AkazilliaDeNaro
2013-06-18, 10:37 AM
Parasprite Swarm
http://static.tvtropes.org/pmwiki/pub/images/Swarm-of-the-Century_9550.jpg
Parasprite
Diminutive Magical Beast (Swarm)
HD 4d10 (22 hp)
Speed 5 ft. (1 Square); Fly 60 ft
Init: +7
AC 21 (+4 size +7 dex), ; touch 21; flat-footed 14
BAB/Grp +3/-
Attack Swarm (1d6)
Full-Attack Swarm (1d6)
Space/Reach 10 ft./0 ft.
Special Attacks Distraction
Special Qualities Adorable, Darkvision 60 ft., Follow the Music, Immune to Weapon Damage, Low-Light Vision, Rapid Multiplication, Swarm Traits,
Saves Fort +4 Ref +11 Will +1
Abilities Str 1, Dex 24, Con 10, Int 1, Wis 10, Cha 18
Skills Hide +15, Move Silently +4,
Feats Alertness, Improved Initiative,
Environment Temperate Forests
Organization Solitary, cloud (2-4 swarms), or plague (5-8 swarms)
Challenge Rating 4
Treasure None
Alignment Neutral
Advancement None
Level Adjustment N/A
A hum and twitter fills your ears. From a distance,the land seems to shimmer,shades of blue,pink and green. You ready your sword,awaiting whatever this new evil might be.
And then you see it. Thousands of whirring wings,fuzzy bodies..."what dark magic is this" you snarl,and swing your swo-but omigod their so cute! you can't possibly hit such cute creatures...
OW! Damn,that hurt! Are they biting? "Get away from me!" you scream,sounding considerably less macho.
But the parasprite swarm keeps coming...
Combat
Adorable (Ex): Any creature attempting to attack the Parasprite swarm, that was not dealt damage by it in the last 24 hours must make a will save (DC 16) or be unable to select the parasprite as a target for any offensive ability. The save is charisma based.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Follow the Music (Ex): When a parasprite swarm hears music it must make a will save (DC = the perform check used to play the music) or follow the music.
Rapid Multiplication (Ex): After the Parasprite swarm deals enough damage to equal half its max hp it refills its hp and creates another swarm with the leftover hp.
http://static.tvtropes.org/pmwiki/pub/images/Swarm-of-the-Century_9550.jpg
Parasprite
Diminutive Magical Beast (Swarm)
HD 4d10 (22 hp)
Speed 5 ft. (1 Square); Fly 60 ft
Init: +7
AC 21 (+4 size +7 dex), ; touch 21; flat-footed 14
BAB/Grp +3/-
Attack Swarm (1d6)
Full-Attack Swarm (1d6)
Space/Reach 10 ft./0 ft.
Special Attacks Distraction
Special Qualities Adorable, Darkvision 60 ft., Follow the Music, Immune to Weapon Damage, Low-Light Vision, Rapid Multiplication, Swarm Traits,
Saves Fort +4 Ref +11 Will +1
Abilities Str 1, Dex 24, Con 10, Int 1, Wis 10, Cha 18
Skills Hide +15, Move Silently +4,
Feats Alertness, Improved Initiative,
Environment Temperate Forests
Organization Solitary, cloud (2-4 swarms), or plague (5-8 swarms)
Challenge Rating 4
Treasure None
Alignment Neutral
Advancement None
Level Adjustment N/A
A hum and twitter fills your ears. From a distance,the land seems to shimmer,shades of blue,pink and green. You ready your sword,awaiting whatever this new evil might be.
And then you see it. Thousands of whirring wings,fuzzy bodies..."what dark magic is this" you snarl,and swing your swo-but omigod their so cute! you can't possibly hit such cute creatures...
OW! Damn,that hurt! Are they biting? "Get away from me!" you scream,sounding considerably less macho.
But the parasprite swarm keeps coming...
Combat
Adorable (Ex): Any creature attempting to attack the Parasprite swarm, that was not dealt damage by it in the last 24 hours must make a will save (DC 16) or be unable to select the parasprite as a target for any offensive ability. The save is charisma based.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Follow the Music (Ex): When a parasprite swarm hears music it must make a will save (DC = the perform check used to play the music) or follow the music.
Rapid Multiplication (Ex): After the Parasprite swarm deals enough damage to equal half its max hp it refills its hp and creates another swarm with the leftover hp.