keen320
2013-06-17, 06:03 PM
I'm one of those people who is kind of indecisive about things, and one of those is character class. I was going to be a Sylph Sky Druid until recently (and a Kitsune Ninja before that, the campaign got delayed some) because I just think flight is pretty cool. But then I started to think about being a Wizard because I perceive their spell list as better. And then I started thinking about being a Tiefling because they're about as good at Wizardry. The tiefling part is probably fixed now, because I thought of some backstory ideas I like.
What I'm wondering, since I'm fairly indecisive anyway, is weather a Wizard would be an ideal complement to our party, combat and fun wise, or if I should consider something else.
Current party makeup:
A dwarven cleric of Pharasma. Player is new to roleplaying, and will probably not act offensively too often.
An Undine Waterbender (https://sites.google.com/site/avatard20/waterbender2.0) 8/ Disciple of the Healing Waters (https://sites.google.com/site/avatard20/discipleofthehealingwaters) 5. In other words, a healer.
A Magician Archetype Bard (I heard) or Illusion and Enchantment focused sorcerer (DM heard). Character concept is inspired (but not copying) Miaq the Liar.
A Bard/Dashing Swordsman combo. Currently our meatshield (this worries me some).
So I was wondering, given the significant amount of magic users in the party, if I should really be a Wizard, or if I should consider playing a more martial class (one consideration is that things could take a little while with so many casters, especially since my Wizard would probably summoning often). If I should consider switching, could anyone give suggestions for classes that would offer other features as well? I would prefer options other than "stab things." Well made homebrew suggestions are worth noting, since as you can see from some of the other party members, my DM is okay with a lot of them as long as we run it by him.
Starting at 13th level.
What I'm wondering, since I'm fairly indecisive anyway, is weather a Wizard would be an ideal complement to our party, combat and fun wise, or if I should consider something else.
Current party makeup:
A dwarven cleric of Pharasma. Player is new to roleplaying, and will probably not act offensively too often.
An Undine Waterbender (https://sites.google.com/site/avatard20/waterbender2.0) 8/ Disciple of the Healing Waters (https://sites.google.com/site/avatard20/discipleofthehealingwaters) 5. In other words, a healer.
A Magician Archetype Bard (I heard) or Illusion and Enchantment focused sorcerer (DM heard). Character concept is inspired (but not copying) Miaq the Liar.
A Bard/Dashing Swordsman combo. Currently our meatshield (this worries me some).
So I was wondering, given the significant amount of magic users in the party, if I should really be a Wizard, or if I should consider playing a more martial class (one consideration is that things could take a little while with so many casters, especially since my Wizard would probably summoning often). If I should consider switching, could anyone give suggestions for classes that would offer other features as well? I would prefer options other than "stab things." Well made homebrew suggestions are worth noting, since as you can see from some of the other party members, my DM is okay with a lot of them as long as we run it by him.
Starting at 13th level.