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View Full Version : Fixing CMB/CMD [3.P]



fluke1993
2013-06-23, 08:13 PM
Evening playground.

I like the concept behind CMB/CMD however from what I have seen on the boards here, people don't like the way it's executed, from what I can gather CMD scales too fast or something?

I haven't been paying enough attention to related posts to really figure out whats wrong with this PF system, so I have a couple of questions.

1: What is wrong with CMD/CMB and why?

2: How can I fix it so that it will still have the spirit it had behind it but still be viable in game? If this can't be done why? (that is having one single bonus that applies to all combat maneuver checks against one single defense for combat maneuvers)