Admiral Squish
2013-06-17, 01:31 PM
Akhlut
Created for Crossroads: The New World (http://www.giantitp.com/forums/showthread.php?t=269334)
http://fc04.deviantart.net/fs71/i/2012/200/0/f/akhlut_by_kyoht-d57tn0n.jpg
Size/Type:
Huge Magical Beast
Hit Dice:
10d10+50 (105 hp)
Initiative:
+3
Speed:
40 ft (10 squares), swim 60ft
Armor Class:
17 (-2 size,+3 dex, ++8 natural, -2 size), touch 9, flat-footed 14
Base Attack/Grapple:
+10/+26
Attack:
bite +16 melee (2d6+12 plus Trip)
Full Attack:
bite +16 melee (2d6+12 plus Trip)
Space/Reach:
15ft/10ft
Special Attacks:
Special Qualities:
Blindsight 120, Darkvision 60, Low-light Vision, Hold Breath,
Saves:
Fort +12, Ref +10, Will +5
Abilities:
Str 26, Dex 16, Con 20, Int 4, Wis 14, Cha 10
Skills:
Perception +5, Stealth +5, Survival +5, Swim +16
Feats:
Alertness, Endurance, Run, Track
Environment:
Cold Aquatic
Organization:
Solitary or Pod (5-10)
Challenge Rating:
6 (?)
Advancement:
11-13 (huge) 14-25 (gargantuan)
Level Adjustment:
-
Akhlut are immense, powerful predators of arctic waters and shorelines. Their size and strength belies the trait that makes them the most dangerous, a ferocious cunning. They resemble some strange mixture of a massive wolf and an orca. They are apex predators, feared by all but the most hardy adventurers. Ahklut do not speak, but they can communicate with other akhlut through a language of squeaks, whistles, chirps, and whines.
Combat
Akhlut are pack hunters that prey on almost any creature on land or in the sea. A common strategy is for most of the pod to remain underwater while one or two akhlut drive land-based prey to the water’s edge. The pod then bursts from the water, trapping the creatures. Alternatively, the same strategy works in reverse, with one or two akhlut driving aquatic prey into shallow water before the rest of the pod dives in.
Blindsight: An akhlut’s blindsight only functions underwater, and cannot perceive objects or creatures that are not in contact with the same body of water as the akhlut.
Hold Breath An ahklut can hold it’s breath for a number of rounds equal to 8x it’s con score before it risks drowning.
Skills
Akhlut have a +2 racial bonus on Perception, Stealth, and Survival checks. An Akhlut has a +8 racial bonus on Swim checks, and it can take 10 on swim checks even when rushed or threatened.
Created for Crossroads: The New World (http://www.giantitp.com/forums/showthread.php?t=269334)
http://fc04.deviantart.net/fs71/i/2012/200/0/f/akhlut_by_kyoht-d57tn0n.jpg
Size/Type:
Huge Magical Beast
Hit Dice:
10d10+50 (105 hp)
Initiative:
+3
Speed:
40 ft (10 squares), swim 60ft
Armor Class:
17 (-2 size,+3 dex, ++8 natural, -2 size), touch 9, flat-footed 14
Base Attack/Grapple:
+10/+26
Attack:
bite +16 melee (2d6+12 plus Trip)
Full Attack:
bite +16 melee (2d6+12 plus Trip)
Space/Reach:
15ft/10ft
Special Attacks:
Special Qualities:
Blindsight 120, Darkvision 60, Low-light Vision, Hold Breath,
Saves:
Fort +12, Ref +10, Will +5
Abilities:
Str 26, Dex 16, Con 20, Int 4, Wis 14, Cha 10
Skills:
Perception +5, Stealth +5, Survival +5, Swim +16
Feats:
Alertness, Endurance, Run, Track
Environment:
Cold Aquatic
Organization:
Solitary or Pod (5-10)
Challenge Rating:
6 (?)
Advancement:
11-13 (huge) 14-25 (gargantuan)
Level Adjustment:
-
Akhlut are immense, powerful predators of arctic waters and shorelines. Their size and strength belies the trait that makes them the most dangerous, a ferocious cunning. They resemble some strange mixture of a massive wolf and an orca. They are apex predators, feared by all but the most hardy adventurers. Ahklut do not speak, but they can communicate with other akhlut through a language of squeaks, whistles, chirps, and whines.
Combat
Akhlut are pack hunters that prey on almost any creature on land or in the sea. A common strategy is for most of the pod to remain underwater while one or two akhlut drive land-based prey to the water’s edge. The pod then bursts from the water, trapping the creatures. Alternatively, the same strategy works in reverse, with one or two akhlut driving aquatic prey into shallow water before the rest of the pod dives in.
Blindsight: An akhlut’s blindsight only functions underwater, and cannot perceive objects or creatures that are not in contact with the same body of water as the akhlut.
Hold Breath An ahklut can hold it’s breath for a number of rounds equal to 8x it’s con score before it risks drowning.
Skills
Akhlut have a +2 racial bonus on Perception, Stealth, and Survival checks. An Akhlut has a +8 racial bonus on Swim checks, and it can take 10 on swim checks even when rushed or threatened.