krackenjack
2013-06-12, 09:26 AM
Hi all!
Playing a Wiz 5/Diabolist (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/diabolist) 3 in a new online campaign (well, new to me, but that's another story). Diabolist is a summon-focused class so there are tons of resources out there to help with that side of things.
One of the unique features is the class gets an Imp as an animal companion, not a familiar. After more effort than I'm willing to admit, I got the base Imp stated out correctly and have been having a lot of fun playing him as an invisible skirmisher (took Improved Natural Attack, Flyby Attack, and Ability Focus: Poison, although that last hasn't been helpful so far) and in many combat rounds the imp has been one of the most useful party members on the field so I'm looking to improve him further.
A couple questions:
1. What feats, magic items, etc. should I give the Imp? Are there any my mage should take to boost/synergize?
1b. Not sure if Boon Companion applies and, in fact, there's some strangeness in how the ability is written; is my "effective class level" my caster level PLUS Diabolist level (8+3=11) or does it cap at 8?
2. Sounds like the Imp can use any martial or simple weapons but no armor, correct? If so, what are good weapons for an invisible tiny flying creature or should I just focus on buffing its Natural Attack? Or should I be using the NA as a secondary attack?
3. Since the sting is its only NA, does it get 1.5 Strength?
4. What are good ways to give it Sneak Attack, or is there another equally useful ability for an invisible attacker?
5. Can it use Vital Strike on a Flyby Attack? Seems like yes.
6. What spells should I learn/buy wands of to help buff it?
7. Any other tips?
Thanks!
Playing a Wiz 5/Diabolist (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/diabolist) 3 in a new online campaign (well, new to me, but that's another story). Diabolist is a summon-focused class so there are tons of resources out there to help with that side of things.
One of the unique features is the class gets an Imp as an animal companion, not a familiar. After more effort than I'm willing to admit, I got the base Imp stated out correctly and have been having a lot of fun playing him as an invisible skirmisher (took Improved Natural Attack, Flyby Attack, and Ability Focus: Poison, although that last hasn't been helpful so far) and in many combat rounds the imp has been one of the most useful party members on the field so I'm looking to improve him further.
A couple questions:
1. What feats, magic items, etc. should I give the Imp? Are there any my mage should take to boost/synergize?
1b. Not sure if Boon Companion applies and, in fact, there's some strangeness in how the ability is written; is my "effective class level" my caster level PLUS Diabolist level (8+3=11) or does it cap at 8?
2. Sounds like the Imp can use any martial or simple weapons but no armor, correct? If so, what are good weapons for an invisible tiny flying creature or should I just focus on buffing its Natural Attack? Or should I be using the NA as a secondary attack?
3. Since the sting is its only NA, does it get 1.5 Strength?
4. What are good ways to give it Sneak Attack, or is there another equally useful ability for an invisible attacker?
5. Can it use Vital Strike on a Flyby Attack? Seems like yes.
6. What spells should I learn/buy wands of to help buff it?
7. Any other tips?
Thanks!