Jadev
2013-06-16, 11:10 PM
"People assume that time is a strict progression of cause to effect, but actually — from a non-linear, non-subjective viewpoint — it's more like a big ball of wibbly-wobbly... timey-wimey... stuff."- Unknown
Time is a natural force. It moves constant, stopping for no man. And generally, even wizards, destroyer of natural laws they are, don't mess with it. But there are always those few-- those between brilliant and crazy-- that choose to muddle in the flow of time. However, time has a way of righting itself-- possibly with destructive consequences for the spellcaster who shoved it out of whack. Still, with a bit of care, time spells are a potent addition to any spellcaster's arsenal.
1st Level
Lesser Rewind (Item)
Components: V, S, F (A time-telling device of any kind)
Range: Touch
Effect: One object
Duration: 1d4 + 1/2 caster level min.
Saving Throw: None
Rewinding time is, surprisingly, one of the easier things one can do with time magics. This spell allows for a caster to return any object of medium size or smaller to a state it was in within the last year. This does not restore magical effects, but all other characteristics return. This spell does not reverse petrification or return any object to a living form.
Lesser Time Jump
Components: V, S, F (A time-telling device of any kind)
Range: Self
Effect: Self
Duration: N/A
Saving Throw: None
Moving forwards in time is also a fairly easy task for the initiated. This spell allows the user to jump forward in time 1 round. The spellcaster disappears and reappears the next round in the exact same condition that they were in when they cast the spell.
Level 2
Lesser Rewind (Person)
Range: Touch
Effect: 1 being
Duration: N/A
Saving Throw: Will save negates
It is a more daunting task to rewind time for a living being, but it can be done, though it is not a pleasant process. This spell returns a person to a state that they were in 1 round ago, but the subject of the spell is nauseated for 1 round due to the shock of the time disturbance. Magical effects will not be restored. Only the person is rewound-- any substance on them or equipment damaged will not be restored to a previous state. This spell cannot reverse death.
Lesser Doomed Time-Clone
Range: Close
Effect: 1 square
Duration: N/A
Saving Throw:N/A
It is a fact known by few that there are many timelines. And for every one that stable, there are hundreds that are not. These are known as Doomed Timelines-- timelines that have not ensured their own creation. Many times, time mages will "jump ship" entering a proper timeline so as to assist it on it path. This spell lays down a temporal beacon of sorts, which allows for a doomed time-clone of the caster to appear in that place. This clone cannot cast spells and has the Doomed condition.
Conditions
Doomed: This character is from a Doomed timeline, and the forces of the universe themselves are attempting to kill it. All critical threats immediately succeed against this character, they have a -3 penalty to their saves, they lose all DR and its Dex and class bonuses to AC-- though this does not allow sneak attacks on this character. If their HP falls below 0 they die immediately and cannot be brought back to life. Should they live for longer than 24 hours, the universe itself will truly begin to try to kill the character. (I.E the GM tries really, really freaking hard.)
More to come later-- a lot more. Please tell me what you think so far (What little there is) and share ideas with me if you have any.
MOST RECENT EDIT: Added nauseated condition for Rewind (Person) and added Lesser Doomed Time-Clone spell, along with Doomed condition description.
Time is a natural force. It moves constant, stopping for no man. And generally, even wizards, destroyer of natural laws they are, don't mess with it. But there are always those few-- those between brilliant and crazy-- that choose to muddle in the flow of time. However, time has a way of righting itself-- possibly with destructive consequences for the spellcaster who shoved it out of whack. Still, with a bit of care, time spells are a potent addition to any spellcaster's arsenal.
1st Level
Lesser Rewind (Item)
Components: V, S, F (A time-telling device of any kind)
Range: Touch
Effect: One object
Duration: 1d4 + 1/2 caster level min.
Saving Throw: None
Rewinding time is, surprisingly, one of the easier things one can do with time magics. This spell allows for a caster to return any object of medium size or smaller to a state it was in within the last year. This does not restore magical effects, but all other characteristics return. This spell does not reverse petrification or return any object to a living form.
Lesser Time Jump
Components: V, S, F (A time-telling device of any kind)
Range: Self
Effect: Self
Duration: N/A
Saving Throw: None
Moving forwards in time is also a fairly easy task for the initiated. This spell allows the user to jump forward in time 1 round. The spellcaster disappears and reappears the next round in the exact same condition that they were in when they cast the spell.
Level 2
Lesser Rewind (Person)
Range: Touch
Effect: 1 being
Duration: N/A
Saving Throw: Will save negates
It is a more daunting task to rewind time for a living being, but it can be done, though it is not a pleasant process. This spell returns a person to a state that they were in 1 round ago, but the subject of the spell is nauseated for 1 round due to the shock of the time disturbance. Magical effects will not be restored. Only the person is rewound-- any substance on them or equipment damaged will not be restored to a previous state. This spell cannot reverse death.
Lesser Doomed Time-Clone
Range: Close
Effect: 1 square
Duration: N/A
Saving Throw:N/A
It is a fact known by few that there are many timelines. And for every one that stable, there are hundreds that are not. These are known as Doomed Timelines-- timelines that have not ensured their own creation. Many times, time mages will "jump ship" entering a proper timeline so as to assist it on it path. This spell lays down a temporal beacon of sorts, which allows for a doomed time-clone of the caster to appear in that place. This clone cannot cast spells and has the Doomed condition.
Conditions
Doomed: This character is from a Doomed timeline, and the forces of the universe themselves are attempting to kill it. All critical threats immediately succeed against this character, they have a -3 penalty to their saves, they lose all DR and its Dex and class bonuses to AC-- though this does not allow sneak attacks on this character. If their HP falls below 0 they die immediately and cannot be brought back to life. Should they live for longer than 24 hours, the universe itself will truly begin to try to kill the character. (I.E the GM tries really, really freaking hard.)
More to come later-- a lot more. Please tell me what you think so far (What little there is) and share ideas with me if you have any.
MOST RECENT EDIT: Added nauseated condition for Rewind (Person) and added Lesser Doomed Time-Clone spell, along with Doomed condition description.