Mojomage
2013-06-14, 02:05 PM
*Stumbles into room. Clears his throat and scratches his rear.*
I'm certain you all are a nice bunch so I'll extend a nice greeting and get on with my tale.
As a preface, however, I would like to say that crashdiets involving Neverwinter Nights and Evercrack and mucking about on a few old-school Goldbox games and FRUA and other computer rpgs I have no experience with pen-and-paper roleplaying. I do however own a copy of the Dungeons and Dragons Players Handbook, Dungeon Master Guide and Monster Manual for 1st, 2nd, and 3.0 editions - I bought them off ebay a few years ago when I tried to start up a local group that never formed and wanted to have access to any various editions.
Long story short, I am now married and my 10 year old stepson is interested in playing, but doesn't want to have to read any rulebooks or put a lot of effort into the creation process - he mainly just likes to get out some battle maps out and hack'n'slash through a dungeon.
I was more interested in running 1st or 2nd edition games because those just seem to have a more vibrant flavor to me, but the rules may be a bit much for us noobs to parse without some expert's guidance.
I recently went on a crusade to find a simpler way to introduce us to tabletop gaming and uncovered two things.
The first is the board game Wrath of Ashardalon. Strangely, it was my wife who spotted this game at Barnes and Nobles and suggested we buy it as a quicker way to get familiar with Dungeons and Dragons - she surprised me further when she expressed interest in playing the game herself. My wife is a board and card game lover, but has never shown the slightest interest in tabletop roleplaying.
Billy, the 10 year old, is currently spending the summer with his grandparents and won't return for another month. My wife and I actually started playing Wrath of Ashardalon, and now we play it every evening. We've played it enough now that my wife has even claimed the Dragonborn Wizard as her preferred character.
I think this game may serve as an excellent gateway into talking my wife into joining Billy and me for a game session when he returns home.
Secondly, I discovered the Microlite20 system that appears to be a rules lite alternative to the regular d20 system. I've read every document I can find related to the M20 system and have even been sketching out a simple fetch-relic dungeon crawl adventure that I hope my wife and Billy will enjoy and hopefully give us all a deeper roleplaying experience.
I really think with the combination of Wrath of Ashardalon and being able to explain the M20 rules and character creation in ten minutes should be the perfect introduction for me and my family into this awesome hobby.
Here lies the part where I ask for some advice from you veterans of the game:
1. What is the most essential advice you can give to an entire group of noobs, players and DM? I own The Sunless Citadel adventure and thought about running it, but I honestly think my wife and Billy may want to start off with something a lot more basic - hence why I was developing a straightforward dungeon crawl.
2. My wife seems to like Wrath of Ashardalon because the adventures have end goals - find this, save this, kill this, clear and tangible victory objectives - and she will bypass half a dozen monsters just to open up a new tile in hopes of getting closer to the goal. Whereas Billy tends to like buying equipment and fighting monsters.
How can I broaden their experience an encourage them to roleplay, interact with the environment and not look at the game as end goals and mechanics and see rpgs as more than a board game?
Those are my two biggest concerns at the moment, so we begin with them.
Much obliged to anyone who who offers up any pearls of wisdom!
I'm certain you all are a nice bunch so I'll extend a nice greeting and get on with my tale.
As a preface, however, I would like to say that crashdiets involving Neverwinter Nights and Evercrack and mucking about on a few old-school Goldbox games and FRUA and other computer rpgs I have no experience with pen-and-paper roleplaying. I do however own a copy of the Dungeons and Dragons Players Handbook, Dungeon Master Guide and Monster Manual for 1st, 2nd, and 3.0 editions - I bought them off ebay a few years ago when I tried to start up a local group that never formed and wanted to have access to any various editions.
Long story short, I am now married and my 10 year old stepson is interested in playing, but doesn't want to have to read any rulebooks or put a lot of effort into the creation process - he mainly just likes to get out some battle maps out and hack'n'slash through a dungeon.
I was more interested in running 1st or 2nd edition games because those just seem to have a more vibrant flavor to me, but the rules may be a bit much for us noobs to parse without some expert's guidance.
I recently went on a crusade to find a simpler way to introduce us to tabletop gaming and uncovered two things.
The first is the board game Wrath of Ashardalon. Strangely, it was my wife who spotted this game at Barnes and Nobles and suggested we buy it as a quicker way to get familiar with Dungeons and Dragons - she surprised me further when she expressed interest in playing the game herself. My wife is a board and card game lover, but has never shown the slightest interest in tabletop roleplaying.
Billy, the 10 year old, is currently spending the summer with his grandparents and won't return for another month. My wife and I actually started playing Wrath of Ashardalon, and now we play it every evening. We've played it enough now that my wife has even claimed the Dragonborn Wizard as her preferred character.
I think this game may serve as an excellent gateway into talking my wife into joining Billy and me for a game session when he returns home.
Secondly, I discovered the Microlite20 system that appears to be a rules lite alternative to the regular d20 system. I've read every document I can find related to the M20 system and have even been sketching out a simple fetch-relic dungeon crawl adventure that I hope my wife and Billy will enjoy and hopefully give us all a deeper roleplaying experience.
I really think with the combination of Wrath of Ashardalon and being able to explain the M20 rules and character creation in ten minutes should be the perfect introduction for me and my family into this awesome hobby.
Here lies the part where I ask for some advice from you veterans of the game:
1. What is the most essential advice you can give to an entire group of noobs, players and DM? I own The Sunless Citadel adventure and thought about running it, but I honestly think my wife and Billy may want to start off with something a lot more basic - hence why I was developing a straightforward dungeon crawl.
2. My wife seems to like Wrath of Ashardalon because the adventures have end goals - find this, save this, kill this, clear and tangible victory objectives - and she will bypass half a dozen monsters just to open up a new tile in hopes of getting closer to the goal. Whereas Billy tends to like buying equipment and fighting monsters.
How can I broaden their experience an encourage them to roleplay, interact with the environment and not look at the game as end goals and mechanics and see rpgs as more than a board game?
Those are my two biggest concerns at the moment, so we begin with them.
Much obliged to anyone who who offers up any pearls of wisdom!