DrunkenMists
2013-06-13, 01:27 PM
This Class is an Early Work in Progress; as I wouldn't mind input as I got along. I decided to post it early into a Homebrew Thread.
The Concept behind this class is based along the idea that it would be ideal for a warforged; and that it's Soulmelds are Based along Class Skills as opposed to creatures or divine instruments/magic items.
Two Special Concepts I'd Like to intigrate into the class; and might end up being alot of it's "class ability" is the concept of a "gear" chakra and Integrity.
Soul Boost is going to be kinda like inspiration points (really like actually) and act as fuel for Gear Chakra Abilitys.
Gear Chakra: This will likely be a somewhat open chakra ability that I'd like every single soulmeld to have one of. Instead of being a chakra bind; it's a temporary boost with a penalty inflicted after it wears through. (if you've every read/watched one piece; think early Luffies "gears" he powers up...but ends up small for a while.
Anything Marked with a * is likely there for a placeholder rather than staying there.
http://img841.imageshack.us/img841/5535/miniwarforgedbyrobertge.png
Integrity; always arm yourself with your own integrity...that and armor.
Ironsoul
Alignment: Ironsouls usually fall towards neutral; but can be of any alignment.
HD:d8
Races:Usually Warforged. Other Races can be a Ironsoul too; they tend to wear the strongest armor money can buy.
Abilities: Constitution is the primary ability score for meldshaping, as in other meldshaping classes. A high Intellegence is also key, as it is important to be of understand the technical constructs an ironsoul can command.
{table=head]Lvl | BAB | Fort | Ref | Will | Special | Soulmelds | Essentia | Chakra Binds | Soul Boost
1 | +0 | +0 | +0 | +2 | | 2 | 1 | 0 | 2
2 | +1 | +0 | +0 | +3 | *Chakra bind (crown) | 3 | 2 | 1 | 3
3 | +2 | +1 | +1 | +3 | | 3 | 3 | 1 | 3
4 | +3 | +1 | +1 | +4 | *Chakra bind (feet, hands) | 4 | 4 | 1 | 3
5 | +3 | +1 | +1 | +4 | | 4 | 5 | 1 | 4
6 | +4 | +2 | +2 | +5 | | 4 | 6 | 2 | 4
7 | +5 | +2 | +2 | +5 | | 5 | 7 | 2 | 4
8 | +6/+1 | +2 | +2 | +6 | | 5 | 8 | 2 | 5
9 | +6/+1 | +3 | +3 | +6 | *Chakra bind (arms, brow, shoulders) | 5 | 9 | 2 | 5
10 | +7/+2 | +3 | +3 | +7 | | 6 | 10 | 3 | 5
11 | +8/+3 | +3 | +3 | +7 | | 6 | 11 | 3 | 6
12 | +9/+4 | +4 | +4 | +8 | | 6 | 12 | 3 | 6
13 | +9/+4 | +4 | +4 | +8 | | 7 | 13 | 3 | 6
14 | +10/+5 | +4 | +4 | +9 | *Chakra bind (throat, waist) | 7 | 14 | 4 | 7
15 | +11/+6/+1 | +5 | +5 | +9 | | 7 | 15 | 4 | 7
16 | +12/+7/+2 | +5 | +5 | +10 | | 8 | 16 | 4 | 7
17 | +12/+7/+2 | +5 | +5 | +10 | *Chakra bind (heart) | 8 | 17 | 4 | 8
18 | +13/+8/+3 | +6 | +6 | +11 | | 8 | 18 | 5 | 8
19 | +14/+9/+4 | +6 | +6 | +11 | | 9 | 19 | 5 | 8
20 | +15/+10/+5 | +6 | +6 | +12 | *Chakra bind (soul) | 9 | 20 | 5 | 10
[/table]
Class Skills (2+Int modifier per level, x4 at 1st level):
Class Features:
Weapon and Armor Proficiency:You are proficient with all Martial weapons, with heavy armor, and with shields (except tower shields).
Meldshaping:A Ironsoul's primary ability is shaping incarnum soulmelds, which are drawn from the Ironsoul soulmeld list below. You know and can shape any soulmeld from this list. Unlike the aligned forces of an incarnate’s melds, or the bestial spirits of totemist, you channel the essence of creation. The Difficulty Class for a saving throw against a Ironsoul soulmeld is 10 + number of points of essentia invested in the soulmeld + your Constitution modifier. Your meldshaper level is equal to your Ironsoul level.
A Ironsoul can shape only a certain number of soulmelds per day. Your daily allotment is shown on the table above. The maximum number of soulmelds that you can have shaped simultaneously is equal to your Constitution score minus 10 or the number of soulmelds on the table, whichever is lower. At 1st level, you can shape two soulmelds at a time (assuming you have a Constitution score of at least 12). As you advance in level the number of soulmelds you can shape increases.
Soul Boost: The Ironsoul has a glut of magic energy that isn't refined enough to use though normal means; They can instead use this energy for fuel Gear Chakras, an often more powerful; but less refined use of their normal soulmelds. The Ironsoul gains Boost points that he can spend to activate his abilities. At the beginning of each encounter, he gains a number of Boost points determined by his level.
At 1st level, you also gain access to your personal pool of essentia, which can be invested into your soulmelds to increase their power. Your essentia pool’s size is shown on the table above. Your character level determines the maximum essentia capacity as usual. As a swift action, you can reallocate your essentia investments in your soulmelds every round. A Ironsoul does not study or prepare soulmelds in advance, but must have a good night’s rest and must meditate for 1 hour to shape his soulmelds for the day.
*Chakra binds: Beginning at 2nd level, you can bind your soulmelds to your chakras, granting you new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra, so that you cannot also benefit from a magic item worn on the body slot associated with that chakra. The number of chakra binds that you can have active at any one time depends on your level, as shown in the table above.
At 2nd level, you can bind a soulmeld to your crown chakra. Beginning at 4th level, you can bind soulmelds to your feet or hands chakras. At 9th level, you can bind soulmelds to your arms, brow, or shoulders chakras. At 14th level, you can bind soulmelds to your throat or waist chakras. At 17th level, you can bind a soulmeld to your heart chakra, and at 20th level you can bind a soulmeld to your soul chakra.
The Concept behind this class is based along the idea that it would be ideal for a warforged; and that it's Soulmelds are Based along Class Skills as opposed to creatures or divine instruments/magic items.
Two Special Concepts I'd Like to intigrate into the class; and might end up being alot of it's "class ability" is the concept of a "gear" chakra and Integrity.
Soul Boost is going to be kinda like inspiration points (really like actually) and act as fuel for Gear Chakra Abilitys.
Gear Chakra: This will likely be a somewhat open chakra ability that I'd like every single soulmeld to have one of. Instead of being a chakra bind; it's a temporary boost with a penalty inflicted after it wears through. (if you've every read/watched one piece; think early Luffies "gears" he powers up...but ends up small for a while.
Anything Marked with a * is likely there for a placeholder rather than staying there.
http://img841.imageshack.us/img841/5535/miniwarforgedbyrobertge.png
Integrity; always arm yourself with your own integrity...that and armor.
Ironsoul
Alignment: Ironsouls usually fall towards neutral; but can be of any alignment.
HD:d8
Races:Usually Warforged. Other Races can be a Ironsoul too; they tend to wear the strongest armor money can buy.
Abilities: Constitution is the primary ability score for meldshaping, as in other meldshaping classes. A high Intellegence is also key, as it is important to be of understand the technical constructs an ironsoul can command.
{table=head]Lvl | BAB | Fort | Ref | Will | Special | Soulmelds | Essentia | Chakra Binds | Soul Boost
1 | +0 | +0 | +0 | +2 | | 2 | 1 | 0 | 2
2 | +1 | +0 | +0 | +3 | *Chakra bind (crown) | 3 | 2 | 1 | 3
3 | +2 | +1 | +1 | +3 | | 3 | 3 | 1 | 3
4 | +3 | +1 | +1 | +4 | *Chakra bind (feet, hands) | 4 | 4 | 1 | 3
5 | +3 | +1 | +1 | +4 | | 4 | 5 | 1 | 4
6 | +4 | +2 | +2 | +5 | | 4 | 6 | 2 | 4
7 | +5 | +2 | +2 | +5 | | 5 | 7 | 2 | 4
8 | +6/+1 | +2 | +2 | +6 | | 5 | 8 | 2 | 5
9 | +6/+1 | +3 | +3 | +6 | *Chakra bind (arms, brow, shoulders) | 5 | 9 | 2 | 5
10 | +7/+2 | +3 | +3 | +7 | | 6 | 10 | 3 | 5
11 | +8/+3 | +3 | +3 | +7 | | 6 | 11 | 3 | 6
12 | +9/+4 | +4 | +4 | +8 | | 6 | 12 | 3 | 6
13 | +9/+4 | +4 | +4 | +8 | | 7 | 13 | 3 | 6
14 | +10/+5 | +4 | +4 | +9 | *Chakra bind (throat, waist) | 7 | 14 | 4 | 7
15 | +11/+6/+1 | +5 | +5 | +9 | | 7 | 15 | 4 | 7
16 | +12/+7/+2 | +5 | +5 | +10 | | 8 | 16 | 4 | 7
17 | +12/+7/+2 | +5 | +5 | +10 | *Chakra bind (heart) | 8 | 17 | 4 | 8
18 | +13/+8/+3 | +6 | +6 | +11 | | 8 | 18 | 5 | 8
19 | +14/+9/+4 | +6 | +6 | +11 | | 9 | 19 | 5 | 8
20 | +15/+10/+5 | +6 | +6 | +12 | *Chakra bind (soul) | 9 | 20 | 5 | 10
[/table]
Class Skills (2+Int modifier per level, x4 at 1st level):
Class Features:
Weapon and Armor Proficiency:You are proficient with all Martial weapons, with heavy armor, and with shields (except tower shields).
Meldshaping:A Ironsoul's primary ability is shaping incarnum soulmelds, which are drawn from the Ironsoul soulmeld list below. You know and can shape any soulmeld from this list. Unlike the aligned forces of an incarnate’s melds, or the bestial spirits of totemist, you channel the essence of creation. The Difficulty Class for a saving throw against a Ironsoul soulmeld is 10 + number of points of essentia invested in the soulmeld + your Constitution modifier. Your meldshaper level is equal to your Ironsoul level.
A Ironsoul can shape only a certain number of soulmelds per day. Your daily allotment is shown on the table above. The maximum number of soulmelds that you can have shaped simultaneously is equal to your Constitution score minus 10 or the number of soulmelds on the table, whichever is lower. At 1st level, you can shape two soulmelds at a time (assuming you have a Constitution score of at least 12). As you advance in level the number of soulmelds you can shape increases.
Soul Boost: The Ironsoul has a glut of magic energy that isn't refined enough to use though normal means; They can instead use this energy for fuel Gear Chakras, an often more powerful; but less refined use of their normal soulmelds. The Ironsoul gains Boost points that he can spend to activate his abilities. At the beginning of each encounter, he gains a number of Boost points determined by his level.
At 1st level, you also gain access to your personal pool of essentia, which can be invested into your soulmelds to increase their power. Your essentia pool’s size is shown on the table above. Your character level determines the maximum essentia capacity as usual. As a swift action, you can reallocate your essentia investments in your soulmelds every round. A Ironsoul does not study or prepare soulmelds in advance, but must have a good night’s rest and must meditate for 1 hour to shape his soulmelds for the day.
*Chakra binds: Beginning at 2nd level, you can bind your soulmelds to your chakras, granting you new powers based on the soulmeld and the chakra chosen. Binding a soulmeld to a chakra closes the body slot associated with that chakra, so that you cannot also benefit from a magic item worn on the body slot associated with that chakra. The number of chakra binds that you can have active at any one time depends on your level, as shown in the table above.
At 2nd level, you can bind a soulmeld to your crown chakra. Beginning at 4th level, you can bind soulmelds to your feet or hands chakras. At 9th level, you can bind soulmelds to your arms, brow, or shoulders chakras. At 14th level, you can bind soulmelds to your throat or waist chakras. At 17th level, you can bind a soulmeld to your heart chakra, and at 20th level you can bind a soulmeld to your soul chakra.