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MukkTB
2013-06-19, 07:40 PM
My group hands DM responsibility around fairly evenly, but we have a common group of house rules for most of our play. We make a great deal of effort to follow the standard play style agreed upon on the forums. I am interested in seeing if anybody has good suggestions for changing or adding to what we have.

Our House Rules
-The game is 3.P, Pathfinder base with 3.5 material allowed.
-You may use 3.5 feats, spells, or material even if there is a Pathfinder replacement. If there is a Pathfinder version and a 3.5 version, you must specify which version when you take the feat.
-A 3.5 class or Prestige class follows the Pathfinder method of advancing the hit dice. Most casters are 1D6, fighters 1D10, Ect.
-Tome of Battle is allowed. Almost any book or material is allowed.
-The one exception is material very clearly made for one setting. Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.
-Classes may be refluffed as long as the hard mechanics are followed. Standard refluffing cannot change alignment or personal code requirements. Doing that requires DM approval.
-Character Generation follows Pathfinder point buy 20.
-We do not currently have accommodation for level adjustment buy off. Nobody has ever brought it up.
-2 Pathfinder traits are allowed.
-We do not play with flaws.
-We do not play with Hero Points.
-Alternate class features are allowed (dur) including the 3.5 options. Standard rules for this apply. IE. you can only trade out features you retain from previous trades.
-The multiclassing XP penalty is not applied.

-Given the massive amount of material available for use, we do not commonly use homebrew material. We have nothing against homebrew material. We just don’t feel that its necessary most of the time. Use of it would be taken to the DM.

-If you die without resurrecting we have several methods for generating new characters.
#1 Start 1 level lower than you were before.
#2 Start at level 1, gaining double experience until the experience bonus is equal to the experience of the previous character.
(We are not entirely satisfied with our methods for dealing with character death.)

-We make a serious effort to follow the RAW. House rules are not applied unless they follow the standard gaming conventions such as ignoring multiclass XP penalties. Other times for invoking house rules would be when the RAW is insufficient at providing an answer for how to solve the problem. The rules for combining 3.5 and PF material come from this point.
-We avoid cheese by gentlemen’s agreement. We have been very lucky on this point. Our group is not filled with optimizers so we don’t normally have to deal with the problem of deciding what is too cheesy and what is not. (Our last rules issue came because we did not correctly understand when a rogue could sneak attack. RAW was sufficient to solve the problem. RAI was not required.)

Thats pretty much it. I have been considering trying to sell Emperor Tippy’s WBL limitation on gear used to the group as a way of dealing with wealth issues experienced in play.

Cheiromancer
2013-06-19, 07:50 PM
How do you distribute experience between characters of different levels?

I am unfamiliar with pathfinder, but in 3.5 a character two levels lower than another will generally get twice the experience from an encounter; 1 level behind is 30-40% more. This is usually referred to as 'experience is a river'. It means that a character that is a level behind quickly catches up. If you use this system then a one level 'death penalty' is no big deal.

I don't know what Emperor Tippy's WBL limitation might refer to. Do you have a link?

Emperor Tippy
2013-06-19, 09:06 PM
I don't know what Emperor Tippy's WBL limitation might refer to. Do you have a link?

Not sure which one he is referring to, I have several depending on what works for a given game.

Agent 451
2013-06-20, 01:51 AM
Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.

What if you're this guy:
http://www.hrwiki.org/w/images/f/f6/sbemail58picture2a.PNG
?

TypoNinja
2013-06-20, 03:57 AM
The one exception is material very clearly made for one setting. Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.

This seems really unnecessary, since its really easy to translate most setting specific PrC/organizations to another campaign world, in fact its usually just a matter of swapping proper nouns. And/or allowing that a group formed for one purpose in one world probably has a group formed for the same or similar purpose is another world.

Radiant Servant of Pelor for example, in a world with no Pelor you simply substitute Radiant Servant of {Sun God} Or Radiant Servant of{insert deity that hates undead here} if you don't have a sun deity.

Similarly groups like Guardians of the Green, and the PrC's that require their approval are easily transported to another setting, if you don't have the Guardians of the Green, its a safe bet you've got some kind of druidic organization that would fill a similar role and sponsor the Holtwardens of that world.

Even really specific things like Thayan Knights, are likely to have reflections in another world, any nation with enough spellcasters would logically spawn those who would adopt a protectors role for them.

Even regional feats can be easily moved, region feats are about the subculture of the area, (and limiting you to one at character creation), and the traits exemplified by that area, you might not have the same names, but I'd bet quite a few would have analogues. Something like Cheetah Tribe Sprint that requires Region: Human (the Shaar), can easily be changed to any other plainsman tribe and location as appropriate to the world.

Gildedragon
2013-06-21, 02:11 AM
Lets critique some houserules:


-The game is 3.P, Pathfinder base with 3.5 material allowed.

Nice. More sources is good; pathfinder base is cool. More feats
-You may use 3.5 feats, spells, or material even if there is a Pathfinder replacement. If there is a Pathfinder version and a 3.5 version, you must specify which version when you take the feat.

Interesting. So essentially they are 2 different feats, the base pathfinder version and a "[featname] 3.5" with the added text "it can be used instead of [featname] to satisfy prerequisites. Nice, this effectively selects for the most player-beneficial options.
-A 3.5 class or Prestige class follows the Pathfinder method of advancing the hit dice. Most casters are 1D6, fighters 1D10, Ect.

uninteresting, beneficial. *thumbs up*
-Tome of Battle is allowed. Almost any book or material is allowed.

Glad to see it
-The one exception is material very clearly made for one setting. Setting specific things like Guardian of the Trogdor Forest is only available to someone in/from the Trogdor Forest. If we’re playing in a campaign setting where the Trogdor Forest does not exist, that prestige class is not available.

Makes sense. How does your group feel about refluffing fluff such as setting specific things?
-Classes may be refluffed as long as the hard mechanics are followed. Standard refluffing cannot change alignment or personal code requirements. Doing that requires DM approval.

So the Guardian of the Trogdor Forest could be refluffed to be Guardian of the Lindt Jungle?
-Character Generation follows Pathfinder point buy 20.

Reasonable.
-We do not currently have accommodation for level adjustment buy off. Nobody has ever brought it up.

Wouldn't call this a house-rule. why not use 3.5 LA and XP progressions?
-2 Pathfinder traits are allowed.

Makes sense. What about 3.5 traits
-We do not play with flaws.

Not a houserule
-We do not play with Hero Points.

Ibid
-Alternate class features are allowed (dur) including the 3.5 options. Standard rules for this apply. IE. you can only trade out features you retain from previous trades.

Does this supersede the no mixing and matching archetypes rule from PF?
-The multiclassing XP penalty is not applied.

So common a house rule one forgets it is one.

-Given the massive amount of material available for use, we do not commonly use homebrew material. We have nothing against homebrew material. We just don’t feel that its necessary most of the time. Use of it would be taken to the DM.

Not a houserule. But a reasonable stance
-If you die without resurrecting we have several methods for generating new characters.
#1 Start 1 level lower than you were before.
#2 Start at level 1, gaining double experience until the experience bonus is equal to the experience of the previous character.
(We are not entirely satisfied with our methods for dealing with character death.)

#1 with 3.5 level XP gain rules is better as it allows for catch-up. #2 is GODAWFUL [sic]

-We make a serious effort to follow the RAW. House rules are not applied unless they follow the standard gaming conventions such as ignoring multiclass XP penalties. Other times for invoking house rules would be when the RAW is insufficient at providing an answer for how to solve the problem. The rules for combining 3.5 and PF material come from this point.

Not a houserule.
-We avoid cheese by gentlemen’s agreement. We have been very lucky on this point. Our group is not filled with optimizers so we don’t normally have to deal with the problem of deciding what is too cheesy and what is not. (Our last rules issue came because we did not correctly understand when a rogue could sneak attack. RAW was sufficient to solve the problem. RAI was not required.)

Sound. Setting a "cheese isn't allowed" rule is sensible; though cheese isn't an absolute. zb. I find using scrolls of fabricate and raw materials to get good, over WBL materials not cheesy; but find using a magic item worth more than 1/4 of DMG WBL to be fairly crass. In short; problem with such a rule is that YMMV.

Nitpick: A house-ruled agreement isn't a gentleman's agreement. Gentelmen agreements are tacit understanding of a common situation; and a collective addressing of the situation without addressing it overtly; this polite ignoring is the gentelmanly bit.


4-5 not houserules aside, this is, overall, a not particularly novel, but sound and generally coherent set (the no refluffing-yes refluffing rules seem to be in conflict) that encourages player agency. nice.

Seharvepernfan
2013-06-21, 04:45 AM
-If you die without resurrecting we have several methods for generating new characters.
#1 Start 1 level lower than you were before.
#2 Start at level 1, gaining double experience until the experience bonus is equal to the experience of the previous character.
(We are not entirely satisfied with our methods for dealing with character death.)


I've had this same problem, and I've tried similar ways of dealing with it. My result? Don't bother. Let the player introduce a new character of the same level as the party at the first reasonable opportunity. This works best when the players play two characters at once, so if you don't do that (and most don't), then I'm not sure what to suggest. Maybe keep a few floating "pre-made opportunities" prepared, just in case?

Ashtagon
2013-06-21, 05:29 AM
What if you're this guy:
http://www.hrwiki.org/w/images/f/f6/sbemail58picture2a.PNG
?

Someone needs to make that as their avatar!

back on topic, the real question is: What do you aim to achieve with your houserules? We need to evaluate it with your goals in mind, not with our own.