Mattarias, King.
2013-06-23, 01:54 AM
(That means you, Hootman. :P)
Hey Playground, I'm about to start a D&D 4th edition game based on the Tales Of series of games (Only played Symphonia/dotnw, Legendia, and working through The Abyss, so no spoilers please), and I was wondering if any other fans of the series could give me some advice?
I know that I want to keep a lot of staples- for example, refluffing potions as Gels (restores health via x healing surges based off type- apple, pineapple, etc), having the Summon Spirits be an important thing later on in the game, and having the characters stick to one type of weapon (they're okay with this).
But I feel like I'm missing something that really MAKES a Tales game, y'know? Any ideas?
Thank you kindly for at least taking the time to read this. :)
Hey Playground, I'm about to start a D&D 4th edition game based on the Tales Of series of games (Only played Symphonia/dotnw, Legendia, and working through The Abyss, so no spoilers please), and I was wondering if any other fans of the series could give me some advice?
I know that I want to keep a lot of staples- for example, refluffing potions as Gels (restores health via x healing surges based off type- apple, pineapple, etc), having the Summon Spirits be an important thing later on in the game, and having the characters stick to one type of weapon (they're okay with this).
But I feel like I'm missing something that really MAKES a Tales game, y'know? Any ideas?
Thank you kindly for at least taking the time to read this. :)