Emperor Tippy
2013-06-21, 04:09 PM
I was moderately bored during a meeting this morning so I decided to figure out how to make a a good "punch your face in" monk, I also decided to make a VoP monk that would be good. The result is below.
Race: Necropolitan Gray Elf (throw on Dark if LA buy off is allowed).
Class Levels: Factotum 1/ Cobra Strike Monk 12/ Factotum 7
Feats/Flaws:
Flaw: Shaky (-2 on Ranged Attack Rolls)
Flaw: Vulnerable (-1 AC)
Elf: Two Weapon Fighting
Elf: Snap Kick
Elf: Weapon Finesse (Unarmed Strike)
Elf: Shadow Blade
1 HD: Sacred Vow (BoED)
Flaw: Vow of Poverty (BoED)
Flaw: Lifesense
VoP 1: Martial Stance (Assassins Stance)
VoP 2: Faerie Mysteries Initiate
Monk 1: Improved Unarmed Strike
Monk 1: Superior Unarmed Strike
3 HD: Craven
Monk 2: Improved Natural Attack
VoP 4: Darkstalker
6 HD: Quick Reconnoiter
VoP 6: Font of Inspiration
Monk 6: Font of Inspiration
VoP 8: Font of Inspiration
9 HD: Font of Inspiration
VoP 10: Font of Inspiration
12 HD: Font of Inspiration
VoP 12: Font of Inspiration
VoP 14: Font of Inspiration
15 HD: Font of Inspiration
VoP 16: Font of Inspiration
18 HD: Font of Inspiration
VoP 18: Font of Inspiration
VoP 20: Font of Inspiration
Alternate Class Features and Variants:
Cobra Strike Monk (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cobraStrike) (SRD)
Decisive Strike (PHB2)
Invisible Fist (EoE)
Ability Scores (32 PB):
Str: 18 (11 base, -2 racial, +4 VoP, +5 Inherent)
Dex: 32 (17 Base, +2 racial, +8 VoP, +5 Inherent)
Con: -
Int: 36 (18 Base, +2 Racial, +6 VoP, + 5 Inherent, + 5 Level Up)
Wis: 13 (8 base, +2 VoP, +5 Inherent)
Cha: 13 (8 base, +5 Inherent)
IP: 96 (5 base, 91 from 13 iterations of Font of Inspiration)
---
Ok, basic idea is that you use Cunning Surge (3 IP) to use your 70 ft. (80 with Dark) movement speed and Tumble to get within range of your target for a Full Attack. Now you use Decisive Strike (spending an IP on Cunning Insight for a +13 bonus to the Attack), spend 4 more IP on this if your DM rules that you get your TWF and Snap Kick attacks as well. If you hit then you spend 9 IP (3 for Cunning Surge, 2 for Cunning Insight on each of your three attacks) for another three attacks. Repeat until your target is dead or you run out of IP. Spend an IP on Wraithstrike if you want all of these attacks to be against Touch AC.
This should occur in the first round of combat and you should go first, which means Flat-footed enemies. If so then you get your Sneak Attack (and more importantly Craven, if allowed).
Now each attack deals 3d8+13 (Int) + 11 (Dex) + 4 (Str) + 5 VoP. But Decisive Strike doubles that, for a minimum of 72 damage (average 106). And you get 3 such attacks per standard action, all with an AB of +40 (+15 BAB, -2 TWF, -2 Snap Kick, +11 Dex, +13 Int, +5 VoP).
Now spend your IP on this for your 10 such attack routines. If all attacks hit then it is a minimum of 2,160 damage (average is 3,180). If you figure half of the attacks hit then it is still 1,080 damage. And that is without accounting for critical hits.
You now have a VoP Monk that can punch a Great Wyrm to death in one round.
If your DM rules that Snap Kick and TWF penalties stack for each round then drop those feats. Your AB is 4 higher and your minimum damage (assuming all hit) drops to 792 for the round. Not as impressive but it will still let you 1 round KO a Great Wyrm Red.
Incidentally, your AB is also high enough that you only miss against a Great Wyrm Red or Big T on a natural 1 (so you should miss one attack out of every two such routines on average).
With average damage you will deal 1,166 damage.
And all of this is before Craven. If you get to use that then add 484 to the minimum damage number and 594 to the average damage number.
All feats are Chaos Shuffled, assume that they are taken in the correct order to meet prerequisites.
Trading three levels of Monk for Psion 1 1/Elocater 1/ Swordsage 1 would shore up a few weaknesses but is less Monkey.
---
So there you go, a Monk that can 1 shot KO any monster in the SRD.
And the pretty much complete list of things that it won't hit on anything but a natural 1 is here (http://www.imarvintpa.com/dndLive/SearchMonsterList.php).
Oh yeah, Fisty's AC is 40 (10 base +11 Dex +13 Int +2 Monk +3 VoP +2 VoP -1 Vulnerable). Not great but it is respectable.
----
This is also a good scout, what with the massive Hide and Move Silently and the free action spot and listen checks.
Race: Necropolitan Gray Elf (throw on Dark if LA buy off is allowed).
Class Levels: Factotum 1/ Cobra Strike Monk 12/ Factotum 7
Feats/Flaws:
Flaw: Shaky (-2 on Ranged Attack Rolls)
Flaw: Vulnerable (-1 AC)
Elf: Two Weapon Fighting
Elf: Snap Kick
Elf: Weapon Finesse (Unarmed Strike)
Elf: Shadow Blade
1 HD: Sacred Vow (BoED)
Flaw: Vow of Poverty (BoED)
Flaw: Lifesense
VoP 1: Martial Stance (Assassins Stance)
VoP 2: Faerie Mysteries Initiate
Monk 1: Improved Unarmed Strike
Monk 1: Superior Unarmed Strike
3 HD: Craven
Monk 2: Improved Natural Attack
VoP 4: Darkstalker
6 HD: Quick Reconnoiter
VoP 6: Font of Inspiration
Monk 6: Font of Inspiration
VoP 8: Font of Inspiration
9 HD: Font of Inspiration
VoP 10: Font of Inspiration
12 HD: Font of Inspiration
VoP 12: Font of Inspiration
VoP 14: Font of Inspiration
15 HD: Font of Inspiration
VoP 16: Font of Inspiration
18 HD: Font of Inspiration
VoP 18: Font of Inspiration
VoP 20: Font of Inspiration
Alternate Class Features and Variants:
Cobra Strike Monk (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cobraStrike) (SRD)
Decisive Strike (PHB2)
Invisible Fist (EoE)
Ability Scores (32 PB):
Str: 18 (11 base, -2 racial, +4 VoP, +5 Inherent)
Dex: 32 (17 Base, +2 racial, +8 VoP, +5 Inherent)
Con: -
Int: 36 (18 Base, +2 Racial, +6 VoP, + 5 Inherent, + 5 Level Up)
Wis: 13 (8 base, +2 VoP, +5 Inherent)
Cha: 13 (8 base, +5 Inherent)
IP: 96 (5 base, 91 from 13 iterations of Font of Inspiration)
---
Ok, basic idea is that you use Cunning Surge (3 IP) to use your 70 ft. (80 with Dark) movement speed and Tumble to get within range of your target for a Full Attack. Now you use Decisive Strike (spending an IP on Cunning Insight for a +13 bonus to the Attack), spend 4 more IP on this if your DM rules that you get your TWF and Snap Kick attacks as well. If you hit then you spend 9 IP (3 for Cunning Surge, 2 for Cunning Insight on each of your three attacks) for another three attacks. Repeat until your target is dead or you run out of IP. Spend an IP on Wraithstrike if you want all of these attacks to be against Touch AC.
This should occur in the first round of combat and you should go first, which means Flat-footed enemies. If so then you get your Sneak Attack (and more importantly Craven, if allowed).
Now each attack deals 3d8+13 (Int) + 11 (Dex) + 4 (Str) + 5 VoP. But Decisive Strike doubles that, for a minimum of 72 damage (average 106). And you get 3 such attacks per standard action, all with an AB of +40 (+15 BAB, -2 TWF, -2 Snap Kick, +11 Dex, +13 Int, +5 VoP).
Now spend your IP on this for your 10 such attack routines. If all attacks hit then it is a minimum of 2,160 damage (average is 3,180). If you figure half of the attacks hit then it is still 1,080 damage. And that is without accounting for critical hits.
You now have a VoP Monk that can punch a Great Wyrm to death in one round.
If your DM rules that Snap Kick and TWF penalties stack for each round then drop those feats. Your AB is 4 higher and your minimum damage (assuming all hit) drops to 792 for the round. Not as impressive but it will still let you 1 round KO a Great Wyrm Red.
Incidentally, your AB is also high enough that you only miss against a Great Wyrm Red or Big T on a natural 1 (so you should miss one attack out of every two such routines on average).
With average damage you will deal 1,166 damage.
And all of this is before Craven. If you get to use that then add 484 to the minimum damage number and 594 to the average damage number.
All feats are Chaos Shuffled, assume that they are taken in the correct order to meet prerequisites.
Trading three levels of Monk for Psion 1 1/Elocater 1/ Swordsage 1 would shore up a few weaknesses but is less Monkey.
---
So there you go, a Monk that can 1 shot KO any monster in the SRD.
And the pretty much complete list of things that it won't hit on anything but a natural 1 is here (http://www.imarvintpa.com/dndLive/SearchMonsterList.php).
Oh yeah, Fisty's AC is 40 (10 base +11 Dex +13 Int +2 Monk +3 VoP +2 VoP -1 Vulnerable). Not great but it is respectable.
----
This is also a good scout, what with the massive Hide and Move Silently and the free action spot and listen checks.