DracoDei
2013-06-15, 06:03 PM
Durable
For each level of this enhancement placed on a weapon or armor, the effective caster level for determining the weapons saving throws, vulnerability to being suppressed by Dispel Magic, and other such issues that would impair, damage, or destroy the weapon is increased by 5. These extra levels do not effect how the item appears to Detect Magic, Arcane Sight, etc.
The hardness of the weapon is also increased by twice the degree of this enhancement, and the number of hitpoints increased by 20%.
If 5 levels of this enhancement are placed on an item, then it qualifies as a minor artifact for purposes of effects that would impair, damage, or destroy it.
Faint to Strong Transmutation; Caster level 5th; Craft Magical Weapons and Armor; Price +1 or higher bonus.
Author's note:
Very effective at what it does I think, but it has to be because it is so useless in the eyes of most players.
2022 (Off platform comment from MMX Discord):
the_bluez
I have to agree with the comments
If this occurance doesn't happen often the price is too expensive
Draco Dei
So just halve the prices or something? 1/3? 1/4?
the_bluez
I'd go with a flat price (2000 or something more) and then tie the increased durability to the actual enhancement bonus
Maybe make it so that this increase in durability substitutes the standard one
For each level of this enhancement placed on a weapon or armor, the effective caster level for determining the weapons saving throws, vulnerability to being suppressed by Dispel Magic, and other such issues that would impair, damage, or destroy the weapon is increased by 5. These extra levels do not effect how the item appears to Detect Magic, Arcane Sight, etc.
The hardness of the weapon is also increased by twice the degree of this enhancement, and the number of hitpoints increased by 20%.
If 5 levels of this enhancement are placed on an item, then it qualifies as a minor artifact for purposes of effects that would impair, damage, or destroy it.
Faint to Strong Transmutation; Caster level 5th; Craft Magical Weapons and Armor; Price +1 or higher bonus.
Author's note:
Very effective at what it does I think, but it has to be because it is so useless in the eyes of most players.
2022 (Off platform comment from MMX Discord):
the_bluez
I have to agree with the comments
If this occurance doesn't happen often the price is too expensive
Draco Dei
So just halve the prices or something? 1/3? 1/4?
the_bluez
I'd go with a flat price (2000 or something more) and then tie the increased durability to the actual enhancement bonus
Maybe make it so that this increase in durability substitutes the standard one