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Clockworkmaster
2013-06-24, 01:23 PM
you stand over the abomination as it takes it's last breath.
you hear panic behind you, as the second one is tearing up the back ranks.
(6 rounds of power up left)
10:30 min. left until more aberrations arrive.

Chess435
2013-06-24, 03:40 PM
:elan: DUN DUN DUNH! Time to deal with the other one, I guess. Let's head that way. Range?

Clockworkmaster
2013-06-24, 03:45 PM
480 ft.
you have init cody.

Chess435
2013-06-24, 04:08 PM
Yeah, probably better to support from all the way over here than to get charged and have my face eaten.

Free: Turn on boots of speed (Round 1/10)
Move+standard: Full attack, deadly aim, you know the drill.

To-hits:
[roll0]
[roll1]
[roll2]
[roll3]

Damage:
[roll4]
[roll5]
[roll6]
[roll7]

Chess435
2013-06-24, 04:09 PM
Rolling to confirm 3rd arrow:

[roll0]

Bonus Damage:
[roll1]

All attack are against the main body.

Clockworkmaster
2013-06-24, 04:11 PM
(3 hits and confirmed)
The creature is badly hurt. Jon go.

abyss54321
2013-06-24, 04:26 PM
due to brain unworkening sleep deprivation I will cast cleanse

http://www.d20pfsrd.com/magic/all-spells/c/cleanse

[roll0]

Clockworkmaster
2013-06-24, 04:29 PM
the Thessalhydra will make a run action at you both moving it 160 ft. closer.
(5 rounds of power up left)
10:26 min. left until more aberrations arrive.

Chess435
2013-06-24, 05:43 PM
Will continue to plink at it, taking a 5 foot step back. (Round 2/10 of my boots)

[roll0]
[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]
[roll7]

Clockworkmaster
2013-06-24, 05:50 PM
(3 hits)
Jon it is your turn.

abyss54321
2013-06-24, 06:02 PM
ok so I will cast divine favor on myself

cody how much would +2 sacred dam help you?

Clockworkmaster
2013-06-24, 06:11 PM
The Thessalhydra will make a run action at you both moving it 160 ft. closer.
(4 rounds of power up left)
and I screwed up the time on the last turn...
10:18 min. until more aberrations arrive.

Chess435
2013-06-24, 06:20 PM
ok so I will cast divine favor on myself

cody how much would +2 sacred dam help you?

It'd be nice, but not game-changing.

More plinkage, with another 5-foot back. It's within my first range increment now, so I get my full to-hit. (Round 3/10 of my boots)

[roll0]
[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]
[roll7]

Clockworkmaster
2013-06-24, 06:24 PM
The beast falls and kicks up a small dust cloud because of it's momentum.
9,600 exp to split as you please.

Clockworkmaster
2013-06-24, 06:32 PM
And because I owe cody this...
you see a Metal airship flying in the distance to your location, It fires a cannon...
You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger!

Chess435
2013-06-24, 06:41 PM
The beast falls and kicks up a small dust cloud because of it's momentum.
9,600 exp to split as you please.

Jon gets 3/4 again, hopefully he'll level soon.


And because I owe cody this...
you see a Metal airship flying in the distance to your location, It fires a cannon...
You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger!

Glorious. Truly the Emporer smiles upon us this day. I'll rally the troops to reform ranks.

Clockworkmaster
2013-06-24, 06:50 PM
in a flash of light behind you a creature that has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles appears.
(3 rounds of power up left)
10:12 before more aberrations

Chess435
2013-06-24, 06:52 PM
Lovely, more of these big things. Range to it and what is it doing? Also, how's the army faring?

abyss54321
2013-06-24, 06:53 PM
also I may be falling asleep in the immediate future

Clockworkmaster
2013-06-24, 06:55 PM
The creature is 30 ft. away.
The elves are Regrouping and are about to smash into the brunt of the hoard.

Chess435
2013-06-24, 07:22 PM
Oh god, so it's right in my face. Let's see if I can deal with it before it eats my face.

You know the drill (Round 4/10 for boots)

[roll0]
[roll1]
[roll2]
[roll3]

[roll4]
[roll5]
[roll6]
[roll7]

Clockworkmaster
2013-06-24, 07:23 PM
[roll0] 50 or less misses
[roll1] 50 or less misses

Chess435
2013-06-24, 07:29 PM
Spellcraft to work out the concealment: [roll0]

Clockworkmaster
2013-06-24, 07:31 PM
you cannot tell.
jon you may go.

abyss54321
2013-07-06, 10:57 PM
ok time to try to kill it before my important power up lapses

I will charge it and use bloody assault
dam [roll0]
bane [roll1]
bleed [roll2]
and 1 normal bleed

Clockworkmaster
2013-07-06, 11:02 PM
That mat be a hit...
[roll0] 50 and under it is a miss

Clockworkmaster
2013-07-06, 11:39 PM
Full round on jon
[roll0]
[roll1]
Damage if they hit
[roll2]
[roll3]
If both attacks hit you take an extra [roll4] damage and I will need a DC 22 will save (if both attacks hit, or take [roll5] Wis Drain.
(2 rounds of power-up left)
10:06 before more aberrations

Chess435
2013-07-08, 09:02 PM
Another volley, another 5-foot back. (Round 5/10 for boots.)
50 and lower misses.
[roll0], [roll1]
[roll2], [roll3]
[roll4], [roll5]
[roll6], [roll7]

[roll8]
[roll9]
[roll10]
[roll11]

Will take a 5 foot step back afterwards.

abyss54321
2013-07-09, 04:33 PM
ok move out of reach (I don't care about AoOs)
then cast true strike

Clockworkmaster
2013-07-10, 08:21 PM
the creature will cast a spell, I need a Reflex save and a will save from jon.

abyss54321
2013-07-10, 08:40 PM
sigh well let's get this over with
[roll0]reflex
[roll1]will

Clockworkmaster
2013-07-10, 08:47 PM
Failed, Passed.
the acid in the acid pit below you is only 1/5th real... sadly the gravity and falling is 100% real...
[roll0] Non-lethal fall damage for landing into acid.
[roll1] Lethal fall damage. and maybe like 1 point of acid.
cody you may go.

Clockworkmaster
2013-07-10, 09:12 PM
forgot to do the time countdown, also adding in army %s
Last round of power-up.
10 minutes until more aberrations
Elves - 87%
Aberrations - 71%

abyss54321
2013-07-10, 09:27 PM
well cody i'm in a pit I can't climb of out. I am on the edge of going unconscious
when my buff's lapse, and I have used most of my spells.

I honestly thought I had made a decent character...

EDIT:oh and I wasted my true stike :smallsigh:

Chess435
2013-08-14, 01:38 AM
I'll take a round to pull out and toss the end of my silk rope down to Jon.

Clockworkmaster
2013-08-16, 08:44 PM
the creature acts like it senses something and vanishes.
off in the distance you see a large group of humanoids marching to you, above them are 9 large airships with the Iron Kingdom's emblem painted on the side, behind them is a ship half the size of a city.
the paladin lands and deals [roll]20D6[roll] damage to the abomination he hands on.

9:54 minutes until more aberrations
Elves - 87%
Iron Guard and Silver Fleet - 100%
Aberrations - 70%

Clockworkmaster
2013-08-22, 01:21 PM
[roll0]
The elves pull back to the iron kingdom's Forces.
The iron Guard begin to shell the area with the aberrations with their Alteriery...
Jon you hit lv. 11 for surviving. (don't ask any questions... :smallfurious:)

Chess435
2013-08-30, 04:52 PM
Looks like it's time to regroup. I'll head over and rejoin our forces.

Clockworkmaster
2013-08-30, 05:00 PM
The camp is still being put up, but the Iron Guard with their altery and Airships are keeping the aberrations at bay.
a man in a Rust red dress uniform comes up to you both.
General Invar: Greetings, I have heard much of you both from Marage. We where ordered to come here and help the elves with their... Infestation.

A elf you have not seen for a very long time comes up with him. Dressed in his leafy green armor.
Arch druid Fhorn: It has been too long little one. (the druid you helped deal with the steel legion)

abyss54321
2013-08-30, 06:40 PM
rolling hp for level up
[roll0]

Clockworkmaster
2013-08-30, 06:46 PM
The druids and clerics will fully heal you guys and offer a bed with that one spell I can't remember that lets you sleep for 2 hours and make it count as 8.