Maginomicon
2013-06-24, 12:50 AM
In my main game, I have it set up so that effect durations that last for hours de facto last all day because the means for activating those abilities usually recovers by the time or before the duration would expire.
Thus, for example, at Level 2 a sorcerer can cast Mage Armor and, if they do what's needed to trigger the recovery effect, by the time the 2 hours are up they'll have recovered the spell slot. Likewise, at Level 1 a wilder can keep Inertial Armor up all day long because he'll regain the power point used to manifest it once the hour is up.
Not that this fact matters a ton, but there's a variety of recharge methods, each one uniquely specific and inherent to the source of the effect (that is, there's one inherent to spells, one inherent to psionics, one inherent to infusions, one inherent to per-day abilities, etc.).
What I want to know is: What would become horribly horribly overpowered as a result of allowing long-duration effects to be de facto persistent?
If I had to guess, many DMM Persist tricks and other duration-extending tricks would become simply not worth the effort, but that's hardly a strike against it.
It's not like it takes no effort to keep the effect running, but they do have to invest some of their consistent resources on keeping it up.
Thus, for example, at Level 2 a sorcerer can cast Mage Armor and, if they do what's needed to trigger the recovery effect, by the time the 2 hours are up they'll have recovered the spell slot. Likewise, at Level 1 a wilder can keep Inertial Armor up all day long because he'll regain the power point used to manifest it once the hour is up.
Not that this fact matters a ton, but there's a variety of recharge methods, each one uniquely specific and inherent to the source of the effect (that is, there's one inherent to spells, one inherent to psionics, one inherent to infusions, one inherent to per-day abilities, etc.).
What I want to know is: What would become horribly horribly overpowered as a result of allowing long-duration effects to be de facto persistent?
If I had to guess, many DMM Persist tricks and other duration-extending tricks would become simply not worth the effort, but that's hardly a strike against it.
It's not like it takes no effort to keep the effect running, but they do have to invest some of their consistent resources on keeping it up.