Tormsskull
2006-12-05, 10:11 AM
Hey all,
So I have been toying with the idea of a totally new system as opposed to D&D 3.5. Currently the idea is to segregate characters based on different spheres of influence. Instead of having your basic classes, the system is set up with the 4 archetypes which vary for each sphere.
The spheres: Holy, Shadow, Order, Chaos, Balance
Holy:
Fighter: Paladin - Attack B, Defense B, Holy magic C, Special C.
Cleric: Cleric - Attack C, Defense B, Holy magic B, Special C.
Mage: Divinate - Attack D, Defense D, Holy magic A, Special B.
Rogue: Missionary - Attack C, Defense C, Holy magic D, Special A.
Shadow:
Fighter: Deathknight - Attack B, Defense B, Shadow magic C, Special C.
Cleric: Thrall - Attack C, Defense C, Shadow magic B, Special B.
Mage: Necromancer - Attack D, Defense D, Shadow magic A, Special C.
Rogue: Assassin - Attack C, Defense C, Shadow magic C, Special B.
Order:
Fighter: Knight - Attack C, Defense A, Order magic D, Special C
Cleric: Crusader - Attack C, Defense B, Order magic B, Special C
Mage: Wizard - Attack D, Defense D, Order magic A, Special B
Rogue: Trapfinder - Attack D, Defense C, Order magic B, Special B
Chaos:
Fighter: Barbarian - Attack A, Defense C, chaos magic E, Special B
Cleric: Extremist - Attack C, Defense C, chaos magic B, Special B
Mage: Wild Mage - Attack C, Defense D, chaos magic A, Special C
Rogue: Thug - Attack B, Defense C, chaos magic D, Special B
Balance:
Fighter: Ranger - Attack B, Defense C, Balance magic C, Special B
Cleric: Druid - Attack C, Defense C, Balance magic B, Special B
Mage: Elementalist - Attack D, Defense D, Balance magic A, Special B
Rogue: Scout - Attack C, Defense D, Balance magic C, Special A
The classes abilities are ranked, A - best, B- better than average, C- average, D - worse than average, E- horrible.
Ok, so the idea is that there are the 5 spheres and every class is built of one of the spheres. Each class can then be customized by selecting skills from a list. All of the skills (expect magics) are on the list for every class (giving a lot of customization) but cost more depending on how relative they are for the particular class. Every skill falls under one of the categories (attack, defense, magic, special).
For example:
Skill Type Rank:
Skill Name: A B C D E
Increased Chance to Hit(atk) 3 5 7 9 11
Plague(shadow magic) 2 3 4 5 6
etc.
I'm still working out the details, but I figured I'd post this to see if anyone had any feedback to offer so far. Sorry about the formatting of the pseduo-tables, I know the forums alter them.
So I have been toying with the idea of a totally new system as opposed to D&D 3.5. Currently the idea is to segregate characters based on different spheres of influence. Instead of having your basic classes, the system is set up with the 4 archetypes which vary for each sphere.
The spheres: Holy, Shadow, Order, Chaos, Balance
Holy:
Fighter: Paladin - Attack B, Defense B, Holy magic C, Special C.
Cleric: Cleric - Attack C, Defense B, Holy magic B, Special C.
Mage: Divinate - Attack D, Defense D, Holy magic A, Special B.
Rogue: Missionary - Attack C, Defense C, Holy magic D, Special A.
Shadow:
Fighter: Deathknight - Attack B, Defense B, Shadow magic C, Special C.
Cleric: Thrall - Attack C, Defense C, Shadow magic B, Special B.
Mage: Necromancer - Attack D, Defense D, Shadow magic A, Special C.
Rogue: Assassin - Attack C, Defense C, Shadow magic C, Special B.
Order:
Fighter: Knight - Attack C, Defense A, Order magic D, Special C
Cleric: Crusader - Attack C, Defense B, Order magic B, Special C
Mage: Wizard - Attack D, Defense D, Order magic A, Special B
Rogue: Trapfinder - Attack D, Defense C, Order magic B, Special B
Chaos:
Fighter: Barbarian - Attack A, Defense C, chaos magic E, Special B
Cleric: Extremist - Attack C, Defense C, chaos magic B, Special B
Mage: Wild Mage - Attack C, Defense D, chaos magic A, Special C
Rogue: Thug - Attack B, Defense C, chaos magic D, Special B
Balance:
Fighter: Ranger - Attack B, Defense C, Balance magic C, Special B
Cleric: Druid - Attack C, Defense C, Balance magic B, Special B
Mage: Elementalist - Attack D, Defense D, Balance magic A, Special B
Rogue: Scout - Attack C, Defense D, Balance magic C, Special A
The classes abilities are ranked, A - best, B- better than average, C- average, D - worse than average, E- horrible.
Ok, so the idea is that there are the 5 spheres and every class is built of one of the spheres. Each class can then be customized by selecting skills from a list. All of the skills (expect magics) are on the list for every class (giving a lot of customization) but cost more depending on how relative they are for the particular class. Every skill falls under one of the categories (attack, defense, magic, special).
For example:
Skill Type Rank:
Skill Name: A B C D E
Increased Chance to Hit(atk) 3 5 7 9 11
Plague(shadow magic) 2 3 4 5 6
etc.
I'm still working out the details, but I figured I'd post this to see if anyone had any feedback to offer so far. Sorry about the formatting of the pseduo-tables, I know the forums alter them.