Crake
2013-06-11, 06:48 PM
Ok, so to start off, the obligatory MY PLAYERS STAY OUT unless you wanna ruin the next few sessions (and maybe more, not to mention my wrath)
Ok so anyway. My game is running in an e6 survival horror setting/plot. But the world wasn't always that way. It used to be a high magic setting until a certain event, which is irrelevant to this thread, but after this event magic became less and less used and eventually the setting became e6
ANYWAY, a little background to help understand. Basically the players are about to enter a tomb-y-crypt-y place. But little do they know. This place is actually a planar maze sort of place. Basically think the computer game Antichamber or the movie cube 2 (yeah yeah, I know it was a horrible movie) and that's the sort of feel I want it to have. But the kicker is the exit actually spits out out exactly 1000 years into the past (going through the maze backwards spits out 1000 years into the future, but you can only go backwards through the maze if you've already been through it forwards, so no going 1000 years into the future from your initial time).
Basically the purpose of this is to give my players some exposition through the past as to what is going on in the present. Also it will be super fun to roleplay :smallbiggrin:
But! What I need I lots of extradimensional puzzles to put together into this maze. I already have a few in mind.
A never ending corridor; after you enter it whenever you turn around there's a wall behind you. To solve it, you need to face the wall and walk backwards until the wall is out of sight, then you bump into a door behind you.
A room with a single archway standing in the center. The archway leads to two different areas depending on which side you walk through it (you can see through the archway too, its not just a shimmering curtain of light).
A short maze of corridors that take you back to the start until you take the correct turns.
Ok so anyway. My game is running in an e6 survival horror setting/plot. But the world wasn't always that way. It used to be a high magic setting until a certain event, which is irrelevant to this thread, but after this event magic became less and less used and eventually the setting became e6
ANYWAY, a little background to help understand. Basically the players are about to enter a tomb-y-crypt-y place. But little do they know. This place is actually a planar maze sort of place. Basically think the computer game Antichamber or the movie cube 2 (yeah yeah, I know it was a horrible movie) and that's the sort of feel I want it to have. But the kicker is the exit actually spits out out exactly 1000 years into the past (going through the maze backwards spits out 1000 years into the future, but you can only go backwards through the maze if you've already been through it forwards, so no going 1000 years into the future from your initial time).
Basically the purpose of this is to give my players some exposition through the past as to what is going on in the present. Also it will be super fun to roleplay :smallbiggrin:
But! What I need I lots of extradimensional puzzles to put together into this maze. I already have a few in mind.
A never ending corridor; after you enter it whenever you turn around there's a wall behind you. To solve it, you need to face the wall and walk backwards until the wall is out of sight, then you bump into a door behind you.
A room with a single archway standing in the center. The archway leads to two different areas depending on which side you walk through it (you can see through the archway too, its not just a shimmering curtain of light).
A short maze of corridors that take you back to the start until you take the correct turns.