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Sylthia
2013-06-15, 12:45 PM
I was toying with the idea of giving all armor damage reduction. Light armor would give 1/-, Medium 2/-, and Heavy 3/-. It would help make armor matter a bit more than just stacking other means of AC.

Hanuman
2013-06-15, 05:35 PM
http://www.dandwiki.com/wiki/UA:Armor_as_Damage_Reduction

TuggyNE
2013-06-15, 07:03 PM
I think Seerow also had a project on this that was better than the UA version. Oh yeah, here it is.

Sylthia
2013-06-15, 08:13 PM
Thanks. Nice reads. I'll keep those fixes in mind for my next campaign. I try to avoid major overhauls mid-campaign.

Kane0
2013-06-15, 10:07 PM
Alternatively, light armor gives you DR 1, Medium DR 2 and Heavy DR 3. When you get an additional attack from BAB you increase the DR by the same amount. A friend of mine tried this out and it worked ok.