ngilop
2013-06-17, 08:32 PM
Hey all, this is just the bare bones of the class tables take me soo long to make its not funny. anyways there are still a couple holes in the class I need to fill and im braisntorming on them. I have actually 2 versions of this class this and the Rage Born. I'll post the rage born in my 2nd post at a later date, it basically this class with less cool tricks ( includign soul melds) but a full BAB and a barbarians rage. I am doing this becuase I actually enjoy the concept of the soulknife, hate the actual implimention of its mehcanics and how they tied it to psychic powers, even though. like the Fighter the class suffers form ' does not do what it says on the tin' syndrome. I hope to fix that with these 2 classes.
Soul Blade
\n\n\t
[tr]
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Soulmelds
Essentia
Chakra Binds
[td]1
+0
+2
+0
+2
Soulblade, Weapon Focus(Soulblade)
2
1
0
2
+1
+3
+0
+3
Bonus Feat, Blade Skills, Chakra Bind (Crown)
3
2
1
3
+2
+3
+1
+3
Soul Strike 1d8, +1 Soulblade
3
3
1
4
+3
+4
+1
+4
Enhanced Soul blade +1, Chakra Bind (Feet), Soul Shield
4
4
1
5
+3
+4
+1
+4
Weapon Specialization(Soulblade), Uncanny Dodge
4
5
1
6
+4
+5
+2
+5
Bladewind, Speed Burst, Blade Skills, Chakra Bind (Hands, Arms)
4
6
2
7
+5
+5
+2
+5
Soul Strike 2d8, +2 Soulblade, Bonus Feat
5
7
2
8
+6
+6
+2
+6
Enhanced Soul blade +2, Uplifting Soul
5
7
2
9
+6
+6
+3
+6
Greater Weapon Focus(Soulblade), Chakra Bind (Brow, Shoulders)
5
8
2
10
+7
+7
+3
+7
Improved Uncanny Dodge, Blade Skills
6
9
3
11
+8
+7
+3
+7
Soul Strike 3d8, +3 Soulblade
6
10
3
12
+9
+8
+4
+8
Enhanced Soul blade +3, Bonus Feat
6
11
3
13
+9
+8
+4
+8
Cut to the Soul, Greater Weapon Specialization(Soulblade)
7
12
3
14
+10
+9
+4
+9
Blade Skills, Chakra Bind (Throat, Waist)
7
13
4
15
+11
+9
+5
+9
Soul Strike 4d8, +4 Soulblade
7
14
4
16
+12
+10
+5
+10
Enhanced Soul blade +4, Chakra Bind (Heart)
8
14
4
17
+12
+10
+5
+10
Bonus Feat, Last Strike
8
15
4
18
+13
+11
+6
+11
Blade Skills, Chakra Bind (Soul)
8
16
5
19
+14
+11
+6
+11
Soul Strike 5d8, +5 Soulblade
9
17
5
20
+15
+12
+6
+12
Soul Avatar, Enhanced Soul blade +5
9
18
5
Alignment Any.
Hit Die D8.
Class Skills
The soulknife’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level (4 + Int modifier) ×4.
Skill Points at Each Additional Level 4 + Int modifier.
Weapon and Armor Proficiency
Soul Blades are proficient with all simple weapons, with their own Soul Blades, and with light armor and light shields, including bucklers.
Soulblade{Su}: As a move action, a Soul Blade can create a semisolid weapon formed of energy distilled from his own soul. The weapon is identical in all ways (except visually) to a weapon of a size appropriate for its wielder. For instance, a Medium Soul Blade materializes a Medium Soulblade as a short sword, that he can wield as a light weapon, and the soulblade deals 1d6 points of damage (crit 19-20/×2). Soul Blades who are smaller or larger than Medium create Soulblades identical to weapons appropriate for their size, with a corresponding change to the weapon’s damage. The wielder of a Soulblade gains the usual benefits to his attack roll and damage roll from a high Strength bonus, Or dexterity if using a ranged weapon or using the weapon finesse feat.
The soulblade can be broken (it has hardness 10 and 5 hit points plus 1 hit point per Soul Blade level); however, a Soul Blade can simply create another after a full round has passed. The moment he relinquishes his grip on his blade, it dissipates. A Soulblade is considered a magic weapon for the purpose of overcoming damage reduction.
A Soul Blade can use feats such as Power Attack or Combat Expertise in conjunction with the soulblade just as if it were a normal weapon. Abilities or spells that upgrade weapons can be used on a Soulblade.
A Soul Blades's Soulblade improves as the character gains higher levels. From 1st level onwards his Soulblade has the Ghost-touch ability. At 4th level his Soulblade is considered silver and cold-iron, at 7th adamantine and at 11th Anarchistic, Axiomatic, Holy, or Unholy depending on the Soul Blade's alignment.
Even in places where magic effects do not normally function (such as within an anti-magic field), a Soul Blade can attempt to sustain his soulblade by making a DC 25 Will save. On a successful save, the Soul Blade maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the Soulblade vanishes. As a full round action, the soulknife can attempt a new Will save to rematerialize his Soulblade while he remains within the negating effect.
At 3rd level and every 4th level afterwards the Soulblade gains a +1 enhancement bonus to attack and damage.
Weapon Focus (Soulblade) The Soul Blade gains the weapon focus feat for his Soul Blade only.
Blade Skills {Su or Ex}:
Absorbing Blade {Su} The Soul Blade may as an immeditate action, have his Soulblade absorb a spell or spell-like ability that would affect him. Effects that are not subjected to spell resistance cannot be absorbed in this fashion. Effects that target an area or multiple targets are only absorbed for the Soul Blade; other affected targets are still affected normally. The level of the effect cannot exceed the number of dice of Soul Strike allowed to the Soul Blade. The Soul Blade must be 6th level to select this blade skill. A Soul Blade can absorp a maximum number of spell levels per day equal to his Soul Strike dice times his wisdom modifier.
Confounding Blades {Su} When a Soul Blade with this Blade Skill hits a creature with an attack and successfuly causes Soul Strike damage, his target cannot make attacks of opportunity until the beginning of his next turn.
Dazzling Blade {Su} The Soul Blade may, as a standard action, channel soul energy into his Soulblade, dazzling all creatures within 30 feet. A successful Fortitude save negates this effect. The save DC is 10 + the soulknife’s base attack bonus. A Soul Blade may use this ability a number of time equal to his Wisdom Modifier at 12th level this instead blinds those affected.
Deadly Blow {Ex} The Soul Blade's Soulblade critical multiplier increases by 1. A Soul Blade must be at least 10th level to choose this blade skill. This stacks with Keen and Improved Critical, but is added after.
Dimensional Strike {Su} The Soul Blade can interfere with the dimensional boundaries of anyone he hits with his Soulblade. As a move action, the Soul Blade can make the target of his next successful attack be subjected to the effects of a dimensional anchor spell. The attack must take place within 1 round or the effect is wasted.
Disrupting Strike {Ex} As a full-round action, a Soul Blade can make one melee attack against each enemy adjacent to him. If he hits, the attack deals no damage, but each enemy hit takes a -2 penalty, which increase by 1 for every 3rd level, to all melee and ranged attack and damage rolls until the start of the Soul Blade's next turn.
Exploding Critical {Su} When a Soul Blade confirms a critical hit, he can choose to deal his Soul Strike damage, though this only deals half the normal damage for a Soul Strike. A Soul Blade must be at least 10th level to choose this blade skill
Extended Strike {Ex} A Soul Blade makes attacks with his Soulblade as if his reach was 5’ longer if melee or 10' added for increment if ranged. A Soul Blade must be at least 12th level to choose this blade skill.
Flame Blade {Su} For a number of minutes per day equal to the Soul Blades level. He can cause his weapon to deal an extra 1d6 fire damage. This must be spent in 1 minute increments. This Increases to 1d8 fire damage at level 10.
Focused Offense {Ex} A Soulblade adds his Wisdom Modifier in addition to his Strength to his attack rolls when using his soulblade. A Soul Blade must be 14th level to choose this blade skill.
Ice Blade {Su} For a number of minutes per day equal to the Soul Blades level. He can cause his weapon to deal an extra 1d6 cold damage. This must be spent in 1 minute increments. This Increases to 1d8 cold damage at level 10.
Improved Soul Shield {Su} The deflection bonus to AC granted by Soul Shield increases by 1.
Reflective Blade {Su} A Soul Blade may as an immediate action reflect a spell or spell-like ability that would strike him back at the caster. The spell or power must be a touch attack spell or spell-like ability, either ranged or melee, and the level of the spell or spell-like ability reflected cannot exceed the number of dice of Soul Strike allowed to the Soul Blade. The Soul Blade makes a ranged touch attack to determine if the spell successfully strikes the target. The Soul Blade must be at least 14th level and have the Absorbing Blade blade skill to select this blade skill. A Soul Blade can reflect a maximum number of spell levels per day equal to 1 plus twice his wisdom modifier.
Soul Strike {Su}: As a swift action, a Soul Blade can imbue his Soulblade with energy from his own soul. This effect deals an extra 1d8 points of damage to the next target he successfully hits with an attack from his Soulblade. At every four levels beyond 3rd (7th, 11th, 15th, and 19th), the extra damage from a Soul Blade's Soul Strike increases as shown on the table above. A Soulblade deals this extra damage only once when this ability is called upon, but a Soul Blade can imbue his Soulblade with energy again by taking another swift action.
Enhances Soulblade {Su}: at 4th level and every 4th level thereafter, a Soul Blade gains the ability to enhance his Soulblade. He can add any one of the weapon special abilities on the table below that has an enhancement bonus value of +1. A Soul Blade can choose any combination of weapon special abilities that does not exceed the total allowed by his level.
The weapon ability or abilities remain the same every time the Soul Blade materializes his Soulblade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the Soulblade takes, including the use of the bladewind class abilities.
A Soul Blade can reassign the ability or abilities he has added to his Soulblade. To do so, he must first spend 8 hours in concentration. After that period, the Soulblade materializes with the new ability or abilities selected by the Soul Blade.
{table=head]Weapon Special Ability| Enhancement Bonus Value
Acidic |+1
Bane |+1
Courageous |+1
Defending |+1
Flaming |+1
Frost |+1
Keen |+1
Lucky |+1
Mighty cleaving |+1
Shock |+1
Sundering1 |+1
Vicious |+1
Disruption |+2
Menacing |+2
Wounding |+2
Soulbreaker |+3
Speed |+3
[/table]
Soul Shield {Su}: A Soul Blade gains, at 4th level, a deflection bonus to AC of 1 + wisdom modifier. This AC bonus is only if the Soul Blade is lightly enucmbered and wearing light or no armor.
Weapon Specialization (Soulblade) The Soul Blade gains the Weapon Specilization feat for his Soulblade only.
Uncanny Dodge {Ex}: Starting at 5th level a Soul Blade can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized.
Bladewind {Su}: At 6th level, a Soul Blade gains the ability to momentarily fragment his Soulblade into numerous deadly shards, each of which strikes at a nearby opponent.
As a standard action, when wielding his Soulblade, a Soul Blade can give up his regular attacks and instead fragment his Soulblade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the Soul Blade's regular Soulblade.
When using bladewind, a Soul Blade forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The Soulblade immediately reverts to its previous form after the bladewind attack.
Speed Burst {Ex}: As long as the Soul Blade is not meduim or heavier encumbered, or wearing medium or heavy armor, he gains a +10 insight bonus to his land move speed.
Uplifting Soul {Su}: At 8th level a Soul Blade gains the ability to fly at his base land speed with good maneuverability.
Greater Weapon Focus(Soulblade) The Soul Blade gains Greater Weapon Focus feat for his Soulblade only.
Improved Uncanny Dodge {Ex}:
Cut to The Soul {Su}: Beginning at 13th level, when a Soul Blade executes a Soul Strike, he can choose to deal Intelligence, Wisdom, or Charisma damage (his choice) for each die of extra damage, he deals 1 point of damage to the ability score he chooses.
Greater Weapon Specialization(Soulblade) The Soul Blade gains the Greater Weapon Speciallization Feat for his Soulblade only.
Last Strike {Su}: If a Soul Blade fells a target of his Soul Strike, his next attack that is performed within 1 round, also does Soul Strike damage.
Soul Avatar {Ex}: At 20th level a Soul Blade is immune to ability drain, ability damage, energy drain, and death effects. In addition he gains a +2 bonus to his Wisdom and Constitituion.
{table=head]Chakra |Soulmeld |Basic Effect
Crown |Crystal Helm |+2 resistance bonus on Will saves against charm and compulsion
|Diadem of Purelight |Create a constant source of light
|Necrocarnum Circlet |Detect undead within 30 feet
|Soulspeaker Circlet |Understand a spoken language
Feet |Acrobat Boots |+2 bonus on Balance, Escape Artist, Jump, and Tumble checks
|Airstep Sandals Fly |up to 10 feet as a move action
|Cerulean Sandals |Walk on water
|Thunderstep Boots |Deal 1d4 sonic damage as part of charge attack
Hands |Bloodwar Gauntlets |+1 bonus on melee attacks
|Lightning Gauntlets |1d6 electricity damage with melee touch attack
|Lucky Dice |+1 luck bonus on chosen rolls
|Mauling Gauntlets |+2 bonus on Strength checks
|Sighting Gloves |+1 bonus on ranged damage rolls
|Theft Gloves |+2 bonus on Disable Device, Open Lock, and Sleight of Hand checks
Arms |Armguards of Disruption |1d6 points of damage to undead with melee touch attack
|Bloodwar Gauntlets |+1 bonus on melee attacks
|Bluesteel Bracers |+2 bonus on initiative checks
|Lammasu Mantle |+2 deflection bonus to AC against evil creatures
|Lifebond Vestments |Heal another by taking damage
|Mauling Gauntlets |+2 bonus on Strength checks
|Necrocarnum Touch |+4 bonus on Sleight of Hand checks and on Bluff checks to feint in combat
|Riding Bracers |+4 bonus on Handle Animal and Ride checks
|Sailor’s Bracers |+4 bonus on Swim, Profession (sailor), and Use Rope checks
Brow |Fearsome Mask |+2 bonus on Intimidate checks
|Keeneye Lenses |+4 bonus on Spot checks
|Mage’s Spectacles |+4 bonus on Decipher Script, Spellcraft, and Use Magic Device checks
|Planar Chasuble |Gain alignment subtype, resistance to energy based on alignment
|Silvertongue Mask |+2 bonus on Bluff and Diplomacy checks
|Truthseeker Goggles |+2 bonus on Gather Information, Search, and Sense Motive checks
Shoulders |Adamant Pauldrons |25% protection against critical hits and sneak attacks
|Lammasu Mantle |+2 deflection bonus to AC against evil creatures
|Mantle of Flame |Creatures attacking you take 1d6 fire damage
|Pauldrons of Health |Immunity to disease and to being sickened or nauseated
|Therapeutic Mantle |Enhances the effect of healing spells
|Wind Cloak |Damage reduction 2/magic against ranged attacks
Throat |Apparition Ribbon |Reroll miss chance against incorporeal foes
|Dissolving Spittle |1d6 acid damage with ranged touch attack
|Necrocarnum Mantle |Immunity to disease
|Planar Ward |Protection from mental control
|Silvertongue Mask |+2 bonus on Bluff and Diplomacy checks
Waist |Flame Cincture |Resistance to fire 10
|Necrocarnum Shroud |+1 bonus on attack and damage rolls when adjacent creature takes damage
|Necrocarnum Vestments |Resistance to cold 5
|Strongheart Vest |Reduce ability damage by 1 point
|Vitality Belt |+4 bonus on Constitution checks and Constitution-based skill checks
Heart |Lifebond Vestments |Heal another by taking damage
|Necrocarnum Vestments |Resistance to cold 5
|Spellward Shirt |Spell resistance 5
|Strongheart Vest |Reduce ability damage by 1 point
Soul |Fellmist Robe |Concealment from nonadjacent attackers
|Incarnate Avatar |Take on appearance and aspects of outsider
|Keeneye Lenses |+4 bonus on Spot checks
|Necrocarnum Shroud |+1 bonus on attack and damage rolls when adjacent creature takes damage
|Planar Chasuble |Gain alignment subtype, resistance to energy based on alignment
[/table]
Soul Blade
\n\n\t
[tr]
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Soulmelds
Essentia
Chakra Binds
[td]1
+0
+2
+0
+2
Soulblade, Weapon Focus(Soulblade)
2
1
0
2
+1
+3
+0
+3
Bonus Feat, Blade Skills, Chakra Bind (Crown)
3
2
1
3
+2
+3
+1
+3
Soul Strike 1d8, +1 Soulblade
3
3
1
4
+3
+4
+1
+4
Enhanced Soul blade +1, Chakra Bind (Feet), Soul Shield
4
4
1
5
+3
+4
+1
+4
Weapon Specialization(Soulblade), Uncanny Dodge
4
5
1
6
+4
+5
+2
+5
Bladewind, Speed Burst, Blade Skills, Chakra Bind (Hands, Arms)
4
6
2
7
+5
+5
+2
+5
Soul Strike 2d8, +2 Soulblade, Bonus Feat
5
7
2
8
+6
+6
+2
+6
Enhanced Soul blade +2, Uplifting Soul
5
7
2
9
+6
+6
+3
+6
Greater Weapon Focus(Soulblade), Chakra Bind (Brow, Shoulders)
5
8
2
10
+7
+7
+3
+7
Improved Uncanny Dodge, Blade Skills
6
9
3
11
+8
+7
+3
+7
Soul Strike 3d8, +3 Soulblade
6
10
3
12
+9
+8
+4
+8
Enhanced Soul blade +3, Bonus Feat
6
11
3
13
+9
+8
+4
+8
Cut to the Soul, Greater Weapon Specialization(Soulblade)
7
12
3
14
+10
+9
+4
+9
Blade Skills, Chakra Bind (Throat, Waist)
7
13
4
15
+11
+9
+5
+9
Soul Strike 4d8, +4 Soulblade
7
14
4
16
+12
+10
+5
+10
Enhanced Soul blade +4, Chakra Bind (Heart)
8
14
4
17
+12
+10
+5
+10
Bonus Feat, Last Strike
8
15
4
18
+13
+11
+6
+11
Blade Skills, Chakra Bind (Soul)
8
16
5
19
+14
+11
+6
+11
Soul Strike 5d8, +5 Soulblade
9
17
5
20
+15
+12
+6
+12
Soul Avatar, Enhanced Soul blade +5
9
18
5
Alignment Any.
Hit Die D8.
Class Skills
The soulknife’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level (4 + Int modifier) ×4.
Skill Points at Each Additional Level 4 + Int modifier.
Weapon and Armor Proficiency
Soul Blades are proficient with all simple weapons, with their own Soul Blades, and with light armor and light shields, including bucklers.
Soulblade{Su}: As a move action, a Soul Blade can create a semisolid weapon formed of energy distilled from his own soul. The weapon is identical in all ways (except visually) to a weapon of a size appropriate for its wielder. For instance, a Medium Soul Blade materializes a Medium Soulblade as a short sword, that he can wield as a light weapon, and the soulblade deals 1d6 points of damage (crit 19-20/×2). Soul Blades who are smaller or larger than Medium create Soulblades identical to weapons appropriate for their size, with a corresponding change to the weapon’s damage. The wielder of a Soulblade gains the usual benefits to his attack roll and damage roll from a high Strength bonus, Or dexterity if using a ranged weapon or using the weapon finesse feat.
The soulblade can be broken (it has hardness 10 and 5 hit points plus 1 hit point per Soul Blade level); however, a Soul Blade can simply create another after a full round has passed. The moment he relinquishes his grip on his blade, it dissipates. A Soulblade is considered a magic weapon for the purpose of overcoming damage reduction.
A Soul Blade can use feats such as Power Attack or Combat Expertise in conjunction with the soulblade just as if it were a normal weapon. Abilities or spells that upgrade weapons can be used on a Soulblade.
A Soul Blades's Soulblade improves as the character gains higher levels. From 1st level onwards his Soulblade has the Ghost-touch ability. At 4th level his Soulblade is considered silver and cold-iron, at 7th adamantine and at 11th Anarchistic, Axiomatic, Holy, or Unholy depending on the Soul Blade's alignment.
Even in places where magic effects do not normally function (such as within an anti-magic field), a Soul Blade can attempt to sustain his soulblade by making a DC 25 Will save. On a successful save, the Soul Blade maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the Soulblade vanishes. As a full round action, the soulknife can attempt a new Will save to rematerialize his Soulblade while he remains within the negating effect.
At 3rd level and every 4th level afterwards the Soulblade gains a +1 enhancement bonus to attack and damage.
Weapon Focus (Soulblade) The Soul Blade gains the weapon focus feat for his Soul Blade only.
Blade Skills {Su or Ex}:
Absorbing Blade {Su} The Soul Blade may as an immeditate action, have his Soulblade absorb a spell or spell-like ability that would affect him. Effects that are not subjected to spell resistance cannot be absorbed in this fashion. Effects that target an area or multiple targets are only absorbed for the Soul Blade; other affected targets are still affected normally. The level of the effect cannot exceed the number of dice of Soul Strike allowed to the Soul Blade. The Soul Blade must be 6th level to select this blade skill. A Soul Blade can absorp a maximum number of spell levels per day equal to his Soul Strike dice times his wisdom modifier.
Confounding Blades {Su} When a Soul Blade with this Blade Skill hits a creature with an attack and successfuly causes Soul Strike damage, his target cannot make attacks of opportunity until the beginning of his next turn.
Dazzling Blade {Su} The Soul Blade may, as a standard action, channel soul energy into his Soulblade, dazzling all creatures within 30 feet. A successful Fortitude save negates this effect. The save DC is 10 + the soulknife’s base attack bonus. A Soul Blade may use this ability a number of time equal to his Wisdom Modifier at 12th level this instead blinds those affected.
Deadly Blow {Ex} The Soul Blade's Soulblade critical multiplier increases by 1. A Soul Blade must be at least 10th level to choose this blade skill. This stacks with Keen and Improved Critical, but is added after.
Dimensional Strike {Su} The Soul Blade can interfere with the dimensional boundaries of anyone he hits with his Soulblade. As a move action, the Soul Blade can make the target of his next successful attack be subjected to the effects of a dimensional anchor spell. The attack must take place within 1 round or the effect is wasted.
Disrupting Strike {Ex} As a full-round action, a Soul Blade can make one melee attack against each enemy adjacent to him. If he hits, the attack deals no damage, but each enemy hit takes a -2 penalty, which increase by 1 for every 3rd level, to all melee and ranged attack and damage rolls until the start of the Soul Blade's next turn.
Exploding Critical {Su} When a Soul Blade confirms a critical hit, he can choose to deal his Soul Strike damage, though this only deals half the normal damage for a Soul Strike. A Soul Blade must be at least 10th level to choose this blade skill
Extended Strike {Ex} A Soul Blade makes attacks with his Soulblade as if his reach was 5’ longer if melee or 10' added for increment if ranged. A Soul Blade must be at least 12th level to choose this blade skill.
Flame Blade {Su} For a number of minutes per day equal to the Soul Blades level. He can cause his weapon to deal an extra 1d6 fire damage. This must be spent in 1 minute increments. This Increases to 1d8 fire damage at level 10.
Focused Offense {Ex} A Soulblade adds his Wisdom Modifier in addition to his Strength to his attack rolls when using his soulblade. A Soul Blade must be 14th level to choose this blade skill.
Ice Blade {Su} For a number of minutes per day equal to the Soul Blades level. He can cause his weapon to deal an extra 1d6 cold damage. This must be spent in 1 minute increments. This Increases to 1d8 cold damage at level 10.
Improved Soul Shield {Su} The deflection bonus to AC granted by Soul Shield increases by 1.
Reflective Blade {Su} A Soul Blade may as an immediate action reflect a spell or spell-like ability that would strike him back at the caster. The spell or power must be a touch attack spell or spell-like ability, either ranged or melee, and the level of the spell or spell-like ability reflected cannot exceed the number of dice of Soul Strike allowed to the Soul Blade. The Soul Blade makes a ranged touch attack to determine if the spell successfully strikes the target. The Soul Blade must be at least 14th level and have the Absorbing Blade blade skill to select this blade skill. A Soul Blade can reflect a maximum number of spell levels per day equal to 1 plus twice his wisdom modifier.
Soul Strike {Su}: As a swift action, a Soul Blade can imbue his Soulblade with energy from his own soul. This effect deals an extra 1d8 points of damage to the next target he successfully hits with an attack from his Soulblade. At every four levels beyond 3rd (7th, 11th, 15th, and 19th), the extra damage from a Soul Blade's Soul Strike increases as shown on the table above. A Soulblade deals this extra damage only once when this ability is called upon, but a Soul Blade can imbue his Soulblade with energy again by taking another swift action.
Enhances Soulblade {Su}: at 4th level and every 4th level thereafter, a Soul Blade gains the ability to enhance his Soulblade. He can add any one of the weapon special abilities on the table below that has an enhancement bonus value of +1. A Soul Blade can choose any combination of weapon special abilities that does not exceed the total allowed by his level.
The weapon ability or abilities remain the same every time the Soul Blade materializes his Soulblade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the Soulblade takes, including the use of the bladewind class abilities.
A Soul Blade can reassign the ability or abilities he has added to his Soulblade. To do so, he must first spend 8 hours in concentration. After that period, the Soulblade materializes with the new ability or abilities selected by the Soul Blade.
{table=head]Weapon Special Ability| Enhancement Bonus Value
Acidic |+1
Bane |+1
Courageous |+1
Defending |+1
Flaming |+1
Frost |+1
Keen |+1
Lucky |+1
Mighty cleaving |+1
Shock |+1
Sundering1 |+1
Vicious |+1
Disruption |+2
Menacing |+2
Wounding |+2
Soulbreaker |+3
Speed |+3
[/table]
Soul Shield {Su}: A Soul Blade gains, at 4th level, a deflection bonus to AC of 1 + wisdom modifier. This AC bonus is only if the Soul Blade is lightly enucmbered and wearing light or no armor.
Weapon Specialization (Soulblade) The Soul Blade gains the Weapon Specilization feat for his Soulblade only.
Uncanny Dodge {Ex}: Starting at 5th level a Soul Blade can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized.
Bladewind {Su}: At 6th level, a Soul Blade gains the ability to momentarily fragment his Soulblade into numerous deadly shards, each of which strikes at a nearby opponent.
As a standard action, when wielding his Soulblade, a Soul Blade can give up his regular attacks and instead fragment his Soulblade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the Soul Blade's regular Soulblade.
When using bladewind, a Soul Blade forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The Soulblade immediately reverts to its previous form after the bladewind attack.
Speed Burst {Ex}: As long as the Soul Blade is not meduim or heavier encumbered, or wearing medium or heavy armor, he gains a +10 insight bonus to his land move speed.
Uplifting Soul {Su}: At 8th level a Soul Blade gains the ability to fly at his base land speed with good maneuverability.
Greater Weapon Focus(Soulblade) The Soul Blade gains Greater Weapon Focus feat for his Soulblade only.
Improved Uncanny Dodge {Ex}:
Cut to The Soul {Su}: Beginning at 13th level, when a Soul Blade executes a Soul Strike, he can choose to deal Intelligence, Wisdom, or Charisma damage (his choice) for each die of extra damage, he deals 1 point of damage to the ability score he chooses.
Greater Weapon Specialization(Soulblade) The Soul Blade gains the Greater Weapon Speciallization Feat for his Soulblade only.
Last Strike {Su}: If a Soul Blade fells a target of his Soul Strike, his next attack that is performed within 1 round, also does Soul Strike damage.
Soul Avatar {Ex}: At 20th level a Soul Blade is immune to ability drain, ability damage, energy drain, and death effects. In addition he gains a +2 bonus to his Wisdom and Constitituion.
{table=head]Chakra |Soulmeld |Basic Effect
Crown |Crystal Helm |+2 resistance bonus on Will saves against charm and compulsion
|Diadem of Purelight |Create a constant source of light
|Necrocarnum Circlet |Detect undead within 30 feet
|Soulspeaker Circlet |Understand a spoken language
Feet |Acrobat Boots |+2 bonus on Balance, Escape Artist, Jump, and Tumble checks
|Airstep Sandals Fly |up to 10 feet as a move action
|Cerulean Sandals |Walk on water
|Thunderstep Boots |Deal 1d4 sonic damage as part of charge attack
Hands |Bloodwar Gauntlets |+1 bonus on melee attacks
|Lightning Gauntlets |1d6 electricity damage with melee touch attack
|Lucky Dice |+1 luck bonus on chosen rolls
|Mauling Gauntlets |+2 bonus on Strength checks
|Sighting Gloves |+1 bonus on ranged damage rolls
|Theft Gloves |+2 bonus on Disable Device, Open Lock, and Sleight of Hand checks
Arms |Armguards of Disruption |1d6 points of damage to undead with melee touch attack
|Bloodwar Gauntlets |+1 bonus on melee attacks
|Bluesteel Bracers |+2 bonus on initiative checks
|Lammasu Mantle |+2 deflection bonus to AC against evil creatures
|Lifebond Vestments |Heal another by taking damage
|Mauling Gauntlets |+2 bonus on Strength checks
|Necrocarnum Touch |+4 bonus on Sleight of Hand checks and on Bluff checks to feint in combat
|Riding Bracers |+4 bonus on Handle Animal and Ride checks
|Sailor’s Bracers |+4 bonus on Swim, Profession (sailor), and Use Rope checks
Brow |Fearsome Mask |+2 bonus on Intimidate checks
|Keeneye Lenses |+4 bonus on Spot checks
|Mage’s Spectacles |+4 bonus on Decipher Script, Spellcraft, and Use Magic Device checks
|Planar Chasuble |Gain alignment subtype, resistance to energy based on alignment
|Silvertongue Mask |+2 bonus on Bluff and Diplomacy checks
|Truthseeker Goggles |+2 bonus on Gather Information, Search, and Sense Motive checks
Shoulders |Adamant Pauldrons |25% protection against critical hits and sneak attacks
|Lammasu Mantle |+2 deflection bonus to AC against evil creatures
|Mantle of Flame |Creatures attacking you take 1d6 fire damage
|Pauldrons of Health |Immunity to disease and to being sickened or nauseated
|Therapeutic Mantle |Enhances the effect of healing spells
|Wind Cloak |Damage reduction 2/magic against ranged attacks
Throat |Apparition Ribbon |Reroll miss chance against incorporeal foes
|Dissolving Spittle |1d6 acid damage with ranged touch attack
|Necrocarnum Mantle |Immunity to disease
|Planar Ward |Protection from mental control
|Silvertongue Mask |+2 bonus on Bluff and Diplomacy checks
Waist |Flame Cincture |Resistance to fire 10
|Necrocarnum Shroud |+1 bonus on attack and damage rolls when adjacent creature takes damage
|Necrocarnum Vestments |Resistance to cold 5
|Strongheart Vest |Reduce ability damage by 1 point
|Vitality Belt |+4 bonus on Constitution checks and Constitution-based skill checks
Heart |Lifebond Vestments |Heal another by taking damage
|Necrocarnum Vestments |Resistance to cold 5
|Spellward Shirt |Spell resistance 5
|Strongheart Vest |Reduce ability damage by 1 point
Soul |Fellmist Robe |Concealment from nonadjacent attackers
|Incarnate Avatar |Take on appearance and aspects of outsider
|Keeneye Lenses |+4 bonus on Spot checks
|Necrocarnum Shroud |+1 bonus on attack and damage rolls when adjacent creature takes damage
|Planar Chasuble |Gain alignment subtype, resistance to energy based on alignment
[/table]