MukkTB
2013-06-19, 07:40 PM
My group hands DM responsibility around fairly evenly, but we have a common group of house rules for most of our play. We make a great deal of effort to follow the standard play style agreed upon on the forums. I am interested in seeing if anybody has good suggestions for changing or adding to what we have.
Our House Rules
-The game is 3.P, Pathfinder base with 3.5 material allowed.
-You may use 3.5 feats, spells, or material even if there is a Pathfinder replacement. If there is a Pathfinder version and a 3.5 version, you must specify which version when you take the feat.
-A 3.5 class or Prestige class follows the Pathfinder method of advancing the hit dice. Most casters are 1D6, fighters 1D10, Ect.
-Tome of Battle is allowed. Almost any book or material is allowed.
-The one exception is material very clearly made for one setting. Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.
-Classes may be refluffed as long as the hard mechanics are followed. Standard refluffing cannot change alignment or personal code requirements. Doing that requires DM approval.
-Character Generation follows Pathfinder point buy 20.
-We do not currently have accommodation for level adjustment buy off. Nobody has ever brought it up.
-2 Pathfinder traits are allowed.
-We do not play with flaws.
-We do not play with Hero Points.
-Alternate class features are allowed (dur) including the 3.5 options. Standard rules for this apply. IE. you can only trade out features you retain from previous trades.
-The multiclassing XP penalty is not applied.
-Given the massive amount of material available for use, we do not commonly use homebrew material. We have nothing against homebrew material. We just don’t feel that its necessary most of the time. Use of it would be taken to the DM.
-If you die without resurrecting we have several methods for generating new characters.
#1 Start 1 level lower than you were before.
#2 Start at level 1, gaining double experience until the experience bonus is equal to the experience of the previous character.
(We are not entirely satisfied with our methods for dealing with character death.)
-We make a serious effort to follow the RAW. House rules are not applied unless they follow the standard gaming conventions such as ignoring multiclass XP penalties. Other times for invoking house rules would be when the RAW is insufficient at providing an answer for how to solve the problem. The rules for combining 3.5 and PF material come from this point.
-We avoid cheese by gentlemen’s agreement. We have been very lucky on this point. Our group is not filled with optimizers so we don’t normally have to deal with the problem of deciding what is too cheesy and what is not. (Our last rules issue came because we did not correctly understand when a rogue could sneak attack. RAW was sufficient to solve the problem. RAI was not required.)
Thats pretty much it. I have been considering trying to sell Emperor Tippy’s WBL limitation on gear used to the group as a way of dealing with wealth issues experienced in play.
Our House Rules
-The game is 3.P, Pathfinder base with 3.5 material allowed.
-You may use 3.5 feats, spells, or material even if there is a Pathfinder replacement. If there is a Pathfinder version and a 3.5 version, you must specify which version when you take the feat.
-A 3.5 class or Prestige class follows the Pathfinder method of advancing the hit dice. Most casters are 1D6, fighters 1D10, Ect.
-Tome of Battle is allowed. Almost any book or material is allowed.
-The one exception is material very clearly made for one setting. Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.
-Classes may be refluffed as long as the hard mechanics are followed. Standard refluffing cannot change alignment or personal code requirements. Doing that requires DM approval.
-Character Generation follows Pathfinder point buy 20.
-We do not currently have accommodation for level adjustment buy off. Nobody has ever brought it up.
-2 Pathfinder traits are allowed.
-We do not play with flaws.
-We do not play with Hero Points.
-Alternate class features are allowed (dur) including the 3.5 options. Standard rules for this apply. IE. you can only trade out features you retain from previous trades.
-The multiclassing XP penalty is not applied.
-Given the massive amount of material available for use, we do not commonly use homebrew material. We have nothing against homebrew material. We just don’t feel that its necessary most of the time. Use of it would be taken to the DM.
-If you die without resurrecting we have several methods for generating new characters.
#1 Start 1 level lower than you were before.
#2 Start at level 1, gaining double experience until the experience bonus is equal to the experience of the previous character.
(We are not entirely satisfied with our methods for dealing with character death.)
-We make a serious effort to follow the RAW. House rules are not applied unless they follow the standard gaming conventions such as ignoring multiclass XP penalties. Other times for invoking house rules would be when the RAW is insufficient at providing an answer for how to solve the problem. The rules for combining 3.5 and PF material come from this point.
-We avoid cheese by gentlemen’s agreement. We have been very lucky on this point. Our group is not filled with optimizers so we don’t normally have to deal with the problem of deciding what is too cheesy and what is not. (Our last rules issue came because we did not correctly understand when a rogue could sneak attack. RAW was sufficient to solve the problem. RAI was not required.)
Thats pretty much it. I have been considering trying to sell Emperor Tippy’s WBL limitation on gear used to the group as a way of dealing with wealth issues experienced in play.