Sneaky Graham
2013-06-22, 09:57 AM
Seems most fantasy is inspired by either medieval europe or a post-apocalyptic future. I don't aspire to be different for different's sake, I'm just genuinely fascinated and in love with the silliness and awesomeness of the 1800s. Seems a bottomless well of inspiration.
Think arrogant colonialism imposed on beautiful and exotic cultures by a pompous master race, obnoxiously destructive safari's and offensive heirarchial theories on racial differences by know-it-all know-nothing scientists. Abominable mistreatment of proud natives and "oddities" aka unfortunate deformed people.
Think also cryptozoology, quick sand, air ships, child labour, sports and smoking tobacco at the same time, slavery and slavery abolition, ninjas, pirates, cowboys, savages and gentlemen, yetis and sasquatches and abominable snow men and king kong, volcanoes, frankenstein, rendering silly flightless birds extinct, world's fairs, charles darwin boating around the world documenting the diversity of life, voodoo, sherlock holmes, gold rushes, foundries and factories, jack the ripper, bicycles, cobblestone, krakken and giant whales and fish and other sea monsters that attack ships, treasure island, redcoats, blue lagoon, bare knuckle boxing, bare knuckled boxers with cartoony fighting styles getting womped badly as soon as they let black guys take part, hobos and train ridin', settlers and trappers living off the land on a new foreign continent, sinbad the sailor, zany idiotic impractical contraptions, phrenology, absurd human durability, scheisters and grifters and snake oil salesmen ....
this is my brain storm list so far of 18 hundredsy things....
Now in case it's not already really really obvious. I actually am a mega noob to your world. I don't know anything about RPGing and hit points and stuff like that. The only RPG I've done honestly is elder scrolls and fallout on playstation, yeah that's right, playstation, not even on PC. But I feel passionate about this world I want to create. I don't know what my end goal is with it. I kind of want to die with a body of work based on this world, novels, childrens books, paintings. I'd love if people also adopted it and made RPGs out of it and video games. That's the dream, that it basically just becomes a beloved fantasy world with a cult following. But honestly I don't even care if nothing becomes of it, I find it fun and will die happy if I simply continue working on this.
I've done some crappy mspaint maps. I won't even bother sharing them now I'll just say there are 3 major continents with islands and then 2 significant island archipelegos.
Barraden - inspired by australia and africa and accompanied by islands inspired by melanesia.
The Yurient - islands inspired by japan and korea and also polynesia.
Deyenbria - A large continent basically like mainland asia, a mongolia/china inspired nation, a soviet/russia inspired nation, a middle east/arabian desert nation and an India/ceylon analogue.
The Kodish Isles - Britain and Spain basically, but with a wild pagan island (I know not 1800s but meh).
Suhnica - The americas, a kind of civilised aztec/inca/mayan etc nation (again not 1800s but whatevs), a jungle south american type nation and a wild west north america type nation.
The peoples are divided into 6 strains, which are then further divided into lineages. It's all very scientific, but that kind of rudimentary over-simplifying 1800s science.
Every strain is something "bran", so named after a common ancestor missing link ape-man known as "branson man", so named after Cecil Branson, the kodish archaeologist who discovered branson man.
The strains are as follows-
Melabrans - found in the islands north and north east of barraden as well as on the northern peninsula of barraden. They're inspired by africans and melanesians.
Barabrans - Natives of Barraden, descended from Melabrans. Inspired by australian aborigines.
Yuribrans - The people of the islands in the yurient, who also have populated the western side of Deyenbria. Inspired by polynesians and oriental people.
Sunebrans - The natives of Suhnica. Inspired by native americans (north and south), mexicans and aztecs/mayans/incas/etc.
The Kodish (or Kodebrans as insisted by Cecil Branson buffs) - Natives of the Kodish isles, but have set up colonies in suhnica, deyenbria and barraden. Inspired by spanish and british people.
Deyebrans - The people of Deyenbria, inspired by indians/sri lankans, arabs/persians, and russians.
Right now I have each strain having 4 distinct lineages with their own strengths and weaknesses and quite different cultures. Some tribal, some very civilised, some somewhere in between. The Gorri's for example are a barabran lineage which are kind of a mash up of aboriginal culture and the wild west, they're ranchers that farm/hunt (blurred line) semi-domesticated buffalo with dogs. They are governed by elders which assign lawmen to different areas (usually their nephews). They also have to contend with a colonial kodish city in their nation and kodish settlers trying to start up their own farms, often not respecting the traditional laws. Funnily enough they actually get along ok as their cultures are somewhat compatible. There is however still tension.
Over to the west are the Khorri which are an extremely hostile hunter/gatherer tribal warrior lineage of barabran that stand around 7 foot tall while being extremely athletic and powerful and will not tolerate Kodish intruders, or anyone else for that matter. Attempts to pacify them have all failed miserably and they are now deemed wild animals by the Kodish, with only the "bravest" manliest kodish gentlemen travelling to The Khorri Lands (their country has no other name) on gross big game hunting safaris, often with reluctant Gorri guides.
To the north on barraden are the Torruan people, known as Torri by the native Barabrans, the Torruans are actually Melabrans that landed on barraden relatively recently from Nabua and set up a fairly advanced militaristic dictatorship. The Torruans trade with the kodish colonials (sometimes human beings, unfortunately) but do not tolerate them creating colonies on their land...
That's a small taste of Barraden to start.
My world won't be as "high fantasy" as the medieval fantasy worlds and I feel this is true to the concept. People were a bit more scientific and knowledgable, so I think it's fitting "magic" is subtle and limited to black magic voodoo curses and the like. Ghosts would make appearances though and there would certainly be a lot of unexplained odd happenings and a hell of a lot of cryptozoological elements.
So?? Thoughts so far? Feedback welcome, harsh negative feedback also welcome but please minimise the RPG specific criticism about bonuses and penalties and + hit points and stuff because I simply do not understand. What the hell you can criticise from that angle too, I might learn something.
For what it's worth I am working on a system of "strengths and weaknesses". Will fill you in on the various strengths and weaknesses of the different lineages later if anyone is interested.
Think arrogant colonialism imposed on beautiful and exotic cultures by a pompous master race, obnoxiously destructive safari's and offensive heirarchial theories on racial differences by know-it-all know-nothing scientists. Abominable mistreatment of proud natives and "oddities" aka unfortunate deformed people.
Think also cryptozoology, quick sand, air ships, child labour, sports and smoking tobacco at the same time, slavery and slavery abolition, ninjas, pirates, cowboys, savages and gentlemen, yetis and sasquatches and abominable snow men and king kong, volcanoes, frankenstein, rendering silly flightless birds extinct, world's fairs, charles darwin boating around the world documenting the diversity of life, voodoo, sherlock holmes, gold rushes, foundries and factories, jack the ripper, bicycles, cobblestone, krakken and giant whales and fish and other sea monsters that attack ships, treasure island, redcoats, blue lagoon, bare knuckle boxing, bare knuckled boxers with cartoony fighting styles getting womped badly as soon as they let black guys take part, hobos and train ridin', settlers and trappers living off the land on a new foreign continent, sinbad the sailor, zany idiotic impractical contraptions, phrenology, absurd human durability, scheisters and grifters and snake oil salesmen ....
this is my brain storm list so far of 18 hundredsy things....
Now in case it's not already really really obvious. I actually am a mega noob to your world. I don't know anything about RPGing and hit points and stuff like that. The only RPG I've done honestly is elder scrolls and fallout on playstation, yeah that's right, playstation, not even on PC. But I feel passionate about this world I want to create. I don't know what my end goal is with it. I kind of want to die with a body of work based on this world, novels, childrens books, paintings. I'd love if people also adopted it and made RPGs out of it and video games. That's the dream, that it basically just becomes a beloved fantasy world with a cult following. But honestly I don't even care if nothing becomes of it, I find it fun and will die happy if I simply continue working on this.
I've done some crappy mspaint maps. I won't even bother sharing them now I'll just say there are 3 major continents with islands and then 2 significant island archipelegos.
Barraden - inspired by australia and africa and accompanied by islands inspired by melanesia.
The Yurient - islands inspired by japan and korea and also polynesia.
Deyenbria - A large continent basically like mainland asia, a mongolia/china inspired nation, a soviet/russia inspired nation, a middle east/arabian desert nation and an India/ceylon analogue.
The Kodish Isles - Britain and Spain basically, but with a wild pagan island (I know not 1800s but meh).
Suhnica - The americas, a kind of civilised aztec/inca/mayan etc nation (again not 1800s but whatevs), a jungle south american type nation and a wild west north america type nation.
The peoples are divided into 6 strains, which are then further divided into lineages. It's all very scientific, but that kind of rudimentary over-simplifying 1800s science.
Every strain is something "bran", so named after a common ancestor missing link ape-man known as "branson man", so named after Cecil Branson, the kodish archaeologist who discovered branson man.
The strains are as follows-
Melabrans - found in the islands north and north east of barraden as well as on the northern peninsula of barraden. They're inspired by africans and melanesians.
Barabrans - Natives of Barraden, descended from Melabrans. Inspired by australian aborigines.
Yuribrans - The people of the islands in the yurient, who also have populated the western side of Deyenbria. Inspired by polynesians and oriental people.
Sunebrans - The natives of Suhnica. Inspired by native americans (north and south), mexicans and aztecs/mayans/incas/etc.
The Kodish (or Kodebrans as insisted by Cecil Branson buffs) - Natives of the Kodish isles, but have set up colonies in suhnica, deyenbria and barraden. Inspired by spanish and british people.
Deyebrans - The people of Deyenbria, inspired by indians/sri lankans, arabs/persians, and russians.
Right now I have each strain having 4 distinct lineages with their own strengths and weaknesses and quite different cultures. Some tribal, some very civilised, some somewhere in between. The Gorri's for example are a barabran lineage which are kind of a mash up of aboriginal culture and the wild west, they're ranchers that farm/hunt (blurred line) semi-domesticated buffalo with dogs. They are governed by elders which assign lawmen to different areas (usually their nephews). They also have to contend with a colonial kodish city in their nation and kodish settlers trying to start up their own farms, often not respecting the traditional laws. Funnily enough they actually get along ok as their cultures are somewhat compatible. There is however still tension.
Over to the west are the Khorri which are an extremely hostile hunter/gatherer tribal warrior lineage of barabran that stand around 7 foot tall while being extremely athletic and powerful and will not tolerate Kodish intruders, or anyone else for that matter. Attempts to pacify them have all failed miserably and they are now deemed wild animals by the Kodish, with only the "bravest" manliest kodish gentlemen travelling to The Khorri Lands (their country has no other name) on gross big game hunting safaris, often with reluctant Gorri guides.
To the north on barraden are the Torruan people, known as Torri by the native Barabrans, the Torruans are actually Melabrans that landed on barraden relatively recently from Nabua and set up a fairly advanced militaristic dictatorship. The Torruans trade with the kodish colonials (sometimes human beings, unfortunately) but do not tolerate them creating colonies on their land...
That's a small taste of Barraden to start.
My world won't be as "high fantasy" as the medieval fantasy worlds and I feel this is true to the concept. People were a bit more scientific and knowledgable, so I think it's fitting "magic" is subtle and limited to black magic voodoo curses and the like. Ghosts would make appearances though and there would certainly be a lot of unexplained odd happenings and a hell of a lot of cryptozoological elements.
So?? Thoughts so far? Feedback welcome, harsh negative feedback also welcome but please minimise the RPG specific criticism about bonuses and penalties and + hit points and stuff because I simply do not understand. What the hell you can criticise from that angle too, I might learn something.
For what it's worth I am working on a system of "strengths and weaknesses". Will fill you in on the various strengths and weaknesses of the different lineages later if anyone is interested.