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Maginomicon
2013-06-17, 12:25 AM
I have the "Burning Sage's Demesne" 3.0 module and I'm trying to convert it to 3.5. However, I'm stuck on converting a specific monster in the module.

Here's the stat block for a generic 3.5 azer (http://www.d20srd.org/srd/monsters/azer.htm) as given in the SRD:

Azer -------------------------- CR 2

Always LN Medium outsider (http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType) (extraplanar, fire)
Init +1; Senses darkvision 60 ft., Listen +6, Spot +6
Languages Common, Ignan
----------------------------
AC 23, touch 11, flat-footed 22

(+1 Dex, +6 natural, +4 scale mail, +2 heavy steel shield)
hp 11 (2 HD)
Immune fire
SR 13
Fort +4, Ref +4, Will +4
Weakness vulnerability to cold
----------------------------
Speed 20 ft. in scale mail (4 squares); base speed 30 ft.
Melee warhammer +3 (1d8+1/×3 plus 1 fire)
Ranged shortspear +3 (1d6+1/×3 plus 1 fire)
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp +3
Atk Options Power Attack
----------------------------
Abilities Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9
SA Heat
Feats Power Attack
Skills Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Search +6
Possessions scale mail, heavy steel shield, warhammer, shortspear
----------------------------
Heat (Ex) An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.


D’gorsz, male azer War3:CR 4; Size M (4 ft., 3 in. tall); HD 2d8+6 + 3d8+9; hp 46; Init +2 (+2 Dex); Spd 30 ft.; AC 18 (+2 Dex, +6 natural); Atk +4 / +2 melee (1d6+3 / 1d6+1 shortswords); SQ fire subtype; SV Fort +9, Ref +6, Will +3; AL LN; Str 17, Dex 15, Con 16, Int 15, Wis 9, Cha 11.
Skills: Appraise +4, Climb +4, Craft (blacksmith) +7, Hide +3, Intimidate +3, Knowledge (arcana) +3, Listen +2, Move silently +2, Search +3, Spot +5, Use rope +4.
Feats: Ambidexterity, Power Attack, Two-weapon Fighting.

Here's what I've been able to calculate up so far for that specific monster's 3.5 equivalent:

D’gorsz -------------------------- CR 4

Male azer warrior 3
LN Medium (4 ft., 3 in. tall) outsider (extraplanar, fire)
Init +2; Senses darkvision 60 ft., Listen +2, Spot +5
Languages Common, Ignan
----------------------------
AC 18, touch 12, flat-footed 16

(+2 Dex, +6 natural)
hp 46 (5 HD)
Immune fire
SR 13
Fort +9, Ref +6, Will +3
Weakness vulnerability to cold
----------------------------
Speed 30 ft. (6 squares)
Melee shortsword +8 (1d6+3/19-20/×2 plus 1 fire) or
Melee shortsword +6 (1d6+3/19-20/×2 plus 1 fire) and swortsword +6 (1d6+1/19-20/×2 plus 1 fire)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +8
Atk Options Power Attack
----------------------------
Abilities Str 17, Dex 15, Con 16, Int 15, Wis 9, Cha 11
SA Heat
Feats Power Attack, Two-Weapon Fighting
Skills Appraise +4, Climb +4, Craft (blacksmith) +7, Hide +3, Intimidate +3, Knowledge (arcana) +3, Listen +2, Move silently +2, Search +3, Spot +5, Use rope +4
Possessions 2 shortswords
----------------------------
Heat (Ex) An azer’s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.

Here's the problem: The original 3.0 stat block says that the full-attack routine for D’gorsz is +4/+2, but I calculated it as +6/+6 (+5 BAB +3 STRmod -2 TWF with two light weapons while having the TWF feat).

What am I missing? Could it be related to the deprecated Ambidexterity feat?

Are there any other mistakes in my 3.5 conversion?

Gavinfoxx
2013-06-17, 12:46 AM
It's probably simply a badly written monster in the 3.0 version...

Runestar
2013-06-17, 05:45 AM
I think just use your own stats from the ground up. Not worth cracking your head over what might have just been a typo to begin with.

And make it an Azer Fighter2 while you are at it. :smalltongue:

Yora
2013-06-17, 07:01 AM
I would simply take a 3.5e Azer and add levels in the warrior class until he reaches CR 4.

Maginomicon
2013-06-17, 08:29 AM
I would simply take a 3.5e Azer and add levels in the warrior class until he reaches CR 4.
It already is CR 4.
Nonassociated Class Levels

If you add a class level that doesn’t directly play to a creature’s strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by ½ per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.

Levels in NPC classes are always treated as nonassociated.For the first 2 levels of warrior, an 2 HD monster's CR increases by 1/2 (bringing it to CR 3). From then on, warrior is considered associated and the 3rd level of warrior brings his CR to 4.

Pilo
2013-06-17, 08:40 AM
Well it is quite obvious, you only add half the strength bonus to the second hand, so +3 to hit become +1 and the racial HD do not count anymore wheen you get a level in a class.

Uncle Pine
2013-06-17, 09:00 AM
It already is CR 4.For the first 2 levels of warrior, an 2 HD monster's CR increases by 1/2 (bringing it to CR 3). From then on, warrior is considered associated and the 3rd level of warrior brings his CR to 4.

Actually, one would think that warrior is an associated class for a race of flaming dwarves :smallconfused:

At least in 3.5e, I don't know how (non)associated class level worked in 3.0.

My fault, I read fighter instead of warrior and thought you were talking about the PC class. Anyway, NPC classes are always considered nonassociated.

Yora
2013-06-17, 10:25 AM
Speaking of wich: I like the 3.0 derro a lot more than the 3.5e one. Mostly because it doesn't have this weird insanity thing going and no sneak attack.

Would this be the correct conversion to 3.5e?
Derro, 1st-Level Warrior
Size/Type: Medium Humanoid (Dwarf)
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft. in scale mail (4 squares); base speed 20 ft.
Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Dwarven waraxe +3 melee (1d10+1/×3) or shortbow +1 ranged (1d6/×3)
Full Attack: Dwarven waraxe +3 melee (1d10+1/×3) or shortbow +1 ranged (1d6/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits
Special Qualities: Darkvision 30 ft., dwarf traits, Spell Resistance 18, sunlight vulnerability
Saves: Fort +4*, Ref +0*, Will -1*
Abilities: Str 11, Dex 15, Con 14, Int 10, Wis 9, Cha 4
Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +2, Spot +2
Feats: Blind Fight, Weapon Focus (dwarven waraxe)
Environment: Underground
Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: ½
Treasure: Standard coins; double goods; standard items
Alignment: Often chaotic evil
Advancement: By character class
Level Adjustment: +0

Runestar
2013-06-18, 01:10 AM
Well it is quite obvious, you only add half the strength bonus to the second hand, so +3 to hit become +1 and the racial HD do not count anymore wheen you get a level in a class.

You get the full strength bonus to your attack rolls even when fighting with 2 weapons. It's the damage bonus that gets halved.

Only reason I can think off for having 2 different attack values is if he had a higher dex than str, took weapon finesse, and wielded a non-finessable weapon in his off-hand.