animewatcha
2013-06-21, 11:01 PM
This is first time using point buy. 32 points. Starting at level 1. If I do this game also first experience with arcane caster. Setting is faerun.
The restrictions...
No Evil. No exalted. No flaws. No traits. DM controls loot, xp, levels. Prestige classes must be approved by DM. Setting is faerun. Multiclass available at 3rd. Multiclass penalty is enforced. Regional feats that are taken count as first level. Rolled for social class. Craft or profession is required. No initial templates and LA buyoff is a no. -edit1- No bonus equipment. -edit 2- No item familiar.
Allowed base classes that were available to choose from..
bard
cleric ( not cloistered )
druid
urban druid
factotum
favored soul
fighter
Paladin
Rogue
Ranger
Urban Ranger
scout
swashbuckler
Wizard
Sorceror
Marshall
Banned books.
Book of exalted deeds. Book of vile darkness. Elder evils. Tome of 9 swords. oriental adventures. Dragon and Dungeon except for Dragon compendium.
Allowed races.
human normal
normal elf
the +2 int -2 con elf
normal half elf
shield or gold dwarf
regular halfling or strongheart halfling
regular gnome
Half-orc regular
Spellscale
Rest of party is low-mid OP that has mindset of the 4-role-system and that spell damage is main way casters ( unless something like enchanter ) 'do their thing'. They are mainly either druid ( 2 people 2 different types of druid ) or flanker/sneak attacker. Their definition of tanking is the hitpoint kind versus spiked chain trip everything kind.
So what I had in mind is conjurer for summoning monsters 'like beatsticks' with a hybrid of battlefield control without relying on direct damage spells ( unless it's something like disintegrate ). This is mainly through spells and feats and minimal reliance on magic items. Kinda like 'being batman/God' and educating the group, but not 'going overboard too much' unless I gotta nova.
What spells, summoned monsters, prestige classes, acfs, etc. can help me with this? I know of abrupt jaunt already. Which two schools to give up?
-edit - edited for clarification on bonus equipment and item familiar.
The restrictions...
No Evil. No exalted. No flaws. No traits. DM controls loot, xp, levels. Prestige classes must be approved by DM. Setting is faerun. Multiclass available at 3rd. Multiclass penalty is enforced. Regional feats that are taken count as first level. Rolled for social class. Craft or profession is required. No initial templates and LA buyoff is a no. -edit1- No bonus equipment. -edit 2- No item familiar.
Allowed base classes that were available to choose from..
bard
cleric ( not cloistered )
druid
urban druid
factotum
favored soul
fighter
Paladin
Rogue
Ranger
Urban Ranger
scout
swashbuckler
Wizard
Sorceror
Marshall
Banned books.
Book of exalted deeds. Book of vile darkness. Elder evils. Tome of 9 swords. oriental adventures. Dragon and Dungeon except for Dragon compendium.
Allowed races.
human normal
normal elf
the +2 int -2 con elf
normal half elf
shield or gold dwarf
regular halfling or strongheart halfling
regular gnome
Half-orc regular
Spellscale
Rest of party is low-mid OP that has mindset of the 4-role-system and that spell damage is main way casters ( unless something like enchanter ) 'do their thing'. They are mainly either druid ( 2 people 2 different types of druid ) or flanker/sneak attacker. Their definition of tanking is the hitpoint kind versus spiked chain trip everything kind.
So what I had in mind is conjurer for summoning monsters 'like beatsticks' with a hybrid of battlefield control without relying on direct damage spells ( unless it's something like disintegrate ). This is mainly through spells and feats and minimal reliance on magic items. Kinda like 'being batman/God' and educating the group, but not 'going overboard too much' unless I gotta nova.
What spells, summoned monsters, prestige classes, acfs, etc. can help me with this? I know of abrupt jaunt already. Which two schools to give up?
-edit - edited for clarification on bonus equipment and item familiar.