate weapon.

Dramatic Addict
2013-06-10, 08:57 PM
Thank you everyone for the feedback. I'm changing up my Scout a bit (taking our the OotBI and adding ranger and cloistered cleric). Don't worry about mulit-class penalties, our campaign has none. My DM is very relaxed when it comes to that stuff.

ksbsnowowl
2013-06-12, 09:18 PM
Check this out:
http://www.minmaxboards.com/index.php?topic=653.0