CyberThread
2013-06-13, 02:23 PM
So silverkey , easy early entry, more it seems a skills dip with a small cute ability for some other standards.
So you get a small handfull of skill boost,
+1 insight bonus on Disable Device, Search, and Spellcraft checks
+2 circumstance bonus on Craft (trapmaking), Disable Device, and Open Lock checks, and on Search checks made to find traps
+2 bonus on Disable Device, Search, and Spellcraft checks involving traps.
Your wardsense also allows you to use the Spellcraft skill to identify magic traps and wards within 60 feet as if you had cast detect magic or read magic.
manipulate mechanical devices with your mind, allowing you to make Open Lock and Disable Device checks at a distance of up to 60 feet.
Now that two level dip, makes you lose out with the easily reachable uncanndy dodge and 1d6 sneak damage.
I know its not Uber, and may even be sub optimal, but a class that you can enter at level 3, seems to not lose to much, when you can regain what you lost*besides the sneak damage * from most other rogue prc's that overlap with uncanny dodge.
So you get a small handfull of skill boost,
+1 insight bonus on Disable Device, Search, and Spellcraft checks
+2 circumstance bonus on Craft (trapmaking), Disable Device, and Open Lock checks, and on Search checks made to find traps
+2 bonus on Disable Device, Search, and Spellcraft checks involving traps.
Your wardsense also allows you to use the Spellcraft skill to identify magic traps and wards within 60 feet as if you had cast detect magic or read magic.
manipulate mechanical devices with your mind, allowing you to make Open Lock and Disable Device checks at a distance of up to 60 feet.
Now that two level dip, makes you lose out with the easily reachable uncanndy dodge and 1d6 sneak damage.
I know its not Uber, and may even be sub optimal, but a class that you can enter at level 3, seems to not lose to much, when you can regain what you lost*besides the sneak damage * from most other rogue prc's that overlap with uncanny dodge.