DetectiveFjord
2013-06-13, 09:51 PM
I'm an avid Buffy fan and I've been thinking that the formula for the show might work well with an episodic roleplaying campaign. I've been brainstorming ideas of the best way to model it. There are a few key elements to work with:
(1) The episode sequence:
- Begins with an encounter that introduces a new and mysterious challenge, (i.e. a monster, weird happening, murder mystery)
- The characters go through a process of information gathering through research, investigation, or experimentation. They eventually identify the threat and come up with a plan to deal with it.
- The characters execute their plan. The results don't always go as planned and the outcome sometimes segues into a new problem.
- Repeat as necessary until a functional plan is found.
(2) Magic:
- Magic is slow and risky, but powerful. I think this is best modeled (in a d20 system) by incantation-based magic as laid out in Unearthed Arcana. The problem therein is that there is so little in the way of officially (or even unofficially) authored incantations. Using this model requires intensive groundwork if you want to have a wide variety of available incantations.
(3) Low Fantasy/ Underworld:
- B:tVS deals with a world that really is like a beehive in a balloon. There is the mundane surface world, and beneath a really, almost implausibly complex and dangerous underworld of fiends. The heroes repeatedly delve into that world beneath the surface, but always come back. The anchor is High School, or family, or real world responsibilities. The campaign should replicate that anchor in some way.
Because I have more experience with DnD, I'm leaning towards d20 modern, but I wanted to ask around.
Has anyone used d20 modern? What did you think of it?
Has anyone tried a Buffy themed campaign?
I know theres an rpg system for BtVS, I'm not interested in it.
(1) The episode sequence:
- Begins with an encounter that introduces a new and mysterious challenge, (i.e. a monster, weird happening, murder mystery)
- The characters go through a process of information gathering through research, investigation, or experimentation. They eventually identify the threat and come up with a plan to deal with it.
- The characters execute their plan. The results don't always go as planned and the outcome sometimes segues into a new problem.
- Repeat as necessary until a functional plan is found.
(2) Magic:
- Magic is slow and risky, but powerful. I think this is best modeled (in a d20 system) by incantation-based magic as laid out in Unearthed Arcana. The problem therein is that there is so little in the way of officially (or even unofficially) authored incantations. Using this model requires intensive groundwork if you want to have a wide variety of available incantations.
(3) Low Fantasy/ Underworld:
- B:tVS deals with a world that really is like a beehive in a balloon. There is the mundane surface world, and beneath a really, almost implausibly complex and dangerous underworld of fiends. The heroes repeatedly delve into that world beneath the surface, but always come back. The anchor is High School, or family, or real world responsibilities. The campaign should replicate that anchor in some way.
Because I have more experience with DnD, I'm leaning towards d20 modern, but I wanted to ask around.
Has anyone used d20 modern? What did you think of it?
Has anyone tried a Buffy themed campaign?
I know theres an rpg system for BtVS, I'm not interested in it.