Beelzebub1111
2006-12-04, 10:54 PM
Some Spells inspired by the webcomic El Goonish Shive (http://www.elgoonishshive.com)
Tedd's Transgender Transmogrification Beam
Transmutation (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#transmutation)
Level (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level): Sor/Wiz 4 (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fourthLevelSorcererWizard Spells)
Components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components): V, S
Casting Time (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime): 1 standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions)
Range (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range): Medium (100 ft. + 10 ft./level)
Effect (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#effect): Ray
Duration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration): Permanent
Saving Throw (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow): Fortitude negates
Spell Resistance (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance): No
A thick green ray with spirals twisting around it extend from the palm of the caster's hand. You must make a successful ranged touch attack to hit. Any creature struck by this ray changes to the opposite gender (Male becomes female, Female becomes male) This has no effect on creatures without gender. The effect this spell cannot be dispelled, but it can be removed with a break enchantment (http://www.d20srd.org/srd/spells/breakEnchantment.htm), limited wish (http://www.d20srd.org/srd/spells/limitedWish.htm), miracle (http://www.d20srd.org/srd/spells/miracle.htm), remove curse (http://www.d20srd.org/srd/spells/removeCurse.htm), or wish (http://www.d20srd.org/srd/spells/wish.htm) spell, or by casting it again.
Summon Demonic Duck of Distraction
"Hey is that a demonic duck of some sort?"
Conjuration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#conjuration) (Summoning (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#summoning)) [chaos]
Level (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level): Brd 3 (http://www.d20srd.org/srd/spellLists/bardSpells.htm#thirdLevelBardSpells), Clr 3 (http://www.d20srd.org/srd/spellLists/clericSpells.htm#thirdLevelClericSpells), Sor/Wiz 3 (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardS pells)
Casting Time (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime): 1 standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions)
Components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components): V, S
Range (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range): Close (25 ft. + 5 ft./2 levels)
Effect (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#effect): One summoned creature
Duration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration): 1 round/level (D)
Saving Throw (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow): None
Spell Resistance (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance): No
Using quick thinking and good timing, you summon a distracting outsider behind your opponent, first drawing your opponent's attention to the creature by announcing its presence. This outsider takes the form of a red duck with black horns; this often results in it being referred to as a "Demonic Duck," despite its Chaotic Neutral alignment.
Opponents within 30ft of the duck must make a Will Save or be fascinated (as the bard's ability) as long as the duck remains. If all of your opponents are fascinated, combat is considered over. When the duck returns to its home dimension, initiative must be rolled again while everyone regains their composure from the distraction.
I'll probably add more later as I think of them.
Tedd's Transgender Transmogrification Beam
Transmutation (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#transmutation)
Level (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level): Sor/Wiz 4 (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fourthLevelSorcererWizard Spells)
Components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components): V, S
Casting Time (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime): 1 standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions)
Range (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range): Medium (100 ft. + 10 ft./level)
Effect (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#effect): Ray
Duration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration): Permanent
Saving Throw (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow): Fortitude negates
Spell Resistance (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance): No
A thick green ray with spirals twisting around it extend from the palm of the caster's hand. You must make a successful ranged touch attack to hit. Any creature struck by this ray changes to the opposite gender (Male becomes female, Female becomes male) This has no effect on creatures without gender. The effect this spell cannot be dispelled, but it can be removed with a break enchantment (http://www.d20srd.org/srd/spells/breakEnchantment.htm), limited wish (http://www.d20srd.org/srd/spells/limitedWish.htm), miracle (http://www.d20srd.org/srd/spells/miracle.htm), remove curse (http://www.d20srd.org/srd/spells/removeCurse.htm), or wish (http://www.d20srd.org/srd/spells/wish.htm) spell, or by casting it again.
Summon Demonic Duck of Distraction
"Hey is that a demonic duck of some sort?"
Conjuration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#conjuration) (Summoning (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#summoning)) [chaos]
Level (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level): Brd 3 (http://www.d20srd.org/srd/spellLists/bardSpells.htm#thirdLevelBardSpells), Clr 3 (http://www.d20srd.org/srd/spellLists/clericSpells.htm#thirdLevelClericSpells), Sor/Wiz 3 (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardS pells)
Casting Time (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime): 1 standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions)
Components (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components): V, S
Range (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range): Close (25 ft. + 5 ft./2 levels)
Effect (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#effect): One summoned creature
Duration (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration): 1 round/level (D)
Saving Throw (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow): None
Spell Resistance (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance): No
Using quick thinking and good timing, you summon a distracting outsider behind your opponent, first drawing your opponent's attention to the creature by announcing its presence. This outsider takes the form of a red duck with black horns; this often results in it being referred to as a "Demonic Duck," despite its Chaotic Neutral alignment.
Opponents within 30ft of the duck must make a Will Save or be fascinated (as the bard's ability) as long as the duck remains. If all of your opponents are fascinated, combat is considered over. When the duck returns to its home dimension, initiative must be rolled again while everyone regains their composure from the distraction.
I'll probably add more later as I think of them.