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View Full Version : Appreciate sugestions towards an ultimate Caster Build



relytdan
2013-06-10, 12:23 PM
so I have been charged with the role of Caster - I want to create a super blaster of a caster - I have access to most of the books and dm is allowing more or less anything - the level of the PC is 9 so sugestions on races, classes ect are welcome.

Kevingway
2013-06-10, 12:59 PM
Step 1: Make an Erudite
Step 2: ??
Step 3: Profit!

questionmark693
2013-06-10, 01:03 PM
I'm a fan of wizard/beguiler/ultimate magus personally. Lets the wizard side focus on everything that isn't enchantment/illusion.

Emperor Tippy
2013-06-10, 01:14 PM
Step 1: Make an Erudite
Step 2: ??
Step 3: Profit!

No.

Make a Psion, have a Spell to Power Erudite use Psychic Chiguery to give you all of the spells in the game (use Wyrm Wizard to turn all Divine Spells arcane so that they can then be turned into powers and then passed on to the Psion).

Psion with every spell and power in the entire game.

Ideally you want it gestalted with a Factotum 11+.

Be level 21 so that you qualify for epic feats. Use Vow of Poverty at level 1 to Chaos shuffle for 11 extra feats. Take Improved Manifestation will all 11 of those feats for an extra 300 or so PP.

Buy a Shadesteel Golem. Give it a Skin of Proteus and have it turn into a human. True Mind Switch with it, return to the Shadesteel form.

That's pretty much the ultimate non TO caster in D&D.

Every single power, Arcane, and Divine spell in the entire game able to cast without any material components, words, or gestures and can all be cast at any time you want; from a body that is immune to magic and has a 30 ft. perfect fly speed.

Kevingway
2013-06-10, 01:18 PM
No.

Make a Psion, have a Spell to Power Erudite use Psychic Chiguery to give you all of the spells in the game (use Wyrm Wizard to turn all Divine Spells arcane so that they can then be turned into powers and then passed on to the Psion).

Psion with every spell and power in the entire game.

Ideally you want it gestalted with a Factotum 11+.

Be level 21 so that you qualify for epic feats. Use Vow of Poverty at level 1 to Chaos shuffle for 11 extra feats. Take Improved Manifestation will all 11 of those feats for an extra 300 or so PP.

Buy a Shadesteel Golem. Give it a Skin of Proteus and have it turn into a human. True Mind Switch with it, return to the Shadesteel form.

That's pretty much the ultimate non TO caster in D&D.

Every single power, Arcane, and Divine spell in the entire game able to cast without any material components, words, or gestures and can all be cast at any time you want; from a body that is immune to magic and has a 30 ft. perfect fly speed.

Lol, in a perfect world where he has access to all of these things :P (namely, of course, the random Erudite who has every spell in his repertoire). Hope that flies by a DM!

Emperor Tippy
2013-06-10, 01:24 PM
Lol, in a perfect world where he has access to all of these things :P (namely, of course, the random Erudite who has every spell in his repertoire). Hope that flies by a DM!

It's not hard, that's what Ice Assassin is for.

Silverbit
2013-06-10, 03:30 PM
This (http://community.wizards.com/go/thread/view/75882/19873034/Treantmonks_guide_to_Wizards:_Being_a_God) guide is useful if you want to play a "God" wizard. Clerics (http://www.brilliantgameologists.com/boards/?topic=420.0) can be fun too.

Oh, and Tippy? I have finally come to the conclusion that you do indeed equal win. I'm sure that there's a problem you can't solve with a Shadesteel Golem, but the Playground has not yet encountered it. Thank Pelor :smallsmile:.

DMVerdandi
2013-06-10, 03:34 PM
On a practical optimization level, don't use crazy tricks to get spells.
That is the stuff that gets STP erudites kicked out. It's much more manageable to go about it the right way and buy your spells legitimately instead of the gloss-over.

If somehow you do end up with "ALL SPELLS LEARNED", don't forget to re-assess your role in the group, and chose Unique Spells Per Day based on that.
If you want to blast, maybe some warmage spells mixed in with the "energy" powers from the psion.

Just on usage, generally, It's best to stick to maybe 2 seperate blasty spells/powers, and have the rest open for utility. If you are not the only tier 1 class, you can focus exclusively on magical combat and let someone else handle the utility casting.
If not, then maybe get some psionic crafting feats.

Also, do NOT miss out on the 3.0 Persistent Power Feat.
It is awesome beyond belief.

Malvanis
2013-06-10, 03:51 PM
Get craft contingent spell and make contingencies. Lots of 'em. Make them for every bad situation you can think of. For example: Protection from fire. Trigger: Contact with fire. You can do a lot with contingencies. If you have large enough of an imagination, you can protect yourself from anything.

Vedhin
2013-06-10, 04:39 PM
If you just want straightforward blasting then Wizard 4/Warmage1/Ultimate Magus 4 is a good start-- get some Metamagic feats to use with the Ultimate Magus's class feature, and launch plenty of powerful blasts. Also consider being a Specialist, and Complete Mage's Focused Specialist. I'd recommend specializing in Conjuration if you do specialize, because if you have plenty of books there are spells that can replicate Evocation's blasting power in addition to the other Conjuration spells.

Psionics is probably a better choice overall, however. The flexibility of the power point system helps greatly, and the ability to choose what type of energy damage powers do when you manifest them is invaluable for a blaster. If your DM allows the Spell to Power Erudite (found here (http://wizards.com/default.asp?x=dnd/psm/20070629a)) that might be a good choice, note the limited number of unique powers per day though.

Vaz
2013-06-10, 05:46 PM
Wu Jen 3/Archivist 3/Geomancer 10/Incantatrix 3/Archmage 1

Gets all but non Cleric Enchantments of 8th and 9th level or Cleric Enchantment 9ths. You are a one man team solar with every possible buff spell in the game (outside of the 10 or so spells in the above categories) cast on you for free persisted and extended. These can maximised, extended heightened, etc as well provided you have the feats.

At 21st level, you can use these infinate clones to make yourself an epic spell with a DC arbitrarily high with an instantaneous duration

bobthe6th
2013-06-10, 06:56 PM
Spell to Power Erudite is more then a little ****ed up due to the spells just not translating.

Really, I have to ask: you specifically want a blaster, but you also seem to want to be an ultimate caster... which are you more attached to?

For a blaster, a mailman build is the go to. For an ultimate caster, you really want to focus on being batman. Field control is the way to go as batman... leaving damage to people with sticks.

Roguenewb
2013-06-10, 07:16 PM
Gnome Wizard 5/Incantatrix 4. When you finish the game at Wizard 5/Incantatrix 10/Shadowcraft Mage 5 and are using all your 3rd level spell slots to free Persistant Spell 9nth level evoc/conj spells and 8th level everything else. Look up the shadowcraft mage and incantatrix handbooks. The combo is literally as close to all powerful as you can get in D&D 3.5.

The other option for hilarious power is the Twice Betrayer of Shar. The true cheese isn't nescessary. Just use DMM Persistant buffs in an AMF you are immune to. Combo can't come online till 11, unless you cheese hard-core. Still, at this level you'll be a nasty powerful DMM Persist Cleric, and in two levels, you'll be essentially unstoppable. Magic is the only way to deal with magic, and the Twice Betrayer says, "nah, I don't want a weakness". Buy Nightsticks. Many times. Just needs ocular spell, extend, persist, DMM, and Initiate of Mystra. You have exactly enough feats, without any op-fu.

The StP Erudite is fun with all spells on the lists, but it isn't even half as dirty as Killer Gnome/Twice Betrayer. When you really wanna break something in half, you need the real kings, Wizard or Cleric.

Vaz
2013-06-10, 07:29 PM
Dragonwrought Kobold Sorcerer 17/Sacred Exorcist 1/Archivist 1/Dispassionate Watcher of Chronepsis 1

At 20th level, Shapechange into as many Advanced Dragons as possible. Each time, add their racial Sorcerer Spellcasting (Old Steel Dragons have CL15) level to your Archivist Level, permanently (1/round for 3 hrs 20 minutes ~6/day = 20 hours = 12000*15 = a Caster level of 180,020 at the end of 1 day.

Casters are broken.

Emperor Tippy
2013-06-10, 07:44 PM
The combo is literally as close to all powerful as you can get in D&D 3.5.

Not even remotely close. I can think of about a dozen more powerful caster builds just off the top of my head.

Roguenewb
2013-06-10, 07:51 PM
Not even remotely close. I can think of about a dozen more powerful caster builds just off the top of my head.

Then dozens and dozens of 9th level spell slots? Killer gnome is truly nasty. I'm avoiding suggesting things like Pun-Pun, because they need to actually be played.

Vaz
2013-06-10, 07:58 PM
The Wu Jen/Archivist and DWK DWoChronepsis are just such examples of more powerful; especially when Incantatrix and Shadowcraft Gnome are quite often banned and Setting specific classes.

Tvtyrant
2013-06-10, 08:30 PM
This (http://www.giantitp.com/forums/showthread.php?p=15112423#post15112423)is possibly the coolest D&D caster build. Infinite spells per day and all persistent buffs.

The best caster that doesn't require tremendous optimization abilities is the Beholder Mage. It casts as a free action and gets off 9 spells a turn.

Emperor Tippy
2013-06-10, 08:49 PM
Then dozens and dozens of 9th level spell slots? Killer gnome is truly nasty. I'm avoiding suggesting things like Pun-Pun, because they need to actually be played.

How about unlimited 9th level spell slots? Because you can do that.

Roguenewb
2013-06-10, 11:19 PM
How about unlimited 9th level spell slots? Because you can do that.

PO,not TO.

Arundel
2013-06-10, 11:43 PM
PO,not TO.
You'e engaged in conversation with Tippy. Those words don't mean what you think they mean. Last I knew, Tippy uses Disjunction at his tables on his players. It isn't a problem because they are expected to use wish abuse to return to appropriate WBL. Infinite 9ths is probably a baseline of achievement for travelers in the Tippy verse.