Zombimode
2013-06-20, 05:41 AM
So this reserve feats lets you push creatures around. It does so because you conjure a strong burst of wind directed at the target.
Several question arise:
1. The description states it works "much like a bullrush". Does that mean that:
a) the dwarf's Stability (and similar abilities) would work against Hurricane Breath?
b) Is the direction of the push is "fixed", that is you draw an imaginary line from the center of your square cutting the center of the target's square, and the next square this line crosses is the square you push your target in?
2. Would this ability work underwater?
3. I want this ability to work on objects, too. Since the ability does not let you push around objects by default, this is going to be a houserule.
The motivation is clear: the ability lets the caster to conjure a short burst of wind. There is no in-universe reason why this burst of wind should only affect things that are classified as [creature] in game terms.
My idea is to convert the object's weight into a strength modifier (probably using a table), and then applying circumstance modifiers for shapes.
Any suggestions on that?
Several question arise:
1. The description states it works "much like a bullrush". Does that mean that:
a) the dwarf's Stability (and similar abilities) would work against Hurricane Breath?
b) Is the direction of the push is "fixed", that is you draw an imaginary line from the center of your square cutting the center of the target's square, and the next square this line crosses is the square you push your target in?
2. Would this ability work underwater?
3. I want this ability to work on objects, too. Since the ability does not let you push around objects by default, this is going to be a houserule.
The motivation is clear: the ability lets the caster to conjure a short burst of wind. There is no in-universe reason why this burst of wind should only affect things that are classified as [creature] in game terms.
My idea is to convert the object's weight into a strength modifier (probably using a table), and then applying circumstance modifiers for shapes.
Any suggestions on that?